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	<updated>2026-11-15T11:04:53Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=33092</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=33092"/>
		<updated>2011-01-12T01:28:57Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASW.jpg|center|Ain&#039;t she pretty?]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An [[AD Odigitria | Odigitria]]-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==The Ancients==&lt;br /&gt;
[[Image:ASWAct1galaxy.jpg|thumb|right|Act I galaxy map]]&lt;br /&gt;
Info herein is not canon. For canon information, go [[Ancients|here]].&lt;br /&gt;
&lt;br /&gt;
The mod portrays the Ancients as an arrogant race confident in its superiority. Briefings and mission messages constantly reinforce this self-identity. At one point, the Ancient Empire is regarded as invincible.&lt;br /&gt;
&lt;br /&gt;
Technologically speaking, their fighters are heavy armored, but lack shields. Their warships are equipped with relatively strong standard turrets, unlike the Aesdherians, who possess both shields and beam weaponry. It is never directly explicated why the Ancients did not steal either shielding or beam technology from the Aesdherians, but it is suggested by various staff members that the Ancients could not be bothered to study an inferior race&#039;s technology.&lt;br /&gt;
&lt;br /&gt;
The Ancient Empire is governed by &amp;quot;the Core,&amp;quot; which is their equivalent of the government. However, the Ancient pilots do address &amp;quot;Command&amp;quot; in the missions. The highest known Ancient military rank is Fleetmaster. During Act I, only one Fleetmaster is referred to: Fleetmaster Im&#039;Halus, who abdicates at the end of [[A bridge too far]]. Pilots are referred to as &amp;quot;(battle) brothers and sisters&amp;quot; or simply &amp;quot;warriors.&amp;quot; &#039;&#039;Pilot&#039;&#039; also appears at some points in dialog.&lt;br /&gt;
&lt;br /&gt;
Ancient war assets are classified along the lines of their GTVA equivalents: They possess fighters and bombers, distinguish between interception, space superiority, heavy assault, and bomber roles. They use a similar array of destructive weaponry such as heat- and aspect-seeking missiles, dedicated anti-warship bombs. Surprisingly, there are no pure tactical weapons like subsystem disruptors or EMP weapons.&lt;br /&gt;
&lt;br /&gt;
===Ancient ranks===&lt;br /&gt;
The Ancient Navy distributed the following ranks:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Warrior&lt;br /&gt;
*Knight&lt;br /&gt;
*Knight Commander&lt;br /&gt;
*Commander&lt;br /&gt;
*Exarch&lt;br /&gt;
*High Exarch&lt;br /&gt;
*Rear Fleetmaster&lt;br /&gt;
*Vice Fleetmaster&lt;br /&gt;
*Fleetmaster&lt;br /&gt;
&lt;br /&gt;
There are two missions in Act I which automatically grant promotion. Consequently, it is possible to advance two ranks for each play through.&lt;br /&gt;
&lt;br /&gt;
==Introductory cutscene transcript==&lt;br /&gt;
&#039;&#039;&#039;Altair&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;3.1.2335&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personal diary of Khor-tu-khet, stranded on Altair IV.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Shivans have attacked and destroyed our outpost. With only very little cover available - we were a civilian research station after all - we started evacuating as soon as they jumped in. But it was no use. We, and Rho wing covering us, were the only ones that could make it out. The others either fell to the Shivans, or died when the station&#039;s reactor exploded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We headed for Altair IV, an uncharted planet. Although our escape pods are not meant for atmospheric flight, they should - in theory - be able to withstand a forced landing. We wanted to get out of space as soon as possible, so the Shivans wouldn&#039;t follow us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To us, it has been painfully proven that theory is just that, theory. During the descent, our pod became so hot that water would evaporate inside it, and it shook so violently that we didn&#039;t know when it had touched the ground. None of us came out unbruised, but luckily we were still alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While exploring the area and looking for the fighters - they had landed at a safe distance away from us - we found a cave. It looked like a good place for shelter. It turned out to be an incredible discovery...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course we knew that there had been species before our own, but we had never found any traces of them. This discovery was more than we could ever have dreamt of... It seemed as if they had come back to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project members==&lt;br /&gt;
*&#039;&#039;&#039;FSF&#039;&#039;&#039; - Team leader, jack-of-all-trades&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - FREDding, model converting, general modding&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - Ex-team leader, effects, general modding&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - FREDding, general modding&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - FREDding, website works&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Ideas, suggestions, testing&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - Texturing&lt;br /&gt;
*&#039;&#039;&#039;Tantalus53&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Bigchunk1&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - Modelling&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Granting hosting for ASW, and making the forums&lt;br /&gt;
*&#039;&#039;&#039;Aldo&#039;&#039;&#039; - The original Achladia, Odigitria, Vassago and Tylisos models&lt;br /&gt;
*&#039;&#039;&#039;Flaming_Sword&#039;&#039;&#039; - Effects, interface templates&lt;br /&gt;
*&#039;&#039;&#039;Alex Navarro&#039;&#039;&#039; - Gathering sound effects&lt;br /&gt;
*&#039;&#039;&#039;[[Inferno]]&#039;&#039;&#039; - Exclusive Ancient models&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Nighteyes&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Freeplaymusic.com&#039;&#039;&#039; - Music&lt;br /&gt;
*&#039;&#039;&#039;[[Earth Defense]]&#039;&#039;&#039; - More music&lt;br /&gt;
*&#039;&#039;&#039;Blackhole&#039;&#039;&#039; - Even more music&lt;br /&gt;
*&#039;&#039;&#039;Ryan Main&#039;&#039;&#039; - Intro cutscene music&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
ASW is a solid, high-quality mod with a unique atmosphere. While the plot is rather simple, it provides a much-needed background for further releases. The Ancients are portrayed as an arrogant race that views itself invincible, and that&#039;s essentially the point of Act I. Combat is slower paced than that of most FS mods, which derives from the underdeveloped weapons the belligerents use. The mod placed the most emphasis on graphics (including a new interface, effects, backgrounds) and it looks really good. Custom music also gives a boost to an already alien atmosphere. The only problem I can see with the re-release is the endless wave of uncounterable Aesdherian missiles in the early missions, making survival a matter of luck, not skill or clever tactics. I recommend ASW for all who seek a diversion from the original FreeSpace feel. - [[User:TopAce|TopAce]] 18:18, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ancient-Shivan War Campaign Walkthrough]]&lt;br /&gt;
* [[:Category:Ancient-Shivan War]]&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW Ancient-Shivan War Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 Ancient-Shivan War Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:Ancient-Shivan War|*]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=30800</id>
		<title>User-made music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=30800"/>
		<updated>2010-08-20T04:32:15Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloadable Community Music==&lt;br /&gt;
&lt;br /&gt;
The [http://nix1999.shackspace.com/index.html FreeSpace Music Restoration Project (FSMRP)] was a now-defunct effort to retrieve the uncompressed versions of the FS1 and FS2 musical scores. What music the FSMRP did collect can be downloaded [http://nix1999.shackspace.com/audio here]. The music shipped with the FreeSpace games was in a compressed format, and the lossless FLAC files were stored on tape drives. Some of the information on the tape drives have been recovered by [[Volition]] and released to the community; the rest has been either unreleased (mainly because either FSMRP or Volition didn&#039;t bother to share) or corrupted. Hiring a data recovery specialist to retrieve this data has not been a priority for the company.&lt;br /&gt;
&lt;br /&gt;
===Music in User-Made Campaigns===&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Red Line]] has a completely original soundtrack composed by MaX. The BTRL soundtrack has been widely praised by the FreeSpace community, and has been used in more than one [[FSPort]] campaign by Orpheus.&lt;br /&gt;
&lt;br /&gt;
* [[Blue Planet]] has more new music than any released FreeSpace mod, save BtRL, and has been widely praised for its soundtrack. Included is music from Final Fantasy, Dune, and various internet music sites such as [http://www.freeplaymusic.com Freeplay Music]. Most notably, it makes use of the [http://www.futurecrew.org/skaven/song_files/2ndr-sk.s3m Second Reality (S3M format)] track, upgraded version of the [[Inferno Release 1]] soundtrack named &amp;quot;Syphon&amp;quot;, which has never been used in official Inferno campaigns.&lt;br /&gt;
&lt;br /&gt;
* [[Descendants of Sol]] will feature 12 freely downloadable user-made music tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Earth Defense]] will be released with a considerable set of totally exclusive music, probably the biggest one ever made for a FreeSpace mod, ranging from soundtracks to briefing tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Inferno: Alliance Standalone]] will feature exclusive music files by multiple music composers.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Commander Saga]] contains a single original track, wcsagaidea.ogg, used for the &amp;quot;mainhall&amp;quot;. It also contains many of the old Wing Commander tracks, which can also be downloaded at [http://www.wcnews.com WCNews].&lt;br /&gt;
&lt;br /&gt;
* [[Transcend]] has been praised for its Betrayal.wav, the campaign&#039;s only &amp;quot;original&amp;quot; (eg taken from a game other than FS2) music track.&lt;br /&gt;
&lt;br /&gt;
* [[The Procyon Insurgency]] and BrShivans.rar contained some music tracks taken from other games. PI also used some FSMRP music (see above); in fact, CP5670 (the campaign designer) was a member of the FSMRP.&lt;br /&gt;
&lt;br /&gt;
* [[Twilight]] included some original music.&lt;br /&gt;
&lt;br /&gt;
===Sources of Free Music===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeplaymusic.com Freeplay Music]&lt;br /&gt;
* [http://www.newgrounds.com/audio/  Newgrounds Music Portal]&lt;br /&gt;
* [http://www.ctgmusic.com CTG Music]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30042</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30042"/>
		<updated>2010-06-27T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in Vega, during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=29931</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=29931"/>
		<updated>2010-06-24T10:46:08Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || ShadowGorrath, ASW team || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||Unknown|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=68266.0 Preview]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d&#039;Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Praetorian Guard]]||Work-in-progress ||No||FSO||JG||Unknown||Unknown||While in subspace during a simple escort, a mysterious Vasudan force is discovered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Work-in-progress||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Descendants of Sol]]||Work-in-progress||No||FSO||TopAce |TopAce||Numerous mods, new sounds, music||Around 30||A mysterious disease is taking casualties on one of the human-populated planets.|| [http://www.hard-light.net/forums/index.php/topic,65155.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Stormfront&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;The Storm Chasers ||Released||No||FSO||SF-Junky|| || Unknown|| A minicampagin - prequel to StormFront III.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day : Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Work-in-progress||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=29930</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=29930"/>
		<updated>2010-06-24T07:30:50Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in Vega, during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=29929</id>
		<title>Template:Random Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=29929"/>
		<updated>2010-06-24T07:29:27Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0051.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0052.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0053.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0054.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0055.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0056.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0056.jpg&amp;diff=29928</id>
		<title>File:RScreen0056.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0056.jpg&amp;diff=29928"/>
		<updated>2010-06-24T07:29:23Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: A fleet of Aesdherian capital ships from the Ancient-Shivan War campaign, moving to defend their homeworld.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fleet of Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=29897</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=29897"/>
		<updated>2010-06-23T12:34:58Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in Vega, during the 14 year war.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29558</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29558"/>
		<updated>2010-06-08T06:24:15Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus Features:&#039;&#039;&#039; &lt;br /&gt;
*Custom interface/menu art&lt;br /&gt;
*Custom persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds &lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*A large music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks&lt;br /&gt;
*Two new factions in the conflict, bringing the total to five&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planned Features:&#039;&#039;&#039; &lt;br /&gt;
*3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently, and unknown due to non-development issues&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
(Words from Starwolf1991)&lt;br /&gt;
&lt;br /&gt;
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.&lt;br /&gt;
&lt;br /&gt;
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.&lt;br /&gt;
&lt;br /&gt;
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of the 3.6.12 ACT 1 re-release for the Ancient-Shivan War.&lt;br /&gt;
&lt;br /&gt;
No further updates given since May.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29321</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29321"/>
		<updated>2010-05-19T10:35:50Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks&lt;br /&gt;
*Two new factions brought into the conflict&lt;br /&gt;
*Makes use of 3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently, and unknown due to non-development issues&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
(Words from Starwolf1991)&lt;br /&gt;
&lt;br /&gt;
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.&lt;br /&gt;
&lt;br /&gt;
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.&lt;br /&gt;
&lt;br /&gt;
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of ACT 2 for the Ancient-Shivan War. I hope that it will eventually be completed and released to the public.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29138</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29138"/>
		<updated>2010-05-10T13:51:12Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks&lt;br /&gt;
*Two new factions brought into the conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently, and unknown due to non-development issues&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
(Words from Starwolf1991)&lt;br /&gt;
&lt;br /&gt;
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.&lt;br /&gt;
&lt;br /&gt;
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.&lt;br /&gt;
&lt;br /&gt;
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of ACT 2 for the Ancient-Shivan War. I hope that it will eventually be completed and released to the public.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29137</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29137"/>
		<updated>2010-05-10T13:48:38Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks&lt;br /&gt;
*Two new factions brought into the conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently due to development reasons&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
(Words from Starwolf1991)&lt;br /&gt;
&lt;br /&gt;
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.&lt;br /&gt;
&lt;br /&gt;
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.&lt;br /&gt;
&lt;br /&gt;
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of ACT 2 for the Ancient-Shivan War. I hope that it will eventually be completed and released to the public.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29131</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=29131"/>
		<updated>2010-05-10T06:13:26Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks&lt;br /&gt;
*Two new factions brought into the conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently due to development reasons&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
(Words from Starwolf1991)&lt;br /&gt;
&lt;br /&gt;
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.&lt;br /&gt;
&lt;br /&gt;
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be developed and released.&lt;br /&gt;
&lt;br /&gt;
As of Early May 2010, development of Cerberus has been on hiatus, due to other commitments by team members. Hopefully, it will eventually be completed and released someday.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28398</id>
		<title>GTI Whitehall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28398"/>
		<updated>2010-03-11T09:22:35Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTI &#039;&#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Whitehall.jpg]]|caption=The GTI Whitehall}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTI &#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039; is a massive starbase with incredible launch and ship repair capabilities.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Flames Of War Tech Room Description===&lt;br /&gt;
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Docking pylons have dock points on them. No glow points yet.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000 000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 11300 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 9089 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16411 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| 1080 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Flames of War&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced THT&lt;br /&gt;
| 5x2      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
Possibly TOO big, dare I say it. Structures this hard can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.&lt;br /&gt;
&lt;br /&gt;
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn&#039;t. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station&#039;s sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28397</id>
		<title>GTI Whitehall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28397"/>
		<updated>2010-03-11T09:22:20Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTI &#039;&#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Whitehall.jpg]]|caption=The GTI Whitehall}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTI &#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039; is a massive starbase with incredible launch and ship repair capabilities.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Flames Of War Tech Room Description===&lt;br /&gt;
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Docking pylons have dock points on them. No glow points yet.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000 000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 11300 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 9089 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16411 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| 1080 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Flames of War&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced THT&lt;br /&gt;
| 5x2      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
Possibly TOO big, dare I say it. Structures this hard can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.&lt;br /&gt;
&lt;br /&gt;
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn&#039;t. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station&#039;s sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.&lt;br /&gt;
&lt;br /&gt;
The Whitehall us used in the background during one large scale battle in End War: Dawn of Sol. It added more detail and scope to the conflict that raged all around the main battle area. Still looks brilliant from many clicks away.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28284</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28284"/>
		<updated>2010-03-03T09:29:06Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations created by Black Wolf&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and famous music tracks&lt;br /&gt;
*The Kasturians, a mysterious fourth race introduced and exclusive to the Cerberus universe, to discover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man&#039;s destiny lies just beyond. Accompanying it, the future and survival of three races. These are the stories of the battlecruiser Cerberus, one man&#039;s journey and those who are closest to him. What lays ahead in the future?;&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28129</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28129"/>
		<updated>2010-02-22T10:04:16Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and menus&lt;br /&gt;
*Custom persona head animations created by Black Wolf&lt;br /&gt;
*A collection of new effects, textures and backgrounds to enhance Freespace 2&lt;br /&gt;
*Several new usuable primary and secondary weapons to fill the newly-modernized arsenal &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models to reflect the next era&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and famous music tracks&lt;br /&gt;
*The Kasturians, a mysterious fourth race introduced and exclusive to the Cerberus universe, to discover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
One man&#039;s destiny and the fate of three races will unravel as a storm gathers on the horizon. What lays ahead in the seemingly-distant future?;&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=28113</id>
		<title>User-made music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=28113"/>
		<updated>2010-02-21T03:30:33Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Downloadable Community Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloadable Community Music==&lt;br /&gt;
&lt;br /&gt;
The [http://nix1999.shackspace.com/index.html FreeSpace Music Restoration Project (FSMRP)] was a now-defunct effort to retrieve the uncompressed versions of the FS1 and FS2 musical scores. What music the FSMRP did collect can be downloaded [http://nix1999.shackspace.com/audio here]. The music shipped with the FreeSpace games was in a compressed format, and the lossless FLAC files were stored on tape drives. Some of the information on the tape drives have been recovered by [[Volition]] and released to the community; the rest has been either unreleased (mainly because either FSMRP or Volition didn&#039;t bother to share) or corrupted. Hiring a data recovery specialist to retrieve this data has not been a priority for the company.&lt;br /&gt;
&lt;br /&gt;
===Music in User-Made Campaigns===&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Red Line]] has a completely original soundtrack composed by MaX. The BTRL soundtrack has been widely praised by the FreeSpace community, and has been used in more than one [[FSPort]] campaign by Orpheus.&lt;br /&gt;
&lt;br /&gt;
* [[Blue Planet]] has more new music than any released FreeSpace mod, save BtRL, and has been widely praised for its soundtrack. Included is music from Final Fantasy, Dune, and various internet music sites such as [http://www.freeplaymusic.com Freeplay Music]. Most notably, it makes use of the excellent [http://www.futurecrew.org/skaven/song_files/2ndr-sk.s3m Second Reality (S3M format)] track, upgraded version of the [[Inferno Release 1]] soundtrack named &amp;quot;Syphon&amp;quot;, which has never been used in official Inferno campaigns.&lt;br /&gt;
&lt;br /&gt;
* [[Cerberus: Emergence]] will feature a large compilation of music tracks from various sources. Most of these tracks include originals from [http://www.freeplaymusic.com Freeplay Music], Final Fantasy, FSMRP music and unknown tracks from the Half-Life 2: Fakefactory 10 Cinematic Mod. Other tracks include &amp;quot;Ancient Dream&amp;quot; from the Ancient-Shivan War and a selected few from award-winning titles like Call of Duty: Modern Warfare 2 and Half-Life 2.&lt;br /&gt;
&lt;br /&gt;
* [[Earth Defense]] will be released with a considerable set of totally exclusive music, probably the biggest one ever made for a FreeSpace mod, ranging from soundtracks to briefing tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Inferno: Alliance Standalone]] will feature exclusive music files by multiple music composers.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Commander Saga]] contains a single original track, wcsagaidea.ogg, used for the &amp;quot;mainhall&amp;quot;. It also contains many of the old Wing Commander tracks, which can also be downloaded at [http://www.wcnews.com WCNews].&lt;br /&gt;
&lt;br /&gt;
* [[Transcend]] is one of the most &amp;quot;cinematic&amp;quot; of all FS campaigns, and it&#039;s been praised for its Betrayal.wav, the campaign&#039;s only &amp;quot;original&amp;quot; (eg taken from a game other than FS2) music track.&lt;br /&gt;
&lt;br /&gt;
* [[The Procyon Insurgency]] and BrShivans.rar contained some music tracks taken from other games. PI also used some FSMRP music (see above); in fact, CP5670 (the campaign designer) was a member of the FSMRP.&lt;br /&gt;
&lt;br /&gt;
* [[Twilight]] included some original music.&lt;br /&gt;
&lt;br /&gt;
===Sources of Free Music===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeplaymusic.com Freeplay Music]&lt;br /&gt;
* [http://www.newgrounds.com/audio/  Newgrounds Music Portal]&lt;br /&gt;
* [http://www.ctgmusic.com CTG Music]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28111</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28111"/>
		<updated>2010-02-20T16:02:59Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and famous music tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ngtm1r&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28110</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28110"/>
		<updated>2010-02-20T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art and persona head animations&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of Cerberus-exclusive, FSMRP and famous music tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=28109</id>
		<title>User-made music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=28109"/>
		<updated>2010-02-20T16:00:25Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloadable Community Music==&lt;br /&gt;
&lt;br /&gt;
The [http://nix1999.shackspace.com/index.html FreeSpace Music Restoration Project (FSMRP)] was a now-defunct effort to retrieve the uncompressed versions of the FS1 and FS2 musical scores. What music the FSMRP did collect can be downloaded [http://nix1999.shackspace.com/audio here]. The music shipped with the FreeSpace games was in a compressed format, and the lossless FLAC files were stored on tape drives. Some of the information on the tape drives have been recovered by [[Volition]] and released to the community; the rest has been either unreleased (mainly because either FSMRP or Volition didn&#039;t bother to share) or corrupted. Hiring a data recovery specialist to retrieve this data has not been a priority for the company.&lt;br /&gt;
&lt;br /&gt;
===Music in User-Made Campaigns===&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Red Line]] has a completely original soundtrack composed by MaX. The BTRL soundtrack has been widely praised by the FreeSpace community, and has been used in more than one [[FSPort]] campaign by Orpheus.&lt;br /&gt;
&lt;br /&gt;
* [[Blue Planet]] has more new music than any released FreeSpace mod, save BtRL, and has been widely praised for its soundtrack. Included is music from Final Fantasy, Dune, and various internet music sites such as [http://www.freeplaymusic.com Freeplay Music]. Most notably, it makes use of the excellent [http://www.futurecrew.org/skaven/song_files/2ndr-sk.s3m Second Reality (S3M format)] track, upgraded version of the [[Inferno Release 1]] soundtrack named &amp;quot;Syphon&amp;quot;, which has never been used in official Inferno campaigns.&lt;br /&gt;
&lt;br /&gt;
* [[Cerberus Emergence]] will feature a large compilation of music tracks from various sources. Most of these tracks include originals from [http://www.freeplaymusic.com Freeplay Music], Final Fantasy, FSMRP music and unknown tracks from the Half-Life 2: Fakefactory 10 Cinematic Mod. Other tracks include &amp;quot;Ancient Dream&amp;quot; from the Ancient-Shivan War and a selected few from award-winning titles like Call of Duty: Modern Warfare 2 and Half-Life 2.&lt;br /&gt;
&lt;br /&gt;
* [[Earth Defense]] will be released with a considerable set of totally exclusive music, probably the biggest one ever made for a FreeSpace mod, ranging from soundtracks to briefing tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Inferno: Alliance Standalone]] will feature exclusive music files by multiple music composers.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Commander Saga]] contains a single original track, wcsagaidea.ogg, used for the &amp;quot;mainhall&amp;quot;. It also contains many of the old Wing Commander tracks, which can also be downloaded at [http://www.wcnews.com WCNews].&lt;br /&gt;
&lt;br /&gt;
* [[Transcend]] is one of the most &amp;quot;cinematic&amp;quot; of all FS campaigns, and it&#039;s been praised for its Betrayal.wav, the campaign&#039;s only &amp;quot;original&amp;quot; (eg taken from a game other than FS2) music track.&lt;br /&gt;
&lt;br /&gt;
* [[The Procyon Insurgency]] and BrShivans.rar contained some music tracks taken from other games. PI also used some FSMRP music (see above); in fact, CP5670 (the campaign designer) was a member of the FSMRP.&lt;br /&gt;
&lt;br /&gt;
* [[Twilight]] included some original music.&lt;br /&gt;
&lt;br /&gt;
===Sources of Free Music===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeplaymusic.com Freeplay Music]&lt;br /&gt;
* [http://www.newgrounds.com/audio/  Newgrounds Music Portal]&lt;br /&gt;
* [http://www.ctgmusic.com CTG Music]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28038</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28038"/>
		<updated>2010-02-13T03:08:48Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build ; 3.6.12 Build when released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused FSMRP tracks and known music tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28037</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28037"/>
		<updated>2010-02-13T03:08:31Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build ; 3.6.12 Build when released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused FSMRP tracks and known music tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28020</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28020"/>
		<updated>2010-02-11T06:06:02Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build ; 3.6.12 Build when released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused and famous tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe with its unique range of models&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Team Leader: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Hud/Modelling/Missions: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;Ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28019</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28019"/>
		<updated>2010-02-11T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build ; 3.6.12 Build when released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable primary and secondary weapons &lt;br /&gt;
*An array of custom and fan-created craft with some revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused and famous tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe with its unique range of models&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission demo campaign, introducing the developing conflict and what lies ahead. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the Alliance between the Terrans and Vasudans remains strong as they pursue their joint-goals and move to ensure both stability and peace in the systems of their systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri. Afterwards, you will join the Terran 7th fleet in Alpha Centauri. &lt;br /&gt;
&lt;br /&gt;
What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28018</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28018"/>
		<updated>2010-02-11T02:31:53Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable weapons &lt;br /&gt;
*An array of custom craft and revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused and famous tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe with its unique range of models&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission campaign. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, both Terrans and Vasudans remain strong as they pursue their goals and moves to ensure both stability and peace in the systems of the GTVA.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri, before joining the Terran 7th fleet in Alpha Centauri. What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Website Links==&lt;br /&gt;
&lt;br /&gt;
Sectorgame Forum:&lt;br /&gt;
&lt;br /&gt;
http://www.sectorgame.com/forums/viewforum.php?f=68&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28017</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=28017"/>
		<updated>2010-02-11T02:29:46Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Plotline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable weapons &lt;br /&gt;
*An array of custom craft and revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused and famous tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe with its unique range of models&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission campaign. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, both Terrans and Vasudans remain strong as they pursue their goals and moves to ensure both stability and peace in the systems of the GTVA.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program on-board the GVD Nafretiri, before joining the Terran 7th fleet in Alpha Centauri. What begins as what may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises.......&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=27977</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=27977"/>
		<updated>2010-02-06T12:58:55Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; In Development&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*A collection of new effects, textures and backgrounds&lt;br /&gt;
*Several new usuable weapons &lt;br /&gt;
*An array of custom craft and revamped models&lt;br /&gt;
*An entirely new music compilation, featuring a combination of unused and famous tracks&lt;br /&gt;
*The Kasturians, a fourth race introduced and exclusive to the Cerberus universe with its unique range of models&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreeSpaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Testers/Checkers:&lt;br /&gt;
*&#039;&#039;ng1tmr&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;darthdoull&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cerberus: Emergance is the upcoming introductory chapter to the Cerberus campaign revived and headed once more by Starwolf1991. The revitalization has so far seen a complete re-write of the plotline and overhaul of the modification&#039;s content to bring it up to par with other Freespace 2 Open modificaitons. As ACT 1, Emergence will feature a seven to eight mission campaign. Other ACTS will be developed and released as they are completed.&lt;br /&gt;
&lt;br /&gt;
==Plotline==&lt;br /&gt;
Thirteen years have passed since the Second Great War, and the GTVA has slowly recovered from the nightmare brought forth by the Shivan menace. Despite expectations, the GTVA remains strong as it pursues its goals and moves to ensure both stability and peace in its systems.&lt;br /&gt;
&lt;br /&gt;
You are Wolf, a freshly-recruited Terran pilot from the Training Academy in Vega. You remember little about your past, but have easily made a life for yourself like other GTVA cadets. Alongside your two wingmen, Ghost and Avatar, you are slated to participate in a brief Terran-Vasudan Exchange Program onboard the GVD Nafretiri, before joining the Terran 7th fleet in Alpha Centauri. What begins ast may seem to be a simple renegade threat will quickly develop into much more as a distant storm rises....... &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=27703</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=27703"/>
		<updated>2010-01-18T10:37:51Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]] class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the nebula beyond[[Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[GTD Carthage]], the [[GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0039.jpg|An Asteria installation and its drydock near Altair VI, soon to be a battlezone in the revived Cerberus campaign.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=27693</id>
		<title>Template:Random Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=27693"/>
		<updated>2010-01-18T01:51:40Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0039.jpg&amp;diff=27692</id>
		<title>File:RScreen0039.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0039.jpg&amp;diff=27692"/>
		<updated>2010-01-18T01:50:41Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: The GTI Asteria and its drydock near Altair VI, a soon-to-be battlefield for Cerberus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GTI Asteria and its drydock near Altair VI, a soon-to-be battlefield for Cerberus.&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25996</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25996"/>
		<updated>2009-10-16T10:24:03Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=25434</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=25434"/>
		<updated>2009-09-21T10:58:50Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign will feature many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as reskins to fill the gaps in the Ancient fleet. There will also be many new [[Shivan]] ships, most of which already seen in the main FreeSpace campaigns. Along with the new ships there&#039;ll be multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player will have the opportunity to pilot numerous Ancient ships as he, or she, takes part in their epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceFreak&#039;&#039;&#039; - &#039;&#039;Mod Leader, FREDder, backgrounds creator, more graphical stuff, testing, packaging, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - &#039;&#039;Second in command, testing, tabling, packaging, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - &#039;&#039;FREDder, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - &#039;&#039;Maps and UV Mapping.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - &#039;&#039;FREDder, website manager.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - &#039;&#039;FREDder, testing, tabling, more graphical stuff, packaging.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - &#039;&#039;Modeller.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - &#039;&#039;Supporter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thanks to==&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - &#039;&#039;For making the original website and being here to supervise it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - &#039;&#039;For granting hosting for ASW on Sectorgame.com and making the forums.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - &#039;&#039;For giving ideas, suggestions and support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW &#039;Ancient-Shivan War&#039; Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 &#039;Ancient-Shivan War&#039; Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25253</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25253"/>
		<updated>2009-09-14T10:10:53Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; planned 2009 release&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currently assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991 on the 3.6.10_r4989 build, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA story. Cerberus Emergence&#039;s story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion. At this stage, FreespaceFreak joined in the campaign&#039;s development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of August, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The remaining half of the missions are still being developed and tested, as well as associated Command briefing sequences.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=25252</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=25252"/>
		<updated>2009-09-14T10:09:59Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Project Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign will feature many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as reskins to fill the gaps in the Ancient fleet. There will also be many new [[Shivan]] ships, most of which already seen in the main FreeSpace campaigns. Along with the new ships there&#039;ll be multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player will have the opportunity to pilot numerous Ancient ships as he, or she, takes part in their epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceFreak&#039;&#039;&#039; - &#039;&#039;Mod Leader, FREDder, backgrounds creator, more graphical stuff, testing, packaging, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - &#039;&#039;Second in command, testing, tabling, packaging, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - &#039;&#039;FREDder, general modder.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - &#039;&#039;Maps and UV Mapping.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - &#039;&#039;FREDder, website manager.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - &#039;&#039;FREDder, testing, more graphical stuff, packaging.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - &#039;&#039;Modeller.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - &#039;&#039;Supporter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Thanks to==&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - &#039;&#039;For making the original website and being here to supervise it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - &#039;&#039;For granting hosting for ASW on Sectorgame.com and making the forums.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - &#039;&#039;For giving ideas, suggestions and support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW &#039;Ancient-Shivan War&#039; Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 &#039;Ancient-Shivan War&#039; Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25133</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25133"/>
		<updated>2009-09-01T13:31:14Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; planned 2009 release&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currently assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991 on the 3.6.10_r4989 build, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA story. Cerberus Emergence&#039;s story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion. At this stage, FreespaceFreak joined in the campaign&#039;s development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of August, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The remaining half of the missions are still being developed and tested, as well as associated Command briefing sequences. A demo or near-final version of the more up-to-date Cerberus Emergence is being planned for a September release.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25132</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25132"/>
		<updated>2009-09-01T13:26:00Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; planned 2009 release&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991 on the 3.6.10_r4989 build, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA story. Cerberus Emergence&#039;s story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.&lt;br /&gt;
&lt;br /&gt;
Eventually, FreespaceFreak joined in the campaign&#039;s still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. As of August, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign. A demo or near-final version of the whole more up-to-date Cerberus Emergence is being planned for a September release.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25102</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25102"/>
		<updated>2009-08-28T04:53:26Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: /* Development And Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; planned 2009 release&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA. The story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during the january/february part 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.&lt;br /&gt;
&lt;br /&gt;
Eventually, FreespaceFreak joined in the campaign&#039;s still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. Real-life issues have kept Starwolf1991 from commiting full time to development. However, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25097</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25097"/>
		<updated>2009-08-27T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; planned 2009 release&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA. The story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during early the late summer season of 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.&lt;br /&gt;
&lt;br /&gt;
Eventually, FreespaceFreak joined in the campaign&#039;s still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. Real-life issues have kept Starwolf1991 from commiting full time to development. However, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25056</id>
		<title>Cerberus: Emergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cerberus:_Emergence&amp;diff=25056"/>
		<updated>2009-08-24T11:08:44Z</updated>

		<summary type="html">&lt;p&gt;Starwolf1991: New page: ==Overview==  &amp;#039;&amp;#039;&amp;#039;Campaign Type:&amp;#039;&amp;#039;&amp;#039; User-Created Singleplayer Campaign  &amp;#039;&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039; Full FreespaceOpen 3.6.10 Build  &amp;#039;&amp;#039;&amp;#039;Difficulty:&amp;#039;&amp;#039;&amp;#039; Moderate; Fair level of competency required  &amp;#039;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign Type:&#039;&#039;&#039; User-Created Singleplayer Campaign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039; Full FreespaceOpen 3.6.10 Build&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate; Fair level of competency required&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Partially Inactive/In Development; Released Demo on Sectorgame.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, four playable missions and most content at time of release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Full Release Features:&#039;&#039;&#039; &lt;br /&gt;
*Some custom interface art&lt;br /&gt;
*New background, ship and weapon effects,&lt;br /&gt;
*New arsenal of weapons for all factions&lt;br /&gt;
*An array of custom craft for all factions&lt;br /&gt;
*Revamped model designs&lt;br /&gt;
*New sountrack&lt;br /&gt;
*One new Terran faction, one new Alien faction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; None currently; 2009 release on horizon&lt;br /&gt;
               &lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
Creator: &lt;br /&gt;
*&#039;&#039;Starwolf1991&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Effects/Hud/Missions/Modelling: &lt;br /&gt;
*&#039;&#039;FreespaceFreak (FSF)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A pre-Capella era campaign. It takes place 13 years after the exodus of Capella with a GTVA faction mostly recovered from the second conflict against the Shivans. The year is 2380. A full year ago, Terran High Command lost contact with allied forces in the Kryer system, a newly-colonised star system not on official starcharts. The 16th Terran battlegroup has been tasked to lead an investigation by force to assess the communication breakdown. But not all will be as it seems. You are Commander Jack Fenrik, newly-appointed squadron leader of the 70th Blue Lions currentl assigned the GTD Cerberus, a Tennyson-class destroyer stationed as the flagship of the 16th. What awaits yourself, your wingmen and the battlegroup in the Kryer system?&lt;br /&gt;
&lt;br /&gt;
==Development And Status==&lt;br /&gt;
&lt;br /&gt;
Initially started and created by Starwolf1991, the campaign went under several story modifications, rewrites and changes to make it become more coherent and a proper continuing of the GTVA. The story also changed to incorporate the central character and his allies who fight side by side as the story progresses. It was largely inspired by Blue Planet: Age of Aquarius by Darius.&lt;br /&gt;
&lt;br /&gt;
With a demo eventually released during early the late summer season of 2009, public testing could begin. The demo contains largely out of date content, but is playable and reflects mostly the stages of development leading to the proper full version still in the process of completion.&lt;br /&gt;
&lt;br /&gt;
Eventually, FreespaceFreak joined in the campaign&#039;s still-current development. His contributions and work alongside Starwolf1991 has allowed the campaign to take better shape, become more flawless gameplay wise, allow more content to become added and gear closer to the final version.&lt;br /&gt;
&lt;br /&gt;
As of current, all assets such as effects, graphics, weapons, ships and interface art have been fully integrated. The missions are still being developed and tested. Real-life issues have kept Starwolf1991 from commiting full time to development. However, the Campaign is mostly complete and requires what remains of the missions in development in order to piece together the campaign.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Starwolf1991</name></author>
	</entry>
</feed>