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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=21965</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=21965"/>
		<updated>2009-04-05T21:36:44Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB Ursa&#039;&#039;&#039; was the heaviest Terran bomber in use during [[The Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel.&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTB Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger then you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=21964</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=21964"/>
		<updated>2009-04-05T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB Ursa&#039;&#039;&#039; was the heaviest Terran bomber in use during [[The Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel.&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTB Maxim|Maxim]] in the first slot and load up on [[GTW Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger then a cruiser.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21963</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21963"/>
		<updated>2009-04-05T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morningstar]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it&#039;s no [[GTB Ursa|Ursa]]...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21962</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21962"/>
		<updated>2009-04-05T21:32:52Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morningstar]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21961</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21961"/>
		<updated>2009-04-05T21:32:11Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morningstar|Morningstar]] in the other bank allows it to shoot down enemy bombs with ease.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21960</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21960"/>
		<updated>2009-04-05T21:31:08Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a wing of bombers, if not moreso.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21959</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21959"/>
		<updated>2009-04-05T21:30:50Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a wing of bombers, if not moreso.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21958</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=21958"/>
		<updated>2009-04-05T21:30:13Z</updated>

		<summary type="html">&lt;p&gt;Sparrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve Trebuchets.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a wing of bombers, if not moreso.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Sparrow</name></author>
	</entry>
</feed>