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	<updated>2026-11-15T12:17:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28251</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28251"/>
		<updated>2010-03-02T01:47:42Z</updated>

		<summary type="html">&lt;p&gt;Squigian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Squigian</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28250</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28250"/>
		<updated>2010-03-02T01:46:18Z</updated>

		<summary type="html">&lt;p&gt;Squigian: Added alternative strategy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between in engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to do some serious damage to the transports.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Squigian</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=10906</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=10906"/>
		<updated>2007-07-24T23:41:42Z</updated>

		<summary type="html">&lt;p&gt;Squigian: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039; was the smallest and most rarely used Shivan fighter. The Dragon was armed with three primary cannons and a low-capacity secondary bank. Despite its low armament and firepower, it was the smallest of all Shivan fighters and as such were extremely hard to hit for less maneuverable craft, making it a very powerful adversary of even an interceptor fighter.&lt;br /&gt;
&lt;br /&gt;
The Shivans made limited use of the Dragon, deploying them in small numbers.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon&#039;s small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon&#039;s weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Really hard to hit with guns and really hard to lock on to with missiles. It has thick shielding, and will run circles around nearly every fighter you fly, save for the [[GVF Horus|Horus]] interceptor. Even then, this ship has more shielding than [[GVF Horus|the Horus]], and it still has better maneuverability.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is to be noted that the version of the Dragon you fly in FS1&#039;s Playing Judas is much, much weaker then the genuine article.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you&#039;re flying an Ares, you&#039;re screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A nasty piece of work, to be sure, that&#039;ll rip you to ribbons if you&#039;re not careful.  Best policy?  Harpoon &#039;em at range and try and keep your distance(!) as best possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Squigian</name></author>
	</entry>
</feed>