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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Sifle"/>
	<updated>2026-11-15T10:25:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Shivan_Ship_Database&amp;diff=38497</id>
		<title>FreeSpace 1 Shivan Ship Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Shivan_Ship_Database&amp;diff=38497"/>
		<updated>2012-05-17T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* SC Hellions 1 &amp;amp; 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====SC &#039;&#039;Abel&#039;&#039;====&lt;br /&gt;
*Attempted to secure Vasuda Prime-Aldeberan-Sirius jump node cluster in [[Exodus (FS1)|Exodus]] alongside [[FreeSpace 1 Shivan Ship Database#SC Cain|SC &#039;&#039;Cain&#039;&#039;]].&lt;br /&gt;
*Destroyed by [[GTA]]/[[PVN]] fighters&lt;br /&gt;
&lt;br /&gt;
====ST &#039;&#039;Unnamed Azrael&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Disabled by GTA wing in Antares (presumably)&lt;br /&gt;
*Boarded by GTA marines during Hallfight&lt;br /&gt;
&lt;br /&gt;
====SFr &#039;&#039;Ashtaroth&#039;&#039;====&lt;br /&gt;
*[[SFr Asmodeus|SFr &#039;&#039;Asmodeus&#039;&#039;]] class&lt;br /&gt;
*Destroyed in [[Shell Game]]&lt;br /&gt;
&lt;br /&gt;
====SFr &#039;&#039;Ba&#039;al&#039;&#039;====&lt;br /&gt;
*Shivan freighter&lt;br /&gt;
*Destroyed in [[Shell Game]]&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Cain&#039;&#039;====&lt;br /&gt;
*&#039;&#039;[[Cain]]&#039;&#039;-class cruiser&lt;br /&gt;
*Attempted to secure Vasuda Prime-Aldeberan-Sirius jump node cluster in [[Exodus (FS1)|Exodus]] alongside [[FreeSpace 1 Shivan Ship Database#SC Abel|SC &#039;&#039;Abel&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[GTA]]/[[PVN]] fighters&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Taranis&#039;&#039;====&lt;br /&gt;
*[[SC Cain|SC &#039;&#039;Cain&#039;&#039;]]-class cruiser&lt;br /&gt;
*Ambushed a GTA wing from the GTD &#039;&#039;Bastion&#039;&#039; attempting to scan Shivan cargo&lt;br /&gt;
*Attacked &#039;&#039;Ramses&#039;&#039; disrupting a GTA capture operation&lt;br /&gt;
*Attacked by Delta and Epsilon wings from the GTD &#039;&#039;Galatea&#039;&#039;&lt;br /&gt;
*Disarmed and disabled by Alpha, Beta and Gamma wings from the GTD &#039;&#039;Galatea&#039;&#039;&lt;br /&gt;
*Docking attempt by GTT &#039;&#039;Omega 1&#039;&#039; failed&lt;br /&gt;
*Docking attempt by GTT &#039;&#039;Omega 2&#039;&#039; failed&lt;br /&gt;
*Towed by GTFr &#039;&#039;Halkins&#039;&#039; to Tombaugh Station in Ribos&lt;br /&gt;
*Tracked by Shivans through subspace to Tombaugh Station&lt;br /&gt;
*Destroyed by [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]] (according to script of an [[FreeSpace Reference Bible|unproduced cutscene]])&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Hellfire 1-4&#039;&#039;====&lt;br /&gt;
*Wing of 4 Shivan cruisers&lt;br /&gt;
*&#039;&#039;Hellfire 1&#039;&#039; was [[SC Lilith|&#039;&#039;Lilith&#039;&#039;]] class&lt;br /&gt;
*Rest [[SC Cain|&#039;&#039;Cain&#039;&#039;]] class&lt;br /&gt;
*Attempted to rejoin Shivan fleet through [[Delta Serpentis]] jump node&lt;br /&gt;
*All destroyed by Alpha, Beta, and Gamma wings&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Hellions 1&#039;&#039; &amp;amp; &#039;&#039;2&#039;&#039;====&lt;br /&gt;
*[[SC Lilith|SC &#039;&#039;Lilith&#039;&#039;]] and [[SC Cain|SC &#039;&#039;Cain&#039;&#039;]]-class cruisers&lt;br /&gt;
*Attacked GTD &#039;&#039;Galatea&#039;&#039; in Antares during [[La Ruota della Fortuna]]&lt;br /&gt;
*Destroyed by GTD &#039;&#039;Galatea&#039;&#039; during [[La Ruota della Fortuna]]&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Raja&#039;&#039;====&lt;br /&gt;
*[[SC Cain|SC &#039;&#039;Cain&#039;&#039;]]-class cruiser.&lt;br /&gt;
*Present during [[Evangelist]]&lt;br /&gt;
*Destroyed by Alpha, Beta and Gamma in [[Evangelist]]&lt;br /&gt;
*Only appears if player fails to scan capital ships in [[Playing Judas]]&lt;br /&gt;
&lt;br /&gt;
====SD &#039;&#039;Eva&#039;&#039;====&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Demon&#039;&#039;]]-class destroyer&lt;br /&gt;
*Led secondary fleet against Vasuda Prime&lt;br /&gt;
*Destroyed by Alpha, Beta and Gamma in [[Evangelist]]&lt;br /&gt;
&lt;br /&gt;
====SD &#039;&#039;Tantalus&#039;&#039;====&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Demon&#039;&#039;]]-class destroyer&lt;br /&gt;
*Attacks [[GTD Bastion|GTD &#039;&#039;Basion&#039;&#039;]] in [[Clash of the Titans]]&lt;br /&gt;
*Destroyed by GTD &#039;&#039;Bastion&#039;&#039; and fighter complement&lt;br /&gt;
&lt;br /&gt;
====SD &#039;&#039;Lucifer&#039;&#039;====&lt;br /&gt;
&#039;&#039;See also&#039;&#039; [[SD Lucifer#Lucifer Sightings and Fleet Movements during the Great War|Lucifer Sightings and Fleet Movements during the Great War]]&lt;br /&gt;
*[[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyer&lt;br /&gt;
*Destroyed [[FreeSpace 1 Terran Ship Database#GTI Riviera|GTI Riviera]]&lt;br /&gt;
*Destroyed [[FreeSpace 1 Terran Ship Database#GTI Tombaugh|Tombaugh Station]]&lt;br /&gt;
*Outmanuevered Terran and Vasudan positions and jumped to [[Deneb]] through an uncharted node&lt;br /&gt;
*Destroyed [[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]] and [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]] in [[Deneb]]&lt;br /&gt;
*Bombarded [[Vasuda Prime]] for 13 hours, rendering the planet uninhabitable&lt;br /&gt;
*Advanced to [[Beta Aquilae]] and destroyed [[FreeSpace 1 Terran Ship Database#GTI Beta Aquilae Installation|Beta Aquilae Installation]]&lt;br /&gt;
*Sent fighters against Omega wing as it transported Altair artifacts to Terran space&lt;br /&gt;
*Destroyed in [[Sol]] jump node after its reactors were breached by [[GTM Harbinger|Harbinger]] bombs&lt;br /&gt;
*Collapsed [[Sol]]-[[Delta Serpentis]] jump node with its explosion, perhaps pseudocanon [[Node Inconsistencies#Sol - Deneb|Sol-Deneb node]] as well&lt;br /&gt;
*Front half (at least) remained in Sol system&lt;br /&gt;
&lt;br /&gt;
====SC &#039;&#039;Zenith&#039;&#039;====&lt;br /&gt;
*[[SC Lilith|&#039;&#039;Lilith&#039;&#039;]] class&lt;br /&gt;
*Guarded an unspecified jump node to [[Deneb]] in [[Reaching the Zenith]]&lt;br /&gt;
*Destroyed by Alpha, Beta, and Gamma wings&lt;br /&gt;
*Attempted to call for reinforcements&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=AF_Charlatan&amp;diff=31666</id>
		<title>AF Charlatan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=AF_Charlatan&amp;diff=31666"/>
		<updated>2010-11-16T18:24:04Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;AF &#039;&#039;&#039;Charlatan&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:charlatan.jpg]]|caption=AF Charlatan}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Nukemod Tech Room Description===&lt;br /&gt;
Sightings of this fighter have been occuring more frequently as the GTVA pushes outward into unexplored space. Designated the AF Charlatan it is belived to be of Ancient&#039;s design. The remains of some parts of thees fighters have been found in Ancient ruins throughout GTVA space, though of insufficient quantity to attempt reconstruction of a fighter. The GTVA has issued a reward to any pilot, military or civilian, who successfully disables and captures one of these fighters. AF Charlatans are believed to have relative subspace motivators, that allows the Charlatan to project a controled subspace rift in front of the ship. This rift occupies a position in space relitave to the ship, instead of a fixed point in space as with standard subspace drives. This allows the Charlatan to achieve huge bursts of speed within normal space. If power was not a concern, such a drive could accelerate to the speed of light, and possibly beyond.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Nuke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Swarm Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 - 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 10000.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 29 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Nukemod Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| Hellion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hellion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Nukemod Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 32&lt;br /&gt;
| Split Missiles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 84&lt;br /&gt;
| Split Missiles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Split Missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Charlatan is very unique in the sense that as you are fighting it, it likes to suddenly afterburner off tens of thousands of kilometers away in a second. This makes it virtually impossible to actually kill one, since no other fighter can pursue it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the max afterburner speed says 10000 mps, the Charlatan doesn&#039;t have enough after burner capacity to reach this speed before running out, achiving only a speed of about 4750 mps. The recharge on the afterburners is painfully slow too.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*NukeMod pack:&lt;br /&gt;
**&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.186 Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=AF_Charlatan&amp;diff=31665</id>
		<title>AF Charlatan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=AF_Charlatan&amp;diff=31665"/>
		<updated>2010-11-16T18:23:50Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;AF &#039;&#039;&#039;Charlatan&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:charlatan.jpg]]|caption=AF Charlatan}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Nukemod Tech Room Description===&lt;br /&gt;
Sightings of this fighter have been occuring more frequently as the GTVA pushes outward into unexplored space. Designated the AF Charlatan it is belived to be of Ancient&#039;s design. The remains of some parts of thees fighters have been found in Ancient ruins throughout GTVA space, though of insufficient quantity to attempt reconstruction of a fighter. The GTVA has issued a reward to any pilot, military or civilian, who successfully disables and captures one of these fighters. AF Charlatans are believed to have relative subspace motivators, that allows the Charlatan to project a controled subspace rift in front of the ship. This rift occupies a position in space relitave to the ship, instead of a fixed point in space as with standard subspace drives. This allows the Charlatan to achieve huge bursts of speed within normal space. If power was not a concern, such a drive could accelerate to the speed of light, and possibly beyond.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Nuke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Swarm Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 - 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 10000.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 29 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Nukemod Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| Hellion&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hellion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Nukemod Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 32&lt;br /&gt;
| Split Missiles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 84&lt;br /&gt;
| Split Missiles&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Split Missiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Charlatan is very unique in the sense that as you are fighting it, it likes to suddenly afterburner off tens of thousands of kilometers away in a second. This makes it virtually impossible to actually kill one, since no other fighter can pursue it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the max afterburner speed says 10000mps, the Charlatan doesn&#039;t have enough after burner capacity to reach this speed before running out, achiving only a speed of about 4750mps. The recharge on the afterburners is painfully slow too.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*NukeMod pack:&lt;br /&gt;
**&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.186 Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31663</id>
		<title>Syrk: The Unification Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31663"/>
		<updated>2010-11-16T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Development Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Unification. Civil War. Shivans. No canon contradictions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; is a pre-FS1 mod that is being developed for the FSO engine by the Syrk Development team. &lt;br /&gt;
[[Image:Ravana.jpg|thumb|right|480px|Behold the Ravana!]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Lucika, with help from the Syrk Dev team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Presently assumed to be 60 with three loops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039; Many various models from various mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements:&#039;&#039; 3.6.12+ FSO Inferno Build. Media VP Package Version 3.6.10+ is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&amp;quot;Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace has shattered in no time, and a civil war started and the conflict’s outcome will surely determine humanity’s fate… Even though every single human is sure about this, none of them can expect that they’ll meet their nemesis on the other side of an unstable jump node…&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The campaign that shows you the bloody process that lead to the formation of the GTA is coming to a Sol near you! With 4 Terran factions fighting for control of humanity, starting a story that stretches much farther than any of you could ever imagine, &#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; will allow you to witness such milestones of human history as the siege of Pluto or the majestic arrival of the very first Orion ever made. To spice this all up, you will encounter the Destroyers as well!&lt;br /&gt;
&lt;br /&gt;
...record scratch.&lt;br /&gt;
&lt;br /&gt;
Yes, our mortal enemies, the Shivans appear in a campaign that is set long before the Great War. Yet I can assure you, canon will not be contradicted! With 20(...40...60!) dogfightful missions we will be showcasing a yet uncovered part of Terran history, the events that started it all: the Unification Wars.&lt;br /&gt;
&lt;br /&gt;
==Development Team==&lt;br /&gt;
&#039;&#039;&#039;Lucika&#039;&#039;&#039; - Project leader, Founder, Storyline Writer, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodo&#039;&#039;&#039; - Background Artist, Tester and Contributor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonsniper&#039;&#039;&#039; - FREDder, Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headdie&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[User:Sifle|Sifle]]&#039;&#039;&#039; - FREDder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShadowWolf&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
==Previous/Inactive Development Team Members==&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; - Co-Founder and FREDder. Made it possible to host Syrk at GameWarden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - Co-Founder, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;maelstrom0511&#039;&#039;&#039; - FREDder. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retsof&#039;&#039;&#039; - Weapon effects creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonred&#039;&#039;&#039; - FREDder, Tester.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;Website&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?board=201.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk Dev Youtube Page&#039;&#039;&#039;&lt;br /&gt;
*http://www.youtube.com/user/SyrkDev&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiring Thread&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?topic=71910.0&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31662</id>
		<title>Syrk: The Unification Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31662"/>
		<updated>2010-11-16T02:23:46Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Development Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Unification. Civil War. Shivans. No canon contradictions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; is a pre-FS1 mod that is being developed for the FSO engine by the Syrk Development team. &lt;br /&gt;
[[Image:Ravana.jpg|thumb|right|480px|Behold the Ravana!]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Lucika, with help from the Syrk Dev team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Presently assumed to be 60 with three loops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039; Many various models from various mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements:&#039;&#039; 3.6.12+ FSO Inferno Build. Media VP Package Version 3.6.10+ is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&amp;quot;Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace has shattered in no time, and a civil war started and the conflict’s outcome will surely determine humanity’s fate… Even though every single human is sure about this, none of them can expect that they’ll meet their nemesis on the other side of an unstable jump node…&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The campaign that shows you the bloody process that lead to the formation of the GTA is coming to a Sol near you! With 4 Terran factions fighting for control of humanity, starting a story that stretches much farther than any of you could ever imagine, &#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; will allow you to witness such milestones of human history as the siege of Pluto or the majestic arrival of the very first Orion ever made. To spice this all up, you will encounter the Destroyers as well!&lt;br /&gt;
&lt;br /&gt;
...record scratch.&lt;br /&gt;
&lt;br /&gt;
Yes, our mortal enemies, the Shivans appear in a campaign that is set long before the Great War. Yet I can assure you, canon will not be contradicted! With 20(...40...60!) dogfightful missions we will be showcasing a yet uncovered part of Terran history, the events that started it all: the Unification Wars.&lt;br /&gt;
&lt;br /&gt;
==Development Team==&lt;br /&gt;
&#039;&#039;&#039;Lucika&#039;&#039;&#039; - Project leader, Founder, Storyline Writer, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodo&#039;&#039;&#039; - Background Artist, Tester and Contributor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonsniper&#039;&#039;&#039; - FREDder, Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headdie&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sifle]]&#039;&#039;&#039; - FREDder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShadowWolf&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
==Previous/Inactive Development Team Members==&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; - Co-Founder and FREDder. Made it possible to host Syrk at GameWarden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - Co-Founder, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;maelstrom0511&#039;&#039;&#039; - FREDder. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retsof&#039;&#039;&#039; - Weapon effects creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonred&#039;&#039;&#039; - FREDder, Tester.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&#039;&#039;&#039;Website&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?board=201.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk Dev Youtube Page&#039;&#039;&#039;&lt;br /&gt;
*http://www.youtube.com/user/SyrkDev&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiring Thread&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?topic=71910.0&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Messages.tbl&amp;diff=31661</id>
		<title>Messages.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Messages.tbl&amp;diff=31661"/>
		<updated>2010-11-16T02:13:38Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Sample */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersion|5211|5261}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Messages table is used to link actions, animations, and sounds of the messages received during the mission.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
*File begins with persona definitions in &#039;&#039;&#039;#Personas&#039;&#039;&#039; section&lt;br /&gt;
*All different personas are listed in this section which is immeaditely followed by &#039;&#039;&#039;#Messages&#039;&#039;&#039; section&lt;br /&gt;
*All actual messages are listed in this section&lt;br /&gt;
*Table ends with &#039;&#039;&#039;#End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personas==&lt;br /&gt;
*Used to define the different personas used for the messages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Persona:===&lt;br /&gt;
*Defines the name of the persona&lt;br /&gt;
*Syntax: &#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Type:===&lt;br /&gt;
*Defines the type of the persona&lt;br /&gt;
*Available types:&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;wingman&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;support&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;large&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;command&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&amp;quot;String&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+(Species)===&lt;br /&gt;
*Optional +Species (like &#039;&#039;&#039;+Vasudan&#039;&#039;&#039;) can be used to assign personas to other than to the &#039;default&#039; species&lt;br /&gt;
*Syntax: +&#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Defines the type of the message&lt;br /&gt;
*Available types (types marked with &#039;&#039;&#039;*&#039;&#039;&#039; do not have code support) :&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Arrive Enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Attack Target&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Beta Arrived&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Check 6&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Engage&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Gamma Arrived&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Help&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Praise&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Backup&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Ignore Target&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;No&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Oops 1&amp;quot;&#039;&#039;&#039; * (Only Command has code support in Retail)&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Permission&amp;quot;&#039;&#039;&#039; *&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Stray&amp;quot;&#039;&#039;&#039; *&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Depart&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;yes&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Rearm on Way&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;On way&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Rearm warping in&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;No Target&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Docking Start&amp;quot;&#039;&#039;&#039; *&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Repair Done&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Repair Aborted&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Traitor&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Rearm&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Disable Target&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Disarm Target&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Player Dead&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Death&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Support Killed&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;All Clear&amp;quot;&#039;&#039;&#039; * &lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;All Alone&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Repair&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Delta Arrived&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Epsilon Arrived&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Instructor Hit&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Instructor Attack&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Stray Warning&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;Stray Warning Final&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;AWACS at 75&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;&amp;quot;AWACS at 25&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{{Table3611|&lt;br /&gt;
::*&#039;&#039;&#039;&amp;quot;Praise Self&amp;quot;&#039;&#039;&#039; &lt;br /&gt;
::*&#039;&#039;&#039;&amp;quot;High Praise&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;&#039;&amp;quot;Primaries Low&amp;quot;&#039;&#039;&#039;}}&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&amp;quot;String&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Message:===&lt;br /&gt;
*Or &#039;&#039;&#039;&#039;&#039;$MessageNew:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Defines the message shown in game screen when the message is triggered. Value is a reference to [[tstrings.tbl]].&lt;br /&gt;
*The use of &#039;&#039;&#039;$MessageNew:&#039;&#039;&#039; instead of older &#039;&#039;&#039;$Message:&#039;&#039;&#039; is recommended.&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;string&#039;&#039;&#039;&amp;quot;, &#039;&#039;&#039;integer&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Persona:===&lt;br /&gt;
*Defines the persona associated with the message&lt;br /&gt;
*Syntax: &#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+AVI Name:===&lt;br /&gt;
*Sets the ANI file that is played when the message is triggered.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
*In contrast to FREDded messages, the game does not attempt to use the file &#039;&#039;&amp;lt;string&amp;gt;&#039;&#039;.ani in a persona message.  Instead, it picks one of &#039;&#039;&amp;lt;string&amp;gt;&#039;&#039;a.ani, &#039;&#039;&amp;lt;string&amp;gt;&#039;&#039;b.ani and &#039;&#039;&amp;lt;string&amp;gt;&#039;&#039;c.ani each time.  So if you have defined &#039;&#039;+Avi Name: Head-Joe&#039;&#039;, the game will attempt to use the files &#039;&#039;Head-Joea.ani&#039;&#039;, &#039;&#039;Head-Joeb.ani&#039;&#039; and &#039;&#039;Head-Joec.ani&#039;&#039;.  For wingmen personas, the &#039;&#039;c&#039;&#039; variant is assumed to be a death animation.&lt;br /&gt;
&lt;br /&gt;
===+Wave Name:===&lt;br /&gt;
*Sets the sounds file that is played when the message is triggered&lt;br /&gt;
*Syntax: &#039;&#039;&#039;String&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
*Part of the retail FreeSpace 2 table&lt;br /&gt;
&amp;lt;pre&amp;gt;#Personas&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 1	  &lt;br /&gt;
$Type: wingman&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 2&lt;br /&gt;
$Type: wingman&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 3&lt;br /&gt;
$Type: wingman&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 4&lt;br /&gt;
$Type: wingman&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 5&lt;br /&gt;
$Type: wingman&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 6&lt;br /&gt;
$Type: wingman&lt;br /&gt;
+Vasudan&lt;br /&gt;
&lt;br /&gt;
$Persona: Wingman 7&lt;br /&gt;
$Type: wingman&lt;br /&gt;
+Vasudan&lt;br /&gt;
&lt;br /&gt;
$Persona: Support Ship&lt;br /&gt;
$Type: support&lt;br /&gt;
&lt;br /&gt;
$Persona: Support Ship Vasudan&lt;br /&gt;
$Type: support&lt;br /&gt;
+Vasudan&lt;br /&gt;
&lt;br /&gt;
$Persona: Large Ship&lt;br /&gt;
$Type: large&lt;br /&gt;
&lt;br /&gt;
$Persona: Large Ship Vasudan&lt;br /&gt;
$Type: large&lt;br /&gt;
+Vasudan&lt;br /&gt;
&lt;br /&gt;
$Persona: Terran Command&lt;br /&gt;
$Type: Command&lt;br /&gt;
&lt;br /&gt;
#Messages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;; ALL CLEAR ..................................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;Command, we have secured the area.&amp;quot;, 2725)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;All hostiles are down. Area secure.&amp;quot;, 2726)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;All clear, Command.&amp;quot;, 2727)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;Area is secure.&amp;quot;, 2728)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;Bandits neutralized. All clear.&amp;quot;, 2729)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;All enemy forces negated.&amp;quot;, 2730)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_allclear.wav&lt;br /&gt;
&lt;br /&gt;
$Name: All Clear&lt;br /&gt;
$Message: XSTR(&amp;quot;All hostile targets neutralized.&amp;quot;, 2731)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_allclear.wav&lt;br /&gt;
&lt;br /&gt;
;; ARRIVAL (Enemy) ...................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;Bandits incoming!&amp;quot;, 1079)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;Heads up! Enemy wing closing in!&amp;quot;, 1078)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;IFF confirmed! Hostiles inbound!&amp;quot;, 2732)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;Hostiles approaching fast!&amp;quot;, 2733)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;We&#039;ve got company!&amp;quot;, 1080)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;Reading hostile indicators.&amp;quot;, 2734)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy &lt;br /&gt;
$Message: XSTR(&amp;quot;Enemy wing inbound.&amp;quot;, 2735)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_arrival.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Arrive Enemy&lt;br /&gt;
$Message: XSTR(&amp;quot;Incoming jump signature! Hostile configuration!&amp;quot;, 2736)&lt;br /&gt;
+Persona: Terran Command&lt;br /&gt;
+Avi Name: Head-CM2&lt;br /&gt;
+Wave Name: TC_arrival.wav&lt;br /&gt;
&lt;br /&gt;
;; ATTACK MY TARGET ...........................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Roger that, sir. Engaging your target.&amp;quot;, 2737)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Yes, sir! We&#039;ll take em down!&amp;quot;, 2738)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Breaking to attack.&amp;quot;, 2739)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;I&#039;ve got em in my sights!&amp;quot;, 2740)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Target acquired.&amp;quot;, 2741)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Affirmative. We will destroy your target.&amp;quot;, 2742)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_attack.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Attack Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Commencing attack on your target.&amp;quot;, 2743)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_attack.wav&lt;br /&gt;
&lt;br /&gt;
;; BACKUP ARRIVAL (previously named &amp;quot;REINFORCEMENTS&amp;quot;) .........................................&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;Reinforcements on station. Request status brief.&amp;quot;, 2744)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;Reinforcements here. Standing by for orders.&amp;quot;, 2745)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;Sir, reinforcements are now in position!&amp;quot;, 2746)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;The cavalry has arrived, sir.&amp;quot;, 2747)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;Reinforcements have arrived. Awaiting orders.&amp;quot;, 2748)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;We are here to assist. What is your status?&amp;quot;, 2749)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_backup.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Backup&lt;br /&gt;
$Message: XSTR(&amp;quot;We will reinforce your wing. Please transmit orders.&amp;quot;, 2750)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_backup.wav&lt;br /&gt;
&lt;br /&gt;
;; BETA WING ARRIVAL ..........................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Beta wing here. Standing by.&amp;quot;, 2751)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;This is Beta wing. What&#039;s your status?&amp;quot;, 2752)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Beta wing now in position.&amp;quot;, 2753)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Beta wing has arrived. Awaiting orders.&amp;quot;, 2754)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Beta wing here. We&#039;re now in system, Command!&amp;quot;, 2755)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Beta wing is on station.&amp;quot;, 2756)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_beta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Beta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;This is Beta wing. Standing by for orders.&amp;quot;, 2757)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_beta.wav&lt;br /&gt;
&lt;br /&gt;
;; CHECK YOUR SIX .............................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Check your six!&amp;quot;, 2758)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Bandit on your tail!&amp;quot;, 2759)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Watch your back, pilot!&amp;quot;, 2760)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Behind you, pilot!&amp;quot;, 2761)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;On your six! On your six!&amp;quot;, 2762)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Take evasive action, pilot!&amp;quot;, 2763)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_Check6.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Check 6&lt;br /&gt;
$Message: XSTR(&amp;quot;Bandit at six o&#039;clock!&amp;quot;, 2764)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_Check6.wav&lt;br /&gt;
&lt;br /&gt;
;; DEATH (previously wingman scream)...................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Noooooooo!!!&amp;quot;, 2765)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Aaaaaaaah!!!&amp;quot;, 2766)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Help me!!!&amp;quot;, 2767)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Mayday! Mayday!&amp;quot;, 2768)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;I&#039;m going down! I&#039;m going down!&amp;quot;, 2769)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Avenge me!&amp;quot;, 2770)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_Death.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Death&lt;br /&gt;
$Message: XSTR(&amp;quot;Long live the Emperor!&amp;quot;, 2771)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_Death.wav&lt;br /&gt;
&lt;br /&gt;
;; DELTA WING ARRIVAL .........................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;This is Delta wing. What&#039;s your status?&amp;quot;, 2772)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Delta wing now in position.&amp;quot;, 2773)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Delta wing now on station. Awaiting orders.&amp;quot;, 2774)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;This is Delta wing. Give us a target, sir!&amp;quot;, 2775)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Delta wing here. Standing by.&amp;quot;, 2776)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;Delta wing is ready to assist, pilot.&amp;quot;, 2777)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_Delta.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Delta Arrived&lt;br /&gt;
$Message: XSTR(&amp;quot;This is Delta wing. What is your command?&amp;quot;, 2778)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_Delta.wav&lt;br /&gt;
&lt;br /&gt;
;; DEPART (previously named &amp;quot;WARPOUT&amp;quot;) ........................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Yes, sir! I&#039;m outta here!&amp;quot;, 2779)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;You don&#039;t have to tell me twice!&amp;quot;, 2780)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Roger that, sir. See you back home.&amp;quot;, 2781)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Right away, sir. Jump drive engaged.&amp;quot;, 2782)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Acknowledged. Returning to base now.&amp;quot;, 2783)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;We are departing as ordered.&amp;quot;, 2784)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Returning to base.&amp;quot;, 2785)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;I copy. Engaging jump drive now.&amp;quot;, 2786)&lt;br /&gt;
+Persona: Support Ship&lt;br /&gt;
+Avi Name: Head-TP3&lt;br /&gt;
+Wave Name: S_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;Departing field of engagement.&amp;quot;, 2787)&lt;br /&gt;
+Persona: Support Ship Vasudan&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: VS_depart.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Depart&lt;br /&gt;
$Message: XSTR(&amp;quot;We are departing as ordered.&amp;quot;, 2788)&lt;br /&gt;
+Persona: Large Ship Vasudan&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_depart.wav&lt;br /&gt;
&lt;br /&gt;
;; DISABLE TARGET .............................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Roger that, sir. Disabling your target.&amp;quot;, 2789)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_Disable.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Yes, sir! Targeting engines now!&amp;quot;, 2790)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_Disable.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Acquiring lock on engines.&amp;quot;, 2791)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_Disable.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;I copy that. Disabling your target now.&amp;quot;, 2792)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_Disable.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Roger that. We&#039;ll knock out those engines for you, sir!&amp;quot;, 2793)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_Disable.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Affirmative. Disabling your target.&amp;quot;, 2794)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_Disable.wav&lt;br /&gt;
&lt;br /&gt;
$Name: Disable Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Acknowledged. Engine subsystem targeted.&amp;quot;, 2795)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_Disable.wav&lt;br /&gt;
&lt;br /&gt;
;; DISARM TARGET ..............................................................................&lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Yes, sir! Targeting weapons now!&amp;quot;, 2796)&lt;br /&gt;
+Persona: Wingman 1&lt;br /&gt;
+Avi Name: Head-TP1&lt;br /&gt;
+Wave Name: 1_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Target data received. Acquiring lock.&amp;quot;, 2797)&lt;br /&gt;
+Persona: Wingman 2&lt;br /&gt;
+Avi Name: Head-TP5&lt;br /&gt;
+Wave Name: 2_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;I copy, sir. Disarming your target.&amp;quot;, 2798)&lt;br /&gt;
+Persona: Wingman 3&lt;br /&gt;
+Avi Name: Head-TP6&lt;br /&gt;
+Wave Name: 3_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;I&#039;m on it.&amp;quot;, 2799)&lt;br /&gt;
+Persona: Wingman 4&lt;br /&gt;
+Avi Name: Head-TP7&lt;br /&gt;
+Wave Name: 4_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Roger that, sir. Disarming target now.&amp;quot;, 2800)&lt;br /&gt;
+Persona: Wingman 5&lt;br /&gt;
+Avi Name: Head-TP8&lt;br /&gt;
+Wave Name: 5_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;Acknowledged. Weapon subsystem targeted. &amp;quot;, 2801)&lt;br /&gt;
+Persona: Wingman 6&lt;br /&gt;
+Avi Name: Head-VP1&lt;br /&gt;
+Wave Name: 6_Disarm.wav &lt;br /&gt;
&lt;br /&gt;
$Name: Disarm Target&lt;br /&gt;
$Message: XSTR(&amp;quot;I copy. Neutralizing weapons.&amp;quot;, 2802)&lt;br /&gt;
+Persona: Wingman 7&lt;br /&gt;
+Avi Name: Head-VP2&lt;br /&gt;
+Wave Name: 7_Disarm.wav&lt;br /&gt;
&lt;br /&gt;
#End&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31660</id>
		<title>User:Sifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31660"/>
		<updated>2010-11-15T20:23:51Z</updated>

		<summary type="html">&lt;p&gt;Sifle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current Projects&lt;br /&gt;
* [[Syrk: The Unification Wars]]&lt;br /&gt;
* Secret Opperations (Classified)&lt;br /&gt;
* [[Prophecy Engagement]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31659</id>
		<title>User:Sifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31659"/>
		<updated>2010-11-15T20:17:14Z</updated>

		<summary type="html">&lt;p&gt;Sifle: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31658</id>
		<title>User:Sifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Sifle&amp;diff=31658"/>
		<updated>2010-11-15T20:14:32Z</updated>

		<summary type="html">&lt;p&gt;Sifle: Created page with &amp;#039;hi&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Prophecy_Engagement&amp;diff=31650</id>
		<title>Prophecy Engagement</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Prophecy_Engagement&amp;diff=31650"/>
		<updated>2010-11-14T05:55:40Z</updated>

		<summary type="html">&lt;p&gt;Sifle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Prophecy Engagement Campaign Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prophecy Engagement&#039;&#039;&#039; is a campaign that tells the story of the Bastion between the final battle with the Lucifer. The plot line is parallel to that of Silent Threat: Reborn, covering the difficult exit of Delta Serpentis, the Bastion&#039;s role in eradicating the Shivans, and the sinister reasons for the arrival of the GTD Prophecy in Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Work in progress&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Release Date:&amp;lt;/b&amp;gt; Christmas 2011&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods Required:&amp;lt;/b&amp;gt; Version 3.2 of the [[FreeSpace Port]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Staff:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[User:Sifle|Sifle]] - Everything&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
Shortly before Alpha 1 entered the Sol jumpnode in the final battle against the Lucifer, A Hammer of Light destroyer, the GTD Prophecy, attempted to blockade the node and ensure Earths destruction. Then things start to happen.&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Prophecy_Engagement&amp;diff=31649</id>
		<title>Prophecy Engagement</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Prophecy_Engagement&amp;diff=31649"/>
		<updated>2010-11-14T05:37:40Z</updated>

		<summary type="html">&lt;p&gt;Sifle: Created page with &amp;#039;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Prophecy Engagement Campaign Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Prophecy Engagement]]&#039;&#039;&#039; is a campaign that tells the story of the Bastion between the final battle with the Lucifer. The plot line is parallel to that of Silent Threat: Reborn, covering the difficult exit of Delta Serpentis, the Bastion&#039;s role in eradicating the Shivans, and the sinister reasons for the arrival of the GTD Prophecy in Delta Serpentis.&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis_D.H.&amp;diff=31559</id>
		<title>GTB Artemis D.H.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis_D.H.&amp;diff=31559"/>
		<updated>2010-11-03T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Artemis D.H.&#039;&#039;&#039;&#039;&#039; is an experimental variant of the [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], although in reality it is just a simple re-skin of said bomber. It is unknown what D.H. stands for, but HLP members have suggested &amp;quot;Dark Hull&amp;quot; and &amp;quot;Death Head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the tech description, the &#039;&#039;Artemis D.H.&#039;&#039; is exactly the same as the regular &#039;&#039;Artemis&#039;&#039; in terms of performance and statistics. However, it exhibits a slightly different rear fin design as compared to the regular &#039;&#039;Artemis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtbartemisdh-old.jpg]]|caption=The GTB Artemis D.H.}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis D.H. is an experimental variant of the standard Artemis class. The most notable change is that the Artemis&#039;s factory-issued Han-Ronald engines have been replaced by the same Nankam NA-27f powerplant now found in the GTF Ares fightercraft. The D.H. variant is faster and more maneuverable than the standard Artemis bomber, at no cost to armor or armament. During the OpEval period, Artemis D.H. bombers are being deployed in only select squadrons in different theatres of the war. If the evaluation trials go well, wider deployment of the Artemis D.H. class is expected.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated with the moon, in contrast to Apollo who was the sun, hence the name Lucifera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Average|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtbartemisdh.jpg]]|caption=The GTB Artemis D.H. in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;While many pilots, myself included, swear up and down that the Artemis D.H. is superior to the Artemis, this is, as Setekh has termed it, the &amp;quot;placebomber&amp;quot; effect. The only functional difference between the Artemis and Artemis D.H. is their texturing, as examination of the table files shows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Besides multiplayer weapons compatibility, there is one minuscule difference in the model. The DH Artemis has only three tail fins. The standard has four.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Actually the Artemis D.H. is much more manuverable than the Artemis; a key difference that enables the D.H. to dogfight with some effectivness.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31536</id>
		<title>Syrk: The Unification Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31536"/>
		<updated>2010-10-31T22:14:03Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Development Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Unification. Civil War. Shivans. No canon contradictions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; is a pre-FS1 mod that is being developed for the FSO engine by the Syrk Development team. &lt;br /&gt;
[[Image:Ravana.jpg|thumb|right|480px|Behold the Ravana!]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Lucika, with help from the Syrk Dev team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Presently assumed to be 60 with three loops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039; Many various models from various mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements:&#039;&#039; 3.6.12+ FSO Inferno Build. Media VP Package Version 3.6.10+ is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;quot;Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace has shattered in no time, and a civil war started and the conflict’s outcome will surely determine humanity’s fate… Even though every single human is sure about this, none of them can expect that they’ll meet their nemesis on the other side of an unstable jump node…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Development Team==&lt;br /&gt;
&#039;&#039;&#039;Lucika&#039;&#039;&#039; - Project leader, Founder, Storyline Writer, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodo&#039;&#039;&#039; - Background Artist, Tester and Contributor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonsniper&#039;&#039;&#039; - FREDder, Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headdie&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sifle&#039;&#039;&#039; - FREDder&lt;br /&gt;
&lt;br /&gt;
==Previous/Inactive Development Team Members==&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; - Co-Founder and FREDder. Made it possible to host Syrk at GameWarden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - Co-Founder, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;maelstrom0511&#039;&#039;&#039; - FREDder. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retsof&#039;&#039;&#039; - Weapon effects creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonred&#039;&#039;&#039; - FREDder, Tester.&lt;br /&gt;
&lt;br /&gt;
==Currently Unconfirmed Members==&lt;br /&gt;
&#039;&#039;&#039;Mjn.Mixael&#039;&#039;&#039; - Cutscene creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;&#039;&#039; - Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&#039;&#039;&#039;Website&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?board=201.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk Dev Youtube Page&#039;&#039;&#039;&lt;br /&gt;
*http://www.youtube.com/user/SyrkDev&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiring Thread&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?topic=71910.0&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31535</id>
		<title>Syrk: The Unification Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Syrk:_The_Unification_Wars&amp;diff=31535"/>
		<updated>2010-10-31T22:13:46Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Development Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Unification. Civil War. Shivans. No canon contradictions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk: The Unification Wars&#039;&#039;&#039; is a pre-FS1 mod that is being developed for the FSO engine by the Syrk Development team. &lt;br /&gt;
[[Image:Ravana.jpg|thumb|right|480px|Behold the Ravana!]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Lucika, with help from the Syrk Dev team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Presently assumed to be 60 with three loops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039; Many various models from various mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements:&#039;&#039; 3.6.12+ FSO Inferno Build. Media VP Package Version 3.6.10+ is highly recommended.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;quot;Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace has shattered in no time, and a civil war started and the conflict’s outcome will surely determine humanity’s fate… Even though every single human is sure about this, none of them can expect that they’ll meet their nemesis on the other side of an unstable jump node…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Development Team==&lt;br /&gt;
&#039;&#039;&#039;Lucika&#039;&#039;&#039; - Project leader, Founder, Storyline Writer, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodo&#039;&#039;&#039; - Background Artist, Tester and Contributor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragonsniper&#039;&#039;&#039; - FREDder, Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headdie&#039;&#039;&#039; - Tabler&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sifle&#039;&#039;&#039; - FREDer&lt;br /&gt;
&lt;br /&gt;
==Previous/Inactive Development Team Members==&lt;br /&gt;
&#039;&#039;&#039;Shiv&#039;&#039;&#039; - Co-Founder and FREDder. Made it possible to host Syrk at GameWarden.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - Co-Founder, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;maelstrom0511&#039;&#039;&#039; - FREDder. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Retsof&#039;&#039;&#039; - Weapon effects creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonred&#039;&#039;&#039; - FREDder, Tester.&lt;br /&gt;
&lt;br /&gt;
==Currently Unconfirmed Members==&lt;br /&gt;
&#039;&#039;&#039;Mjn.Mixael&#039;&#039;&#039; - Cutscene creator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;&#039;&#039; - Tabler, Tester and Contributor.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&#039;&#039;&#039;Website&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?board=201.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrk Dev Youtube Page&#039;&#039;&#039;&lt;br /&gt;
*http://www.youtube.com/user/SyrkDev&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiring Thread&#039;&#039;&#039;&lt;br /&gt;
*http://www.hard-light.net/forums/index.php?topic=71910.0&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=La_Ruota_della_Fortuna&amp;diff=31380</id>
		<title>La Ruota della Fortuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=La_Ruota_della_Fortuna&amp;diff=31380"/>
		<updated>2010-10-19T20:54:36Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Big Bang|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Where Eagles Dare|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Here in the Antares system we have detected a small HOL base of operations. Your squadron is being sent to eliminate it.&#039;&#039;&lt;br /&gt;
:&#039;&#039;You will destroy all Hammer of Light ships, then jump back to the &#039;&#039;Galatea&#039;&#039;. The &#039;&#039;Galatea&#039;&#039; will be monitoring you in case the situation gets out of hand. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When you arrive, the Hammer outpost will be gone and some damaged Shivans will be around.  Destroy them quickly and wait for the &#039;&#039;Galatea&#039;&#039;&#039;s assistance.  Once the &#039;&#039;Galatea&#039;&#039; arrives, &#039;&#039;Hellions 1&#039;&#039; and &#039;&#039;2&#039;&#039; will arrive.  Order all fighters to attack &#039;&#039;Hellions 1&#039;&#039; while you destroy any fighters or bombers.  Once &#039;&#039;Hellions 1&#039;&#039; is down, order your wingmen to destroy &#039;&#039;Hellions 2&#039;&#039;.  You should still be attacking all fighters that threaten the &#039;&#039;Galatea&#039;&#039;. Once the area is clear and the &#039;&#039;Galatea&#039;&#039; has left, jump out.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;La Ruota Della Fortuna&#039;&#039; is Italian for &amp;quot;The Wheel of Fortune,&amp;quot; (literally &#039;&#039;The Wheel of the Fortune&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s impressive that whichever class of fighter you choose for yourself, you&#039;ll have something to do. The above walkthrough presumes that you&#039;re in a fighter. If you choose some Medusa action, you can rely on your wingmen in taking down enemy fighters and bombers, while &#039;&#039;you&#039;&#039; attack the Hellions. You&#039;ll need some help against the Lilith, so start with the Cain if you&#039;re flying bomber.&lt;br /&gt;
&lt;br /&gt;
The Mission description for this mission reads &amp;quot;The player is sent to destroy a HOL outpost, but gets more than s/he bargained for when a group of wily Shivans arrives on the scene beforehand.  John Ritter, Tommy Lee Jones, Sandra Bernhardt (action/comedy -- TV-14).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[SC Hellions|SC &#039;&#039;Hellion&#039;&#039;]] cruisers; one [[SC Cain|&#039;&#039;Cain&#039;&#039;]] and one [[SC Lilith|&#039;&#039;Lilith&#039;&#039;]]&lt;br /&gt;
*GTD &#039;&#039;Galatea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Alpha_Centauri&amp;diff=31104</id>
		<title>Alpha Centauri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Alpha_Centauri&amp;diff=31104"/>
		<updated>2010-10-02T23:01:21Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Jump Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Name, meaning and Constellation:&#039;&#039; Alpha Centauri, Centaurus. &lt;br /&gt;
*&#039;&#039;Other name(s) and meaning:&#039;&#039; Rigil Kentaurus, Rigel Kentaurus, Toliman (either coming from the Arabic Al-Thalimain meaning &#039;&#039;Ostriches&#039;&#039; or the Hebrew meaning &#039;&#039;The Heretofore and the Hereafter&#039;&#039; and/or &#039;&#039;Shoot of the Vine&#039;&#039;), Rigil Kentaurus, Rigil Kent (short form of Rigil Kentaurus, Toliman, Bungula (possibly a derived form of ungula, Latin for &#039;&#039;hoof&#039;&#039;), Nánmén&#039;èr 南門二 (Chinese for &#039;&#039;Second Star of the Southern Gate&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 4.394 ly, 1.347 pc&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Trinary&lt;br /&gt;
*&#039;&#039;Spectral Class:&#039;&#039; G2-Yellow Main Sequence, K1-Orange Main Sequence, M5.5e-Red Dwarf&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 14h 39m 36.459s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; -60° 50&#039; 2.308&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*To be filled in later.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Aldebaran]]&lt;br /&gt;
*[[Deneb]] ([[Node Inconsistencies#Hearsay|Hearsay]])&lt;br /&gt;
*[[Sirius]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
* As canon, the Aldebaran, Sirius, and Vasuda jump nodes are all only a few kilometers apart form each other.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=31074</id>
		<title>Exodus (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=31074"/>
		<updated>2010-09-24T20:31:00Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the &#039;&#039;Descent: FreeSpace&#039;&#039; mission. For other uses of the word, see [[Exodus (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Doomsday|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
| [[Last Hope|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Pilot Attend: As you know, Vasuda Prime has been devastated. Our focus must now turn to the evacuation of the survivors. You are to take your wing to the subspace node cluster in the Alpha Centauri system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are 3 subspace nodes in this sector. They lead to Vasuda, Aldebaran, and Sirius. Civilians will be transported from Vasuda to Aldebaran.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Vasudan warships will travel to and from both the Sirius and Vasuda Jump points.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because of the strategic importance of this system, we expect the Shivans to try and secure it quickly. You will ensure the safe passage of all Allied vessels in the area. Additional orders will be sent to you as they arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Again, this is a very simple strategy. Stay with the ships you are supposed to escort, and then kill the Shivans when they jump in. First you will escort Kappa wing. Then you will escort another Kappa wing. Then Mu wing will jump in. The third Kappa wing will pass through the sector. Then you will escort Theta wing. Finally a break in routine.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Cain&#039;&#039; and the &#039;&#039;Abel&#039;&#039; will jump in (Cain and Lilith classes, in that order). Destroy them.  Then the &#039;&#039;Mecross&#039;&#039; will jump in. When the Shivans attack, go for the Nephilim bombers first.  I cannot emphasize this enough. If you kill the Basilisks first, then the &#039;&#039;Mecross&#039;&#039; will be toast and you will have wasted 15 minutes of your life. &#039;&#039;Kill the Nephilim bombers first&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are Vasudan fighter wings who will help with escorting some convoys. Some of these wings can be given orders. For at least the Horus wing a &amp;quot;Cover Me&amp;quot; order can prevent them jumping out, making the rest of the mission much easier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is, by far, the longest mission in the game. Further, on easier difficulty settings the mission is almost entirely automatic. Your wingmen are perfectly capable of completing the mission all by their lonesome. If you&#039;re so inclined, you can set the difficulty level to &amp;quot;Very Easy&amp;quot;, throttle off into safety, enable X4 time compression, put your feet on the table, loosen your tie and enjoy the show.&lt;br /&gt;
&lt;br /&gt;
Since you won&#039;t need to hurry from one node to another, you can afford to be in a Herc with two banks of Prometheus cannons. Your mere firepower will win you many, many kills in this mission. (I don&#039;t recommend the Banshee, as it eats too much energy).&lt;br /&gt;
&lt;br /&gt;
If you are quick, you can get the Vasudan wings guarding the second Kappa transport to join you by telling them to form on your wing.  Having more ships makes this mission a while lot easier.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVC &#039;&#039;Mecross&#039;&#039;&lt;br /&gt;
*SC &#039;&#039;Abel&#039;&#039;&lt;br /&gt;
*SC &#039;&#039;Cain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Forced_Hand&amp;diff=31068</id>
		<title>Forced Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Forced_Hand&amp;diff=31068"/>
		<updated>2010-09-23T09:46:19Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Exodus (ST:R)|next=Chasing Shadows|campaign=Silent Threat: Reborn Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILENT THREAT: REBORN MISSION 13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[82nd Nighthawks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The GTA conducts a surprise attack on a secret shipyard in Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The default loadout is sufficient to complete the mission. You need heavy subsystem destruction power at a certain point. Fly intercept or heavy assault at your own risk. &lt;br /&gt;
&lt;br /&gt;
You need to be very quick to disable the &#039;&#039;Repulse&#039;&#039;, else it&#039;ll jump out, failing the mission. Use the Phoenix missiles first, then the Stilettos. Request a support ship even before you run out of your Stilettos, then continue pounding the &#039;&#039;Repulse&#039;&#039;&#039;s engines. As soon as you&#039;re done with the engines, go for the Lokis. If you ignore them, they&#039;ll backstab and kill you more quickly than you&#039;re used to&amp;amp;mdash;they&#039;re armed with the Prometheus. Your wingmen can take care of the turrets.&lt;br /&gt;
&lt;br /&gt;
The integrity of the Repulse&#039;s engine subsystem varies between 50 and 75%. It can help to keep restarting until the subsystem strength is at the lower end of this spectrum.&lt;br /&gt;
&lt;br /&gt;
Engage the rebel transport and its Hercules escorts that destroy the first allied transport, then keep dogfighting until the mission is over.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*One of the &#039;&#039;Repulse&#039;&#039;&#039;s main guns is a beam cannon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Silent Threat: Reborn]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vishnan_Missionary&amp;diff=31063</id>
		<title>Vishnan Missionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vishnan_Missionary&amp;diff=31063"/>
		<updated>2010-09-22T21:46:10Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[AF Kato]].&#039;&#039;&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Vishnanmissionary.jpg]]|caption=The Vishnan Missionary}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
This was one of the first craft encountered from the race known as the Vishnans. This craft appears to be used in a fightercraft role, based on deployment strategies observed by our forces. They appear to be superior to Terran and Vasudan fighters in every aspect.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
* High-poly model by &#039;&#039;&#039;Esarai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vishnan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| ? - 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 10 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[Vishnan Primary]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Vishnan Primary]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vishnan Primary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[Vishnan Missile]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[Vishnan Missile]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vishnan Missile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| This fighter is amazing. While it is somewhat fragile in Blue Planet, the Vishnan Missionary is fast, has a low target profile, and is unsurpassed in maneuverability. It can only be equipped with the few Vishnan weapons, which is more of a benefit than a drawback considering the strength of Vishnan weapons. As a few additional bonuses it can fly backwards (Z button) and slowly recovers hull integrity at a rate of one percent every 5 seconds.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* Blue Planet: Age of Aquarius Director&#039;s Cut: http://freespacemods.net/download.php?view.622&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31062</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31062"/>
		<updated>2010-09-21T14:46:27Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Pre-Capella */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||In progress||No||FreeSpace Open||[[User:TopAce]]||Insubstantial||7||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=70879.0 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||Unknown|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Being remade||Partial||FSO||Various||New ships, weapons, backgrounds||9+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released||No||FSO||Spoon ||Close to a total conversion.||28||WoD is a freespace mod with a strong anime vibe, filled with custom content || [http://www.hard-light.net/forums/index.php?topic=71092.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Storm Chasers ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day : Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Work-in-progress||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||None||Released||Released||WoD is a freespace mod with a strong anime vibe, filled with custom content &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31061</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31061"/>
		<updated>2010-09-21T14:45:24Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Pre-Capella */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||In progress||No||FreeSpace Open||[[User:TopAce]]||Insubstantial||7||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=70879.0 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||Unknown|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Being remade||Partial||FSO||Various||New ships, weapons, backgrounds||9+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released||No||FSO||Spoon ||Close to a total conversion.||28||WoD is a freespace mod with a strong anime vibe, filled with custom content || [http://www.hard-light.net/forums/index.php?topic=71092.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Storm Chasers ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day : Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Work-in-progress||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||None||Released||Released||WoD is a freespace mod with a strong anime vibe, filled with custom content &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31060</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31060"/>
		<updated>2010-09-21T01:54:20Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Pre-Capella */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||In progress||No||FreeSpace Open||[[User:TopAce]]||Insubstantial||7||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=70879.0 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||Unknown|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Being remade||Partial||FSO||Various||New ships, weapons, backgrounds||9+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released||No||FSO||Spoon ||Close to a total conversion.||28||WoD is a freespace mod with a strong anime vibe, filled with custom content || [http://www.hard-light.net/forums/index.php?topic=71092.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Storm Chasers ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day : Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Work-in-progress||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||None||Released||Released||WoD is a freespace mod with a strong anime vibe, filled with custom content &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31059</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=31059"/>
		<updated>2010-09-21T01:52:40Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Pre-Capella */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer the Bastion is engaged to track down the PVD Prophecy as the HOL developes a plan that might still give the Shivans an advantage over the GTA and the VPN ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||In progress||No||FreeSpace Open||[[User:TopAce]]||Insubstantial||7||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=70879.0 Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||Unknown|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Being remade||Partial||FSO||Various||New ships, weapons, backgrounds||9+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released||No||FSO||Spoon ||Close to a total conversion.||28||WoD is a freespace mod with a strong anime vibe, filled with custom content || [http://www.hard-light.net/forums/index.php?topic=71092.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Storm Chasers ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day : Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Work-in-progress||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||None||Released||Released||WoD is a freespace mod with a strong anime vibe, filled with custom content &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=31042</id>
		<title>FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=31042"/>
		<updated>2010-09-19T02:33:21Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Cutscene quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF &#039;&#039;Boadicea&#039;&#039;]], Volition used the facing-waypoint SEXP to ensure that the &#039;&#039;Boadicea&#039;&#039; never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC &#039;&#039;Leviathan 5&#039;&#039;). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named &amp;quot;U.R.A. &#039;&#039;Moron 1&#039;&#039;&amp;quot;.&lt;br /&gt;
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL&#039;s non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.&lt;br /&gt;
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.&lt;br /&gt;
* Rather bizarrely, [[SJ Sathanas|SJ &#039;&#039;Sathanas 01&#039;&#039;]] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that &#039;&#039;Sathanas 01&#039;&#039; was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).&lt;br /&gt;
* The [[ST Azrael|Shivan &#039;&#039;Azrael&#039;&#039; transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.&lt;br /&gt;
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.&lt;br /&gt;
* The SOC pilots, &amp;quot;Xinny&amp;quot; and &amp;quot;Zero&amp;quot;, who fly with the player in [[Into the Lion&#039;s Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The [[GVC Aten|&#039;&#039;Aten&#039;&#039; cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;Maltusa&#039;&#039;.&lt;br /&gt;
* The [[SCv Moloch|SCv &#039;&#039;Moloch&#039;&#039;]]&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot; (albeit slightly enlarged). &lt;br /&gt;
* The ship name &#039;&#039;Andromeda&#039;&#039; was used for three Vasudan ships and one Terran ship: the PVFR &#039;&#039;Andromeda&#039;&#039; in [[The Hammer and the Anvil]], the PVC &#039;&#039;Andromeda&#039;&#039; in [[The Pursuit]], the GTSC &#039;&#039;Andromeda&#039;&#039; in [[On the Run]], and the GVC &#039;&#039;Andromeda&#039;&#039; in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|&#039;&#039;Scarab&#039;&#039; support ship]] and the [[GVEP Ra|&#039;&#039;Ra&#039;&#039; escape pod]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The [[GTEP Hermes|GTEP &#039;&#039;Hermes&#039;&#039;]], [[GTS Centaur|GTS &#039;&#039;Centaur&#039;&#039;]], [[PVS Scarab|PVS &#039;&#039;Scarab&#039;&#039;]], [[GVS Nephthys|GVS &#039;&#039;Nephthys&#039;&#039;]] and [[GTS Hygeia|GTS &#039;&#039;Hygeia&#039;&#039;]] all have untargetable engine subsystems but can still be disabled by weapons fire. The &#039;&#039;Centaur&#039;&#039; in [[Enter the Dragon]] is occasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The &#039;&#039;Ra&#039;&#039; has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an [[GTI Arcadia|&#039;&#039;Arcadia&#039;&#039;-class installation]] named the &#039;&#039;Kos&#039;&#039;. It appears to serve no purpose in the mission.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC &#039;&#039;Stalwart&#039;&#039; and GVC &#039;&#039;Heket&#039;&#039; are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv &#039;&#039;Khepri&#039;&#039;&#039;s beam-free-all SEXP was set correctly.&lt;br /&gt;
* The Vasudans have no equivalent to the [[GTT Argo|GTT &#039;&#039;Argo&#039;&#039;]] or [[SFr Asmodeus|SFr &#039;&#039;Asmodeus&#039;&#039;]]. To get around this problem in [[Return to Babel]], the Vasudans actually use an &#039;&#039;Argo&#039;&#039; transport named the G&#039;&#039;&#039;&amp;lt;u&amp;gt;V&amp;lt;/u&amp;gt;&#039;&#039;&#039;T &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]] model is apparently based off that of the [[GTD Hades|GTD &#039;&#039;Hades&#039;&#039;]]. The bow, rear engine arrangement, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* The [[GVB Bakha|GVB &#039;&#039;Bakha&#039;&#039;]] is never &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being &amp;quot;scramble&amp;quot; missions. On a related note, the [[GVB Sekhmet|GVB &#039;&#039;Sekhmet&#039;&#039;]] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.&lt;br /&gt;
* The player has only one chance to fly the [[GTF Pegasus|GTF &#039;&#039;Pegasus&#039;&#039;]], in [[Endgame]].&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|&#039;&#039;Arcadia&#039;&#039; installation]] resembles the [[GTA]] logo.&lt;br /&gt;
* The [[GTG Zephyrus|&#039;&#039;Zephyrus&#039;&#039;]] and [[GVG Anuket|&#039;&#039;Anuket&#039;&#039;]] gas miner-class vessels have dockpoints named &#039;blahblah&#039;.&lt;br /&gt;
* Almost all the freighters and transports, namely the [[GTT Elysium|&#039;&#039;Elysium&#039;&#039;]], [[GTFr Chronos|&#039;&#039;Chronos&#039;&#039;]], [[GTFr Poseidon|&#039;&#039;Poseidon&#039;&#039;]], [[GVT Isis|&#039;&#039;Isis&#039;&#039;]], [[PVFr Bast|&#039;&#039;Bast&#039;&#039;]], [[PVFr Ma&#039;at|&#039;&#039;Ma&#039;at&#039;&#039;]], [[GVFr Satis|&#039;&#039;Satis&#039;&#039;]], [[ST Azrael|&#039;&#039;Azrael&#039;&#039;]], [[SFr Mephisto|&#039;&#039;Mephisto&#039;&#039;]] and [[SFr Asmodeus|&#039;&#039;Asmodeus&#039;&#039;]] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.&lt;br /&gt;
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC &#039;&#039;Orff&#039;&#039;]] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC &#039;&#039;Trinity&#039;&#039; reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the [[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &#039;&#039;backwards&#039;&#039; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;[[Ysusi]] System&amp;quot;. In the mission briefing display, there is a node labelled &amp;quot;Ysusi System&amp;quot; placed outside the view area.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player&#039;s ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The [[GTI Ganymede|GTI &#039;&#039;Ganymede&#039;&#039;]] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv &#039;&#039;Moloch&#039;&#039;&#039;s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the &#039;&#039;Moloch&#039;&#039; to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr &#039;&#039;Chronos&#039;&#039; can fire straight through itself, as well as the Medusa&#039;s turret in FS1, giving the players a whole 360 degree firing range of the turret.&lt;br /&gt;
* The &#039;&#039;Myrmidon&#039;&#039; fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an [[GTW ML-16 Laser|ML-16]]. They are implemented in FS2, however.&lt;br /&gt;
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.&lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace - Darkness Rising&#039;&#039;. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missile&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The [[SC Cain|SC &#039;&#039;Cain&#039;&#039;]] and [[SC Lilith|SC &#039;&#039;Lilith&#039;&#039;]] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).&lt;br /&gt;
* [[First Strike]] originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the [[GTB Artemis|&#039;&#039;Artemis&#039;&#039;]]/[[GTF Ares|&#039;&#039;Ares&#039;&#039;]]/[[GVS Nephthys|&#039;&#039;Nephthys&#039;&#039;]]/[[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]/[[GVB Sekhmet|&#039;&#039;Sekhmet&#039;&#039;]] POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The [[GVB Bakha|&#039;&#039;Bakha&#039;&#039;]] was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon|SD &#039;&#039;Demon&#039;&#039;]]&#039;s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.&lt;br /&gt;
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are two &#039;&#039;Elysium&#039;&#039; transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a [[GTC Fenris|&#039;&#039;Fenris&#039;&#039;-class cruiser]] designated the &#039;&#039;Gladiator&#039;&#039;. Its arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the &#039;&#039;Colossus&#039;&#039; has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ &#039;&#039;Sathanas 17&#039;&#039;. In the final version, the waypoints are not used and the &#039;&#039;Colossus&#039;&#039; is disabled. Command orders the &#039;&#039;Colossus&#039;&#039; to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of the [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the &#039;&#039;Lucifer&#039;&#039; at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]] tech description in FS1 states that it has three &amp;quot;flux&amp;quot; cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.&lt;br /&gt;
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC &#039;&#039;Orff&#039;&#039;]]&#039;s crew, not the [[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&#039;s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found &amp;quot;&#039;&#039;When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)&#039;&#039;&amp;quot;&lt;br /&gt;
*[[Christopher Snipes|Snipes]]&#039; voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, &amp;quot;Bandit&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the &#039;&#039;Apollo&#039;&#039; fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.&lt;br /&gt;
&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|&#039;&#039;Apollo&#039;&#039;]]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the &#039;&#039;Apollo&#039;&#039;&#039;s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|&#039;&#039;Manticore&#039;&#039;]], too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game. These different firing points make a return in the FS2 intro). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|&#039;&#039;Hercules&#039;&#039;]] and [[GTB Medusa|&#039;&#039;Medusa&#039;&#039;]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called a &amp;quot;freighter&amp;quot;, but it is actually an [[ST Azrael|&#039;&#039;Azrael&#039;&#039;-class transport]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* The HLP community has christened the [[GTD Orion|&#039;&#039;Orion&#039;&#039;-class destroyer]] holed in the intro as the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]], with consent from [[Volition]]. FS1 command briefings claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the &#039;&#039;Bastion&#039;&#039; does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;-class destroyer]] appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The Beam fire from the [[SD Lucifer|&#039;&#039;SD Lucifer&#039;&#039;]] that destroyed the &#039;&#039;Legion&#039;&#039; comes out of the port side of the ship, rather than the &amp;quot;arms&amp;quot; of the &#039;&#039;Lucifer&#039;&#039;, from which the beams fired in FS1 missions.&lt;br /&gt;
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[GTC Fenris|&#039;&#039;Fenris&#039;&#039; cruisers]] had their missile launchers shown.&lt;br /&gt;
* A [[GTF Hercules|&#039;&#039;Hercules&#039;&#039;]] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The [[GTD Hades|GTD &#039;&#039;Hades&#039;&#039;]] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The [[GTI Ganymede|&#039;&#039;Ganymede&#039;&#039;]] in the cutscene is several times bigger than normal.&lt;br /&gt;
* The [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]] is smaller than normal.&lt;br /&gt;
* The [[GTFr Chronos|&#039;&#039;Chronos&#039;&#039; freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.&lt;br /&gt;
* The &#039;&#039;Chronos&#039;&#039; freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.&lt;br /&gt;
* [[Mirfak]] is named Mirfax.&lt;br /&gt;
* The [[GTD Galatea|&#039;&#039;Galatea&#039;&#039;]] appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|&#039;&#039;&#039;The front side of the European box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2a.JPG|thumb|&#039;&#039;&#039;The back side of the European box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* The [[GTCv Deimos|GTCv &#039;&#039;Deimos&#039;&#039;]] is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is a &amp;quot;corvette&amp;quot; (on the back side of the box).&lt;br /&gt;
* The &#039;&#039;Deimos&#039;&#039; has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).&lt;br /&gt;
* The &#039;&#039;Deimos&#039;&#039;&#039;s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).&lt;br /&gt;
* Only the [[GTF Perseus|&#039;&#039;Perseus&#039;&#039;]] in front of the &#039;&#039;Deimos&#039;&#039; has engine thrusters (on the front side of the box).&lt;br /&gt;
* On the European version of the box, the [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]] is visible just at the right of the first &#039;&#039;Deimos&#039;&#039;&#039;s top turret (on the front side of the box).&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Deimos&#039;&#039; is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;)(on the front side of the box).&lt;br /&gt;
*In the back side of the box, the text below the rightmost screenshot says: &amp;quot;Encounter &#039;beam weapons&#039; that can penetrate and utterly carve gigantic capital ships in half.&amp;quot; However, beams in the game cannot cleave anything in half.&lt;br /&gt;
*In the introduction (back side), the last paragraph says: &amp;quot;Your nemesis has arrived... and they are wondering what happened to their scouting party.&amp;quot; This most likely refers to the Shivan force that attacked in 2335 (FS1).&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, or &amp;quot;Learn to use beam weapons...&amp;quot;)(not shown).&lt;br /&gt;
&lt;br /&gt;
[[Category:The games|Trivia]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Training_Laser&amp;diff=31041</id>
		<title>GTW Training Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Training_Laser&amp;diff=31041"/>
		<updated>2010-09-19T02:17:28Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW T Training laser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Used by the [[GTDr Amazon]] drones in training missions exclusively, naught to be found elsewhere in offical campaigns.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|800|2|200|5|Full|5|Poor|1|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is it folks, the worst weapon in the game, and it was intended to be so. Travelling slower than a [[GTM MX-50|MX-50]] without a target, making the [[GTW ML-16|ML-16]] look like the [[GTW UD-8 Kayser|Kayser]] it is the baseline weapon. It can be used in situations where things must be armed because of plot (or something) but must be armed very badly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bolts have a passing resemblence to the Prometheus S&#039;s shots and can be mistaken for them on rare occasions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Mystery_of_the_Trinity&amp;diff=30974</id>
		<title>Mystery of the Trinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Mystery_of_the_Trinity&amp;diff=30974"/>
		<updated>2010-09-12T19:20:41Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Great Hunt (FS2)|previous=A Lion at the Door|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1, MISSION 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[107th Ravens]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 107th patrols the nebula beyond the subspace portal in Gamma Draconis.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The &#039;&#039;Aquitaine&#039;&#039; entered the Knossos portal in [[Gamma Draconis]] and fetched up in a nebula, a vast field of cloud and gas. With the destroyer&#039;s long-range sensors severely compromised by this natural phenomenon, Alpha, Iota, Kappa and Zeta wings from the 107th Ravens are deployed to scout the nebular theater around the &#039;&#039;Aquitaine&#039;&#039; and report all findings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the first mission in the nebula. You can take off, even without authorization, and follow Zeta 1. Stay within 600 meters of Zeta 1 or he will warn you to stay close to him. If you fall too far behind, you will lose him in the nebula, and Command will order you to return to base.&lt;br /&gt;
&lt;br /&gt;
During your journey with Zeta 1, you will encounter two waves of [[Shivan]] [[SF Manticore|Manticore fighters]]. Command will issue directives to destroy them, so do so. In the nebula, you may encounter problems seeing your opponent, so rely on your targeting system to hit them. If you loaded your ship with [[GTM MX-64|Rockeye heat-seeking missiles]], use them to handle the fighters.&lt;br /&gt;
&lt;br /&gt;
Eventually, Zeta wing and your wing will enter a small field littered with Terran Debris. Beware that they give off a small blast when you or your wingmen shoot them up. At about the same time you start seeing pieces of debris drifting about, Zeta 1 discovers &amp;quot;something big, a cruiser or a corvette&amp;quot;. When Command asks him if it is a [[SC Rakshasa|&#039;&#039;Rakshasa&#039;&#039;]] or a [[SC Cain|&#039;&#039;Cain&#039;&#039;]], he replies that it is neither, and that it is a Terran [[GTC Fenris|&#039;&#039;Fenris&#039;&#039; cruiser]].&lt;br /&gt;
&lt;br /&gt;
A long sequence of dialogue ensues as Zeta 1 hails the cruiser, and it identifies as the &#039;&#039;Trinity&#039;&#039;, with Captain Arthur Roemig, an [[Neo-Terran Front|NTF]] commander, speaking. Command threatens Roemig with destruction if he does not surrender the &#039;&#039;Trinity&#039;&#039;, so Roemig complies, but only if Command gets the cruiser out of the nebula. Roemig continues by saying that his ship repelled a Shivan attack, but suffered critical engine damage in the process. He powered down non-essential systems on the &#039;&#039;Trinity&#039;&#039; to avoid detection, and the cruiser has been drifting in the nebula uneventfully since then. Roemig also adds that his chief engineer believes that a field repair of the ship is possible; doing so should re-enable the &#039;&#039;Trinity&#039;&#039;&#039;s engines and allow it to jump out. Command asks for the cruiser&#039;s diagnostics and deploys a damage control team before asking Roemig what he was doing out in the nebula. Roemig, in response, declines to answer, using [[BETAC]] as protection.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, the &#039;&#039;Discovery&#039;&#039;, an [[GTT Elysium|&#039;&#039;Elysium&#039;&#039;-class transport]], will jump in very near the &#039;&#039;Trinity&#039;&#039; and approach its docking point. At the same time, your radar will show several new hostile contacts out of sensor range. As they fly closer, these hostile contacts are revealed to be Shivan fighters. Engage and destroy them. Once they are eliminated, the Discovery will dock with the Trinity.&lt;br /&gt;
&lt;br /&gt;
You receive new orders from Command to defend the &#039;&#039;Trinity&#039;&#039; and the docked &#039;&#039;Discovery&#039;&#039; while the cruiser undergoes a quick repair. You have to hold the Shivans off for about fifteen minutes in order for repair works to be complete. However, after two waves of [[SF Basilisk|Basilisk fighters]], the Shivans start to swarm the area with many [[SF Dragon|Dragon-class fighters]], and your wingmen lose ground.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the &#039;&#039;Trinity&#039;&#039; &#039;&#039;&#039;must&#039;&#039;&#039; be destroyed in this mission, so do not get too frustrated if you fail to defend it for fifteen minutes. Dragons are notorious for their speed and maneuverability, and in the nebula, flying a [[GTF Hercules Mark II|Hercules Mark II]], you and your squadmates are ill-suited to repel them. The &#039;&#039;Discovery&#039;&#039;, however, will undock with the &#039;&#039;Trinity&#039;&#039; and take severe damage just as the cruiser blows up and try to make a run for it. You &#039;&#039;can&#039;&#039; try to protect it, although the chances of it surviving long enough to jump out is very low. Its survival will not change the debriefing anyway; you will still get the same debrief as when both ships are destroyed.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;Trinity&#039;&#039; is destroyed, you will be ordered to return to base immediately. Do not try to engage the Shivans, or else Command will scold you.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The note in this mission file reads, &amp;quot;Welcome to our nebula&amp;quot;.&lt;br /&gt;
* The &#039;&#039;Aquitaine&#039;&#039; disappears when you get several kilometers away from it to maintain the illusion that your sensors are having problems with the nebula.&lt;br /&gt;
* At the moment Alpha wing is ordered to &amp;quot;go&amp;quot; the Aquitaine rotates to create the illusion that Alpha is rising up off the landing platform.&lt;br /&gt;
* Shortly after you find the &#039;&#039;Trinity&#039;&#039;, Iota wing will swing by to back you up.&lt;br /&gt;
* This mission can end only if the &#039;&#039;Trinity&#039;&#039; is destroyed. You can try to keep it alive for over fifteen minutes, but the repairs on the &#039;&#039;Trinity&#039;&#039; are not meant to be finished quick enough for the cruiser to survive the engagement.&lt;br /&gt;
* You can, against Command&#039;s orders, continue to engage the Dragons for a reasonable period of time for kills. However, it is not recommended even if you are able to handle the Dragons, as waves will continue to jump in endlessly as you kill them, eventually overwhelming you.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_3&lt;br /&gt;
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|belligerent_2 =[[Shivans]]&lt;br /&gt;
|belligerent_3 =[[Neo-Terran Front|NTF]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 1 [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]]&lt;br /&gt;
** [[GTD Aquitaine|&#039;&#039;Aquitaine&#039;&#039;]]&lt;br /&gt;
* 1 [[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTT Discovery|&#039;&#039;Discovery&#039;&#039;]]&lt;br /&gt;
|ship_2 =&lt;br /&gt;
* None&lt;br /&gt;
|ship_3 =&lt;br /&gt;
* 1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[NTC Trinity|&#039;&#039;Trinity&#039;&#039;]]&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 12 [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (3)&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 12 [[SF Manticore|SF &#039;&#039;Manticore&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (5)&lt;br /&gt;
** &#039;&#039;Leo&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (3)&lt;br /&gt;
* 4 [[SF Basilisk|SF &#039;&#039;Basilisk&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (4)&lt;br /&gt;
* 42 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (6) &#039;&#039;&#039;*5 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
|strikecraft_3 =&lt;br /&gt;
* None&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 0-1 [[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTT Discovery|&#039;&#039;Discovery&#039;&#039;]]&lt;br /&gt;
* 3-11 [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (3)(*)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
*9-12 [[SF Manticore|SF &#039;&#039;Manticore&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (5)&lt;br /&gt;
** &#039;&#039;Leo&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (3)&lt;br /&gt;
*4 [[SF Basilisk|SF &#039;&#039;Basilisk&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (4)&lt;br /&gt;
*0-42 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (6) &#039;&#039;&#039;*5 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
|casualties_3 =&lt;br /&gt;
* 1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[NTC Trinity|&#039;&#039;Trinity&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
(*) &#039;&#039;&#039;Listed as MIA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM1-05.fs2|80.9 KB|James Agay|41 (+10 waypoints)|10|106&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|78|4: Numbers|Brief5}}&lt;br /&gt;
===Notes===&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;This mission and [[Love the Treason...]] have the most number of mission events in the main FreeSpace 2 campaign.&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Music&amp;diff=30958</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Music&amp;diff=30958"/>
		<updated>2010-09-07T02:20:09Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* FreeSpace 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Music tracks&#039;&#039;&#039; in FreeSpace are determined by the [[music.tbl|music tables]]. Mission designers can use the Mission Specs editor (Shift-N) to set the music track that the mission will play. In-mission music is dynamic: it changes depending on in-mission events. This is the list of such events: &lt;br /&gt;
*Arrival of enemy ships (can be disabled for certain ships in FRED)&lt;br /&gt;
*Arrival of friendly ships (can be disabled for certain ships in FRED)&lt;br /&gt;
*Completion of mission goals (can be disabled for certain mission goals in FRED)&lt;br /&gt;
*Player death&lt;br /&gt;
*Ambient (when enemy is either not present, or are well outside firing range)&lt;br /&gt;
*Battle&lt;br /&gt;
&lt;br /&gt;
Apart from in-mission music are briefing music tracks that are played only in command and mission [[briefing]]s. They can be set in FRED. Briefings are limited for one track per mission.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are three music tracks for debriefings: &amp;quot;Success&amp;quot;, &amp;quot;Average&amp;quot;, and &amp;quot;Failure&amp;quot;. &amp;quot;Success&amp;quot; is played if all mission objectives are met and the player is allowed to progress in the campaign; The debriefing will play the &amp;quot;Fail&amp;quot; music track if the player fails most of his primary objectives or is not allowed to progress in the campaign. &amp;quot;Average&amp;quot; is played in any other scenarios. &amp;lt;sup&amp;gt;[this paragraph requires verification for accuracy]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too.&lt;br /&gt;
&lt;br /&gt;
==List of tracks==&lt;br /&gt;
===FreeSpace 1===&lt;br /&gt;
(This list is based on the [[FSPort]] version of FreeSpace 1)&lt;br /&gt;
&lt;br /&gt;
Main hall music: Choco Mousse&lt;br /&gt;
*1. Fortress&lt;br /&gt;
**[[Eve of Destruction]]&lt;br /&gt;
**[[The Darkness and the Light]]&lt;br /&gt;
**[[Shell Game]]&lt;br /&gt;
**[[Exodus (FS2)|Exodus (FS2)]]&lt;br /&gt;
**[[Field of Destruction]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*2. March&lt;br /&gt;
**[[The Field of Battle]]&lt;br /&gt;
**[[Last Hope]]&lt;br /&gt;
*3. Chaser&lt;br /&gt;
**[[Small Deadly Space]]&lt;br /&gt;
**[[First Strike]]&lt;br /&gt;
**[[A Failure to Communicate]]&lt;br /&gt;
**[[Secret Recovery]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*4. Worlds Apart&lt;br /&gt;
**[[Avenging Angels]]&lt;br /&gt;
**[[The Aftermath]]&lt;br /&gt;
**[[Reaching the Zenith]]&lt;br /&gt;
**[[Cloak and Dagger]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
**[[Exodus (ST)|Exodus]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*5. Spook&lt;br /&gt;
**[[Paving the Way]]&lt;br /&gt;
**[[The Big Bang]]&lt;br /&gt;
**[[Playing Judas]]&lt;br /&gt;
**[[Running the Gauntlet]]&lt;br /&gt;
**[[The Return to Ross 128]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*6. Haunted&lt;br /&gt;
**[[Pandora&#039;s Box]]&lt;br /&gt;
**[[La Ruota della Fortuna]]&lt;br /&gt;
**[[Black Omega]]&lt;br /&gt;
**[[Ghosts]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*7. Marauder&lt;br /&gt;
**[[The Hammer and the Anvil]]&lt;br /&gt;
**[[Where Eagles Dare]]&lt;br /&gt;
**[[Evangelist]]&lt;br /&gt;
**[[Clash of the Titans]]&lt;br /&gt;
**[[The Wait]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*8. Strike&lt;br /&gt;
**[[Out of the Dark, Into the Night]]&lt;br /&gt;
**[[Tenderizer]]&lt;br /&gt;
**[[Enter the Dragon]]&lt;br /&gt;
**[[Doomsday]]&lt;br /&gt;
**[[The Great Hunt]]&lt;br /&gt;
**[[On the Run]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*9. Monolith&lt;br /&gt;
**[[The Pursuit]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
*10. Darkside&lt;br /&gt;
**[[Silence All Voices]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
**[[Hellfire]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
**[[Secrets Revealed]] (&#039;&#039;[[Silent Threat]]&#039;&#039; expansion pack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The last mission, [[Good Luck]], has no soundtrack.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 2===&lt;br /&gt;
Music tracks in FreeSpace 2 are named after some [[Wikipedia:Books of the Bible|books of the Bible]].&lt;br /&gt;
&lt;br /&gt;
Main hall music tracks: Aquitaine, Psamtik (Terran and Vasudan main halls, respectively)&lt;br /&gt;
&lt;br /&gt;
*1. Genesis&lt;br /&gt;
**[[Surrender, Belisarius!]]&lt;br /&gt;
**[[The Great Hunt (FS2)|The Great Hunt]]&lt;br /&gt;
**[[A Flaming Sword]]&lt;br /&gt;
**[[As Lightning Fall]] ([[Special Operations Command]] loop)&lt;br /&gt;
**[[Clash of the Titans II]]&lt;br /&gt;
*2. Exodus&lt;br /&gt;
**[[The Place of Chariots]]&lt;br /&gt;
**[[Slaying Ravana]]&lt;br /&gt;
**[[High Noon]]&lt;br /&gt;
**[[Their Finest Hour]]&lt;br /&gt;
**[[Apocalypse]]&lt;br /&gt;
*3. Leviticus&lt;br /&gt;
**[[The Romans Blunder]]&lt;br /&gt;
**[[The Sixth Wonder]]&lt;br /&gt;
**[[Feint! Parry! Riposte!]]&lt;br /&gt;
**[[Proving Grounds]]&lt;br /&gt;
**[[Dunkerque]]&lt;br /&gt;
**[[Into the Lion&#039;s Den]] ([[Special Operations Command]] loop)&lt;br /&gt;
*4. Numbers&lt;br /&gt;
**[[A Lion at the Door]]&lt;br /&gt;
**[[Into the Maelstrom]]&lt;br /&gt;
**[[Mystery of the Trinity]]&lt;br /&gt;
**[[Rebels &amp;amp; Renegades]] ([[Special Operations Command]] loop)&lt;br /&gt;
**[[The King&#039;s Gambit]]&lt;br /&gt;
**[[The Fog of War]]&lt;br /&gt;
**[[Bearbaiting]]&lt;br /&gt;
**[[Straight, No Chaser]]&lt;br /&gt;
*5. Deuteronomy&lt;br /&gt;
**[[Battle of the Wilderness]]&lt;br /&gt;
**[[A Game of TAG]]&lt;br /&gt;
**[[The Sicilian Defense]]&lt;br /&gt;
**[[Speaking in Tongues]]&lt;br /&gt;
**[[Argonautica]]&lt;br /&gt;
*6. Joshua&lt;br /&gt;
**[[Endgame]]&lt;br /&gt;
*7. Revelation&lt;br /&gt;
**[[Love the Treason...]] ([[Special Operations Command]] loop)&lt;br /&gt;
**[[...But Hate the Traitor]]&lt;br /&gt;
**[[A Monster in the Mist]]&lt;br /&gt;
**[[Return to Babel]]&lt;br /&gt;
**[[Exodus (FS2)|Exodus]]&lt;br /&gt;
&lt;br /&gt;
====Bonus====&lt;br /&gt;
* [[Bite Me]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
(These SEXPs are exclusive to [[FreeSpace Open]])&lt;br /&gt;
&lt;br /&gt;
*[[change-soundtrack]]&lt;br /&gt;
*[[play-sound-from-table]]&lt;br /&gt;
*[[play-sound-from-file]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVEP_Ra&amp;diff=30951</id>
		<title>GVEP Ra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVEP_Ra&amp;diff=30951"/>
		<updated>2010-09-06T02:21:11Z</updated>

		<summary type="html">&lt;p&gt;Sifle: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVEP &#039;&#039;Ra&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] escape pod. The tech description for FS1 implies that the &#039;&#039;Ra&#039;&#039; was already being used even before the [[Terrans]] started equipping their larger warships with the [[GTEP Hermes|GTEP &#039;&#039;Hermes&#039;&#039;]]. Like the &#039;&#039;Hermes&#039;&#039;, the &#039;&#039;Ra&#039;&#039; is equipped in small numbers on every large Vasudan warship. However, while the Terrans use their &#039;&#039;Hermes&#039;&#039; pods to evacuate nonessential personnel, the Vasudans prefer to use the &#039;&#039;Ra&#039;&#039; as a vessel for storing data and records that may be of use to their allies if recovered.&lt;br /&gt;
{{shipimage|image=[[Image:Gvepra-old.jpg]]|caption=The GVEP Ra}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ra has been used by Vasudans since our first encounter with them.  Every Vasudan capital ship has a few of these lifeboats.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVEP Ra escape pod has been the standard emergency vehicle on Vasudan capital ships since the Terran-Vasudan War. In keeping with Vasudan philosophies, the Ra is almost never used to evacuate personnel, but instead is employed to preserve records and other data that could be of use to the allies. Thus Ra-class craft have minimal life support systems and a small fusion engine. The energy supplied by the escape pod&#039;s powerplant goes almost entirely to powering the pod&#039;s homing beacon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Ra was the primary god in Egyptian mythology, ruling the sun. He was worshiped as the primary god in the Fifth Dynasty of Ancient Egypt (2498 BC &amp;amp;ndash; 2345 BC).&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Escape Pod&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 23 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;One of those Pods is mooning you. These are exactly the same as the [[GTEP Hermes]], all comments that apply to it apply to this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Among the easiest targets in the game, just like the [[GTEP Hermes|Terran equivalent]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Find the MOON Challenge Results]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=30950</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=30950"/>
		<updated>2010-09-05T17:42:07Z</updated>

		<summary type="html">&lt;p&gt;Sifle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039; is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  But even one wing can cause serious trouble for any GTVA force.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon-old.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon&#039;s small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon&#039;s weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon&#039;s name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12.6 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficient in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather than getting into a dogfight. At easier levels, a one-on-one dogfight with a Dragon isn&#039;t really that hard, but is rather annoying, since it can take you about an entire 2 minutes just to beat one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the version of the Dragon you fly in FS1&#039;s [[Playing Judas]] is much, much weaker than the genuine article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A nasty piece of work, to be sure, that&#039;ll rip you to ribbons if you&#039;re not careful.  Best policy?  [[Harpoon]]&#039;em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is minuscule.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they&#039;re flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is hell in space.  My advice: don&#039;t bother dealing with them, your wingmen can do it better.  Even in the best fighter you can fly, the Dragon is still faster and more maneuverable. They&#039;re kinda like little gnats flying around your head biting you all the time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve noticed in the campaign that the AI in the Dragon will actually shift energy between systems depending on what they&#039;re doing.  For example, in [[Mystery of the Trinity]], if you hang around to shoot some down (on Very Easy), the fighter you start shooting at and/or chasing will put extra power on shields and engines.  The other fighters will put energy on guns and engines.  If, in the middle of a chase, you quickly double back toward the main group, you can catch a couple of them with hardly any shields at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon can be real pain in escort missions. Its five cannons will decimate even cruisers without breaking a sweat, along with the escort wing. The fastest way to take them down is to make sure you have stronger missiles and primary capable of doing high shield damage. The trick is, that Dragon&#039;s orders are to attack the big vessel, making it approach in a straight line. They won&#039;t even notice you flown by, hanged up on their tail and locked your secondaries. Once this is done, fire your secondaries first, followed by primary fire. In ideal case, primary round will impact the shield just before the missiles, and the Dragon will be done in single hit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best, but a dangerous way to hit a Dragon with a slow, well-shielded fighter is to work like a 360-degree cannon. Slow down almost to a halt, use banking in the same direction to increase maneuverability. In this way, you can get a few of them in most heavier fighters and lighter bombers. Trying that against two wings of them when alone is suicide though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you manage to avoid attracting the attention of a Dragon you can kill it in one shot with a Phoenix V. Get behind one at a distance of about 500m and fire. It will take the fighter a few seconds to realize whats going and will explode nicely upon impact. I have a 60% success rate with this strategy at medium difficulty.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sifle</name></author>
	</entry>
</feed>