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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Su-tehp</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T10:50:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Su-tehp&amp;diff=62750</id>
		<title>Su-tehp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Su-tehp&amp;diff=62750"/>
		<updated>2020-11-10T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: Created page with &amp;quot;==General Info== ===Personal Info=== &amp;#039;&amp;#039;&amp;#039;Real Name:&amp;#039;&amp;#039;&amp;#039; Christian Fernandez-Duque &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Provenience:&amp;#039;&amp;#039;&amp;#039; Washington, DC &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Date Joined:&amp;#039;&amp;#039;&amp;#039; October 29, 2001. I wandered awa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
===Personal Info===&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Christian Fernandez-Duque &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Provenience:&#039;&#039;&#039; Washington, DC &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Date Joined:&#039;&#039;&#039; October 29, 2001. I wandered away from HLP in 2003 but I came back here in Feb 2020 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; May 1st&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===My Username Etymology===&lt;br /&gt;
My nickname in the FreeSpace community is Su-tehp. It&#039;s a (very) rough translation of the Ancient Egyptian words &amp;quot;su,&amp;quot; meaning &amp;quot;divine,&amp;quot; and &amp;quot;tep,&amp;quot; meaning &amp;quot;head&amp;quot;. Taken together, &amp;quot;Su-tehp&amp;quot; means &amp;quot;divine mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also, I&#039;m talking out of my ass. The above meanings of those Egyptian words was taken from an RPG book of all things, so the etymology is necessarily suspect. Still, I think it&#039;s an awesome handle so I kept it.&lt;br /&gt;
&lt;br /&gt;
==My Contributions==&lt;br /&gt;
===Campaigns/Mods===&lt;br /&gt;
&#039;&#039;&#039;Active Projects:&#039;&#039;&#039;&lt;br /&gt;
*[[Exile]] Story Editor&lt;br /&gt;
&lt;br /&gt;
===Contributions to the FreeSpace Wiki===&lt;br /&gt;
====Brief description====&lt;br /&gt;
Edited a number of Exile-related Techbase entries. Also wrote the &amp;quot;FREDZone Fleet Organization&amp;quot; and &amp;quot;Capital Ship Fighter Complements&amp;quot; articles.&lt;br /&gt;
&lt;br /&gt;
I&#039;m currently doing story and grammar editing for the Exile campaign mod. It&#039;s gonna be so awesome once it&#039;s done.&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCa_Hera&amp;diff=62749</id>
		<title>GTCa Hera</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCa_Hera&amp;diff=62749"/>
		<updated>2020-11-10T21:27:53Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Heraclassicwiki.JPG|thumb|right|550px|GTCa Hera]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;GTCa&#039;&#039; &#039;&#039;Hera&#039;&#039; is large, fanmade terran carrier with large fighterbays and excellent anti-fighter defenses.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Description===&lt;br /&gt;
Initially designed as a carrier complement to the GTVA Colossus, the &#039;&#039;Hera&#039;&#039;-class fleetcarrier was not completed in time to deploy during the Second Shivan Incursion but did finally enter active service in 2369. As the newest addition to Terran GTVA fleets, the &#039;&#039;Hera&#039;&#039; is the first carrier-type vessel designed by Terran engineers since the Unification War. Similarly to its Vasudan counterpart, the &#039;&#039;Amaunet&#039;&#039;-class fleetcarrier, the &#039;&#039;Hera&#039;&#039; is a mammoth of a ship. The &#039;&#039;Hera&#039;&#039; and &#039;&#039;Amaunet&#039;&#039; fleetcarriers were both designed to be the foundation of every Terran fleet and Vasudan battle group of the Alliance.&lt;br /&gt;
Roughly half of the &#039;&#039;Hera&#039;&#039;’s 3km-long interior is occupied by hangar bays and cargo space. Housing twice as many fighter and bomber wings as the &#039;&#039;Hecate&#039;&#039;-class destroyer, the &#039;&#039;Hera&#039;&#039; was designed to utilize the GTVA’s greatest advantage over the Shivans – strikecraft. The Hera is equipped with advanced command and control facilities, an AWACS array, modern subspace scanners, and paired jumpdrives powered by a next-gen Nankam XG-3127h fusion reactor. The internal superstructure is protected by a collapsed-core molybdenum armor that was first mounted on &#039;&#039;Deimos&#039;&#039;-class corvettes.&lt;br /&gt;
&lt;br /&gt;
As a dedicated fleetcarrier class, the &#039;&#039;Hera&#039;&#039; (like the aircraft carriers of Earth’s blue water navies) is lightly armed by design. Six corvette-grade slash beams provide the &#039;&#039;Hera&#039;&#039; with minimal self-defense against enemy capital ships. While the carrier can overcharge them to provide firepower close to modern destroyers, the &#039;&#039;Hera&#039;&#039; is designed to project its firepower using the fighters and bombers it carries rather than its own weaponry. With 300 fighters and bombers housed inside its cavernous hangar bays, the &#039;&#039;Hera&#039;&#039; is capable of providing additional fire support for multiple operations at once. The &#039;&#039;Hera&#039;&#039; is also the only warship capable of housing and maintaining &#039;&#039;Jotun&#039;&#039;-class superbombers, rendering it the sole GTVA fleet asset that can effectively engage Shivan &#039;&#039;Sathanas&#039;&#039;-class juggernauts by itself. The &#039;&#039;Hera&#039;&#039;’s strong armor is enough to keep her vulnerable internal structure safe from the main cannons of enemy warships. At the same time, thick point-defense screens of multiple flak cannons, AAA beams and laser turrets protect the &#039;&#039;Hera&#039;&#039; from enemy fighters and bombers. Due to their enormous strategic and logistical value, however, these impressive warships rarely enter direct combat unless multiple warships are deployed to escort them.&lt;br /&gt;
Only two Terran fleetcarriers have entered active service – the GTCa &#039;&#039;Hera&#039;&#039;, the flagship of the 2nd Fleet in Delta Serpentis, and the GTCa &#039;&#039;Magnus&#039;&#039;, currently assigned as the flagship of the 6th Fleet in Polaris. Three more &#039;&#039;Hera&#039;&#039;-class fleetcarriers are expected to be completed by 2400.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* The ship is a collaboration between &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039; and &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;. Col.Hornet modelled the mesh, while Nyctaeus provided UVmapping, conversion and tabling. Textures are joint effort of both modders.&lt;br /&gt;
* Inspired by [[GTCv Diomedes]] by &#039;&#039;&#039;Aesaar&#039;&#039;&#039;&lt;br /&gt;
* Original Tech Description written by Nyctaeus and edited by Su-tehp&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Comes in two texture variants.&lt;br /&gt;
[[Image:Heracoldwiki.JPG|thumb|right|550px|Threat Exigency Initiative reskin]]&lt;br /&gt;
===Name origin===&lt;br /&gt;
Hera is the goddess of women, marriage, family, and childbirth in ancient Greek religion and myth, one of the Twelve Olympians and the sister-wife of Zeus.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCa &#039;&#039;Hera&#039;&#039;&lt;br /&gt;
|type = Fleetcarrier&lt;br /&gt;
|manufacturer = Galactic Terran-Vasudan Alliance&lt;br /&gt;
|yaw_pitch_roll = 150.0, 150.0, 150.0&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 225 000&lt;br /&gt;
|length = 3091&lt;br /&gt;
|turrets = 51&lt;br /&gt;
|fighters = 300+ strikecraft&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Released version&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;There are ships with weak point defenses, there are ships with good point defenses, and there is Aeolus and this ship. Lure enemy fighters and bombers close to top ramp and see them vaporizing in furious storm of fire from ten flak cannons and two AAA beams. Use this spot to call support ship if you need to rearm in the middle of battle. Rest of the ship is protected by tons of other weaponry, so escorting her is one of the easiest task you can imagine in FS. Hera barely hold her own against enemy capital ships, as six TerSlashes barely contribute to her power output but her main weapons should always be her fighter and bomber compliment. She is supposed to be centerpiece of GTVA fleets, so if you want to use her in mission in her preassigned role, she should be always escorted by other vessels.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=96186.0 Release Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCa_Hera&amp;diff=62528</id>
		<title>GTCa Hera</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCa_Hera&amp;diff=62528"/>
		<updated>2020-10-25T02:44:07Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Heraclassicwiki.JPG|thumb|right|550px|GTCa Hera]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;GTCa&#039;&#039; &#039;&#039;Hera&#039;&#039; is large, fanmade terran carrier with large fighterbays and excellent anti-fighter defenses.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Description===&lt;br /&gt;
Initially designed as a carrier complement to the Colossus, the Hera-class fleetcarrier was not completed in time to deploy during the Second Shivan Incursion but did finally enter active service in 2369. As the newest addition to Terran GTVA fleets, the Hera is the first carrier-type vessel designed by Terran engineers since the Unification War. Similarly to its Vasudan counterpart, the Amaunet-class fleetcarrier, the Hera is a mammoth of a ship. The Hera and Amaunet fleetcarriers were both designed to be the foundation of every Terran fleet and Vasudan battlegroup of the Alliance.&lt;br /&gt;
Roughly half of the Hera’s 3km-long interior is occupied by hangarbays and cargo space. Housing twice as many fighter and bomber wings as the Hecate-class destroyer, the Hera was designed to utilize the GTVA’s greatest advantage over the Shivans – strikecraft. The Hera is equipped with advanced command and control facilities, an AWACS array, modern subspace scanners, and paired jumpdrives powered by a next-gen Nankam XG-3127h fusion reactor. The internal superstructure is protected by a collapsed-core molybdenium armor that was first mounted on Deimos-class corvettes.&lt;br /&gt;
As a dedicated fleetcarrier class, the Hera (like the aircraft carriers of Earth’s blue water navies) is lightly armed by design. Six corvette-grade slash beams provide Hera with minimal self-defense against enemy capital ships. While the carrier can overcharge them to provide firepower close to modern destroyers, the Hera is designed to project its firepower using the fighters and bombers it carries rather than its own weaponry. With 300 fighters and bombers housed inside its cavernous hangarbays, the Hera is capable of providing additional fire support for multiple operations at once. The Hera is also the only warship capable of housing and maintaining Jotun-class superbombers, rendering it the sole GTVA fleet asset that can effectively engage Shivan Sathanas-class juggernauts by itself. The Hera’s strong armor is enough to keep her vulnerable internal structure safe from the main cannons of enemy warships. At the same time, thick point-defense screens of multiple flak cannons, AAA beams and laser turrets protect the Hera from enemy fighters and bombers. Due to their enormous strategic and logistical value, however, these impressive warships rarely enter direct combat unless multiple warships are deployed to escort them.&lt;br /&gt;
Only two Terran fleetcarriers have entered active service – the GTCa Hera, the flagship of the 2nd Fleet in Delta Serpentis, and the GTCa Magnus, currently assigned as the flagship of the 6th Fleet in Polaris. Three more Hera-class fleetcarriers are expected to be completed by 2400.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* The ship is a collaboration between &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039; and &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;. Col.Hornet modelled the mesh, while Nyctaeus provided UVmapping, conversion and tabling. Textures are joint effort of both modders.&lt;br /&gt;
* Inspired by [[GTCv Diomedes]] by &#039;&#039;&#039;Aesaar&#039;&#039;&#039;&lt;br /&gt;
* Original Tech Description written by Nyctaeus and edited by Su-tehp&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Comes in two texture variants.&lt;br /&gt;
[[Image:Heracoldwiki.JPG|thumb|right|550px|Threat Exigency Initiative reskin]]&lt;br /&gt;
===Name origin===&lt;br /&gt;
Hera is the goddess of women, marriage, family, and childbirth in ancient Greek religion and myth, one of the Twelve Olympians and the sister-wife of Zeus.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCa &#039;&#039;Hera&#039;&#039;&lt;br /&gt;
|type = Fleetcarrier&lt;br /&gt;
|manufacturer = Galactic Terran-Vasudan Alliance&lt;br /&gt;
|yaw_pitch_roll = 150.0, 150.0, 150.0&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 225 000&lt;br /&gt;
|length = 3091&lt;br /&gt;
|turrets = 51&lt;br /&gt;
|fighters = 300+ strikecraft&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Released version&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;There are ships with weak point defenses, there are ships with good point defenses, and there is Aeolus and this ship. Lure enemy fighters and bombers close to top ramp and see them vaporizing in furious storm of fire from ten flak cannons and two AAA beams. Use this spot to call support ship if you need to rearm in the middle of battle. Rest of the ship is protected by tons of other weaponry, so escorting her is one of the easiest task you can imagine in FS. Hera barely hold her own against enemy capital ships, as six TerSlashes barely contribute to her power output but her main weapons should always be her fighter and bomber compliment. She is supposed to be centerpiece of GTVA fleets, so if you want to use her in mission in her preassigned role, she should be always escorted by other vessels.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=96186.0 Release Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SCv_Armaros&amp;diff=62011</id>
		<title>SCv Armaros</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SCv_Armaros&amp;diff=62011"/>
		<updated>2020-09-28T02:58:19Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;&#039;{{PAGENAME}}}}&lt;br /&gt;
{{shipimage|image=[[Image:Armaros.jpg|650px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Armaros class is a dire threat to GTVA cruisers and corvettes as long as its heavy forward cannon remains online. Allied intelligence considers the Armaros a fast strike ship to be used in tearing up the forward elements of a warship blockade. With an unusually high top speed the Armaros&#039;s drive technology must be extremely advanced.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
While the &#039;&#039;Moloch&#039;&#039; fills a variety of roles, the &#039;&#039;Armaros&#039;&#039;-class frigate is a purely offensive vessel likely designed to confront enemies of comparable size. The &#039;&#039;Armaros&#039;&#039; is the most heavily armored Shivan vessel of its size and it&#039;s often accompanied by numerous bomber wings. The Shivans often use &#039;&#039;Armaros&#039;&#039;-class frigates as decoys for the main cannons of our &#039;&#039;Vitalius&#039;&#039;-class frigates, leaving an open window in their point defense screens for a bomber strike. The frigate-grade main beam cannon of the &#039;&#039;Armaros&#039;&#039; should be taken down ASAP during combat with Syndicate vessels, and pilots are advised to evade the plethora of anti-fighter beams and plasma cannons. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;, Mapping and textures by &#039;&#039;&#039;Esarai&#039;&#039;&#039;, conversion by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 195.16 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 176.63 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 776.63 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-B-AAA&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-AF-Las-B&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-B-Large&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-B-Small&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-AF-Flak-B&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| S-AF-Cluster-B&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=94800.0 Inferno Nostos: Act 1 release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62010</id>
		<title>GTB Euryale</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62010"/>
		<updated>2020-09-28T02:54:45Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Exile Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Euryale&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Euryale_INF.jpg|thumb|right|480px|GTB Euryale]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran medium bomber.&lt;br /&gt;
&lt;br /&gt;
Designed to destroy cruisers and corvettes, Dynamic Metamer produced the Euryale as a companion to the Rhea, intended to replace the outdated Artemis bomber. Unlike its companion bomber, the Euryale&#039;s development proceeded smoothly, beginning with Han-Ronald&#039;s venerable Medusa as a baseline and applying six decades of technical innovation to produce the most sophisticated medium bomber in the fleet. Mounting a DM-72 reactor core powering its dense shielding system and sporting the latest generation of active armor systems, the Euryale is built to take a beating. Three missile bays mounting all conventional GTVA ordnance, along with a dedicated bank of Plasma Accelerator Cannons, gives the Euryale the firepower to take on anything smaller than a destroyer. &lt;br /&gt;
&lt;br /&gt;
Perhaps the Euryale&#039;s most controversial design decision is its active defense measures. Terran bomber pilots have long advocated for the return of defense turrets on next-generation bomber designs, but the Euryale eschews a turret system in favor of the SPELLS tactical engagement system.  The Euryale mounts the OVERDRIVE afterburner supercharger, and the SMARTBOMB electromagnetic pulse defensive weapon.  Initial results have been promising for both the SPELLS suite and the bomber itself, but skepticism among the bomber corps remains high.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Euryale Heavy Bomber &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Euryale&#039;&#039; is a retrofit of the &#039;&#039;Medusa&#039;&#039;-class bomber equipped with next-gen fusion engines and a larger secondary weapons bank. Redesigned by Massive Dynamic, a corporation renowned for innovative projects like the &#039;&#039;Raptor&#039;&#039;-class gunship or the Archangel Plasma Cannons mounted on the &#039;&#039;Tychicus&#039;&#039;-class frigate, the &#039;&#039;Euryale&#039;&#039; is yet more proof of the corporation’s creativity and innovation. The designers of the &#039;&#039;Euryale&#039;&#039; devoted most of their efforts to maximize its bombing effectiveness by giving it a larger secondary payload. However, they also wanted to make sure that the &#039;&#039;Euryale&#039;&#039; would still be capable of defending itself. With 12 additional launch tubes dispersed around the ship’s fuselage, the &#039;&#039;Euryale&#039;&#039;&#039;s pilot can use the experimental Guardian Personal Defense System (GPDS) which fires salvos of fast, heat-tracking missiles to destroy enemy fighters from every possible angle. With both its large torpedo payload and the GPDS, the &#039;&#039;Euryale&#039;&#039; is regarded as one of the deadliest bomber-classes in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 80.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 48 m&lt;br /&gt;
|}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| MPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] LPAC, MPAC&lt;br /&gt;
[2:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Cyclops II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] Shocker, Hurricane, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Corinthos, Arbalest, Cyclops II&lt;br /&gt;
[2 and 3:] Shocker, Shadow, Ghost, Stiletto III, Corinthos, Cyclops II, Titan&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62009</id>
		<title>GTB Euryale</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62009"/>
		<updated>2020-09-28T02:50:07Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Exile Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Euryale&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Euryale_INF.jpg|thumb|right|480px|GTB Euryale]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran medium bomber.&lt;br /&gt;
&lt;br /&gt;
Designed to destroy cruisers and corvettes, Dynamic Metamer produced the Euryale as a companion to the Rhea, intended to replace the outdated Artemis bomber. Unlike its companion bomber, the Euryale&#039;s development proceeded smoothly, beginning with Han-Ronald&#039;s venerable Medusa as a baseline and applying six decades of technical innovation to produce the most sophisticated medium bomber in the fleet. Mounting a DM-72 reactor core powering its dense shielding system and sporting the latest generation of active armor systems, the Euryale is built to take a beating. Three missile bays mounting all conventional GTVA ordnance, along with a dedicated bank of Plasma Accelerator Cannons, gives the Euryale the firepower to take on anything smaller than a destroyer. &lt;br /&gt;
&lt;br /&gt;
Perhaps the Euryale&#039;s most controversial design decision is its active defense measures. Terran bomber pilots have long advocated for the return of defense turrets on next-generation bomber designs, but the Euryale eschews a turret system in favor of the SPELLS tactical engagement system.  The Euryale mounts the OVERDRIVE afterburner supercharger, and the SMARTBOMB electromagnetic pulse defensive weapon.  Initial results have been promising for both the SPELLS suite and the bomber itself, but skepticism among the bomber corps remains high.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Euryale Heavy Bomber &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Euryale&#039;&#039; is a retrofit of the &#039;&#039;Medusa&#039;&#039;-class bomber equipped with next-gen fusion engines and a larger secondary weapons bank. Redesigned by Massive Dynamic, a corporation renowned for innovative projects like the &#039;&#039;Raptor&#039;&#039;-class gunship or the Archangel Plasma Cannons mounted on the &#039;&#039;Tychicus&#039;&#039;-class frigate, the &#039;&#039;Euryale&#039;&#039; is yet more proof of the corporation’s creativity and innovation. The &#039;&#039;Euryale&#039;&#039; &#039;s designers devoted most of their efforts to maximize its bombing effectiveness by giving the &#039;&#039;Euryale&#039;&#039; a larger secondary payload. However, they also wanted to make sure that the &#039;&#039;Euryale&#039;&#039; would still be capable of defending itself. With 12 additional launch tubes dispersed around the ship’s fuselage, the &#039;&#039;Euryale&#039;&#039;&#039;s pilot can use the experimental Guardian Personal Defense System (GPDS) which fires salvos of fast, heat-tracking missiles to destroy enemy fighters from every possible angle. With both its large torpedo payload and the GPDS, the &#039;&#039;Euryale&#039;&#039; is regarded as one of the deadliest bomber-classes in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 80.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 48 m&lt;br /&gt;
|}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| MPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] LPAC, MPAC&lt;br /&gt;
[2:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Cyclops II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] Shocker, Hurricane, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Corinthos, Arbalest, Cyclops II&lt;br /&gt;
[2 and 3:] Shocker, Shadow, Ghost, Stiletto III, Corinthos, Cyclops II, Titan&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62008</id>
		<title>GTB Euryale</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62008"/>
		<updated>2020-09-28T02:48:47Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Exile Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Euryale&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Euryale_INF.jpg|thumb|right|480px|GTB Euryale]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran medium bomber.&lt;br /&gt;
&lt;br /&gt;
Designed to destroy cruisers and corvettes, Dynamic Metamer produced the Euryale as a companion to the Rhea, intended to replace the outdated Artemis bomber. Unlike its companion bomber, the Euryale&#039;s development proceeded smoothly, beginning with Han-Ronald&#039;s venerable Medusa as a baseline and applying six decades of technical innovation to produce the most sophisticated medium bomber in the fleet. Mounting a DM-72 reactor core powering its dense shielding system and sporting the latest generation of active armor systems, the Euryale is built to take a beating. Three missile bays mounting all conventional GTVA ordnance, along with a dedicated bank of Plasma Accelerator Cannons, gives the Euryale the firepower to take on anything smaller than a destroyer. &lt;br /&gt;
&lt;br /&gt;
Perhaps the Euryale&#039;s most controversial design decision is its active defense measures. Terran bomber pilots have long advocated for the return of defense turrets on next-generation bomber designs, but the Euryale eschews a turret system in favor of the SPELLS tactical engagement system.  The Euryale mounts the OVERDRIVE afterburner supercharger, and the SMARTBOMB electromagnetic pulse defensive weapon.  Initial results have been promising for both the SPELLS suite and the bomber itself, but skepticism among the bomber corps remains high.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Euryale Heavy Bomber &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Euryale&#039;&#039; is a retrofit of the &#039;&#039;Medusa&#039;&#039;-class bomber equipped with next-gen fusion engines and a larger secondary weapons bank. Redesigned by Massive Dynamic, a corporation renowned for innovative projects like the &#039;&#039;Raptor&#039;&#039;-class gunship or the Archangel Plasma Cannons mounted on the &#039;&#039;Tychicus&#039;&#039;-class frigate, the &#039;&#039;Euryale&#039;&#039; is yet more proof of the corporation’s creativity and innovation. The &#039;&#039;Euryale&#039;&#039;&#039;s designers devoted most of their efforts to maximize its bombing effectiveness by giving the &#039;&#039;Euryale&#039;&#039; a larger secondary payload. However, they also wanted to make sure that the &#039;&#039;Euryale&#039;&#039; would still be capable of defending itself. With 12 additional launch tubes dispersed around the ship’s fuselage, the &#039;&#039;Euryale&#039;&#039;&#039;s pilot can use the experimental Guardian Personal Defense System (GPDS) which fires salvos of fast, heat-tracking missiles to destroy enemy fighters from every possible angle. With both its large torpedo payload and the GPDS, the &#039;&#039;Euryale&#039;&#039; is regarded as one of the deadliest bomber-classes in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 80.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 48 m&lt;br /&gt;
|}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| MPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] LPAC, MPAC&lt;br /&gt;
[2:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Cyclops II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] Shocker, Hurricane, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Corinthos, Arbalest, Cyclops II&lt;br /&gt;
[2 and 3:] Shocker, Shadow, Ghost, Stiletto III, Corinthos, Cyclops II, Titan&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62007</id>
		<title>GTB Euryale</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=62007"/>
		<updated>2020-09-28T02:45:06Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Exile Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Euryale&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Euryale_INF.jpg|thumb|right|480px|GTB Euryale]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran medium bomber.&lt;br /&gt;
&lt;br /&gt;
Designed to destroy cruisers and corvettes, Dynamic Metamer produced the Euryale as a companion to the Rhea, intended to replace the outdated Artemis bomber. Unlike its companion bomber, the Euryale&#039;s development proceeded smoothly, beginning with Han-Ronald&#039;s venerable Medusa as a baseline and applying six decades of technical innovation to produce the most sophisticated medium bomber in the fleet. Mounting a DM-72 reactor core powering its dense shielding system and sporting the latest generation of active armor systems, the Euryale is built to take a beating. Three missile bays mounting all conventional GTVA ordnance, along with a dedicated bank of Plasma Accelerator Cannons, gives the Euryale the firepower to take on anything smaller than a destroyer. &lt;br /&gt;
&lt;br /&gt;
Perhaps the Euryale&#039;s most controversial design decision is its active defense measures. Terran bomber pilots have long advocated for the return of defense turrets on next-generation bomber designs, but the Euryale eschews a turret system in favor of the SPELLS tactical engagement system.  The Euryale mounts the OVERDRIVE afterburner supercharger, and the SMARTBOMB electromagnetic pulse defensive weapon.  Initial results have been promising for both the SPELLS suite and the bomber itself, but skepticism among the bomber corps remains high.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Euryale Heavy Bomber &lt;br /&gt;
&lt;br /&gt;
The Euryale is a retrofit of the Medusa-class bomber equipped with next-gen fusion engines and a larger secondary weapons bank. Redesigned by Massive Dynamic, a corporation renowned for innovative projects like the Archangel Plasma Cannons mounted on the Tychicus-class frigate or the Raptor-class gunship, the Euryale is yet more proof of the corporation’s creativity and innovation. The Euryale&#039;s designers devoted most of their efforts to maximize its bombing effectiveness by giving the Euryale a larger secondary payload. However, they also wanted to make sure that the Euryale would still be capable of defending itself. With 12 additional launch tubes dispersed around the ship’s fuselage, the Euryale&#039;s pilot can use the experimental Guardian Personal Defense System (GPDS) which fires salvos of fast, heat-tracking missiles to destroy enemy fighters from every possible angle. With both its large torpedo payload and the GPDS, the Euryale is regarded as one of the deadliest bomber-classes in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 80.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 48 m&lt;br /&gt;
|}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| MPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] LPAC, MPAC&lt;br /&gt;
[2:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Cyclops II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] Shocker, Hurricane, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Corinthos, Arbalest, Cyclops II&lt;br /&gt;
[2 and 3:] Shocker, Shadow, Ghost, Stiletto III, Corinthos, Cyclops II, Titan&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Durja&amp;diff=62000</id>
		<title>SB Durja</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Durja&amp;diff=62000"/>
		<updated>2020-09-27T03:39:59Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;SB &#039;&#039;&#039;Durja&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:sbdurja.jpg]]|caption=SB Durja}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
A sluggish but well-armed and armored bomber, the Durja is the first ship capable of deploying super-heavy warheads to take down a corvette or destroyer in one or two hits. The telltale blue trails of these high-energy weapons should act as a bullseye for interceptor pilots. Durjas can take enormous punishment, although their slow speed and lack of an afterburner reduces their offensive ability somewhat.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Perhaps the largest of the Shivan bombers, the Durja is extremely well armored and wields enormous firepower thanks to its weaponry which includes the unique swarm bombs it is famous for. Despite that, it is very rarely deployed since only the largest Shivan ships like the &#039;&#039;Sathanas&#039;&#039;-class juggernaut or the &#039;&#039;Samael&#039;&#039;-class destroyer can house multiple wings of Durja bombers.&lt;br /&gt;
&lt;br /&gt;
===Original Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===HTL Credits===&lt;br /&gt;
*Model/UV: BrotherByron&lt;br /&gt;
*Texture: mjn.mixael&lt;br /&gt;
*Editing: Rampage and Woomeister&lt;br /&gt;
*Compilation: Droid803&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:HTLDurja.jpg]]|caption=SB Durja HTL}}&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Shivans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 95.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shivan Ultra Laser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Shivan Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Shivan Megabomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| Shivan Megabomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shivan Mega Bomb, Shivan Missile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Without turrets, it&#039;s a slow-moving target. Take out it&#039;s bombs and then blow it to kingdom come.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually tabled with sheer durability. Behaves like Seraphim, but has no turrets and fewer primary firepoints so it&#039;s somewhat less annoying and dangerous for you, but extremely dangerous for large ships you&#039;re usually expected to defend. If wing of this bomber appear, take them out quickly as they usually carry heavy, anti-capital torpedoes. They rarely appear in INFR1, but during their most notable appearance - the famous Showdown mission, they can inflict tremendous damage to [[SOSD Olemus]] in very short time.  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mediafire.com/file/k1x122vvuzcq2nn/Durja.7z HTL Download | MediaFire]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.850 HTL Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61998</id>
		<title>ORC Amalthea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61998"/>
		<updated>2020-09-27T03:30:45Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;}}&lt;br /&gt;
{{shipimage|image=[[Image:Amalthea.jpg|650px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Amalthea Cruiser&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Amalthea&#039;&#039;-class cruiser is a heavily modified refit of the &#039;&#039;Leviathan&#039;&#039;-class cruiser and the only Syndicate cruiser still currently deployed in the Exodus Fleet. However, the &#039;&#039;Amalthea&#039;&#039; was originally a GTA design. The first &#039;&#039;Amalthea&#039;&#039;-class cruisers appeared in the GTA 1st Gaian Fleet shortly after the Great War by refitting older &#039;&#039;Leviathan&#039;&#039;-class cruisers with reinforced armor, a more powerful engine, and new torpedo launchers. Several dozen more Leviathan-class cruisers were refitted into Amalthea-class cruisers during the Secession War by the GTA. However, the &#039;&#039;Amalthea&#039;&#039; quickly became obsolete when the ORS-EFN arms race after the Secession War resulted in a completely new generation of Federate cruisers replacing the &#039;&#039;Amalthea&#039;&#039; cruisers. Bamiyan Development Corporation then covertly acquired the &#039;&#039;Amalthea&#039;&#039;’s blueprints through corporate espionage and used them as a template to retrofit the &#039;&#039;Amalthea&#039;&#039; for use by the ORS Navy. With a more powerful reactor, a small launch bay able to house a small contingent of repair drones, and modern weapon systems including three railgun batteries and two defensive missile launchers, the modified Amalthea fully met the requirements of an ORS fleet asset. These new &#039;&#039;Amalthea&#039;&#039; cruisers were first introduced in 2343 to complement the 2nd Jovian Fleet&#039;s patrols in the Asteroid Belt and around Jupiter’s moons. Since then, they continuously served in ORS units and though their production was discontinued in favor of the &#039;&#039;Vitalius&#039;&#039;-class frigates, they could still be seen in every ORS fleet up until the Shivan Invasion. &#039;&#039;Amalthea&#039;&#039; cruisers played an important part in the Great Exodus and were subsequently assigned to the Escort Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 90.16 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 170.29 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 327.73 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Railgun&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thunderstrike&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|A cruiser with three light railgun cannons and decent point-defenses. The railguns is actually the same weapon as used by [[ORFg Vitalius]] or [[ORD Galahad]] on multipart turrets with multiple firepoints, so as they are tabled to be combined with &amp;quot;salvo mode&amp;quot; flag, the Amalthea offers little firepower. She offers 10 000 more hitpoints then Leviathan, but considering nature of Exile missions, she will often die quickly from torpedoes of multiple shivan bombers if left unprotected. Unlike Leviathan, she mounts anti-fighter dumbfire on ventral missile launcher and this one actually has significant kinetic effect. AI-controlled fighters sometimes get confused if hit by this weapon, so wait for some unlucky fighters and utilize such moment.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is an obvious emplacement for a fighterbay at the back, but it has no special point or paths in the pof for it. While the Amalthea was originally modeled as a Deimos-size ship and then scaled down for Exile, the hangar bay would still be large enough to accommodate escape pods, shuttles and small fighters like the Ulysses if it was functional, although internal space would be a concern.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fighterbay is non-functional by default, but proper subsystem and paths can be easily pofed into it. One community member checked that both Hermes and [[GTSh Mercury]] will fit, as well as Ulysses and probably majority of smaller fighters. Just like majority of ORS capitalships, Amalthea supports team colors.}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61997</id>
		<title>ORC Amalthea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61997"/>
		<updated>2020-09-27T03:27:46Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;}}&lt;br /&gt;
{{shipimage|image=[[Image:Amalthea.jpg|650px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Amalthea Cruiser&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Amalthea&#039;&#039;-class cruiser is a heavily modified refit of the &#039;&#039;Leviathan&#039;&#039;-class cruiser and the only Syndicate cruiser still currently deployed in the Exodus Fleet. However, the &#039;&#039;Amalthea&#039;&#039; was originally a GTA design. The first &#039;&#039;Amalthea&#039;&#039;-class cruisers appeared in the GTA 1st Gaian Fleet shortly after the Great War by refitting older &#039;&#039;Leviathan&#039;&#039;-class cruisers with reinforced armor, a more powerful engine, and new torpedo launchers. Several dozen more &#039;&#039;Leviathan&#039;&#039;-class cruisers were refitted into &#039;&#039;Amalthea&#039;&#039;-class cruisers during and shortly following the Secession War by the GTA and the EFN, respectively. However, the &#039;&#039;Amalthea&#039;&#039; quickly became obsolete when the ORS-EFN arms race after the Secession War resulted in a completely new generation of Federate cruisers replacing the &#039;&#039;Amalthea&#039;&#039; cruisers. Bamiyan Development Corporation then covertly acquired the &#039;&#039;Amalthea&#039;&#039;’s blueprints through corporate espionage and used them as a template to retrofit the &#039;&#039;Amalthea&#039;&#039; for use by the ORS Navy. With a more powerful reactor, a small launch bay able to house a small contingent of repair drones, and modern weapon systems including three railgun batteries and two defensive missile launchers, the modified Amalthea fully met the requirements of an ORS fleet asset. These new &#039;&#039;Amalthea&#039;&#039; cruisers were first introduced in 2343 to complement the 2nd Jovian Fleet&#039;s patrols in the Asteroid Belt and around Jupiter’s moons. Since then, they continuously served in ORS units and though their production was discontinued in favor of the &#039;&#039;Vitalius&#039;&#039;-class frigates, they could still be seen in every ORS fleet up until the Shivan Invasion. &#039;&#039;Amalthea&#039;&#039; cruisers played an important part in the Great Exodus and were subsequently assigned to the Escort Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 90.16 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 170.29 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 327.73 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Railgun&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thunderstrike&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|A cruiser with three light railgun cannons and decent point-defenses. The railguns is actually the same weapon as used by [[ORFg Vitalius]] or [[ORD Galahad]] on multipart turrets with multiple firepoints, so as they are tabled to be combined with &amp;quot;salvo mode&amp;quot; flag, the Amalthea offers little firepower. She offers 10 000 more hitpoints then Leviathan, but considering nature of Exile missions, she will often die quickly from torpedoes of multiple shivan bombers if left unprotected. Unlike Leviathan, she mounts anti-fighter dumbfire on ventral missile launcher and this one actually has significant kinetic effect. AI-controlled fighters sometimes get confused if hit by this weapon, so wait for some unlucky fighters and utilize such moment.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is an obvious emplacement for a fighterbay at the back, but it has no special point or paths in the pof for it. While the Amalthea was originally modeled as a Deimos-size ship and then scaled down for Exile, the hangar bay would still be large enough to accommodate escape pods, shuttles and small fighters like the Ulysses if it was functional, although internal space would be a concern.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fighterbay is non-functional by default, but proper subsystem and paths can be easily pofed into it. One community member checked that both Hermes and [[GTSh Mercury]] will fit, as well as Ulysses and probably majority of smaller fighters. Just like majority of ORS capitalships, Amalthea supports team colors.}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=TCa_Sagittarius&amp;diff=61996</id>
		<title>TCa Sagittarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=TCa_Sagittarius&amp;diff=61996"/>
		<updated>2020-09-27T03:06:13Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Exile Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;TCa &#039;&#039;&#039;Sagittarius&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SyrDarya.jpg|thumb|right|650px|The ORCa Syr Darya in Exile.]]&lt;br /&gt;
[[Image:TCaSagittarius.png|thumb|right|650px|HTL Sagittarius.]]&lt;br /&gt;
[[Image:tcasagittarius.jpg|thumb|right|650px|Original TCa Sagittarius as featured in the [[Terran-Vasudan War Project|TVWP]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===TVWP Description===&lt;br /&gt;
Designed when only the largest of ships could use any form of subspace drive, the Sagittarius (or Sagi for short) quickly established itself as the carrier class of choice.  Engineered to not waste a moment on the battlefield, the Sagi&#039;s efficient design allows it to quickly pick up and drop off fighters and transports between short jumps into and out of a battle area.  So effective is the Sagi that it has become the symbol of space-based military, endearing itself to its crews like no other ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exile Description===&lt;br /&gt;
Outer Rim Syndicate - Syr Darya Carrier&lt;br /&gt;
&lt;br /&gt;
After the Secession War, ORS High Command requested a dedicated carrier to house short-range fighter squadrons on missions in remote sectors of Syndicate space. As a result, the &#039;&#039;Sagittarius&#039;&#039;-class carrier deployed during the Unification War was refitted with state-of-the-art weaponry, engine systems and reactive armor. From all these new modifications, the &#039;&#039;Syr Darya&#039;&#039;-class carrier was born. 34 &#039;&#039;Syr Darya&#039;&#039; carriers were constructed and played a major part in numerous engagements reinforcing ORS warships and supply convoys with fighters while they remained far away from the war zone. During the Shivan invasion, the Syndicate equipped the carriers with a pair of light rail cannons to enhance their escort capabilities and allow them to assist the refugee convoys. The few surviving &#039;&#039;Syr Darya&#039;&#039;-class carriers like the &#039;&#039;Graf Zeppelin&#039;&#039; or the &#039;&#039;Jarema&#039;&#039; became valuable assets in the Exodus Fleet due to their ability to deploy fighter squadrons where necessary without the need to risk destroyers.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Ryx&#039;&#039;&#039;&lt;br /&gt;
*HTL by &#039;&#039;&#039;Taristin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
*&#039;&#039;&#039;TVWP&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Carrier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 315 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 230 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1000 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exile&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 314.99 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 266.91 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1005.99 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;TVWP&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Exile&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Turret&lt;br /&gt;
| 8 (x2)&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AAA Turret&lt;br /&gt;
| 2&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Firestorm&lt;br /&gt;
| 15&lt;br /&gt;
| Standard Railgun&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Plasma Shotgun&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Uses the same mesh as the [[GTCa Hyperion]].}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*TVWP Demo: &lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/topic,51123.0.html Release thread | Hard-light forums]&lt;br /&gt;
*High-poly version: &lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.874 Download | FSMods.net]&lt;br /&gt;
**[http://www.mediafire.com/?mycco2mbvrv4nxn Download | Mediafire]&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=F-114_Javalin&amp;diff=61947</id>
		<title>F-114 Javalin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=F-114_Javalin&amp;diff=61947"/>
		<updated>2020-09-05T21:43:24Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:F-114 Javalin.jpg|thumb|right|650px|{{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Model and textures by &#039;&#039;&#039;Scooby_Doo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = F-114 Javelin&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|yaw_pitch_roll = 3.5 - 4.5 - 3.5&lt;br /&gt;
|max_velocity = 90 (110)&lt;br /&gt;
|max_ab_velocity = 250.0&lt;br /&gt;
|max_ab_duration = 4500&lt;br /&gt;
|hitpoints = 1100&lt;br /&gt;
|shields = 1300&lt;br /&gt;
|length = 20.98&lt;br /&gt;
|width = 7.75&lt;br /&gt;
|height = 4.66&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 60&lt;br /&gt;
|missile_bank_2 = 60&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Tachyon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| Dust&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=3| Tachyon&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=3| Dust&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Spiculum IR&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| ELRHARM&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| Javelin HS, Dart Dumbfire, Spiculum IR, Pilum FF, ELRHARM&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| Javelin HS, Dart Dumbfire, Spiculum IR, Pilum FF, ELRHARM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
:$POF File: TCI-Javalin.pof&lt;br /&gt;
:Texture list: confed_details_1;confed_details_2;TCI-Javalin-1;TCI-Javalin-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
* [https://d.gruenprint.de/f/uHcBPkTj Scooby&#039;s Shippack | ngld&#039;s server]&lt;br /&gt;
* [https://drive.google.com/file/d/1DcingEMbMAlMliu5UBFL2MSXkWqi53si/view?usp=sharing Mirror | GDrive]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=61388</id>
		<title>GTB Euryale</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Euryale&amp;diff=61388"/>
		<updated>2020-07-18T17:32:56Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Euryale&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Euryale_INF.jpg|thumb|right|480px|GTB Euryale]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran medium bomber.&lt;br /&gt;
&lt;br /&gt;
Designed to destroy cruisers and corvettes, Dynamic Metamer produced the Euryale as a companion to the Rhea, intended to replace the outdated Artemis bomber. Unlike its companion bomber, the Euryale&#039;s development proceeded smoothly, beginning with Han-Ronald&#039;s venerable Medusa as a baseline and applying six decades of technical innovation to produce the most sophisticated medium bomber in the fleet. Mounting a DM-72 reactor core powering its dense shielding system and sporting the latest generation of active armor systems, the Euryale is built to take a beating. Three missile bays mounting all conventional GTVA ordnance, along with a dedicated bank of Plasma Accelerator Cannons, gives the Euryale the firepower to take on anything smaller than a destroyer. &lt;br /&gt;
&lt;br /&gt;
Perhaps the Euryale&#039;s most controversial design decision is its active defense measures. Terran bomber pilots have long advocated for the return of defense turrets on next-generation bomber designs, but the Euryale eschews a turret system in favor of the SPELLS tactical engagement system.  The Euryale mounts the OVERDRIVE afterburner supercharger, and the SMARTBOMB electromagnetic pulse defensive weapon.  Initial results have been promising for both the SPELLS suite and the bomber itself, but skepticism among the bomber corps remains high.&lt;br /&gt;
&lt;br /&gt;
===Exile Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Euryale Heavy Bomber &lt;br /&gt;
&lt;br /&gt;
The Euryale is a refit of the Medusa-class bomber equipped with next-gen fusion engines and has greatly enhanced offensive potential. Redesigned by Massive Dynamic, a corporation renowned for innovative projects like the Archangel Plasma Cannons mounted on the Tychicus-class frigate or the Raptor-class gunship, the Euryale is yet more proof of the corporation’s creativity and innovation. The Euryale&#039;s designers devoted most of their efforts to maximize its bombing effectiveness by giving the Euryale a larger secondary payload. However, they also wanted to make sure that the Euryale would still be capable of defending itself from hostile fighters. With 12 additional launch tubes dispersed around the ship’s fuselage, the Euryale&#039;s pilot can use the experimental Guardian Personal Defense System (GPDS) which fires salvos of fast, heat-tracking missiles to destroy enemy fighters from every possible angle. With both its large torpedo payload and GPDS, the Euryale is regarded as one of the deadliest bomber-classes in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 80.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 48 m&lt;br /&gt;
|}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| MPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] LPAC, MPAC&lt;br /&gt;
[2:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Cyclops II&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [1:] Shocker, Hurricane, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Corinthos, Arbalest, Cyclops II&lt;br /&gt;
[2 and 3:] Shocker, Shadow, Ghost, Stiletto III, Corinthos, Cyclops II, Titan&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORFr_Nautilus&amp;diff=61250</id>
		<title>ORFr Nautilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORFr_Nautilus&amp;diff=61250"/>
		<updated>2020-06-18T02:03:56Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Nautilus.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Nautilus Armored Cargo Hauler&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Nautilus&#039;&#039;-class heavy haulers were designed as fast supply ships for frontline military vessels. After EFN bomber strikes destroyed several Syndicate light supply vessels, Alcopa Designs was contracted to create a large and heavily armored freighter to provide logistic support for ORS warships more effectively than the lightly armored &#039;&#039;Poseidon&#039;&#039; and &#039;&#039;Chronos&#039;&#039; freighters. The 700-meter-long &#039;&#039;Nautilus&#039;&#039; was equipped with 14 defensive turrets and heavy cruiser-grade armor to confront enemy fighter and bomber strikes. Freighters of this class had a surprisingly high survival rate during the Martian War as their heavy armor allowed them to withstand strikes from EFN bombers. Very few &#039;&#039;Nautilus&#039;&#039;-class haulers survived the Shivan Invasion of Sol, but those that did later became mobile supply depots of the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;SolCommand&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 210.34 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 325.12 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 776.14 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cargo docks&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61068</id>
		<title>ORC Amalthea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61068"/>
		<updated>2020-06-13T04:30:27Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{shipimage|image=[[Image:Amalthea.jpg|650px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Amalthea Cruiser&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Amalthea&#039;&#039;-class cruiser is a heavily modified refit of the &#039;&#039;Leviathan&#039;&#039;-class cruiser and the only Syndicate cruiser still currently deployed in the Exodus Fleet. However, the &#039;&#039;Amalthea&#039;&#039; was originally a GTA design. The first &#039;&#039;Amalthea&#039;&#039;-class cruisers appeared in the GTA 1st Gaian Fleet shortly after the Great War by refitting older &#039;&#039;Leviathan&#039;&#039;-class cruisers with reinforced armor, a more powerful engine, and new torpedo launchers. Several dozen more &#039;&#039;Leviathan&#039;&#039;-class cruisers were refitted into &#039;&#039;Amalthea&#039;&#039;-class cruisers during and shortly following the Secession War by the GTA and the EFN, respectively. However, the &#039;&#039;Amalthea&#039;&#039; quickly became obsolete when the ORS-EFN arms race after the Secession War resulted in a completely new generation of Federate cruisers replacing the &#039;&#039;Amalthea&#039;&#039; cruisers. Bamiyan Development Corporation then covertly acquired the &#039;&#039;Amalthea&#039;&#039;’s blueprints through corporate espionage and used them as a template to retrofit the &#039;&#039;Amalthea&#039;&#039; for use by the ORS Navy. With a more powerful reactor, a hangar bay able to house a small contingent of repair drones or a small complement of six fighters, and modern weapon systems including three railgun batteries and two defensive missile launchers, the modified &#039;&#039;Amalthea&#039;&#039; fully met the requirements of an ORS fleet asset. These new &#039;&#039;Amalthea&#039;&#039; cruisers were first introduced in 2343 to complement the 2nd Jovian Fleet&#039;s remote outposts in the Asteroid Belt and around Jupiter’s moons. Since then, they continuously served in ORS units and though their production was discontinued in favor of the &#039;&#039;Vitalius&#039;&#039;-class frigates, they could still be seen in every ORS fleet up until the Shivan Invasion. &#039;&#039;Amalthea&#039;&#039; cruisers played an important part in the Great Exodus and were subsequently assigned to the Escort Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 90.16 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 170.29 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 327.73 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Railgun&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thunderstrike&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&lt;br /&gt;
There is an obvious emplacement for a fighterbay at the back, but it has no special point or paths in the pof for it. While the Amalthea was originally modeled as a Deimos-size ship and then scaled down for Exile, the hangar bay would still be large enough to accommodate escape pods, shuttles and small fighters like the Ulysses if it was functional, although internal space would be a concern.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61067</id>
		<title>ORC Amalthea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORC_Amalthea&amp;diff=61067"/>
		<updated>2020-06-12T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{shipimage|image=[[Image:Amalthea.jpg|650px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Amalthea Cruiser&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Amalthea&#039;&#039;-class cruiser is a heavily modified refit of the &#039;&#039;Leviathan&#039;&#039;-class cruiser and the only Syndicate cruiser still currently deployed in the Exodus Fleet. However, the &#039;&#039;Amalthea&#039;&#039; was originally a GTA design. The first &#039;&#039;Amalthea&#039;&#039;-class cruisers appeared in the GTA 1st Gaian Fleet shortly after the Great War by refitting older &#039;&#039;Leviathan&#039;&#039;-class cruisers with reinforced armor, a more powerful engine, and new torpedo launchers. Several dozen more &#039;&#039;Leviathan&#039;&#039;-class cruisers were refitted into &#039;&#039;Amalthea&#039;&#039;-class cruisers during and shortly following the Secession War by the GTA and the EFN, respectively. However, the &#039;&#039;Amalthea&#039;&#039; quickly became obsolete when the ORS-EFN arms race after the Secession War resulted in a completely new generation of Federate cruisers replacing the &#039;&#039;Amalthea&#039;&#039; cruisers. Bamiyan Development Corporation then covertly acquired the &#039;&#039;Amalthea&#039;&#039;’s blueprints through corporate espionage and used them as a template to retrofit the &#039;&#039;Amalthea&#039;&#039; for use by the ORS Navy. With a more powerful reactor, a hangar bay able to house a small contingent of repair drones or a small complement of six fighters, and modern weapon systems including three railgun batteries and two defensive missile launchers, the modified &#039;&#039;Amalthea&#039;&#039; fully met the requirements of an ORS fleet asset. These new &#039;&#039;Amalthea&#039;&#039; cruisers were first introduced in 2343 to complement the 2nd Jovian Fleet&#039;s remote outposts in the Asteroid Belt and around Jupiter’s moons. Since then, they continuously served in ORS units and though their production was discontinued in favor of the &#039;&#039;Vitalius&#039;&#039; frigates, they could still be seen in every ORS fleet up until the Shivan Invasion. &#039;&#039;Amalthea&#039;&#039; cruisers played an important part in the Great Exodus and were subsequently assigned to the Escort Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Col.Hornet&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 90.16 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 170.29 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 327.73 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighterbays|Fighterbays]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Railgun&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Thunderstrike&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AFSwarm&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&lt;br /&gt;
There is an obvious emplacement for a fighterbay at the back, but it has no special point or paths in the pof for it. While the Amalthea was originally modeled as a Deimos-size ship and then scaled down for Exile, the hangar bay would still be large enough to accommodate escape pods, shuttles and small fighters like the Ulysses if it was functional, although internal space would be a concern.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORF_Rapier&amp;diff=61066</id>
		<title>ORF Rapier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORF_Rapier&amp;diff=61066"/>
		<updated>2020-06-12T21:49:00Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Rapier.jpg|thumb|right|650px|{{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Rapier Light Assault Fighter&lt;br /&gt;
&lt;br /&gt;
One of the newer designs in the Syndicate Navy, inspired mostly by the &#039;&#039;Valkyrie&#039;&#039; interceptor, the &#039;&#039;Rapier&#039;&#039; was designed to perform quick raids on EFN supply lines. Fast, agile, and decently armored, the &#039;&#039;Rapier&#039;&#039; is a versatile fighter popular among ORS pilots. &#039;&#039;Rapier&#039;&#039;s played a crucial part during the Great Exodus and only a handful of &#039;&#039;Rapier&#039;&#039;s survived the ordeal. Unfortunately, due to their complex design, the Exodus Fleet’s factory ships currently lack the components to manufacture &#039;&#039;Rapier&#039;&#039;s in large numbers. As a result, the number of &#039;&#039;Rapier&#039;&#039;s in active service is on the decline. Despite that, a few squadrons of &#039;&#039;Rapier&#039;&#039;s are still stationed on the ORD &#039;&#039;Anjaneya&#039;&#039; and the ORD &#039;&#039;Demetrius&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;Scooby_Doo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship_box&lt;br /&gt;
|name = {{PAGENAME}}&lt;br /&gt;
|width =18.00&lt;br /&gt;
|height =5.82&lt;br /&gt;
|length =15.61&lt;br /&gt;
|gun_bank_1 =3&lt;br /&gt;
|gun_bank_2 =2&lt;br /&gt;
|missile_bank_1 =30&lt;br /&gt;
|missile_bank_2 =30&lt;br /&gt;
|missile_bank_3 =40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORLr_Hestia&amp;diff=60985</id>
		<title>ORLr Hestia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORLr_Hestia&amp;diff=60985"/>
		<updated>2020-06-12T05:15:13Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:ORLrHestia.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Hestia Liner&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Hestia&#039;&#039; was originally a civilian star liner designed to transport several thousand passengers from one star system to another. When the Syndicate decided to execute Operation Moyses, over a dozen &#039;&#039;Hestia&#039;&#039;-class liners were rapidly retrofitted to house vast numbers of refugees from evacuated colonies and space stations. With one of the decks retrofitted into a massive hydroponics bay, the &#039;&#039;Hestia&#039;&#039; transformed into a mobile city able to sustain a population of up to eight thousand people and became capable of producing food and other supplies for the Exodus Fleet. The &#039;&#039;Hestia&#039;&#039; was also modified with three layers of reactive armor plating as well as several anti-bomber defensive turrets as part of its retrofit. Due to the necessity of protecting the civilians onboard, the &#039;&#039;Hestia&#039;&#039; liners (as well as the &#039;&#039;Abraham&#039;&#039;-class colony ships) always hold position at primary staging areas until combat actions are resolved. As these ships hold the majority of the last remnants of the human race, the &#039;&#039;Hestia&#039;&#039; liners and the &#039;&#039;Abraham&#039;&#039; colony ships are always the most heavily defended ships in the Exodus Fleet.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Raven2001&#039;&#039;&#039;&lt;br /&gt;
*Textured and converted by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 285.40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 515.82 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1191.97 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Another big target that sucks at defending itself, but as least it has fighterbay. Multipart turrets seems to be ignoring targets for unknown reason.}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORSC_Speculum&amp;diff=60982</id>
		<title>ORSC Speculum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORSC_Speculum&amp;diff=60982"/>
		<updated>2020-06-12T05:02:49Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Speculum.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Speculum AWACS/Science Vessel&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Speculum&#039;&#039; is an advanced multi-role science vessel that serves as a versatile scientific lab, scan-and-analysis vessel, and electronic warfare platform. Long range sensors, subspace scanners, and AWACS systems allow &#039;&#039;Speculum&#039;&#039;s to be the eyes and ears of the Exodus Fleet. They can be also be used to search for stable jump nodes and identify mineable sources of minerals. In order to protect its valuable electronics from physical damage, the &#039;&#039;Speculum&#039;&#039; is heavily shielded.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;Scooby_Doo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 114.41 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 181.39 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 331.76 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cargo docks&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORNB_Lumen&amp;diff=60981</id>
		<title>ORNB Lumen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORNB_Lumen&amp;diff=60981"/>
		<updated>2020-06-12T04:47:57Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Lumen.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Lumen Navigation Buoy&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Lumen&#039;&#039; is a cheap, easily maintained, and simple-to-construct buoy that can function as a navigation marker, a comm satellite, or a remote probe. The ORS used &#039;&#039;Lumen&#039;&#039;-class buoys to mark important locations such as jump nodes or rich asteroid fields. The Exodus Fleet also leaves &#039;&#039;Lumen&#039;&#039;-class buoys behind to spy on any nearby Shivan flotillas, to better navigate in the uncharted regions of the galaxy, and to act as a marker for other Terran and Vasudan ships – perhaps any surviving refugees from Sol or from the rest of Terran-Vasudan space – on the off chance they somehow manage to catch up to the Exodus Fleet. &#039;&#039;Lumen&#039;&#039;s are equipped with powerful sensor devices and radio transmitters.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;SolCommand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 7.04 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 23.33 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 7.54 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60980</id>
		<title>ORI Verdun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60980"/>
		<updated>2020-06-12T04:38:17Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Verdun.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Verdun Installation&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Verdun&#039;&#039;-class installation was first constructed after the Secession War as a refit of the &#039;&#039;Arcadia&#039;&#039;-class installation.  The newly-formed Outer Rim Syndicate, after having won its war for independence from the GTA, found itself with the challenge of securing its vast borders. To ensure the safety of ORS comm stations and trade routes, many of the &#039;&#039;Arcadia&#039;&#039; installations in the Outer Rim were refitted to the &#039;&#039;Verdun&#039;&#039;-class. The &#039;&#039;Verdun&#039;&#039; is equipped with additional docking bays, more advanced comm transmitters and far heavier armor than the &#039;&#039;Arcadia&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2116 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 1840 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60979</id>
		<title>ORI Verdun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60979"/>
		<updated>2020-06-12T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Verdun.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Verdun Installation&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Verdun&#039;&#039;-class installation was first constructed after the Secession War as a refit of the &#039;&#039;Arcadia&#039;&#039;-class installation.  The newly-formed Outer Rim Syndicate, after having won its war for independence from the GTA, found itself with the challenge of securing its vast borders. To ensure the safety of ORS comm stations and trade routes, many of the &#039;&#039;Arcadia&#039;&#039; installations in the Outer Rim were refitted to the &#039;&#039;Verdun&#039;&#039;-class. The &#039;&#039;Verdun&#039;&#039; is equipped with additional docking bays, more advanced comm transmitters and far heavier armor than the Arcadia.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2116 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 1840 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60978</id>
		<title>ORI Sky Garden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60978"/>
		<updated>2020-06-12T04:36:56Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:SkyGarden.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Sky Garden Space City&lt;br /&gt;
&lt;br /&gt;
This huge modular installation was designed at the beginning of Terran colonization of the Outer Rim, long before the formation of the Syndicate. It was intended to provide a living habitat for up to 700,000 residents but also serve as a logistics and trade center as well as a base for long range expeditions and mining operations. &#039;&#039;Sky Garden&#039;&#039;s were often the first Terran bases constructed in a newly colonized sector – initially lonely islands among the cold vastness of space – then eventually surrounded by a network of colonies, mines, refineries and supply depots. Because of their enormous logistical capacity, they usually remained political, trade and financial centers for the surrounding areas even after the majority of the population and industry moved to other space stations and planetary colonies. &lt;br /&gt;
&lt;br /&gt;
During the Martian War, Sky Garden installations were targets of EFN suicide attacks on their strategic spaceports and supply depots. The most infamous attack was the destruction of the ORI &#039;&#039;Heaven’s Gate&#039;&#039;, a &#039;&#039;Sky Garden&#039;&#039;-class installation in high orbit over Neptune, in June 2351. Later, during the Shivan Invasion of Sol, the &#039;&#039;Sky Garden&#039;&#039;s became death traps for everyone aboard when they were attacked by Shivan warships. The ORI &#039;&#039;City of the Sun&#039;&#039; was the only &#039;&#039;Sky Garden&#039;&#039; installation to manage even a partial evacuation of its population to the ORCo &#039;&#039;Abraham&#039;&#039; before being destroyed by a Shivan juggernaut.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;SolCommand&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 3492.71 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 3171.68 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3495.34 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60977</id>
		<title>ORI Sky Garden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60977"/>
		<updated>2020-06-12T04:35:16Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:SkyGarden.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Sky Garden Space City&lt;br /&gt;
&lt;br /&gt;
This huge modular installation was designed at the beginning of Terran colonization of the Outer Rim, long before the formation of the Syndicate. It was intended to provide a living habitat for up to 700,000 residents but also serve as a logistics and trade center as well as a base for long range expeditions and mining operations. Sky Gardens were often the first Terran bases constructed in a newly colonized sector – initially lonely islands among the cold vastness of space – then eventually surrounded by a network of colonies, mines, refineries and supply depots. Because of their enormous logistical capacity, they usually remained political, trade and financial centers for the surrounding areas even after the majority of the population and industry moved to other space stations and planetary colonies. &lt;br /&gt;
&lt;br /&gt;
During the Martian War, Sky Garden installations were targets of EFN suicide attacks on their strategic spaceports and supply depots. The most infamous attack was the destruction of the ORI Heaven’s Gate, a Sky Garden-class installation in high orbit over Neptune, in June 2351. Later, during the Shivan Invasion of Sol, the Sky Gardens became death traps for everyone aboard when they were attacked by Shivan warships. The ORI City of the Sun was the only Sky Garden installation to manage even a partial evacuation of its population to the ORCo Abraham before being destroyed by a Shivan juggernaut.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;SolCommand&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 3492.71 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 3171.68 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3495.34 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60976</id>
		<title>ORI Sky Garden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Sky_Garden&amp;diff=60976"/>
		<updated>2020-06-12T04:33:07Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:SkyGarden.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Sky Garden Space City&lt;br /&gt;
&lt;br /&gt;
This huge modular installation was designed at the beginning of Terran colonization of the Outer Rim, long before the formation of the Syndicate. It was intended to provide a living habitat for up to 700,000 residents but also serve as a logistics and trade center as well as a base for long range expeditions and mining operations. Sky Gardens were often the first Terran bases constructed in a newly colonized sector – initially lonely islands among the cold vastness of space, then consistently surrounded by a network of colonies, mines, refineries and supply depots. Because of their enormous logistical capacity, they usually remained political, trade and financial centers for the surrounding areas even after the majority of the population and industry moved to other space stations and planetary colonies. &lt;br /&gt;
&lt;br /&gt;
During the Martian War, Sky Garden installations were targets of EFN suicide attacks on their strategic spaceports and supply depots. The most infamous attack was the destruction of the ORI Heaven’s Gate, a Sky Garden-class installation in high orbit over Neptune, in June 2351. Later, during the Shivan Invasion of Sol, the Sky Gardens became death traps for everyone aboard when they were attacked by Shivan warships. The ORI City of the Sun was the only Sky Garden installation to manage even a partial evacuation of its population to the ORCo Abraham before being destroyed by a Shivan juggernaut.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;SolCommand&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 3492.71 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 3171.68 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3495.34 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60975</id>
		<title>ORI Verdun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60975"/>
		<updated>2020-06-12T04:28:56Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Verdun.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Verdun Installation&lt;br /&gt;
&lt;br /&gt;
The Verdun-class installation was first constructed after the Secession War as a refit of the Arcadia-class installation.  The newly-formed Outer Rim Syndicate, after having won its war for independence from the GTA, found itself with the challenge of securing its vast borders. To ensure the safety of ORS comm stations and trade routes, many of the Arcadia installations in the Outer Rim were refitted to the Verdun-class. The Verdun is equipped with additional docking bays, more advanced comm transmitters and far heavier armor than the Arcadia.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2116 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 1840 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60974</id>
		<title>ORI Verdun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60974"/>
		<updated>2020-06-12T04:26:50Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Verdun.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Verdun Installation&lt;br /&gt;
&lt;br /&gt;
The Verdun-class installation is a refit of the Arcadia-class installation that was first constructed after the Secession War. The newly-formed Outer Rim Syndicate, after having won its war for independence from the GTA, found itself with the challenge of securing its vast borders. To ensure the safety of ORS comm stations and trade routes, many of the Arcadia installations in the Outer Rim were refitted to the Verdun-class. The Verdun is equipped with additional docking bays, more advanced comm transmitters and far heavier armor than the Arcadia.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2116 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 1840 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60973</id>
		<title>ORI Verdun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ORI_Verdun&amp;diff=60973"/>
		<updated>2020-06-12T04:23:54Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: /* Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile|&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;br /&gt;
[[Image:Verdun.jpg|thumb|right|650px|The {{PAGENAME}}]]&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Outer Rim Syndicate - Verdun Installation&lt;br /&gt;
&lt;br /&gt;
The Verdun-class installation is a refit of the Arcadia-class installation that were first constructed after the Secession War. The newly-formed Outer Rim Syndicate, after having won its war for independence from the GTA, found itself with the challenge of securing its vast borders. To ensure the safety of ORS comm stations and trade routes, many of the Arcadia installations in the Outer Rim were refitted to the Verdun-class. The Verdun is equipped with additional docking bays, more advanced comm transmitters and far heavier armor than the Arcadia.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Moonred&#039;&#039;&#039;&lt;br /&gt;
*Textures by &#039;&#039;&#039;Nyctaeus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Designer&#039;s Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2116 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 1840 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fighterbays&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Syndicate Turret&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Exile&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=91672.0 Release thread]&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59062</id>
		<title>Capital Ship Fighter Complements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59062"/>
		<updated>2020-03-04T05:26:04Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== (or, “Su-tehp talks out of his ass for the first time since returning from his 17-year absence from HLP”) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So not long ago, I needed to calculate capital ship complements for a basis of comparison for a Freespace project. There are canon references to the capital ship fighter complements from the Techroom entries, the GTVA Colossus cutscene, and the first Command briefing from Training 1 at the start of FS2.&lt;br /&gt;
&lt;br /&gt;
Starting from the Colossus FS2 cutscene as my initial basis of comparison, we know that the fighter complement of the Colossus is 60 wings, with each wing consisting of 4 fighters each. This is shown directly in the Colossus cutscene, so the Colossus having 240 (e.g. 60 times 4) fighters and bombers IS canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon|Text in grey}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is where it gets a bit tricky. Using a 12-member squadron as my base multiple, I was able to extrapolate the non-canon fighter complements of a few Terran and Vasudan canon ships. 12 is the traditional number of organizational craft to a squadron and it makes no sense to have 4-member wings that are squadron-less so I used multiples of 12 to calculate fighter complements. The rest of my calculations are NOT canon as my assumption that Terran and Vasudans squadrons are organized by the dozen has NOT been confirmed by Volition.&lt;br /&gt;
&lt;br /&gt;
For the GTD Orion, I noted the exact wording from the Orion’s FS2 techroom entry (&amp;quot;more than 2 dozen wings&amp;quot;) as well as counting the number of squadrons in the squadron list of the GTD Bastion in the Training 1 command briefing. In total, there were 10 squadrons on the Bastion squadron list (including the 53rd Hammerheads). 10 squadrons = 120 fightercraft.&lt;br /&gt;
&lt;br /&gt;
In particular, the complement of the GVD Hatshepsut is NOT canon as I couldn’t find any specific references to it, but we can infer/assume that the Hecate and Hatshepsut have equal fighter complements since they were both designed by the Vasudans and Terrans united under the GTVA (meaning there was likely design cooperation between both species) and both destroyers were more than likely designed and built at roughly the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTVA Colossus&#039;&#039;&#039;: 60 wings (4 fighters to a wing) = &#039;&#039;&#039;240 fighters&#039;&#039;&#039; = &#039;&#039;&#039;20 squadrons&#039;&#039;&#039; (assuming 12 fighters in each squadron) (Source: GTVA Colossus cutscene)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTD Hecate&#039;&#039;&#039;: &amp;quot;over 150 combat craft&amp;quot; meaning 150+ so which multiple of 12 gets us over 150? 12 times 13 = 156, so the Hecate carries &#039;&#039;&#039;13 squadrons&#039;&#039;&#039; or &#039;&#039;&#039;156 fighters and bombers&#039;&#039;&#039;. (Source: Hecate FS2 techroom entry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVD Typhon&#039;&#039;&#039;: &amp;quot;up to 30 wings&amp;quot; meaning that 30 wings is the upper limit, so 30 x 4 = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; = &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; (Source: Typhon FS2 techroom entry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTD Orion&#039;&#039;&#039;: &amp;quot;more than 2 dozen wings&amp;quot; so at least 8 squadrons, but the GTD Bastion, an Orion-class ship had 10 squadrons onboard during the Great War so &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; (Source: FS2 Orion techroom entry AND Training 1 Command Briefing from FS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVD Hatshepsut&#039;&#039;&#039;: Assuming it&#039;s equivalent to the GTD Hecate, then the Hatshepsut carries &#039;&#039;&#039;13 squadrons&#039;&#039;&#039; or &#039;&#039;&#039;156 fighters and bombers&#039;&#039;&#039;. (Source: None/non-canon)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not even gonna try to extrapolate Shivan fighter complements because their techroom descriptions aren&#039;t anywhere near precise enough if they&#039;re even directly mentioned. I&#039;m also not going to consider the SCv Moloch&#039;s multiplayer fighterbay canon since it never appears in singleplayer mode.&lt;br /&gt;
&lt;br /&gt;
Anyway, if you need canon fighter complements to use as a basis of comparison for your own mods, here you go. I hope you find this useful.&lt;br /&gt;
&lt;br /&gt;
Authored by Su-tehp, Timestamp: 5:06pm EST, 3 March 2020&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59061</id>
		<title>Capital Ship Fighter Complements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59061"/>
		<updated>2020-03-04T05:24:32Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== (or, “Su-tehp talks out of his ass for the first time since returning from his 17-year absence from HLP”) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So not long ago, I needed to calculate capital ship complements for a basis of comparison for a Freespace project. There are canon references to the capital ship fighter complements from the Techroom entries, the GTVA Colossus cutscene, and the first Command briefing from Training 1 at the start of FS2.&lt;br /&gt;
&lt;br /&gt;
Starting from the Colossus FS2 cutscene as my initial basis of comparison, we know that the fighter complement of the Colossus is 60 wings, with each wing consisting of 4 fighters each. This is shown directly in the Colossus cutscene, so the Colossus having 240 (e.g. 60 times 4) fighters and bombers IS canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon|Text in grey}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is where it gets a bit tricky. Using a 12-member squadron as my base multiple, I was able to extrapolate the non-canon fighter complements of a few Terran and Vasudan canon ships. 12 is the traditional number of organizational craft to a squadron and it makes no sense to have 4-member wings that are squadron-less so I used multiples of 12 to calculate fighter complements. The rest of my calculations are NOT canon as my assumption that Terran and Vasudans squadrons are organized by the dozen has NOT been confirmed by Volition.&lt;br /&gt;
&lt;br /&gt;
For the GTD Orion, I noted the exact wording from the Orion’s FS2 techroom entry (&amp;quot;more than 2 dozen wings&amp;quot;) as well as counting the number of squadrons in the squadron list of the GTD Bastion in the Training 1 command briefing. In total, there were 10 squadrons on the Bastion squadron list (including the 53rd Hammerheads). 10 squadrons = 120 fightercraft.&lt;br /&gt;
&lt;br /&gt;
In particular, the complement of the GVD Hatshepsut is NOT canon as I couldn’t find any specific references to it, but we can infer/assume that the Hecate and Hatshepsut have equal fighter complements since they were both designed by the Vasudans and Terrans united under the GTVA (meaning there was likely design cooperation between both species) and both destroyers were more than likely designed and built at roughly the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTVA Colossus&#039;&#039;&#039;: 60 wings (4 fighters to a wing) = &#039;&#039;&#039;240 fighters&#039;&#039;&#039; = &#039;&#039;&#039;20 squadrons&#039;&#039;&#039; (assuming 12 fighters in each squadron) (Source: GTVA Colossus cutscene)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTD Hecate&#039;&#039;&#039;: &amp;quot;over 150 combat craft&amp;quot; meaning 150+ so which multiple of 12 gets us over 150? 12 times 13 = 156, so the Hecate carries &#039;&#039;&#039;13 squadrons&#039;&#039;&#039; or &#039;&#039;&#039;156 fighters and bombers&#039;&#039;&#039;. (Source: Hecate FS2 techroom entry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVD Typhon&#039;&#039;&#039;: &amp;quot;up to 30 wings&amp;quot; meaning that 30 wings is the upper limit, so 30 x 4 = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; = &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; (Source: Typhon FS2 techroom entry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTD Orion&#039;&#039;&#039;: &amp;quot;more than 2 dozen wings&amp;quot; so at least 8 squadrons, but the GTD Bastion, an Orion-class ship had 10 squadrons onboard during the Great War so &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; (Source: FS2 Orion techroom entry AND Training 1 Command Briefing from FS2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GVD Hatshepsut&#039;&#039;&#039;: Assuming it&#039;s equivalent to the GTD Hecate, then the Hatshepsut carries &#039;&#039;&#039;13 squadrons&#039;&#039;&#039; or &#039;&#039;&#039;156 fighters and bombers&#039;&#039;&#039;. (Source: None/non-canon)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not even gonna try to extrapolate Shivan fighter complements because their techroom descriptions aren&#039;t anywhere near precise enough if they&#039;re even directly mentioned. I&#039;m also not going to consider the SCv Moloch&#039;s multiplayer fighterbay canon since it never appears in singleplayer mode.&lt;br /&gt;
&lt;br /&gt;
Anyway, if you need canon fighter complements to use as a basis of comparison for your own mods, here you go. I hope you find this useful.&lt;br /&gt;
&lt;br /&gt;
Timestamp: 5:06pm EST, 3 March 2020&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59058</id>
		<title>Capital Ship Fighter Complements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59058"/>
		<updated>2020-03-03T22:11:56Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== (or, “Su-tehp talks out of his ass for the first time since returning from his 17-year absence from HLP”) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So not long ago, I needed to calculate capital ship complements for a basis of comparison for a Freespace project. There are canon references to the capital ship fighter complements from the Techroom entries, the GTVA Colossus cutscene, and the first Command briefing from Training 1 at the start of FS2.&lt;br /&gt;
&lt;br /&gt;
Starting from the Colossus FS2 cutscene as my initial basis of comparison, we know that the fighter complement of the Colossus is 60 wings, with each wing consisting of 4 fighters each. This is shown directly in the Colossus cutscene, so the Colossus having 240 (e.g. 60 times 4) fighters and bombers IS canon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon|Text in grey}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is where it gets a bit tricky. Using a 12-member squadron as my base multiple, I was able to extrapolate the non-canon fighter complements of a few Terran and Vasudan canon ships. 12 is the traditional number of organizational craft to a squadron and it makes no sense to have 4-member wings that are squadron-less so I used multiples of 12 to calculate fighter complements. The rest of my calculations are NOT canon as my assumption that Terran and Vasudans squadrons are organized by the dozen has NOT been confirmed by Volition.&lt;br /&gt;
&lt;br /&gt;
For the GTD Orion, I noted the exact wording from the Orion’s FS2 techroom entry (&amp;quot;more than 2 dozen wings&amp;quot;) as well as counting the number of squadrons in the squadron list of the GTD Bastion in the Training 1 command briefing. In total, there were 10 squadrons on the Bastion squadron list (including the 53rd Hammerheads). 10 squadrons = 120 fightercraft.&lt;br /&gt;
&lt;br /&gt;
In particular, the complement of the GVD Hatshepsut is NOT canon as I couldn’t find any specific references to it, but we can infer/assume that the Hecate and Hatshepsut have equal fighter complements since they were both designed by the Vasudans and Terrans united under the GTVA (meaning there was likely design cooperation between both species) and both destroyers were more than likely designed and built at roughly the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTVA Colossus&#039;&#039;&#039;: 60 wings (4 fighters to a wing) = &#039;&#039;&#039;240 fighters&#039;&#039;&#039; = &#039;&#039;&#039;20 squadrons&#039;&#039;&#039; (assuming 12 fighters in each squadron) (Source: GTVA Colossus cutscene)&lt;br /&gt;
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&#039;&#039;&#039;GTD Hecate&#039;&#039;&#039;: &amp;quot;over 150 combat craft&amp;quot; meaning 150+ so which multiple of 12 gets us over 150? 12 times 13 = 156, so the Hecate carries &#039;&#039;&#039;13 squadrons&#039;&#039;&#039; or &#039;&#039;&#039;156 fighters and bombers&#039;&#039;&#039;. (Source: Hecate FS2 techroom entry)&lt;br /&gt;
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&#039;&#039;&#039;GVD Typhon&#039;&#039;&#039;: &amp;quot;up to 30 wings&amp;quot; meaning that 30 wings is the upper limit, so 30 x 4 = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; = &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; (Source: Typhon FS2 techroom entry)&lt;br /&gt;
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&#039;&#039;&#039;GTD Orion&#039;&#039;&#039;: &amp;quot;more than 2 dozen wings&amp;quot; so at least 8 squadrons, but the GTD Bastion, an Orion-class ship had 10 squadrons onboard during the Great War so &#039;&#039;&#039;10 squadrons&#039;&#039;&#039; = &#039;&#039;&#039;120 fighters&#039;&#039;&#039; (Source: FS2 Orion techroom entry AND Training 1 Command Briefing from FS2)&lt;br /&gt;
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I&#039;m not even gonna try to extrapolate Shivan fighter complements because their techroom descriptions aren&#039;t anywhere near precise enough if they&#039;re even directly mentioned. I&#039;m also not going to consider the SCv Moloch&#039;s multiplayer fighterbay canon since it never appears in singleplayer mode.&lt;br /&gt;
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Anyway, if you need canon fighter complements to use as a basis of comparison for your own mods, here you go. I hope you find this useful.&lt;br /&gt;
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Timestamp: 5:06pm EST, 3 March 2020&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59057</id>
		<title>Capital Ship Fighter Complements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Capital_Ship_Fighter_Complements&amp;diff=59057"/>
		<updated>2020-03-03T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Su-tehp: Created page with &amp;quot;== (or, “Su-tehp talks out of his ass for the first time since returning from his 17-year absence from HLP”) ==   So not long ago, I needed to calculate capital ship compl...&amp;quot;&lt;/p&gt;
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&lt;div&gt;== (or, “Su-tehp talks out of his ass for the first time since returning from his 17-year absence from HLP”) ==&lt;br /&gt;
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So not long ago, I needed to calculate capital ship complements for a basis of comparison for a Freespace project. There are canon references to the capital ship fighter complements from the Techroom entries, the GTVA Colossus cutscene, and the first Command briefing from Training 1 at the start of FS2.&lt;br /&gt;
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Starting from the Colossus FS2 cutscene as my initial basis of comparison, we know that the fighter complement of the Colossus is 60 wings, with each wing consisting of 4 fighters each. This is shown directly in the Colossus cutscene, so the Colossus having 240 (e.g. 60 times 4) fighters and bombers IS canon.&lt;br /&gt;
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{{non-canon|Text in grey}}&lt;br /&gt;
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Now here is where it gets a bit tricky. Using a 12-member squadron as my base multiple, I was able to extrapolate the non-canon fighter complements of a few Terran and Vasudan canon ships. 12 is the traditional number of organizational craft to a squadron and it makes no sense to have 4-member wings that are squadron-less so I used multiples of 12 to calculate fighter complements. The rest of my calculations are NOT canon as my assumption that Terran and Vasudans squadrons are organized by the dozen has NOT been confirmed by Volition.&lt;br /&gt;
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For the GTD Orion, I noted the exact wording from the Orion’s FS2 techroom entry (&amp;quot;more than 2 dozen wings&amp;quot;) as well as counting the number of squadrons in the squadron list of the GTD Bastion in the Training 1 command briefing. In total, there were 10 squadrons on the Bastion squadron list (including the 53rd Hammerheads). 10 squadrons = 120 fightercraft.&lt;br /&gt;
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In particular, the complement of the GVD Hatshepsut is NOT canon as I couldn’t find any specific references to it, but we can infer/assume that the Hecate and Hatshepsut have equal fighter complements since they were both designed by the Vasudans and Terrans united under the GTVA (meaning there was likely design cooperation between both species) and both destroyers were more than likely designed and built at roughly the same time.&lt;br /&gt;
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GTVA Colossus: 60 wings (4 fighters to a wing) = 240 fighters = 20 squadrons (assuming 12 fighters in each squadron) (Source: GTVA Colossus cutscene)&lt;br /&gt;
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GTD Hecate: &amp;quot;over 150 combat craft&amp;quot; meaning 150+ so which multiple of 12 gets us over 150? 12 times 13 = 156, so the Hecate carries 13 squadrons or 156 fighters and bombers. (Source: Hecate FS2 techroom entry)&lt;br /&gt;
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GVD Typhon: &amp;quot;up to 30 wings&amp;quot; meaning that 30 wings is the upper limit, so 30 x 4 = 120 fighters = 10 squadrons (Source: Typhon FS2 techroom entry)&lt;br /&gt;
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GTD Orion: &amp;quot;more than 2 dozen wings&amp;quot; so at least 8 squadrons, but the GTD Bastion, an Orion-class ship had 10 squadrons onboard during the Great War so 10 squadrons = 120 fighters (Source: FS2 Orion techroom entry AND Training 1 Command Briefing from FS2)&lt;br /&gt;
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I&#039;m not even gonna try to extrapolate Shivan fighter complements because their techroom descriptions aren&#039;t anywhere near precise enough if they&#039;re even directly mentioned. I&#039;m also not going to consider the SCv Moloch&#039;s multiplayer fighterbay canon since it never appears in singleplayer mode.&lt;br /&gt;
&lt;br /&gt;
Anyway, if you need canon fighter complements to use as a basis of comparison for your own mods, here you go. I hope you find this useful.&lt;br /&gt;
&lt;br /&gt;
Timestamp: 5:06pm EST, 3 March 2020&lt;/div&gt;</summary>
		<author><name>Su-tehp</name></author>
	</entry>
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