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	<updated>2026-11-15T11:55:03Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23993</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23993"/>
		<updated>2009-07-14T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during the [[The Great War|Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the [[FreeSpace Reference Bible]] put it, &amp;quot;[t]hese ships cost more to make than it takes to buy a small moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]]. The [[GTM Harbinger]] bomb was specifically designed to be used on Ursa bombers.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTM Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the Ursa as the best bomber for high ping player when flying in multi, with high ping is very very hard to kill fighters, this is when the Ursa heavy shields and the kayser turret come in handy, the turret is specially good in that situacions&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23992</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23992"/>
		<updated>2009-07-14T02:13:13Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during the [[The Great War|Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the [[FreeSpace Reference Bible]] put it, &amp;quot;[t]hese ships cost more to make than it takes to buy a small moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]]. The [[GTM Harbinger]] bomb was specifically designed to be used on Ursa bombers.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTM Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the Ursa as the best bomber for high ping player when flying in multi, with high ping is very very hard to kill fighters, this is when the Ursa havy shields and the kayser turret come in handy, the turret is specially good in that situacions&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23991</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23991"/>
		<updated>2009-07-14T02:12:53Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during the [[The Great War|Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the [[FreeSpace Reference Bible]] put it, &amp;quot;[t]hese ships cost more to make than it takes to buy a small moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]]. The [[GTM Harbinger]] bomb was specifically designed to be used on Ursa bombers.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTM Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the Ursa as one of the best bomber for high ping player when flying in multi, with high ping is very very hard to kill fighters, this is when the Ursa havy shields and the kayser turret come in handy, the turret is specially good in that situacions&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23990</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=23990"/>
		<updated>2009-07-14T02:12:39Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during the [[The Great War|Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the [[FreeSpace Reference Bible]] put it, &amp;quot;[t]hese ships cost more to make than it takes to buy a small moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]]. The [[GTM Harbinger]] bomb was specifically designed to be used on Ursa bombers.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTM Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the Ursa as one of the best bomber for high ping player when flying in multi, with high ping is very very hard to kill fighters, this is when the Ursa havy shields and the kayser turret come in handy, the turret is specially good in that situacions&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23989</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23989"/>
		<updated>2009-07-14T02:10:15Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Osiris, is, simply put, a piece of junk. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you&#039;re escorting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply because they&#039;re laying down fire in every direction as they shuffle along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its turrets get deadly if you&#039;re unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it&#039;s very easy to get caught in the crossfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn&#039;t stand a comparison with most other FS2-era bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is by far, the worst bomber in game, it can carry Kayser primary, yes, but the firing mounts are too separated that you will never hit with both at the same target, addicionally the cargo capacity is very very poor!, this ship should have the biger cargo capacity of most bombers, if the Osiris where a bomber that could carry a lot of Cyclops, Trebuchets and Harpoons for fighter defence it may have a chace of being used. Is 100% junk as it is.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23988</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23988"/>
		<updated>2009-07-14T02:09:30Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Osiris, is, simply put, a piece of junk. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you&#039;re escorting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply because they&#039;re laying down fire in every direction as they shuffle along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its turrets get deadly if you&#039;re unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it&#039;s very easy to get caught in the crossfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn&#039;t stand a comparison with most other FS2-era bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is by far, the worst bomber in game, it can carry Kayser primary, yes, but the firing mounts are too separated that you will never hit with both at the same target, addicionally the cargo capacity is very very poor!, this ship should have the biger cargo capacity of most bombers, if the Osiris where a bomber that could carry a lot of Cyclops, Trebuchets and Harpoons for fighter defence it may have a chace of being used. Is 100% pure crap as it is.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23987</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=23987"/>
		<updated>2009-07-14T02:08:28Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Osiris, is, simply put, a piece of junk. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you&#039;re escorting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply because they&#039;re laying down fire in every direction as they shuffle along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its turrets get deadly if you&#039;re unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it&#039;s very easy to get caught in the crossfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn&#039;t stand a comparison with most other FS2-era bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is by far, the worst bomber in game, it can carry Kayser primary, yes, but the firing mounts are too separated that you will never hit with both at the same target, addicionally is very slow and the cargo capacity is very very poor!, this ship should have the biger cargo capacity of most bombers, if the Osiris where a bomber that could carry a lot of Cyclops, Trebuchets and Harpoons for fighter defence it may have a chace of being used. Is 100% pure crap as it is.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=23986</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=23986"/>
		<updated>2009-07-14T02:00:53Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable than the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For such a high tech looking ship, you get surprisingly less than what you would expect. The ONLY situation I might find this thing good in is where you need to disable or disarm something cruiser or corvette-sized and need enough missile banks to do that and fend off hordes of fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettos, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettos and Infyrnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that &#039;Tab&#039; or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and the Zeus significantly improves on the Athena as a bomber. In a real sense, it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]]. However, by FS2, these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039;s other problems with survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Zeus is it feels WEAK, the Zeus can be killed by double harpoons/interceptors, this makes him the weakest of any bomber, is not a good idea try to fight fighters with such a weak bomber, its like flying in an interceptor class with half of the speed and rate of turn, and double target profile. As for the tactical bomber part, the Athena was way better in that role, the Zeus is slower, higher target profile, very weak, and poor cargo capacity, ill prefer to fly in the Medusa instead.&#039;&#039;}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=23985</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=23985"/>
		<updated>2009-07-14T02:00:35Z</updated>

		<summary type="html">&lt;p&gt;Shivansps: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
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===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable than the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&lt;br /&gt;
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&#039;&#039;For such a high tech looking ship, you get surprisingly less than what you would expect. The ONLY situation I might find this thing good in is where you need to disable or disarm something cruiser or corvette-sized and need enough missile banks to do that and fend off hordes of fighters.&lt;br /&gt;
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&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettos, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettos and Infyrnos.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As the developers noted, it has a good afterburner supply. Press that &#039;Tab&#039; or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and the Zeus significantly improves on the Athena as a bomber. In a real sense, it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]]. However, by FS2, these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039;s other problems with survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Zeus is it feels WEAK, the Zeus can be killed by double harpoons/interceptors, this makes him the weakest of any bomber, is not a good idea try to fight fighters with such a weak bomber, its like flying in an interceptor class with half of the speed and rate of turn, and double target profile. As for the tactical bomber part, the Athena was way better in that role, the Zeus is slower, higher target profile, very weak, and poor cargo capacity, ill prefer to fly in the Medusa instead.&#039;&#039;}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Shivansps</name></author>
	</entry>
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