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	<updated>2026-11-15T11:49:41Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rebels_%26_Renegades&amp;diff=19723</id>
		<title>Rebels &amp; Renegades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rebels_%26_Renegades&amp;diff=19723"/>
		<updated>2008-12-22T21:20:43Z</updated>

		<summary type="html">&lt;p&gt;Smurd: /* Walkthrough */ then =&amp;gt; than&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Love the Treason...|previous=Feint! Parry! Riposte!|campaign=Campaign Walkthrough}}&lt;br /&gt;
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&#039;&#039;&#039;SOC LOOP 1, MISSION 1&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 185th fighter squadron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 185th has to protect the Iceni as it makes its may to the [[Polaris]]-[[Regulus]] jump node.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
You have been chosen to fly as an undercover operative within the [[Neo-Terran Front]] and help gather information about [[Aken Bosch|Admiral Bosch]]&#039;s [[ETAK]] project. You have been assigned to lead Alpha wing of the 185th fighter squadron and your first mission under them is to protect the NTF Iceni as it makes its way to the Regulus jump node in Polaris.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You start this mission a short distance away from the [[NTF Iceni]] and the NTSC Hinton, a [[GTSC Faustus|Faustus-class science cruiser]]. Scan both ships for some bonus points. Aside from that, this a standard escort mission much akin to [[Into the Maelstrom]]. You can just fly along next to the Iceni and blast any bombs or rocks that come its way. Defending the Hinton as well is more of a problem, as Faustus science cruisers are less than sturdy. Fortunately, the Hinton&#039;s survival is not necessary for a successful mission. Ordering your wing to defend the Iceni and making the defense of the Hinton your sole responsibility generally works. Concentrate on killing bombers and bombs, followed by anything that you find particularly offensive.&lt;br /&gt;
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During this mission, the Yaaru, a [[GVC Mentu|Mentu-class cruiser]], and the Asar, a [[GVCv Sobek|Sobek-class corvette]], will attempt to attack the Iceni. You would be well advised to keep the Iceni between you and the Mentu, since the Iceni will eat the cruiser alive no matter what you do, and the cruiser has AAA beams and flak guns that can hurt you. If those VSlash beams on the Sobek make you nervous for your charges feel free to take them out, but try not to get murdered by the corvette&#039;s anti-fighter defenses. As long as you have been doing a reasonably good job keeping the Iceni safe and intact, its paired BGreens will take care of the enemy capital craft without your intervention.&lt;br /&gt;
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When (and if) both the Iceni and the Hinton reach the jump node, keep your distance, because they will probably jump out at odd angles and you don&#039;t want to get run over. If only the Iceni makes it, this is unnecessary.&lt;br /&gt;
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It is imperative that you get the Iceni to the node, even though you are an allied operative. If you fail, you will be executed.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*You can witness an amusing Volition flub if the NTSC Hinton is destroyed by a collision with an asteroid (or the Iceni; see the next note), as Snipes will say the &#039;&#039;Vasudans&#039;&#039; have destroyed it regardless of who dealt the final blow and/or whether any Vasudans were actually present at that point in time.&lt;br /&gt;
* Unfortunately, both the Iceni and the Hinton try to jump out at the same spot. And both ships have the same speed. This may result in a long series of collisions at the node before they jump out. Roughly 50% of the time, the Iceni batters the Hinton to death at the node regardless of your efforts.&lt;br /&gt;
* This is the only campaign mission where you can actually get Vasudan kills on your list, so do as much damage as possible if for some reason you want those.&lt;br /&gt;
* This also the only campaign mission that features the [[GVB Sekhmet]], although it is possible their arrival will fail to trigger at all or triggers after the Iceni has escaped.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[NTF Iceni]]&lt;br /&gt;
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[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Smurd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=19709</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=19709"/>
		<updated>2008-12-21T18:21:59Z</updated>

		<summary type="html">&lt;p&gt;Smurd: /* Veteran Comments */ is one double-fire shot =&amp;gt; with one double-fire shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado_320x240.jpg]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
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&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
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&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
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&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] with one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
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Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
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These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot at almost the same instant, wich makes the punch bigger compared to the Hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
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One single volley of Tornados can do as much damage as a double volley of Harpoons, provided that all missiles hit.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.&lt;br /&gt;
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&lt;br /&gt;
The Tornado&#039;s some kind of missile, all right. Unlike the Hornet, which takes some skill to use effectively, this one doesn&#039;t really require much skill; just get aspect lock and fire. It hardly misses, unless you&#039;re unlucky. It also travels very fast, achieves aspect lock quickly, and deals a lot of damage too. Dual-fire mode can almost destroy any small craft in the game, apart from obscenely heavy-duty spacecraft like the [[SB Seraphim|Seraphim]]. Unfortunately, it is a tad larger than its predecessor, and resupplying can take some time. If anything, this would be the [[GTW UD-8 Kayser|Kayser]] of missiles in the GTVA arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Herc II]], with its large secondary banks can make very good use of this missile. The stopping power and homing capability is incredible, and in the second missile bank of the Herc II, you&#039;ll find that you have enough ammo (80 missiles) to make it worth it. In something like the [[Perseus]], however, you&#039;ll find that 32 missiles/4 double salvos just isn&#039;t enough.}}&lt;br /&gt;
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[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Smurd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=TerSlash&amp;diff=19664</id>
		<title>TerSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=TerSlash&amp;diff=19664"/>
		<updated>2008-12-20T11:49:52Z</updated>

		<summary type="html">&lt;p&gt;Smurd: /* Veteran Comments */ fixed typo (there =&amp;gt; their)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terran Slashing Beam&#039;&#039;&#039; is a beam used by the [[Terrans]] in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Terran slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|2|Slashing|1|1 925|3 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past their target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. The TerSlash in particular has negative feelings associated with it, as a symbol of [[Terran]] technological inferiority. Typically the TerSlash is compared to the [[SRed]], the beam mounted on the [[SCv Moloch]], as even though the TerSlash does 2.2X the sustained damage, the [[SRed]] is far more accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The TerSlash&#039;s problem is that it shuts down when it reaches the end of the target, or runs off the end of it, and so it doesn&#039;t always get the full damage output promised by its duration. In fact, it almost never does. A TerSlash can run from one end of an Orion to another horizontally at fairly short range, or across a Sathanas diagonally at medium ranges, and &#039;&#039;&#039;then&#039;&#039;&#039; the damage output approaches its promised totals. Against anything smaller, it&#039;s doing a lot less.}}&lt;br /&gt;
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&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Smurd</name></author>
	</entry>
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