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	<updated>2026-11-15T10:42:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chasing_Shadows&amp;diff=63540</id>
		<title>Chasing Shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chasing_Shadows&amp;diff=63540"/>
		<updated>2021-10-05T00:21:51Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]&amp;lt;BR&amp;gt;&lt;br /&gt;
{{Mission|previous=Forced Hand|next=Secrets Reborn|campaign=Silent Threat: Reborn Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILENT THREAT: REBORN MISSION 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[82nd Nighthawks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Our hero responds to a distress signal at the Delta Serpentis node to Beta Aquilae.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The PVD Hope and a Vasudan blockade have called for reinforcements after suffering heavy damage. Alpha and Beta Wings are deployed to find out what happened to the defense force and hold the line against any further aggressors. &lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You will be piloting a GTF Ulysses with a Prometheus, Leech, and Interceptors. Beta Wing will consist of Hercules, and you will also have Delta and Epsilon Wings consisting of Vasudan fighters.&lt;br /&gt;
&lt;br /&gt;
Defend the &#039;&#039;Hope&#039;&#039; at all times. Intercept any bombs that rebel bombers unload but assist your wingmen against the incoming rebel transports and freighters whenever you can. Expect a lot of Elysium and Chronos freighters (you must destroy all of them before even one reaches the jump node). Scan the Atens during pauses. Medical transports will arrive and evacuate whatever crew is still alive. Notice that the hostile bombers will launch new warheads.&lt;br /&gt;
&lt;br /&gt;
If you stay in the area after authorization to leave, you can participate in another battle and get some more kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* On almost every occasion possible, tell all fighters to defend the Hope. When the enemy transports run the blockade, instruct all wingmen to &amp;quot;engage the enemy.&amp;quot; You must maintain the blockade and ensure no transports escape.&lt;br /&gt;
&lt;br /&gt;
* To clarify the previous point, you receive a medal for maintaining the blockade, but to simply &#039;&#039;complete&#039;&#039; the mission and progress through the campaign, this is not required. If you&#039;re having trouble doing both, focus on defending the Hope above all.&lt;br /&gt;
&lt;br /&gt;
* Try to keep the friendly Atens alive as much as possible. Even though they may be evacuated by a certain point in the mission, their turrets will still be online to buy you some time and get some pressure off the Hope.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A shocked [[Vasudans|Vasudan]] at one point exclaims: &amp;quot;Someone set up us the bomb.&amp;quot; This is a direct reference to a 1991 Sega video game, &#039;&#039;[[Wikipedia:Zero Wing|Zero Wing]]&#039;&#039; that is notorious for its [[Wikipedia:Engrish|poorly translated]] English version.&lt;br /&gt;
*The PVD Hope will be acting very strangely.&lt;br /&gt;
&lt;br /&gt;
==Developer Commentary==&lt;br /&gt;
&#039;&#039;We liked the name for this mission so much that we changed the squadron name of the 91st Shadows to the [[91st Phantoms]] so as not to conflict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Goober5000|Goober5000]] 22:17, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why do you have the [[GTW Leech Cannon]], you may ask? Because we want you to TRY IT at least once in the campaign before passing judgement. Same justification for the [[GTW Shield Breaker]] in [[Blood of the Innocents]]. We never really found room for the [[GTM EM Pulse]] or the [[GTM Cluster Bomb]] on scramble missions, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the random phrases from the traumatized Vasudans are from [http://www.hard-light.net/forums/index.php?topic=9643.msg225007#msg225007 enthusiastic forum members for whom English isn&#039;t their native language.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many of the GTI ships attempting to run the blockade are ones you&#039;ve encountered earlier in the campaign, including the treacherous GTSC Giordano. You&#039;ll probably be too busy to get any catharsis, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The science cruiser that appears at the end of the mission to scan the derelicts is none other than the [[Rebels &amp;amp; Renegades|GTSC Hinton]], later involved in ETAK research with the NTF in FreeSpace 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Galemp|Galemp]] 22:34, 27 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The [[GTM-X1_Serkr_Bomb|Serkr torpedo]] is a reference to the original Silent Threat multiplayer mission [[No Escape]].  As noted in the commentary for [[Blood of the Innocents]], it is a prototype of the [[GTM Cyclops]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Goober5000|Goober5000]] 05:02, 28 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===QuantumDelta===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;6l2OUuJkDJQ&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Silent Threat: Reborn]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Sigtau&amp;diff=63539</id>
		<title>User:Sigtau</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Sigtau&amp;diff=63539"/>
		<updated>2021-10-05T00:18:56Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: Replaced content with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Megafunk_Turret&amp;diff=24996</id>
		<title>Shivan Megafunk Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Megafunk_Turret&amp;diff=24996"/>
		<updated>2009-08-18T11:26:32Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Megafunk Turret&#039;&#039;&#039; is a primary weapon used in turrets of the large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan turret weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1440|0.29|120|195|Full|195|Very Poor|32.5|Good|130}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This is the most powerful turret laser in either game, it does almost enough damage a second to be considered a serious weapon, but not enough; especially considering its placid 120 mps speed. Even so, do not attack a Shivan Megafunk Turret if your shields are damaged, if the shot goes through it could seriously mess with your fighter / bomber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best turret in the game, but that doesn&#039;t say much considering how weak all blob turrets are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there&#039;s a gap in your shields and you&#039;re unlucky enough to be hit by this thing, it will &#039;&#039;&#039;rape&#039;&#039;&#039; you. However, the blobs move so ridiculously slow that a [[GTF Apollo]] can outrun them on afterburners. Nevertheless, the Megafunk Turret is better suited to be used against enemy warships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROF isn&#039;t all that bad, but that doesn&#039;t make up for its painfully slow speed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=24995</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=24995"/>
		<updated>2009-08-18T11:21:49Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Hebrew Bible, a seraph (alternately or plural &amp;quot;seraphim&amp;quot;) is the highest class of angels. &#039;&#039;Seraph&#039;&#039; is often translated as &amp;quot;fiery flying serpent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 57.9 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seraphim is an intercept pilot&#039;s worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two [[GTM Trebuchet|Trebuchet]]s would only scratch its paint! Even worse are its gun mounts! They&#039;re everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can&#039;t do that (or you don&#039;t have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You&#039;ll probably get hit a few times before it goes down.&lt;br /&gt;
&lt;br /&gt;
An alternate way of killing Seraphims quickly is to concentrate your fire on one quarter, brining down its shields rather quickly. Then scrap its hull to tiny pieces. This tactic is applicable to other bomber types, too, but the heavier the bomber the more viable this strategy is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a terrifying bomber to be sure. I once made the mistake of flying in front of one... That didn&#039;t end well. It carries an obscene number of bombs, has a ridiculous amount of shielding, and its hull isn&#039;t exactly flimsy, either. Luckily, this thing&#039;s the size of a small mansion, so missing it is virtually impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beware of the turret. On higher difficulties it will slowly work away at your shields, and interceptors don&#039;t have a huge amount of shielding. The amount of fire required to bring one of these down is enough for it to almost completely deplete your shields. Throw everything you have at it. Harpoons when the shield is low will do quite a bit of damage, if not outright killing it. Of course, you could just move out of the firing arc, but I get confused by the shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curiously enough, a pilot who knows his ships will know that the Seraphim has an interestingly close resemblance to the [[SF Manticore]] in general shape, which brings me to the only flaw I could ever find with this bomber: The shape and size make it easy to hit, although its shields and armour are so thick this trait is barely a flaw at all.  Also, I&#039;ve found that killing it from its left, right, or underside is easier, simply because this ship has too many turrets.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=24258</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=24258"/>
		<updated>2009-08-01T02:32:05Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado.gif]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] with one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot at almost the same instant, wich makes the punch bigger compared to the Hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornados can do as much damage as a double volley of Harpoons, provided that all missiles hit.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tornado&#039;s some kind of missile, all right. Unlike the Hornet, which takes some skill to use effectively, this one doesn&#039;t really require much skill; just get aspect lock and fire. It hardly misses, unless you&#039;re unlucky. It also travels very fast, achieves aspect lock quickly, and deals a lot of damage too. Dual-fire mode can almost destroy any small craft in the game, apart from obscenely heavy-duty spacecraft like the [[SB Seraphim|Seraphim]]. Unfortunately, it is a tad larger than its predecessor, and resupplying can take some time. If anything, this would be the [[GTW UD-8 Kayser|Kayser]] of missiles in the GTVA arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Herc II]], with its large secondary banks can make very good use of this missile. The stopping power and homing capability is incredible, and in the second missile bank of the Herc II, you&#039;ll find that you have enough ammo (80 missiles) to make it worth it. In something like the [[Perseus]], however, you&#039;ll find that 32 missiles/4 double salvos just isn&#039;t enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, such as longer range on higher difficulty, I have noticed that I can hit things better with this missile moreso than with the [[GTM Harpoon]].  And whenever a target gets nailed by this thing head-on (and all missiles hit) many ships are guaranteed to go down in one shot.  This missiles have better turn rates than the Harpoon, making this missile an excellent choice for picking off fighters at medium range in a chase or head-on situation, or even as a last resort.  Take this in dual banks if you don&#039;t have a Harpoon (or if you&#039;re a better shot with this missile, like me).}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=24257</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=24257"/>
		<updated>2009-08-01T02:31:03Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado.gif]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] with one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot at almost the same instant, wich makes the punch bigger compared to the Hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornados can do as much damage as a double volley of Harpoons, provided that all missiles hit.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tornado&#039;s some kind of missile, all right. Unlike the Hornet, which takes some skill to use effectively, this one doesn&#039;t really require much skill; just get aspect lock and fire. It hardly misses, unless you&#039;re unlucky. It also travels very fast, achieves aspect lock quickly, and deals a lot of damage too. Dual-fire mode can almost destroy any small craft in the game, apart from obscenely heavy-duty spacecraft like the [[SB Seraphim|Seraphim]]. Unfortunately, it is a tad larger than its predecessor, and resupplying can take some time. If anything, this would be the [[GTW UD-8 Kayser|Kayser]] of missiles in the GTVA arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Herc II]], with its large secondary banks can make very good use of this missile. The stopping power and homing capability is incredible, and in the second missile bank of the Herc II, you&#039;ll find that you have enough ammo (80 missiles) to make it worth it. In something like the [[Perseus]], however, you&#039;ll find that 32 missiles/4 double salvos just isn&#039;t enough.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, such as longer range on higher difficulty, I have noticed that I can hit things better with this missile moreso than with the [[GTM Harpoon]].  And whenever a target gets nailed by this thing head-on (and all missiles hit) many ships are guaranteed to go down in one shot.  This missiles have better turn rates than the Harpoon, making this missile an excellent choice for picking off fighters at medium range in a chase or head-on situation, or even as a last resort.  Take this in dual banks if you don&#039;t have a Harpoon (or if you&#039;re a better shot with this missile, like me).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=24253</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=24253"/>
		<updated>2009-07-29T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC &#039;&#039;Vigilant&#039;&#039;]]. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 105&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 105&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]], just as Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara&#039;s banks are, here are some statistics: It can hold 42 [[GTM Harpoon|Harpoon]]s in &#039;&#039;&#039;each&#039;&#039;&#039; of its two missile banks. That equates to 84 [[GTM Tornado|Tornados]], or 13 [[GTM Trebuchet|Trebuchets]], &#039;&#039;&#039;per bank&#039;&#039;&#039;. Not even the [[GVF Tauret]] can compare to that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some credit the Mara with an ultra-powerful reactor because of its ability to shoot twin Kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often primary firepower isn&#039;t really a problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Terran Mara is far more powerful than any canon Terran, Vasudan, or Shivan fighter. It has the missile capacity of the Ares and Tauret, somewhat better armor than the Ares, the shielding of a medium bomber, and the speed and maneuverability of a space superiority fighter. It doesn&#039;t even suffer from the usual weakness of Shivan fighters, namely a weak hull. The only real downside to this awesome fighter is that it has four gun mounts&amp;amp;mdash;average for a space superiority fighter, but not really consistent with the otherwise grossly overpowered theme of this craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If I were going to incapacitate a ship and steal it, this would be the one.  This ship is unmatched as being what some might call the &amp;quot;perfect ship,&amp;quot; though I would disagree with that.  The fact that it has low weapons compatibility and few gun mounts makes it a poor choice for those who want to be able to have all of their favorite weapons available to them.  The lack of gun mounts also kills it a little bit, but does not stop most experienced players from shredding their enemies to little bite-sized pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara&#039;s biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn&#039;t really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can&#039;t carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn&#039;t as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it&#039;s a treat.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=24252</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=24252"/>
		<updated>2009-07-29T15:49:30Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC &#039;&#039;Vigilant&#039;&#039;]]. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 105&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 105&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]], just as Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara&#039;s banks are, here are some statistics: It can hold 42 [[GTM Harpoon|Harpoon]]s in &#039;&#039;&#039;each&#039;&#039;&#039; of its two missile banks. That equates to 84 [[GTM Tornado|Tornados]], or 13 [[GTM Trebuchet|Trebuchets]], &#039;&#039;&#039;per bank&#039;&#039;&#039;. Not even the [[GVF Tauret]] can compare to that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some credit the Mara with an ultra-powerful reactor because of its ability to shoot twin Kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often primary firepower isn&#039;t really a problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Terran Mara is far more powerful than any canon Terran, Vasudan, or Shivan fighter. It has the missile capacity of the Ares and Tauret, somewhat better armor than the Ares, the shielding of a medium bomber, and the speed and maneuverability of a space superiority fighter. It doesn&#039;t even suffer from the usual weakness of Shivan fighters, namely a weak hull. The only real downside to this awesome fighter is that it has four gun mounts&amp;amp;mdash;average for a space superiority fighter, but not really consistent with the otherwise grossly overpowered theme of this craft.&lt;br /&gt;
&lt;br /&gt;
If I were going to incapacitate a ship and steal it, this would be the one.  This ship is unmatched as being what some might call the &amp;quot;perfect ship,&amp;quot; though I would disagree with that.  The fact that it has low weapons compatibility and few gun mounts makes it a poor choice for those who want to be able to have all of their favorite weapons available to them.  The lack of gun mounts also kills it a little bit, but does not stop most experienced players from shredding their enemies to little bite-sized pieces.&lt;br /&gt;
&lt;br /&gt;
The Mara&#039;s biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn&#039;t really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can&#039;t carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn&#039;t as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it&#039;s a treat.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Main_Page&amp;diff=23922</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Main_Page&amp;diff=23922"/>
		<updated>2009-07-06T18:05:44Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:500px; border:solid 1px; background:;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:500px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#FFF;&amp;quot;&amp;gt;Welcome to [[Main Page| FreeSpace Wiki]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%; color:#FFF;&amp;quot;&amp;gt;The ultimate source of FreeSpace info.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;amp;user count&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:70%; color:#FFF;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles inside FS Wiki, and [[Special:Statistics|{{NUMBEROFUSERS}}]] registered users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Main nav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;FreeSpace&#039;&#039; Wiki is designed to be a comprehensive source of data for the &#039;&#039;FreeSpace&#039;&#039; series of games, including information about the games themselves, the FreeSpace universe, and community activities such as modding and the Source Code Project. It also contains help with some of the more common problems, such as setting up multiplayer and obtaining the FreeSpace games, which can be quite difficult in stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone can edit the FreeSpace Wiki, and we encourage you to do so, but please read our [[canon|Canon Policy]] for information on what sort of data should be submitted, and how to submit it, before you begin. You should also note that registration is required to edit the FreeSpace Wiki. If you want to contribute but can not decide where to begin then you could start with going through the [[Freespace_Wiki:Requested_Pages|requested pages]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, if you want to add a Veteran Comment, please read [[Veteran comments policy|The New Veteren Comments Policy.]]&lt;br /&gt;
{{Featured Campaign}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Olympus_Burning&amp;diff=23740</id>
		<title>Olympus Burning</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Olympus_Burning&amp;diff=23740"/>
		<updated>2009-06-30T04:03:31Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: New page: ==Overview== Team Members:   *sigtau - Mission designer and story consultant  *Zemious - voice actor *The Satellite - voice actor *Darkblade - voice actor *Animus01 - voice actor *General ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Team Members: &lt;br /&gt;
&lt;br /&gt;
*sigtau - Mission designer and story consultant &lt;br /&gt;
*Zemious - voice actor&lt;br /&gt;
*The Satellite - voice actor&lt;br /&gt;
*Darkblade - voice actor&lt;br /&gt;
*Animus01 - voice actor&lt;br /&gt;
*General Battuta - writing consultant&lt;br /&gt;
&lt;br /&gt;
Status: In development; demo release date not confirmed&lt;br /&gt;
&lt;br /&gt;
Mods: Voice acting; lots of new ships, FS1 ships as well&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The search to return to Sol goes awry when a superpowered Orion breaks into GTVA front lines and wreaks havoc onto Allied forces, under the direction of the son of the man who stole the Avenger prototype: Admiral Alexander McCarthy, Jr.&lt;br /&gt;
&lt;br /&gt;
McCarthy was planning a conspiracy against the Alliance since they first tried his father... using the enigma that is Project Olympus.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,63657.0.html Official Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Sigtau&amp;diff=23214</id>
		<title>User:Sigtau</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Sigtau&amp;diff=23214"/>
		<updated>2009-06-10T04:26:20Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: New page: Hi.  I&amp;#039;m Sigtau.  You can call me Sigtau, Sigma, Sigmatau, Siggy, or even my first name (Will).  I don&amp;#039;t really care, honestly, as to what you call me.  Anyway, I&amp;#039;m the author of a campaig...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.  I&#039;m Sigtau.&lt;br /&gt;
&lt;br /&gt;
You can call me Sigtau, Sigma, Sigmatau, Siggy, or even my first name (Will).  I don&#039;t really care, honestly, as to what you call me.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m the author of a campaign and modpack, known as the Olympus mod.  The Olympus mod is a mod based entirely on the community effort, and a joint endeavor founded by myself using many of the ships found on FSMods and FreeSpace 2 Sector.  The reason behind the usage of these ships is simple: No one has put them to good use!  The Olympus mod has an intent to change that.&lt;br /&gt;
&lt;br /&gt;
Not only that, but it comes with a pretty damn nice campaign, known as Olympus Burning.&lt;br /&gt;
&lt;br /&gt;
More information on Olympus Burning and the Olympus Mod can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.hard-light.net/forums/index.php/topic,63657.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also: I&#039;m big on doing Wiki contributions.  If you see anything you&#039;d like to contribute but you&#039;re too lazy to do it, ask me.&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sexp&amp;diff=23125</id>
		<title>Sexp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sexp&amp;diff=23125"/>
		<updated>2009-06-09T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: Redirecting to Retail SEXPs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Retail SEXPs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SJ_Sathanas&amp;diff=23067</id>
		<title>Talk:SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SJ_Sathanas&amp;diff=23067"/>
		<updated>2009-06-08T15:46:04Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added a link to the SJD Sathanas article.  FRED newbies need to know the difference. [[User:Sigtau|Sigtau]] 15:46, 8 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=23066</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=23066"/>
		<updated>2009-06-08T15:45:17Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SJ &#039;&#039;Sathanas&#039;&#039;&#039;&#039;&#039; is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the decoy version, the [[SJD Sathanas|SJ&amp;lt;u&amp;gt;D&amp;lt;/u&amp;gt; &#039;&#039;Sathanas&#039;&#039;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:sathanas320x240.jpg]]|caption=The SJ Sathanas}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defense weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous hangar. Thus, stopping a juggernaut is almost impossible.  Even the &amp;quot;expedient&amp;quot; of disabling the massive warship is hardly worth considering, due to the numerous redundant engines found on the hull.  In essence, any attack on a &#039;&#039;Sathanas&#039;&#039;-class juggernaut can be considered almost suicidal. Only the &#039;&#039;Colossus&#039;&#039; demonstrated enough firepower to take on a Sathanas.&lt;br /&gt;
&lt;br /&gt;
Its prefix designation, SJ, stands for &amp;quot;Shivan Juggernaut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theater, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan task force assaulting a Shivan gasmining operation.  The GTVA immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]-class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis system, and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] engaged and destroyed the weakened juggernaut after it jumped to the Capella system.&lt;br /&gt;
&lt;br /&gt;
After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that multiple &#039;&#039;Sathanas&#039;&#039;-class juggernauts were en route to GTVA space.  Gamma Draconis was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered Capella.  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA &#039;&#039;Colossus&#039;&#039; was destroyed in Capella by a Shivan juggernaut while providing a diversion for the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], which was tasked with collapsing the jump corridor to Epsilon Pegasi.  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the Capella star as the jump corridor to Vega was destroyed.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species. The GTVA barely managed to stop one Sathanas, and even then it was with a warship that took two decades and enormous amounts of resources to construct. An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty. All technical data concerning &#039;&#039;Sathanas&#039;&#039;-class juggernauts has been classified Level Epsilon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Upsilon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
This ships also appears in [[Inferno]], where it makes use of a subspace weapon based on the one seen in FreeSpace 2&#039;s penultimate cutscene.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Sathanas, like most FS2 Shivan capital craft, has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping (at least in capital craft) to deal devastating first-strike blows. If itself attacked, it has problems. It has a single other anti-capital beam, an LRed in a &amp;quot;stinger&amp;quot; position aft and below; this weapon is not sufficent to prevent the Sathanas from being flanked. The Sathanas&#039; defenses against fightercraft assault are respectable, but poorly sited to defend against an attack on its main armament. (The Colossus is notably superior in this regard.) In a way the Sathanas is a microcosm of the Shivan war machine, which is dependent on continually being on the assault to keep its flaws from being exposed. On the defensive it can still deal out heavy blows, but ultimately it is not prepared for the role. It is worth noting that the only time ingame the Sathanas was actually attacked, by a Vasudan corvette in &amp;quot;A Monster in the Mist&amp;quot;, it was unable to come to grips with its opponent. Even in &amp;quot;High Noon&amp;quot; the Sathanas was essentially on the offensive, in motion towards the statically positioned Colossus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystem, making it impossible for the anti-fighter beams to reach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not clear if the Sathanas is a warship at all, or some kind of colonization vessel or Shivan living quarters fitted with heavy weaponry. It certainly has some kind of secondary non-combat capabilites, such as the bizarre equipment that the Shivans used to destroy the Capella star. Via Petrarch&#039;s statements in the end cutscenes, Volition seems to imply that the Shivans destroyed Capella to create subspace access to their homeworld and used the Sathanses as glorified personnel transports for their journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This giant warship is curious, neither the [[GTVA Colossus|Colossus]] nor the Sathanas have very good anti-fighter defenses. A squadron of [[GTM Helios|Helios]] capable bombers can take out all of its main beam cannons, leaving it vulnerable to attack. If it wasn&#039;t for the &amp;quot;supercap&amp;quot; flag, the Sathanas in such a state would be vulnerable to attacks by destroyers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is one bigass mother of a ship. However, its defensive capabilities against fighters and bombers are far below par, so you can easily see why I disagree with the first comment. A quick salvo of Helios missiles should take care of the four front beams. The only annoying thing one should be warned about this is the forward flak cannon constantly bombarding your ship. If you can get rid of that, the ship is easily fried into helpless cap-ship fodder. Given an endless amount of time, enough missiles, and enough patience, it&#039;s possible that a single fighter or bomber could take down this juggernaut, as the Shivans apparently weren&#039;t planning on engineering defenses into their cap-ship destroyer. Unless its forward beam turrets are intact, it&#039;s as harmless as a fly (although not easily as squashed). Just be warned not to sit in front of it as it jumps out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is true that a Sathanas &#039;&#039;&#039;CAN&#039;&#039;&#039; be flanked by a smaller warship, but do not underestimate the strength of its rear-facing LRed. Without any fighters or bombers to disable it, even a [[GVD Hatshepsut|Hatshepsut-class]] destroyer may not be able to survive attacking it from behind. If that single turret is destroyed, however, it will change the outcome. It is also interesting to note that the Sathanas has basic AWACS capabilities, meaning that it can occasionally target and open fire on hostile stealth fighters in addition to relaying the enemy stealth fighter&#039;s targeting data to all nearby friendly ships. There&#039;s a little drawback about this, however - if the Sathanas is set as a friendly ship, it will send builtin AWACS messages in case its hull integrity is moderately and/or critically reduced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the ship&#039;s turn radius: if ordered to attack a nearby target, the AI code will tell the Sathanas to move forward while turning (rather than just pivot in place), so a warship placed to the side of the Sathanas in the right &amp;quot;sweet spot&amp;quot; can harass the juggernaut while remaining out of range of the short-range anti-fighter beams and blobs guarding the Sath&#039;s flanks. The Sath will turn in a wide circle and will never bring its main guns to bear. In this way a Fenris can defeat a Sathanas over the course of an hour, assuming that the latter&#039;s fighterbays are empty, and that the person who FREDed the mission didn&#039;t simply give the Shivan vessel a decent waypoint path to follow. For example, telling the Sath to head for a distant waypoint will cause it to pivot tightly, in which case the Fenris is screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite all this, remember that the Sathanas is not meant to be left immobile and unescorted. If you create a mission, make sure that the ship turns to face the opponent, or at least move to evade. Also, the Sath&#039;s presumably very large fighter complement should be enough to overwhelm GTVA bombers and warships. Consider these factors when designing a strike against a Sathanas. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that as long as you&#039;re nowhere near any flak cannons, staying low and close to the hull like you&#039;re walking on it is a method that can allow you to effectively neutralize every one of its turrets. Of course it&#039;ll take a while, since you&#039;re certainly not going to get your wingmen to follow you in your plan. The Sathanas in my opinion really only poses a threat to big ships. (A really, really big threat.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23065</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23065"/>
		<updated>2009-06-08T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Sjd.png]]|caption=SJD Sathanas}}&lt;br /&gt;
&lt;br /&gt;
The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the tetrahedronal shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the actual &#039;&#039;[[SJ Sathanas]]&#039;&#039;.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Sjd.png&amp;diff=23064</id>
		<title>File:Sjd.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Sjd.png&amp;diff=23064"/>
		<updated>2009-06-08T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23063</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23063"/>
		<updated>2009-06-08T15:27:53Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the tetrahedronal shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the actual &#039;&#039;[[SJ Sathanas]]&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23062</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23062"/>
		<updated>2009-06-08T15:26:40Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured tetrahedron (a four sided polyhedron), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the tetrahedronal shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the actual &#039;&#039;[[SJ Sathanas]]&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SJD_Sathanas&amp;diff=23061</id>
		<title>Talk:SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SJD_Sathanas&amp;diff=23061"/>
		<updated>2009-06-08T15:23:30Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: New page: - I feel that some FRED newbies need to know the difference between the SJ and the SJD Sathanas ships, so I created this article in about 5-6 minutes. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I feel that some FRED newbies need to know the difference between the SJ and the SJD Sathanas ships, so I created this article in about 5-6 minutes. [[User:Sigtau|Sigtau]] 15:23, 8 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23060</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23060"/>
		<updated>2009-06-08T15:20:56Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured pentahedron (a five sided polyhedron), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the pentahedron shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the actual &#039;&#039;[[SJ Sathanas]]&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23059</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23059"/>
		<updated>2009-06-08T15:20:46Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured pentahedron (a five sided polyhedron), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the pentahedron shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the actual &#039;&#039;[[SJ Sathanas]]&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23058</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23058"/>
		<updated>2009-06-08T15:19:11Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured pentahedron (a five sided polyhedron), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;, there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the pentahedron shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23057</id>
		<title>SJD Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJD_Sathanas&amp;diff=23057"/>
		<updated>2009-06-08T15:17:47Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: New page: The SJD &amp;#039;&amp;#039;Sathanas&amp;#039;&amp;#039; was a decoy version of the SJ &amp;#039;&amp;#039;Sathanas&amp;#039;&amp;#039; used in the FreeSpace 2 mission, &amp;#039;&amp;#039;Into the Lion&amp;#039;s Den&amp;#039;&amp;#039;.  Up close, it is a simple textured pentahedron (a five sid...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SJD &#039;&#039;Sathanas&#039;&#039; was a decoy version of the SJ &#039;&#039;Sathanas&#039;&#039; used in the [[FreeSpace 2]] mission, &#039;&#039;[[Into the Lion&#039;s Den]]&#039;&#039;.  Up close, it is a simple textured pentahedron (a five sided polyhedron), but in the target view, it appears to be a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]] class ship.  The reason this was used was to save memory on the older machines, and in [[Into the Lion&#039;s Den]], there are seven &#039;&#039;Sathanas&#039;&#039; class juggernauts that jump in.&lt;br /&gt;
&lt;br /&gt;
Because of the amount of distance between the player and the ships in the aforementioned mission, and the fact that the player only had 15 minutes to complete the mission, the player never actually got to see the pentahedron shape of this ship.&lt;br /&gt;
&lt;br /&gt;
Many user-made mods have deleted the SJD from the list of available ships to save room, since the ship&#039;s only use was fulfilled in the official &#039;&#039;FreeSpace 2&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
On a related note, there was a small, low poly &#039;&#039;Sathanas&#039;&#039; model found in the retail VP files.  These were probably used by Volition in order to create the target view illusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Concept_art&amp;diff=23030</id>
		<title>Concept art</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Concept_art&amp;diff=23030"/>
		<updated>2009-06-08T02:41:03Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents official [[Volition]] concept art, as used in the credits and on the (now defunct) websites for [[FreeSpace]] and [[FreeSpace 2]].&lt;br /&gt;
&lt;br /&gt;
=== Terran Ships ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_apollo_1.jpg|GTF Apollo&lt;br /&gt;
Image:concept_gtf_apollo_2.jpg&lt;br /&gt;
Image:concept_gtf_apollo_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_loki.jpg|GTF Loki&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_perseus_1.jpg|GTF Perseus&lt;br /&gt;
Image:concept_gtf_perseus_2.jpg|GTF Perseus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_hercules_mark2.jpg|GTF Hercules Mk2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_ares.jpg|GTF Ares&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtb_zeus.jpg|GTB Zeus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtb_boanerges_1.jpg|GTB Boanerges&lt;br /&gt;
Image:concept_gtb_boanerges_2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gts_hygeia.jpg|GTS Hygeia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtt_argo.jpg|GTT Argo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtd_hecate.jpg|GTD Hecate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtm_hippocrates.jpg|GTM Hippocrates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TerranGasMiner.jpg|Some kind of Terran gas miner (possibly a Zephyrus)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtg_zephyrus.jpg|GTG Zephyrus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GanymedeConcept.jpg|GTI Ganymede&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtva_colossus.jpg|GTVA Colossus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vasudan Ships ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvf_serapis.jpg|GVF Serapis&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvf_tauret.jpg|GVF Tauret&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvf_ptah_1.jpg|GVF Ptah&lt;br /&gt;
Image:concept_gvf_ptah_2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvb_osiris.jpg|GVB Osiris&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvb_bakha.jpg|GVB Bakha&lt;br /&gt;
Image:GVBBakhaConcept.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvb_sekhmet.jpg|GVB Sekhmet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvc_mentu.jpg|GVC Mentu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvcv_sobek.jpg|GVCv Sobek&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvd_hatshepsut.jpg|GVD Hatshepsut&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gvg_anuket.jpg|GVG Anuket&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:VasudanCarrier.jpg|Some kind of Vasudan carrier&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gva_setekh.jpg|GVA Setekh&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shivan Ships ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sf_scorpion.jpg|SF Scorpion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sf_basilisk.jpg|SF Basilisk&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sf_manticore.jpg|SF Manticore&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sf_mara.jpg|SF Mara&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sf_aeshma.jpg|SF Aeshma&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sb_seraphim.jpg|SB Seraphim&lt;br /&gt;
Image:SeraphimConceptArt.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sb_taurvi.jpg|SB Taurvi&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sfr_dis.jpg|SFr Dis&lt;br /&gt;
Image:SFrDisConcept.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sc_cain.jpg|SC Cain&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sc_rakshasa.jpg|SC Rakshasa&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_scv_moloch.jpg|SCv Moloch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sd_ravana.jpg|SD Ravana&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_sj_sathanas.jpg|SJ Sathanas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
These ships are disputed between species and are not distinctively identifiable as belonging to one species or another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:VasudanorShivanBase.jpg&lt;br /&gt;
Some kind of Vasudan or Shivan Base&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:SFrDisConcept.jpg&amp;diff=23026</id>
		<title>File:SFrDisConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:SFrDisConcept.jpg&amp;diff=23026"/>
		<updated>2009-06-08T02:30:58Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:SeraphimConceptArt.jpg&amp;diff=23025</id>
		<title>File:SeraphimConceptArt.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:SeraphimConceptArt.jpg&amp;diff=23025"/>
		<updated>2009-06-08T02:30:31Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:GVBBakhaConcept.jpg&amp;diff=23024</id>
		<title>File:GVBBakhaConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:GVBBakhaConcept.jpg&amp;diff=23024"/>
		<updated>2009-06-08T02:28:41Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22990</id>
		<title>Talk:OT</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22990"/>
		<updated>2009-06-07T19:32:41Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since when does &amp;quot;OT&amp;quot; stand for Operation Thresher? I&#039;ve never seen that acronym used anywhere before now. I don&#039;t think it&#039;s appropriate to just make up random acronyms and redirect everything. It has to be an established and understood acronym before redirecting can happen IMO. - [[User:Snail|Snail]] 17:56, 7 June 2009 (UTC)&lt;br /&gt;
*I do use that acronym. The Yes to No ratio is 1:1. --- [[User:Mobius|Mobius]]&lt;br /&gt;
**You&#039;re also the only person who uses the acronym I believe. As I said, it has to be an &#039;&#039;established&#039;&#039; acronym, not a random one. -- [[User:Snail|Snail]] 19:29, 7 June 2009 (UTC)&lt;br /&gt;
**Unfortunately, he&#039;s right.  I have NEVER heard OT used.  Try not to pull random acronyms out of the air when making a contribution. -- [[User:Sigtau|sigtau]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22989</id>
		<title>Talk:OT</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22989"/>
		<updated>2009-06-07T19:31:54Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: /* I agree with Snail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since when does &amp;quot;OT&amp;quot; stand for Operation Thresher? I&#039;ve never seen that acronym used anywhere before now. I don&#039;t think it&#039;s appropriate to just make up random acronyms and redirect everything. It has to be an established and understood acronym before redirecting can happen IMO. - [[User:Snail|Snail]] 17:56, 7 June 2009 (UTC)&lt;br /&gt;
*I do use that acronym. The Yes to No ratio is 1:1. --- [[User:Mobius|Mobius]]&lt;br /&gt;
**You&#039;re also the only person who uses the acronym I believe. As I said, it has to be an &#039;&#039;established&#039;&#039; acronym, not a random one. -- [[User:Snail|Snail]] 19:29, 7 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he&#039;s right.  I have NEVER heard OT used.  Try not to pull random acronyms out of the air when making a contribution.&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22988</id>
		<title>Talk:OT</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:OT&amp;diff=22988"/>
		<updated>2009-06-07T19:31:43Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: /* I agree with Snail */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since when does &amp;quot;OT&amp;quot; stand for Operation Thresher? I&#039;ve never seen that acronym used anywhere before now. I don&#039;t think it&#039;s appropriate to just make up random acronyms and redirect everything. It has to be an established and understood acronym before redirecting can happen IMO. - [[User:Snail|Snail]] 17:56, 7 June 2009 (UTC)&lt;br /&gt;
*I do use that acronym. The Yes to No ratio is 1:1. --- [[User:Mobius|Mobius]]&lt;br /&gt;
**You&#039;re also the only person who uses the acronym I believe. As I said, it has to be an &#039;&#039;established&#039;&#039; acronym, not a random one. -- [[User:Snail|Snail]] 19:29, 7 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I agree with Snail ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he&#039;s right.  I have NEVER heard OT used.  Try not to pull random acronyms out of the air when making a contribution.&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=22710</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=22710"/>
		<updated>2009-05-07T01:18:50Z</updated>

		<summary type="html">&lt;p&gt;Sigtau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:hades320x240.jpg]]|caption=The GTD Hades}}The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort to utilize stolen Shivan technology and mix it with Terran ones. Disagreement from the side of the [[Galactic Terran Alliance]] led to the [[Hades Rebellion]], during which, the GTD &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Has too many hitpoints, in [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I disagree with the last comment; the first is correct. The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem...and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I disagree with the following comment.  I personally replaced the BGreens with the Shivan Super Laser and only after 4 hits did I reduce the Sathanas hull integrity to 99%.  Replacing them with BFReds, however, created the desired outcome:  The demise of a Shivan juggernaut and the living of a Terran juggernaut.  If you want to make a serious destroyer out of the Hades, do this.  Also, play around a bit with the turrets and missile batteries.  I made the bombers attacking the Hades hurt as well.  I also think this ship needs better flak (because there are no flak guns).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you give this thing more subsystem armor (and give it back the Shivan Super Lasers in FS2), it becomes evil incarnate (and the only thing I&#039;ve ever seen take on the SJ Sathanas &#039;&#039;&#039;ALONE&#039;&#039;&#039; and live). If the GTVA were to mass-produce this modified version as a Juggernaut killer, the Shivans would be in for a lot of pain. As it stands, however, it&#039;s just heavily armored cannon fodder.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sigtau</name></author>
	</entry>
</feed>