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	<updated>2026-11-15T10:13:39Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=900</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=900"/>
		<updated>2005-11-17T02:56:17Z</updated>

		<summary type="html">&lt;p&gt;StratComm: /* Misc. Quotes Corrections*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}} &lt;br /&gt;
{| border=0 align=right cellpadding=0 cellspacing=0 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #101010; border: 2px &lt;br /&gt;
#CC0500 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #1B0E0E; 70%;&amp;quot;|http://www.freespace2.com/images/ship_colossus/smpic.jpg&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #404040; 70%; align:center&amp;quot;| The GTVA Colossus&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
===Description and History===&lt;br /&gt;
----&lt;br /&gt;
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the GTVA Colossus was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six-kilometres, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most GTVA battlegroups, the Colossus was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more Lucifer-class super-destroyers, and it was deemed that the Colossus would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a Lucifer&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
The first combat use of the Colossus was against the [[Neo-Terran Front]].  NTF forces proved to be no match for the Colossus and her battlegroup, and the rebels made every effort to avoid direct combat with the juggernaut.  It can be truthfully said that it was the Colossus that was the ultimate factor in the NTF&#039;s collapse.  With his fleet shattered, and the remnants being actively pursued and destroyed by the Colossus, Admiral Aken Bosch gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the Colossus was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion.  However, as it turned out, the challenge was not to be Lucifer-class super-destroyers, but rather a Sathanas-class juggernaut.  Twenty-years of constant struggle finally culminated with the Colossus&#039; destruction of the [[SJ Sathanas]], all at the cost of moderate damage to the Colossus.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the Colossus was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the GTD Bastion, which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed an [[SD Ravana]], then a Sathanas to engage the Colossus.  In her weakened state, it was obvious that the Colossus would not survive an engagement with another Sathanas-class juggernaut, and Allied Command ordered the Colossus to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the Bastion&#039;s critical mission in doubt, the Colossus disobeyed the direct order from Allied Command, and refused to disengage.  Subsequently, the Colossus was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the Colossus willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the&lt;br /&gt;
[[Galactic Terran-Vasudan Alliance]].  They shall never be forgotten.&lt;br /&gt;
===Technical data===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Class:&amp;lt;/b&amp;gt; GTVA Colossus (Unique ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt; 6,116 metres &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hull strength:&amp;lt;/b&amp;gt; 1,000,000 hitpoints &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Maximal velocity:&amp;lt;/b&amp;gt; 25 metres/second &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Number of turrets:&amp;lt;/b&amp;gt; 82 in description, 63 in-game&lt;br /&gt;
*18 Standard turrets&lt;br /&gt;
*12 Standard flak guns&lt;br /&gt;
*20 AAAf beam cannons&lt;br /&gt;
*7 Terran Slasher beams&lt;br /&gt;
*6 Big Green beams.&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter capacity:&amp;lt;/b&amp;gt; Sixty fighter and bomber wings &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crew:&amp;lt;/b&amp;gt; around 30,000 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victims of the Colossus==&lt;br /&gt;
*NTCv Hawkwood (Destroyed at Enif Station)&lt;br /&gt;
*NTD Repulse (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD Andronius (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC Camisard (Reported destroyed in Command Briefing)&lt;br /&gt;
*SJ Sathanas (First, High Noon mission)&lt;br /&gt;
*SD Beast (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA Colossus. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA Colossus. Admiral Koth, you are ordered to power down your engines immidietely and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the Bastion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the Baston through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus, the cutscene==&lt;br /&gt;
&amp;lt;b&amp;gt;WORD BY WORD&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Narrator&amp;lt;/b&amp;gt;: &amp;lt;i&amp;gt; The following is classified level Rho. Unauthorised access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? &lt;br /&gt;
In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly formed GTVA general assembly. The emperor inaugurated an ambitious and unprecedented joint endeavour. The GTVA Colossus. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Khonsu II&amp;lt;/b&amp;gt;: &amp;lt;i&amp;gt;Together we built a civilisation on the ruins of the great war, and now we stand on the threshold of a new era of prosperity and harmony. Project Colossus the Vasudan people celebrate our shared covenant of peaceful coexistence and mutual defense of our Terran allies. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narrator&amp;lt;/b&amp;gt;: &amp;lt;i&amp;gt;The Colossus is the most powerful space faring warship ever constructed. Spanning six kilometres from bow to stern the Colossus has taken over twenty years to complete. Twelve Lucifer class destroyers can fit within its massive hull. Its state of the art weaponry includes, forty-five laser turrets, fifteen flack guns, twelve missile batteries and twelve beam cannons. The Colossus wields more firepower than twelve Orion class destroyers combined. Sixty fighter and bomber wings are housed in its vast hanger, and its crew numbers over thirty thousand. Among its contractors are industry giants Triton Dynamics, Subach-Innes and the Akheton Corporation &lt;br /&gt;
The alliance now wages war on multiple fronts in Deneb, Alpha Centuri, Epsilon Pegasi and the mysterious nebula beyond Gamma Draconis. Once deployed the Colossus will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come. &amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=850</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=850"/>
		<updated>2005-11-15T05:33:21Z</updated>

		<summary type="html">&lt;p&gt;StratComm: Added removed-on comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.  Removed from launcher options after 3.6.7.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
====-rlm====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Enables more accurate lighting model for OpenGL mode.  Always on in current builds, so this command-line option has been removed.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Speed===&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp====&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument - Removed in builds after 3.6.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument - Removed in builds after 3.6.7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=791</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=791"/>
		<updated>2005-11-14T09:37:53Z</updated>

		<summary type="html">&lt;p&gt;StratComm: /* I&amp;#039;m an idiot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
====-rlm====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Enables more accurate lighting model for OpenGL mode.  Always on in current builds, so this command-line option has been removed.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Game Speed===&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp====&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=765</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=765"/>
		<updated>2005-11-14T09:36:54Z</updated>

		<summary type="html">&lt;p&gt;StratComm: /* -rlm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
===Game Speed===&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
====-rlm====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Enables more accurate lighting model for OpenGL mode.  Always on in current builds, so this command-line option has been removed.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp====&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=764</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=764"/>
		<updated>2005-11-14T09:17:06Z</updated>

		<summary type="html">&lt;p&gt;StratComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
===Game Speed===&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp====&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Main_Page&amp;diff=775</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Main_Page&amp;diff=775"/>
		<updated>2005-11-14T09:04:55Z</updated>

		<summary type="html">&lt;p&gt;StratComm: Added Command-line reference to the SCP section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;margin: 0.5em 0 0; text-align: center; &lt;br /&gt;
font-size: 125%; line-height: 1.3&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Freespace Wiki, the ultimate source for Freespace info on the web.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=0 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #404040; border: 1px &lt;br /&gt;
&lt;br /&gt;
#CC0500 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Retail Freespace&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Portal:Freespace 1|Freespace 1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Freespace Source Code Project&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Getting Started(Main)|Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Multiplayer(Main)|Multiplayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Command-Line_Reference|Command-Line Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Modding Freespace&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Portal:Modding|General Modding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User-made_Campaigns]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Freespace Universe&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Portal:FS Universe|The Universe]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Other&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Freespace Lingo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freespace_Wiki:Community_Portal|Freespace Community]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Getting Freespace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[BitTorrent(Main)|BitTorrent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Freespace Wiki is designed to be a comprehensive source of data for the Freespace series of games, including information about the games themselves, the Freespace universe, and community activities, such as modding and the Source Code Project. It also contains help with some of the more common problems, such as setting up multiplayer and obtaining the freespace games, which can be quite difficult in stores.&lt;br /&gt;
&lt;br /&gt;
Anyone can edit the Freespace Wiki, and we encourage you to do so, but please read our [[canon|Canon Policy]] for information on what sort of data should be submitted, and how to submit it, before you begin.&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=left cellpadding=4 cellspacing=0 width=65% style=&amp;quot;margin: 0 0 1em 1em; background: #404040; border: 1px &lt;br /&gt;
&lt;br /&gt;
#CC0500 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 70%;&amp;quot;|&#039;&#039;Featured Article of the Moment&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Featured Article}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=762</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=762"/>
		<updated>2005-11-14T09:03:18Z</updated>

		<summary type="html">&lt;p&gt;StratComm: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====&amp;quot;-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=760</id>
		<title>Command-Line Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Command-Line_Reference&amp;diff=760"/>
		<updated>2005-11-14T09:01:28Z</updated>

		<summary type="html">&lt;p&gt;StratComm: /* -pcx32 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Launcher Flags==&lt;br /&gt;
The following command-line options can be chosen from the launcher.  &lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
Enables specular mapping.  Only polygons mapped with textures for which a shinemap exists will recieve specular lighting.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
====-glow====&lt;br /&gt;
Enables glowmapping.  Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
====-jpgtga====&lt;br /&gt;
Enables the use of TGA and JPG file formats for image files.  If a ship is showing up partially invisible, select this option.&lt;br /&gt;
====-pcx32====&lt;br /&gt;
&#039;&#039;&#039;WARNING - HIGH MEMORY USAGE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enables PCX files to be loaded into 32-bit memory.  This will not imporove the rendering of any ships in-game, and is usually more of a burden on performance than is worthwhile.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
====-cell====&lt;br /&gt;
Enables cell shading.  This will make graphics appear more &amp;quot;cartoonish&amp;quot;.  For use with media in mv_cell.vp.  Not considered a standard enhancement.&lt;br /&gt;
====-mipmap====&lt;br /&gt;
Enables mipmaping.&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
Disables motion debris.&lt;br /&gt;
====-2d_poof====&lt;br /&gt;
Applies nebula poofs in 2d, effectively preventing them from forming intersections with ships.&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
Disables scaling of video clips.&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
Caches bitmaps between missions, which will ideally reduce the load-time from one mission to another.&lt;br /&gt;
====-img2dds====&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
Disables vertical sync.&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
====-orbradar====&lt;br /&gt;
Enables 3D radar (the Orb).  3D radar will replace the standard 2D version.&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-nobeampierce====&lt;br /&gt;
Causes beams to hit (and damage) shields before they impact a ship&#039;s hull.  This is a global flag, but this behavior can also be modified in weapons.tbl.&lt;br /&gt;
====-smart_shields====&lt;br /&gt;
Enables &amp;quot;smart&amp;quot; shield recharging.  Shield recharge rate is distributed across all damaged quadrants only, so each quadrant will recharge faster if not all are damaged.&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
Use ship and weapon models in ship selection and weapon loadout.  Completely disables the standard ANI interface on those screens.&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
====-UseNewAI====&lt;br /&gt;
Tells the game to use new AI routines.  This argument alters mission balance and is not considered a standard feature.&lt;br /&gt;
====-tbp&lt;br /&gt;
Enable feature set for The Babylon Project&lt;br /&gt;
====-wcsaga====&lt;br /&gt;
Enable feature set for The Wing Commander Saga&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
Preload mission sounds.  Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
====-nosound====&lt;br /&gt;
Disables all sounds.&lt;br /&gt;
====-nomusic====&lt;br /&gt;
Disables music only.&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
Creates a standalone server.&lt;br /&gt;
====-startgame====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-closed====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-restricted====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-multilog====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-fixbugs====&lt;br /&gt;
&amp;lt;color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&lt;br /&gt;
====-nocrash====&lt;br /&gt;
&amp;lt;color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Obsolete Argument&#039;&#039;&#039;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Originally used to disable certain crashing behavior as a stop-gap measure.  This feature is not available in current builds.&lt;br /&gt;
====-oldfire====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-nohtl====&lt;br /&gt;
&amp;lt;color = &amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;WARNING - VERY SLOW&#039;&#039;&#039;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reverts to software rendering mode.  Does this work any more?&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
====-nomovies====&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables, the errors are there for a reason.&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
====-query_speech====&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
====-d3d_bad_tsys====&lt;br /&gt;
Enable inefficient texture system.&lt;br /&gt;
====-novbo====&lt;br /&gt;
Disables OpenGL VBO.&lt;br /&gt;
====-noibx====&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
Load all weapons, even those not used.&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-env====&lt;br /&gt;
Enables environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the intensity of specular maps.&lt;br /&gt;
====-alpha_env====&lt;br /&gt;
Enables alpha environment mapping.  Direct3D only.  Environment mapping intensity will be determined from the alpha channel of specular maps.&lt;br /&gt;
====-decals====&lt;br /&gt;
Enables damage decals.&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
====-tga16====&lt;br /&gt;
Converts all TGA images to 16-bits.  Reduces memory footprint at the expense of image quality.&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
====-pos====&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
====-window====&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timebar format varies by build.&lt;br /&gt;
====-stats====&lt;br /&gt;
Shows statistics.&lt;br /&gt;
====-coords====&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
Shows memory usage.&lt;br /&gt;
====-pofspew====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
Outputs SEXPs to sexps.html.&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
Outputs scripting to scripting.html.&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag seperated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
Reduces the ambient lighting levels.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.  The range is specified as a percent, so 0 is no ambient lighting, 100 is default levels.&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_point====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-spec_static====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====&amp;quot;-spec_tube====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal.&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies a higher priority game directory.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name of the directory in which the target mod is contained.  Explicit use of this command line should be unnecessary as the launcher has MOD options, though multiple mods are supported and do require manual entry.&lt;br /&gt;
&lt;br /&gt;
Data precidence with -mod is as follows (mod directory &amp;quot;moddir&amp;quot;)&lt;br /&gt;
#moddir/data/(appropriate directory)/&lt;br /&gt;
#moddir/data/&lt;br /&gt;
#moddir/&lt;br /&gt;
#Freespace2/data/(appropriate directory)&lt;br /&gt;
#Freespace2/data/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
====-fov====&lt;br /&gt;
Specifies the Field of View for the player eyepoint.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the angle of the viewing cone.  FIXME: Is this a solid angle, or a width?  Is it radians or degrees?  What is the valid range of inputs?&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player&#039;s minimum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player&#039;s maximum rank for joining a game on a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to run for a stand-alone server.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port which the game should use to connect.&lt;br /&gt;
====-connect====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
====-timeout====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What does this do?&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>StratComm</name></author>
	</entry>
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