<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tahna+Los</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tahna+Los"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Tahna_Los"/>
	<updated>2026-11-15T12:45:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=27982</id>
		<title>SB Taurvi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=27982"/>
		<updated>2010-02-07T05:46:25Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SB &#039;&#039;Taurvi&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]]-designed bomber. While the &#039;&#039;Taurvi&#039;&#039; exhibits a stronger hull than any other Shivan bomber, including the [[SB Nephilim|&#039;&#039;Nephilim&#039;&#039;-]] and [[SB Seraphim|&#039;&#039;Seraphim&#039;&#039;-]]classes, as well as a fairly small profile from the front, back and sides, its two secondary banks, three gun mounts and lack of an afterburner makes it significantly weaker in most respects.&lt;br /&gt;
{{shipimage|image=[[Image:Sbtaurvi-old.jpg]]|caption=The SB Taurvi}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Taurvi is a Shivan vessel that has only recently been encountered. The Taurvi is one of the weaker Shivan bomber classes, but still the equal of every bomber in the GTVA arsenal. Not as maneuverable as a Nahema, nor as tough as a Seraphim or Nephilim, the Taurvi appears to be a Shivan compromise between speed and power.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Taurvi is rather... unimpressive, particularly for a Shivan bomber. It has very small secondary banks for its role, limiting it to only one or two passes with Cyclops-type weaponry. Its primary weaponry is not particularly intimidating, and its shields and armor are rather thin. Nor is it fast or maneuverable. The Taurvi&#039;s one advantage is its small front-back and side target profiles. From above or below, however, the Taurvi presents no great problem for gunnery. In the context of the Shivan bomber lineup, the Taurvi is the unfortunate inheritor of the SB Shaitan&#039;s &amp;quot;completely outclassed&amp;quot; status.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taurvi is a trade-off. Although it has half the capacity of the [[SB Nephilim]] it is faster, and although it&#039;s slower than a [[SB Nahema]], it is better armored, capable of standing up to dual [[GTM Trebuchet]]s which is an incredible advantage. The worst thing about this bomber is its small capacity, but it gets its payload to its target pretty well most of the time. It&#039;s not a great, but not a horrible bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its armor is higher than most Shivan fighters&#039; and bombers&#039;; it can survive multiple hits from Trebuchets and Tornados.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not really that terrible&amp;amp;mdash;as a previous commenter said, it&#039;s a trade-off. It may not have any exceptional capabilities, but it&#039;s a sturdy and well-made bomber, and it does have a rather thin target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a bomber, rather ineffective. Its secondaries are incredibly small and primary firepower is less than most fighters&#039; and bombers&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This bomber really annoys.  Between the shields and armor, it has *just* enough hit points to survive a dual treb hit.  But if both missiles hit, the bomber is now reduced to 6% HI, making it an easy target but not enough to justify using another treb on it if it is out of primary range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also doesn&#039;t help that the same double Treb hit also tends to knock out their engine subsystem, making it a target usually around 3 klicks away.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27981</id>
		<title>VSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27981"/>
		<updated>2010-02-07T02:57:54Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vasudan Slashing Beam&#039;&#039;&#039; is a beam used by the [[Vasudans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Vasudan slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|10|2|Slashing|1|4 125|8 250}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past there target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. As slash beams go the VSlash is pretty good, the [[GVCv Sobek]] often uses them to good effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike the Terran version, this one packs a meaner punch, and where there is debate on whether the [[TerSlash]] is stronger than the Shivan [[SRed]], here there is less of a debate as the VSlash does do more damage.  In the mission [[Speaking in Tongues]], a Sobek Corvette is up against the [[SCv Moloch]] and despite the Moloch&#039;s SReds pointing at the Sobek, the Sobek pretty much cleans house with its VSlash turrets without help from any wingmen.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27980</id>
		<title>VSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27980"/>
		<updated>2010-02-07T02:57:22Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vasudan Slashing Beam&#039;&#039;&#039; is a beam used by the [[Vasudans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Vasudan slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|10|2|Slashing|1|4 125|8 250}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past there target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. As slash beams go the VSlash is pretty good, the [[GVCv Sobek]] often uses them to good effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike the Terran version, this one packs a meaner punch, and where there is debate on whether the [[TerSlash]] is stronger than the Shivan [[SRed]], here there is less of a debate as the VSlash does do more damage.  In the mission [[Speaking in Tongues]], a Sobek Corvette is up against the [[SCv Moloch]] and despite the Moloch&#039;s SReds pointing at the Sobek, the Sobek pretty much cleans house with its VSlash turrets.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27979</id>
		<title>VSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27979"/>
		<updated>2010-02-07T02:55:25Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vasudan Slashing Beam&#039;&#039;&#039; is a beam used by the [[Vasudans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Vasudan slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|10|2|Slashing|1|4 125|8 250}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past there target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. As slash beams go the VSlash is pretty good, the [[GVCv Sobek]] often uses them to good effect.&lt;br /&gt;
&lt;br /&gt;
Unlike the Terran version, this one packs a meaner punch, and where there is debate on whether the [[TerSlash]] is stronger than the Shivan [[SRed]], here there is less of a debate as the VSlash does do more damage.  In the mission [[Speaking in Tongues]], a Sobek Corvette is up against the [[SCv Moloch]] and despite the Moloch&#039;s SReds pointing at the Sobek, the Sobek pretty much cleans house with its VSlash turrets.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27978</id>
		<title>VSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VSlash&amp;diff=27978"/>
		<updated>2010-02-07T02:55:07Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vasudan Slashing Beam&#039;&#039;&#039; is a beam used by the [[Vasudans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Vasudan slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|10|2|Slashing|1|4 125|8 250}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past there target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. As slash beams go the VSlash is pretty good, the [[GVCv Sobek]] often uses them to good effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Comment|Unlike the Terran version, this one packs a meaner punch, and where there is debate on whether the [[TerSlash]] is stronger than the Shivan [[SRed]], here there is less of a debate as the VSlash does do more damage.  In the mission [[Speaking in Tongues]], a Sobek Corvette is up against the [[SCv Moloch]] and despite the Moloch&#039;s SReds pointing at the Sobek, the Sobek pretty much cleans house with its VSlash turrets.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=27879</id>
		<title>Love the Treason...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=27879"/>
		<updated>2010-01-29T21:16:04Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=...But Hate the Traitor|previous=Rebels &amp;amp; Renegades|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOC LOOP 1, MISSION 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 185th fighter squadron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 185th is assigned to guard the NTT Sunder, which carries classified cargo.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the destruction of the [[FreeSpace_2_Rebel_Ship_Database#NTD_Cyrene|NTD Cyrene]], the flagship of the [[Neo-Terran Front]]&#039;s Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the [[FreeSpace 2 Rebel Ship Database#NTT Sunder|NTT Sunder]] as it makes its way to the [[Sirius]]-[[Regulus]] jump node.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.&lt;br /&gt;
&lt;br /&gt;
You start off a short distance behind the Sunder, an [[GTT Argo|Argo-class transport]]. About 10 seconds into the mission, almost all of the Sunder&#039;s escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is [[Famous Persons#FreeSpace 2|Lieutenant-Commander Snipes]] himself, and the Sunder, the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the Sunder, are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that [[Special Operations Command]] (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.&lt;br /&gt;
&lt;br /&gt;
Shortly after this transmission, two wings of NTF fighters and a [[GTS Hygeia|Hygeia support ship]] will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they&#039;re not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes&#039; reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the [[99th Skulls]], as well as the ships that they are flying, the [[GTF Erinyes]]. He also tells you about the new AWACS ship, the GTA Hamako, which is jamming communications to and from Rebel Command, and that as long as it is operational, the Rebels will still think that you and Snipes are loyal to their cause.&lt;br /&gt;
&lt;br /&gt;
Your new objective will be to guard both the Sunder and the Hamako. Although Snipes mentions that it is essential that the Hamako survives, the Sunder will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. An [[GTC Aeolus|Aeolus-class cruiser]], the NTC Mylae, and several fighters will arrive. The rebel cruiser&#039;s armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.&lt;br /&gt;
&lt;br /&gt;
Soon, a second Aeolus cruiser, the NTC Hellespont, will emerge near the Regulus jump node, and more fighters will arrive, but you don&#039;t need to worry about the cruiser. The GTCv Naxos, a [[GTCv Deimos|Deimos-class corvette]], will jump in shortly after with the Sunder Decoy, an Argo-class transport, and two more wings of SOC fighters. The Naxos will start bombarding the Hellespont with its frontal beam cannons and destroy it eventually, so all you have to do is keep the Sunder and Hamako going. The SOC fighters will engage nearby enemy fighters on their own.&lt;br /&gt;
&lt;br /&gt;
Once the Sunder has departed, the Sunder Decoy will self-destruct, and the Naxos will jump out with all SOC fighters. Snipes tells you to wait for a bit. The NTCv Sevrin and fighter escort will jump in moments later, and Snipes cleverly blames the Sevrin for the loss of a full squadron of fighters, two cruisers, and the NTT Sunder in a battle with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
The Sevrin tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can order Snipes&#039; friends around. They show up with the prefix &amp;quot;Skull&amp;quot; in your Communications list, such as &amp;quot;Skull Alpha&amp;quot; or &amp;quot;Skull Beta 4&amp;quot;. Use this to your advantage.&lt;br /&gt;
* Beta 1 becomes invulnerable after taking a certain amount of damage - that prevents Snipes from being killed during the mission.  Keep in mind that if Beta 1 is hit by a large amount of damage at once (like a direct missile hit), he can STILL be killed and after the Sunder and Hamako escape, you can witness the CO of the Sevrin talking to himself.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shortly before the Sunder Decoy is blown up, a [[GTEP Hermes|Hermes escape pod]] will appear on your radar, near the Argo, and depart just as the transport self-destructs.&lt;br /&gt;
* In Stage 3 of 4 of the mission briefing, &amp;quot;Regulus&amp;quot; is misspelled as &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* You can only advance to the next SOC mission if both the Sunder &#039;&#039;and&#039;&#039; the Hamako survive. Should the Hamako be destroyed, the mission would still be considered a success but the loop will end instantly.&lt;br /&gt;
* If the Hamako is destroyed, the mission debrief will misspell &amp;quot;Hamako&amp;quot; as &amp;quot;Hamaka&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
&#039;&#039;&amp;quot;Love the treason, but hate the traitor&amp;quot;&#039;&#039; is a maxim by &#039;&#039;Julius Caesar.&#039;&#039; The mission that follows &amp;quot;Love the Treason...&amp;quot; is called, in fact, &amp;quot;...But Hate the Traitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[Famous Persons#FreeSpace 2|Lieutenant-Commander Christopher Snipes]] as Beta 1&lt;br /&gt;
* The [[GTF Erinyes]] fighters used by the [[SOC]] wings&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTCv_Naxos|GTCv Naxos]]&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTA_Hamako|GTA Hamako]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Mylae|NTC Mylae]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Hellespont|NTC Hellespont]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTT_Sunder|NTT Sunder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SSG_Belial&amp;diff=27428</id>
		<title>SSG Belial</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SSG_Belial&amp;diff=27428"/>
		<updated>2009-12-30T05:51:08Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SSG &#039;&#039;Belial&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]] sentry gun first encountered by [[Terrans|Terran]] and [[Vasudans|Vasudan]] forces during the [[Second Shivan Incursion]]. With its thin target profile and four heavy lasers, the &#039;&#039;Belial&#039;&#039; is extremely difficult to destroy with dumbfire weaponry and can pose a danger to ships with light shields and armor over extended periods of time.&lt;br /&gt;
{{shipimage|image=[[Image:Ssgbelial-old.jpg]]|caption=The SSG Belial}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SSG Belial sentry gun platform appears to be a radical redesign of the Trident platform that was first encountered during the Great War. Pilots who have encountered both report that the Belial is harder to kill. It is reliably known that the Belial has twice as many laser turrets as the Trident sentry gun. Both types are used to guard storage depots, gas miners, and other Shivan installations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Belial is an evil being in Jewish apocrypha. His name means &amp;quot;worthless&amp;quot; in Hebrew.&lt;br /&gt;
Belial is supposedly the father of [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]], and also the one who goaded him into evil and into fighting the war against heaven.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Sentry Gun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Belial is the only sentry gun you should fear. Four turrets give it firepower commensurate to a fighter from any angle, and while easily dispatched with secondary weapons, as with all sentries you must get rather close to the Belial hit it with primaries. This can be a problem when taking accurate and sustained fire from four [[Shivan Heavy Laser|Shivan Heavy Lasers]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All sentry guns are hard to hit at distance, but this is the hardest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best to take out with secondaries.  In this case, one [[Harpoon]] should be enough.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=22809</id>
		<title>Clash of the Titans II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=22809"/>
		<updated>2009-05-18T06:13:07Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Apocalypse|previous=Their Finest Hour|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[70th Blue Lions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Blue Lions must defend the [[GTD Bastion]] as it makes its way to destroy the [[Epsilon Pegasi]]-[[Capella]] jump node. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Bastion&#039;s protective task force almost completely destroyed, Allied Command orders the 70th to defend the Bastion as it makes its way to destroy the Epsilon Pegasi jump node to Capella.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Ares]] or [[GTF Hercules Mark II]] armed with the [[GTW UD-8 Kayser]], a bank of [[GTM Harpoon|Harpoon]]s and a bank of [[GTM Trebuchet|Trebuchet]]s.&lt;br /&gt;
&lt;br /&gt;
Standard procedure in this mission is to use the loadout above, then park next to one of the [[GTC Aeolus|Aeolus cruisers]] and blast bombers at long range. This is an effective and tried and true tactic. On higher difficulties, however, the Shivan bombers, especially the [[SB Nephilim|Nephilim]]s and [[SB Seraphim|Seraphim]]s, will survive several dual Trebuchet hits dead on. For that reason, it may also be advisable to fly intercept in an [[GTF Erinyes|Erinyes]] with a UD-8 Kayser and a [[GTW Subach HL-7]]. Alternatively, you can try flying a [[GTF Perseus]] armed with the [[GTW UD-8 Kayser]] and [[GTM Trebuchet]]. The speed and agility of the Perseus can serve you well for this mission as well as the next one.&lt;br /&gt;
&lt;br /&gt;
The Shivan bombers will go after the cruisers first, so assign one protection wing for each cruiser if you want. Some of those cruisers will come back in the last mission, if they survive. Also, &#039;&#039;&#039;&#039;&#039;do not give loadouts to Beta 2 &amp;amp; Beta 3&#039;&#039;&#039;&#039;&#039;. They will have a reactor core breach at the beginning of the mission, blowing up in the process.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Apparently, if Beta 2 and 3 are removed from the loadout (i.e. they are not given a ship to fly in), they will be brought over to the next mission, flying [[GTF Ulysses|Ulysses]] fighters with over 100% hull integrity.  However, this does not happen in the latest versions of [[FreeSpace Open]] as in the next mission, they are considered to be &amp;quot;dead&amp;quot;.&lt;br /&gt;
* The health of the Bastion, Ertanax, Malta, and Templar changes each time you attempt this mission.  While the Bastion starts off with a hull integrity between 30-40%, the three Aeolus cruisers start with around 11-24% hull strength. This means that you can increase or decrease the starting hull integrity of these ships by simply restarting the mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Bastion]]&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Ertanax|GTC Ertanax]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Malta|GTC Malta]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Templar|GTC Templar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=22808</id>
		<title>Clash of the Titans II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=22808"/>
		<updated>2009-05-18T06:11:06Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Apocalypse|previous=Their Finest Hour|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[70th Blue Lions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Blue Lions must defend the [[GTD Bastion]] as it makes its way to destroy the [[Epsilon Pegasi]]-[[Capella]] jump node. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Bastion&#039;s protective task force almost completely destroyed, Allied Command orders the 70th to defend the Bastion as it makes its way to destroy the Epsilon Pegasi jump node to Capella.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Ares]] or [[GTF Hercules Mark II]] armed with the [[GTW UD-8 Kayser]], a bank of [[GTM Harpoon|Harpoon]]s and a bank of [[GTM Trebuchet|Trebuchet]]s.&lt;br /&gt;
&lt;br /&gt;
Standard procedure in this mission is to use the loadout above, then park next to one of the [[GTC Aeolus|Aeolus cruisers]] and blast bombers at long range. This is an effective and tried and true tactic. On higher difficulties, however, the Shivan bombers, especially the [[SB Nephilim|Nephilim]]s and [[SB Seraphim|Seraphim]]s, will survive several dual Trebuchet hits dead on. For that reason, it may also be advisable to fly intercept in an [[GTF Erinyes|Erinyes]] with a UD-8 Kayser and a [[GTW Subach HL-7]]. Alternatively, you can try flying a [[GTF Perseus]] armed with the [[GTW UD-8 Kayser]] and [[GTM Trebuchet]]. The speed and agility of the Perseus can serve you well for this mission as well as the next one.&lt;br /&gt;
&lt;br /&gt;
The Shivan bombers will go after the cruisers first, so assign one protection wing for each cruiser if you want. Some of those cruisers will come back in the last mission, if they survive. Also, &#039;&#039;&#039;&#039;&#039;do not give loadouts to Beta 2 &amp;amp; Beta 3&#039;&#039;&#039;&#039;&#039;. They will have a reactor core breach at the beginning of the mission, blowing up in the process.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Apparently, if Beta 2 and 3 are removed from the loadout (i.e. they are not given a ship to fly in), they will be brought over to the next mission, flying [[GTF Ulysses|Ulysses]] fighters with over 100% hull integrity.  However, this does not happen in the latest versions of [[FSOpen]] as in the next mission, they are considered to be &amp;quot;dead&amp;quot;.&lt;br /&gt;
* The health of the Bastion, Ertanax, Malta, and Templar changes each time you attempt this mission.  While the Bastion starts off with a hull integrity between 30-40%, the three Aeolus cruisers start with around 11-24% hull strength. This means that you can increase or decrease the starting hull integrity of these ships by simply restarting the mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Bastion]]&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Ertanax|GTC Ertanax]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Malta|GTC Malta]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Templar|GTC Templar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=20772</id>
		<title>Clash of the Titans II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=20772"/>
		<updated>2009-02-12T06:23:16Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Apocalypse|previous=Their Finest Hour|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[70th Blue Lions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Blue Lions must defend the [[GTD Bastion]] as it makes its way to destroy the [[Epsilon Pegasi]]-[[Capella]] jump node. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Bastion&#039;s protective task force almost completely destroyed, Allied Command orders the 70th to defend the Bastion as it makes its way to destroy the Epsilon Pegasi jump node to Capella.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Ares]] or [[GTF Hercules Mark II]] armed with the [[GTW UD-8 Kayser]], a bank of [[GTM Harpoon|Harpoon]]s and a bank of [[GTM Trebuchet|Trebuchet]]s.&lt;br /&gt;
&lt;br /&gt;
Standard procedure in this mission is to use the loadout above, then park next to one of the [[GTC Aeolus|Aeolus cruisers]] and blast bombers at long range. This is an effective and tried and true tactic. On higher difficulties, however, the Shivan bombers, especially the [[SB Nephilim|Nephilim]]s and [[SB Seraphim|Seraphim]]s, will survive several dual Trebuchet hits dead on. For that reason, it may also be advisable to fly intercept in an [[GTF Erinyes|Erinyes]] with a UD-8 Kayser and a [[GTW Subach HL-7]].&lt;br /&gt;
&lt;br /&gt;
The Shivan bombers will go after the cruisers first, so assign one protection wing for each cruiser if you want. Some of those cruisers will come back in the last mission, if they survive. Also, &#039;&#039;&#039;&#039;&#039;do not give loadouts to Beta 2 &amp;amp; Beta 3&#039;&#039;&#039;&#039;&#039;. They will have a reactor core breach at the beginning of the mission, blowing up in the process.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Apparently, if Beta 2 and 3 are removed from the loadout (i.e. they are not given a ship to fly in), they will be brought over to the next mission, flying [[GTF Ulysses|Ulysses]] fighters with over 100% hull integrity.&lt;br /&gt;
* Also, the health of the Bastion, Ertanax, Malta, and Templar can change each time you attempt this mission.  The Bastion tends to be around 30-40% hull strength, while the three Aeolus cruisers rank around 11-24% hull strength.  If you see that at the beginning of the mission that the hull stats for the cruisers or the Bastion is too low, then you can restart the moment you attempt this mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Bastion]]&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Ertanax|GTC Ertanax]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Malta|GTC Malta]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Templar|GTC Templar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20597</id>
		<title>First Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20597"/>
		<updated>2009-02-03T14:53:04Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Darkness and the Light|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Aftermath|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 10&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The Cain-class cruiser Taranis has been chased from the Beta Cygni system back to the Ikeya system. It is low on supplies, and, due to recent engagements, is lightly guarded.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Long range sensors indicated that only two fighters and three bombers remain to protect the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Taranis is heading to the Beta Cygni subspace node, where it will probably resupply. This will allow for a small window of opportunity in which to conduct a strike.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to disable and disarm the Taranis in order to enable its capture. This will be our first attempt to capture a major Shivan vessel. Three wings will be assigned to this task.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha wing will be flying Athena bombers. These bombers just arrived on the Galatea and are equipped with the new Stiletto bomb. The Stiletto is capable of destroying subsystems in one hit. Alpha&#039;s primary responsibility will be to disarm and disable the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Beta wing is assigned to escort Alpha and protect it from fighter attacks. Beta will fly Apollo-class fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Gamma will fly Valkyries and should engage any hostile fighters and bombers in the area. If needed elsewhere, they can be assigned to any task that you see fit.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once the Taranis has been disarmed and disabled, Omega transports will arrive and capture it. When the Taranis has been captured, you are to return to the Galatea for debriefing.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Do not allow the Taranis to escape or be destroyed. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Order your wingmen to ignore the &#039;&#039;Taranis&#039;&#039;. They will engage all the fighters and bombers but on your way to the &#039;&#039;Taranis&#039;&#039;, you might want to throw a missile or two at one of them. Switch your secondary weapon to [[Stiletto]]. Target the &#039;&#039;Taranis&#039;s&#039;&#039; engines and take them out with the Stilettos and proceed to take out the turrets using your Stilettos. Omega 1 and 2 will jump in momentarily.&lt;br /&gt;
&lt;br /&gt;
Omega 1 will dock with the &#039;&#039;Taranis&#039;&#039; but say the attachment was unsuccessful. Then Omega 2 will dock and try to penetrate the hull.  After a short time, Omega 2 will give up. After that, the Halkins will jump in and dock with the &#039;&#039;Taranis&#039;&#039;. The Halkins will ask for time to brace the attachment and then head to the [[jump node]]. All this while you are fighting 4 Rama Basilisks and 2 Vishnu Scorpions throughout the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Halkins has departed with the &#039;&#039;Taranis&#039;&#039;, return to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not destroy any of the cargo in the previous mission, then the Taranis will be at 98% health with all of its subsystems damaged only moderately.  Suffice to say, this is one of the few instances in which failing an objective in one mission actually benefits you in the next.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is quite a long haul, with hostile wings appearing quite a distance from each other. If you don&#039;t feel like flying back and forth all the time, you can set engines to full and go get something to drink. The Shivans are targeting you and your wingmen, &#039;&#039;not&#039;&#039; the Halkins or the &#039;&#039;Taranis&#039;&#039;, so there&#039;s practically no way to fail this mission once the Halkins has arrived.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ll be dogfighting a lot in this mission&amp;amp;mdash;if you want some more kills&amp;amp;mdash;you may consider one bank of Stilettos only and one bank of Furys and Avengers in both your primary banks. Rearm the Stilettos if you run out of them while disarming and disabling the &#039;&#039;Taranis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*SC &#039;&#039;Taranis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20596</id>
		<title>The Hammer and the Anvil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20596"/>
		<updated>2009-02-03T14:52:08Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pandora&#039;s Box|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Darkness and the Light|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;At roughly 1400 hours a large convoy carrying one of our newly developed shield prototypes was deployed. It was expected that the Shivans would attack the convoy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans destroyed the convoy. What the Shivans do not know is that the convoy was a decoy. There were a total of 4 working prototypes, only one of which was destroyed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to take two wings of fighters to escort the three remaining shield prototypes. The Shivans should just think you are just another shipment headed for Beta Cygni. This is not the direct route to Earth, which should divert the Shivans from our true intent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to accompany the freighters until the Vasudans arrive to escort them on the second leg. Do not leave the freighters until they have jumped to the Beta Cygni system.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans have hit everything sent from this installation. Expect resistance. Many pilots lost their lives today that the chances for success on this mission would be greater. You will succeed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Dismissed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is one of the first hard missions -- unless you read note 2 below. At first all will be quiet, then two wings consisting of two Basilisks (Arjuna wing) will jump in, followed by the Andromeda, Omega 1-3, and Rho wing (consisting of one single fighter). The Andromeda will call for assistance as Hammer of Light forces have already damaged it down to the mid thirties.&amp;lt;br&amp;gt;&lt;br /&gt;
Quickly order Rho wing to protect Cargo Gamma and ignore the Andromeda&#039;s pleas. If you save it you do not receive anything, plus it&#039;s extremely tough to do anyway. Just let the two wings of Hammer of Light ships toy around with it and then they won&#039;t hurt you. Quite soon after the Andromeda is attacked, Krishna wing will arrive.&lt;br /&gt;
&lt;br /&gt;
Krishna wing will attack the cargo. Eliminate them quickly. Krishna wing is followed by Rama wing. Eliminate these quickly also. Lastly will be, in succession, two wings of Basilisks.&lt;br /&gt;
After you dispatch them some HoL fighters will arrive.&lt;br /&gt;
&lt;br /&gt;
If you scanned the bonus cargo in the previous mission, then the HoL will arrive posing as friendly reinforcements. This makes the mission much easier, as you have time to prepare for their attack and perhaps even kill a few before they turn hostile (see Alternate Missions scenario). Target one of the Seth fighters and eliminate it. Target the other Seth and eliminate it too. Ignore Command yelling at you. Shoot the Anubis&#039;s if you have time.  But be careful: get too triggerhappy and Command will designate you as a traitor instead.  Omicron 1 will jump in and tell you that the reinforcements are really the Hammer of Light. That is why you should have shot the reinforcements. They will be easy to kill now.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Hammer of Light ships stay by the cargo and wait until they reach the&lt;br /&gt;
jump node and jump out. Then proceed to do the same.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not scan any of the cargo in the previous mission, the HoL will jump directly in as hostile and you&#039;re practically certain to lose at least one cargo container on Insane.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
For a little bit of humour; if any of the Omega ships survive the initial skirmish, you can race to the Arcada installation after the mission objectives are complete and watch their strangely hypnotic Self-Immolation Death Ritual™, when they&#039;re trying to occupy the same infinitesimally small amount of space, slamming into each other until all but one of them are dead. The Andromeda will jump out normally. For the Vasudan Death Dance™ to commence, at least two of the Omega ships must make it to the installation.&lt;br /&gt;
&lt;br /&gt;
Also note that on easier difficulty settings the mission is another self-playing one. If you do not feel like playing the mission yourself, you can let the FreeSpace engine take care of it for you. Just point your ship in any direction -- away from the jump node is the recommended heading -- and engage full thrusters and time compression. The game will play the entire mission all by itself. After two minutes you &#039;&#039;will&#039;&#039; get your medal.&lt;br /&gt;
&lt;br /&gt;
This mission is significantly harder in the [[FSPort]]. Even on Medium, it takes a considerable amount of skill and decent tactics to defend all the containers.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVFr Andromeda|PVFr Andromeda]]&lt;br /&gt;
*[[FreeSpace 1 Terran Ship Database#GTI Beta Cyngi Installation|Beta Cygni Installation]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20595</id>
		<title>The Hammer and the Anvil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20595"/>
		<updated>2009-02-03T14:51:34Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pandora&#039;s Box|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Darkness and the Light|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;At roughly 1400 hours a large convoy carrying one of our newly developed shield prototypes was deployed. It was expected that the Shivans would attack the convoy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans destroyed the convoy. What the Shivans do not know is that the convoy was a decoy. There were a total of 4 working prototypes, only one of which was destroyed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to take two wings of fighters to escort the three remaining shield prototypes. The Shivans should just think you are just another shipment headed for Beta Cygni. This is not the direct route to Earth, which should divert the Shivans from our true intent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to accompany the freighters until the Vasudans arrive to escort them on the second leg. Do not leave the freighters until they have jumped to the Beta Cygni system.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans have hit everything sent from this installation. Expect resistance. Many pilots lost their lives today that the chances for success on this mission would be greater. You will succeed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Dismissed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is one of the first hard missions -- unless you read note 2 below. At first all will be quiet, then two wings consisting of two Basilisks (Arjuna wing) will jump in, followed by the Andromeda, Omega 1-3, and Rho wing (consisting of one single fighter). The Andromeda will call for assistance as Hammer of Light forces have already damaged it down to the mid thirties.&amp;lt;br&amp;gt;&lt;br /&gt;
Quickly order Rho wing to protect Cargo Gamma and ignore the Andromeda&#039;s pleas. If you save it you do not receive anything, plus it&#039;s extremely tough to do anyway. Just let the two wings of Hammer of Light ships toy around with it and then they won&#039;t hurt you. Quite soon after the Andromeda is attacked, Krishna wing will arrive.&lt;br /&gt;
&lt;br /&gt;
Krishna wing will attack the cargo. Eliminate them quickly. Krishna wing is followed by Rama wing. Eliminate these quickly also. Lastly will be, in succession, two wings of Basilisks.&lt;br /&gt;
After you dispatch them some HoL fighters will arrive.&lt;br /&gt;
&lt;br /&gt;
If you scanned the bonus cargo in the previous mission, then the HoL will arrive posing as friendly reinforcements. This makes the mission much easier, as you have time to prepare for their attack and perhaps even kill a few before they turn hostile. Target one of the Seth fighters and eliminate it. Target the other Seth and eliminate it&lt;br /&gt;
too. Ignore Command yelling at you. Shoot the Anubis&#039;s if you have time.  But be careful: get too triggerhappy and Command will designate you as a traitor instead.  Omicron 1 will jump in and tell you that the reinforcements are really the Hammer of Light. That is why you should have shot the reinforcements. They will be easy to kill now.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Hammer of Light ships stay by the cargo and wait until they reach the&lt;br /&gt;
jump node and jump out. Then proceed to do the same.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not scan any of the cargo in the previous mission, the HoL will jump directly in as hostile and you&#039;re practically certain to lose at least one cargo container on Insane.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
For a little bit of humour; if any of the Omega ships survive the initial skirmish, you can race to the Arcada installation after the mission objectives are complete and watch their strangely hypnotic Self-Immolation Death Ritual™, when they&#039;re trying to occupy the same infinitesimally small amount of space, slamming into each other until all but one of them are dead. The Andromeda will jump out normally. For the Vasudan Death Dance™ to commence, at least two of the Omega ships must make it to the installation.&lt;br /&gt;
&lt;br /&gt;
Also note that on easier difficulty settings the mission is another self-playing one. If you do not feel like playing the mission yourself, you can let the FreeSpace engine take care of it for you. Just point your ship in any direction -- away from the jump node is the recommended heading -- and engage full thrusters and time compression. The game will play the entire mission all by itself. After two minutes you &#039;&#039;will&#039;&#039; get your medal.&lt;br /&gt;
&lt;br /&gt;
This mission is significantly harder in the [[FSPort]]. Even on Medium, it takes a considerable amount of skill and decent tactics to defend all the containers.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVFr Andromeda|PVFr Andromeda]]&lt;br /&gt;
*[[FreeSpace 1 Terran Ship Database#GTI Beta Cyngi Installation|Beta Cygni Installation]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_Hunt&amp;diff=20594</id>
		<title>The Great Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_Hunt&amp;diff=20594"/>
		<updated>2009-02-03T08:11:27Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternative Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clash of the Titans|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Good Luck|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In a few minutes we will be entering the Delta Serpentis sector. We will then begin the most important engagement in our history. We will fight for the very survival of Earth.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Our plan is to rapidly close the distance with the Lucifer so that the Bastion is able to enter subspace just behind her. Once in subspace, we will attack and destroy the Lucifer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your task will be to provide cover for the Bastion so that it can quickly converge on the Lucifer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;That Destroyer must be stopped at all costs. Failure is absolutely not an option here, pilots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
First, a word about the &amp;quot;Escort Delta to the Node&amp;quot; directive. This directive is irrelevant.  It will not appear when you play most of the time unless you are slower than a tortoise with three legs and a stomach cramp.  You must be within 2000 units of the node and wait for Delta wing to go to the node and depart before the directive will appear. This will occur with about three minutes left. Okay. Get ready for a lot of action. Attack the six Basilisks (Deva and Arjuna) in front of the Bastion first, then head toward the node. Command will order you to go to the node quickly. Expect resistance, a lot of resistance. 6 Manticores (Krishna and Rama) will be the first to challenge you. Then 4 Basilisks (Bheema) will attack. 3 Hammer of Light Thoths (Virgo) will be next in the gauntlet. 3 more Basilisks (Asura) will keep you on your toes. 4 Scorpions (Indra) will next be stepping in your way. By 3:55 Epsilon wing will be ready. 4 more Thoths (Aries) will challenge you. Durga wing with 4 Basilisks will be your next foe. Genma wing will be a mirror image of Durga. The Prophecy (Typhon) is exactly what you need at this point. You&#039;ll never destroy it so keep going. Lastly (finally), 3 waves of 3 Dragons (oh, great) will be your last enemy. Now that was a lot of fighting.&lt;br /&gt;
&lt;br /&gt;
Alternatively you could A) get an Ursa, tell your wingmen to ignore one the Basilisks to prevent them from being destroyed (which will start the timer); this gives you all the time you want to make it to the node or B) get a fast fighter and zip past any Shivans that get in your way. In any case make sure that you wait for Delta and the Toths to spawn or else they will not appear in the next mission.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Bastion was damaged to below 35% in the previous mission, then the Bastion will start out with 35% in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you&#039;d like to [[cheats|cheat]], this is a mission where you can feel free to do so. Since this is a &amp;quot;Red Alert&amp;quot; mission, there will be no cheat checking at the end. All cheats are thus allowed. Go ahead, try those [[Shivan Super Laser]]s, no? You can even order your wingmen to depart in the beginning, leaving you with most of the kills.&lt;br /&gt;
&lt;br /&gt;
Do not race towards the node as fast as possible and immediately jump out! If you do, and survive dashing past the enemy fighters, the bomber wings will not be deployed and [[Good Luck]] will be virtually impossible to win. Wait for all wings to be in the field of engagement before entering the node.&lt;br /&gt;
&lt;br /&gt;
The Lucifer is actually not invulnerable during this mission. If you cheat with the Shivan super laser, you might be able to score a hit or 2 before she departs. If you&#039;re feeling very cheap, do the kill cheat (which will take a few uses,) and watch the &#039;&#039;Lucifer&#039;&#039; explode... only to destroy it again in the next level.&lt;br /&gt;
&lt;br /&gt;
The PVD &#039;&#039;Prophecy&#039;&#039; will warp in whenever you get to within 2000 meters of the node. Therefore, if you get to node without destroying the first waves of Basilisks, the timer will not have started yet and you will have all the time you want to kill her.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
Prophecy&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_Hunt&amp;diff=20593</id>
		<title>The Great Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_Hunt&amp;diff=20593"/>
		<updated>2009-02-03T08:11:11Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Clash of the Titans|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Good Luck|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In a few minutes we will be entering the Delta Serpentis sector. We will then begin the most important engagement in our history. We will fight for the very survival of Earth.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Our plan is to rapidly close the distance with the Lucifer so that the Bastion is able to enter subspace just behind her. Once in subspace, we will attack and destroy the Lucifer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your task will be to provide cover for the Bastion so that it can quickly converge on the Lucifer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;That Destroyer must be stopped at all costs. Failure is absolutely not an option here, pilots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
First, a word about the &amp;quot;Escort Delta to the Node&amp;quot; directive. This directive is irrelevant.  It will not appear when you play most of the time unless you are slower than a tortoise with three legs and a stomach cramp.  You must be within 2000 units of the node and wait for Delta wing to go to the node and depart before the directive will appear. This will occur with about three minutes left. Okay. Get ready for a lot of action. Attack the six Basilisks (Deva and Arjuna) in front of the Bastion first, then head toward the node. Command will order you to go to the node quickly. Expect resistance, a lot of resistance. 6 Manticores (Krishna and Rama) will be the first to challenge you. Then 4 Basilisks (Bheema) will attack. 3 Hammer of Light Thoths (Virgo) will be next in the gauntlet. 3 more Basilisks (Asura) will keep you on your toes. 4 Scorpions (Indra) will next be stepping in your way. By 3:55 Epsilon wing will be ready. 4 more Thoths (Aries) will challenge you. Durga wing with 4 Basilisks will be your next foe. Genma wing will be a mirror image of Durga. The Prophecy (Typhon) is exactly what you need at this point. You&#039;ll never destroy it so keep going. Lastly (finally), 3 waves of 3 Dragons (oh, great) will be your last enemy. Now that was a lot of fighting.&lt;br /&gt;
&lt;br /&gt;
Alternatively you could A) get an Ursa, tell your wingmen to ignore one the Basilisks to prevent them from being destroyed (which will start the timer); this gives you all the time you want to make it to the node or B) get a fast fighter and zip past any Shivans that get in your way. In any case make sure that you wait for Delta and the Toths to spawn or else they will not appear in the next mission.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Bastion was damaged to below 35%, then the Bastion will start out with 35% in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you&#039;d like to [[cheats|cheat]], this is a mission where you can feel free to do so. Since this is a &amp;quot;Red Alert&amp;quot; mission, there will be no cheat checking at the end. All cheats are thus allowed. Go ahead, try those [[Shivan Super Laser]]s, no? You can even order your wingmen to depart in the beginning, leaving you with most of the kills.&lt;br /&gt;
&lt;br /&gt;
Do not race towards the node as fast as possible and immediately jump out! If you do, and survive dashing past the enemy fighters, the bomber wings will not be deployed and [[Good Luck]] will be virtually impossible to win. Wait for all wings to be in the field of engagement before entering the node.&lt;br /&gt;
&lt;br /&gt;
The Lucifer is actually not invulnerable during this mission. If you cheat with the Shivan super laser, you might be able to score a hit or 2 before she departs. If you&#039;re feeling very cheap, do the kill cheat (which will take a few uses,) and watch the &#039;&#039;Lucifer&#039;&#039; explode... only to destroy it again in the next level.&lt;br /&gt;
&lt;br /&gt;
The PVD &#039;&#039;Prophecy&#039;&#039; will warp in whenever you get to within 2000 meters of the node. Therefore, if you get to node without destroying the first waves of Basilisks, the timer will not have started yet and you will have all the time you want to kill her.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
Prophecy&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=20592</id>
		<title>Clash of the Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=20592"/>
		<updated>2009-02-03T08:10:15Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Descent: FreeSpace mission. You may be looking for [[Clash of the Titans II|the FreeSpace 2 mission with the same name]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Black Omega|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Great Hunt|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 7&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have few chances to stop the Lucifer.  It is heading to the Sol system but we have an opportunity to head them off at Sirius.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;If you encounter the Lucifer in Sirius hold it off until the rest of the fleet can catch up to you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
First, make all of Alpha wing Valkyries (including yourself) since they have a high top speed and acceleration, which is ideal for intercepting bombers, and equip them with Banshee and Prometheus cannons since Ulysses can&#039;t use them. Give them Hornet missiles, but give yourself Interceptors (you&#039;ll see later). Assign Alpha wing to protect the Bastion. Make all of Beta wing Ursa bombers and equip them with Harbingers, Synaptics (for defense) and Stilettos. Have them attack the Tantalus while you provide cover for the Bastion (sounds like suicide). Your job is to target all of the bombers first (VERY IMPORTANT) before they can reach the Bastion. The ones to look out for are the Nephilims (initially) and Shaitans (later). A helpful way of protecting the Bastion is to target all of the megabombs being delivered if you can&#039;t intercept all of the bombers in time. Target them with B since hostile (H) targeting won&#039;t pick them up. Use the Interceptors that you equipped to target the bombs since they have a faster lock and velocity. Once you cleaned them up, go for rest of the packs, especially Basilisks since they have nasty swarm bombs. When you&#039;re done with them, the Tantalus should be very low on health and feel free to destroy it with whatever remaining fighters you have. In a moment, the Bastion will jump out and the mission will be complete.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If you were unable to destroy the Anvil in the previous mission, then the Bastion starts out with 83% hull in this mission.  That is a pretty big hit considering the destroyer is up against a Demon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The alternative, and &#039;&#039;very&#039;&#039; much easier way is to hand out bombers to &#039;&#039;all&#039;&#039; your wings, load them all up with [[GTM Harbinger]]s and proceed to (surprisingly easily) reduce the Tantalus to scrap metal. Ignore the bombers and fighters. By the time the Tantalus implodes (after just a minute or so of constant pounding), the Bastion usually has some 75-80% hull strength left. At this point, simply aid the unfortunate behemoth in taking down the few stray enemy wings. Wait for the Bastion to bail, then do likewise. A &#039;&#039;lot&#039;&#039; easier than sitting through a quite meaningless furball, if one goes by the numbers, that is. If you proceed with fighters, the mission ranks as perhaps one of the toughest missions in the campaign -- arguably a lot tougher than destroying the Lucifer -- but if you employ Selectah&#039;s All Bomber Strategy™ (SABS™), the mission is arguably as easy as Eve of Destruction. Your call.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FreeSpace 1 Shivan Ship Database#SD Tantalus|SD &#039;&#039;Tantalus&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=20591</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=20591"/>
		<updated>2009-02-03T08:09:06Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: Alternate missions, yes, they do exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch of them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega Transport survived the last mission, then only one Omega Transport will be in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD Anvil]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Running_the_Gauntlet&amp;diff=20590</id>
		<title>Running the Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Running_the_Gauntlet&amp;diff=20590"/>
		<updated>2009-02-03T08:07:57Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Reaching the Zenith|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Black Omega|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;As you already know, we are sending scientist to the Altair system to investigate records found on Altair 4. Command hopes they will aid us in our war with the Shivans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Rosetta is currently carrying the scientists. It will rendezvous with the two transports, Omega 1 and Omega 2. All three ships should be arriving within a few minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Omega wing will dock with the Rosetta as soon as they arrive. Oversee this personnel transfer, then escort Omega 1 and Omega 2 to the Jump Node.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The Rosetta and Omega wing will jump in soon after you arrive. Then 4 Shaitans will jump in and attack the Rosetta and Omega wing. There are 5 waves of Shaitans so once you have destroyed the fifth head toward the jump node. You may want to use camping tactics here. All the bomber waves will arrive from the exact same position.&lt;br /&gt;
&lt;br /&gt;
Soon after Omega 2 has completed the docking procedure, the Lucifer will jump in behind the jump node. She will launch fighters at Omega wing. Easy. Take out the Basilisks first, then take out any others. Always take out the Basilisks first. If you don&#039;t, you may be prone to large amounts of unhealthy frustration. If you lose one Omega during this stage, simply restart the mission until you succeed. Saving one Omega is enough, but you will not get a medal after the next mission.&lt;br /&gt;
&lt;br /&gt;
You can gain a lot of kills in this mission, because the Lucifer will stay in the area and will continue to launch fighters after both Omegas have departed. Armed with solid skills you &#039;&#039;can&#039;&#039; eliminate all the fighter wings sent from the Lucifer. If your hull integrity gets alarmingly low, just jump out.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you didn&#039;t disarm or destroy the Zenith, it will be present in the middle of the jump node when the mission starts and will be a thorn thoughout the game to get both transports into the jump node.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The ship class, weapon type, hull integrity, and remaining weapons will be the same at the beginning of this mission as the end of the last mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* Omega wing &amp;lt;br&amp;gt;&lt;br /&gt;
* SD &#039;&#039;[[Lucifer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Failure_to_Communicate&amp;diff=20589</id>
		<title>A Failure to Communicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Failure_to_Communicate&amp;diff=20589"/>
		<updated>2009-02-03T08:06:39Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Last Hope|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Reaching the Zenith|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Red Alert! The Beta Aquilae installation is under attack. The [[SD Lucifer|Lucifer]] has been sighted in the area. Protect it at all costs. Additional orders will be given to you on site.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a scramble mission. Your load-out will be a [[GTF Valkyrie|Valkyrie]] interceptor with [[GTW Prometheus|Prometheus]] and [[GTW Avenger|Avenger]] cannons and (8) [[GTM Phoenix V|Phoenix V]] missiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As soon as you enter the mission, you should start afterburning towards the fore-end of the SD Lucifer, signaling Alpha wing to attack it. The wingmen of course will never get there in time to attack it and damage themselves. When the installation goes critical, target Deva 2 and order your wingmen to attack it, and then go after Deva 1 yourself. Make sure you are flying directly into the [[SF Dragon|Dragon]]s path (the lead indicator should be near the center of the targeting brackets), once it enters [[GTM Phoenix V|Phoenix V]] range, slow down, lock on, then afterburn and fire your ordnance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Deva 1 should be hit by the force of two Phoenix Vs and go down right away, if it doesn&#039;t, start over, you don&#039;t have time to deal with two [[SF Dragon]]s. If Deva 1 is, in fact, destroyed immediately, try to destroy Deva 2 as quickly as possible (if your wingmen haven&#039;t already) you need to get it down near-instantly or the next Shivan wave will decimate the [[GTEP Hermes|escape pods]]. With Deva 2 safely out of the way, order Alpha and Beta to protect Escape 2 and Escape 4, and afterburn to catch up with the [[GTEP Hermes|Hermes escape pods]]. When Karna wing of [[SF Basilisk]] fighters arrive select one of them from the group and order all fighters to ignore it, go ahead and destroy other fighters but let one be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whichever fighter you selected to preserve (temporarily) keep distracting it, fire in front of it, fire a couple of rounds into its shield, just enough to keep it off of the [[GTEP Hermes]]. This is a cheap trick that will prevent more enemy wings from respawning. If you want to play the mission seriously, kill all the wings and be ready for several wings of fighters and bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep targeting the Hope and checking its remaining time on its waypoints, when it completes its waypoints destroy the Karna fighter and afterburn over to the Aquilae Communications station (a GTSC Faustus science cruiser), after a minute or so, you&#039;ll be clear to return to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the PVD Hope did not survive the previous mission, then the PVD Pinnacle will be available to assist you instead in guarding the communications station.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the more frustrating missions in the game. In order to complete the bonus objective -- protect &#039;&#039;all&#039;&#039; escape pods -- you might have to restart this mission a &amp;quot;couple&amp;quot; of times. The pods are frail as matchstick men and your wingmen are idiots. If you lose a pod, simply restart. Alright, you &#039;&#039;will&#039;&#039; pass with just 2 pods intact, but you won&#039;t receive your bright and shiny medal, then.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a couple of things in the mission data that you probably should use to your advantage. The likely target for this example would be the last surviving ship of Krishna wing. As stated above, order all your wingmen to ignore it and keep harassing it until it starts attacking you. If you stay in close proximity of this last Krishna ship, it will focus all intentions on you and thus -- while still alive -- will prevent the next wings&#039; arrival. Keep up this (on the surface of it quite meaningless) cat and mouse race, and let the FreeSpace game engine take care of the rest of the mission for you. The last bit is to simply eliminate the last Krishna survivor. By this time your reinforements should have arrived. With the added firepower, eliminating the following hostile wings should be a breeze.&lt;br /&gt;
&lt;br /&gt;
If you cannot take down one of the Devas with the dual Phoenix, you could still have a chance to finish the mission, but a very slim one. Have your wing tackle one Dragon while you solo the other. If you can down the one you were chasing, rush to the pods and look out for the Basilisks. While your teammates are generally incompetent they can tie down the second Dragon to the point that it cannot get to the pods, and will eventually down it.&lt;br /&gt;
&lt;br /&gt;
After the battle, the isis repair will try to &amp;quot;repair&amp;quot; the terminal. BUT it came out of the wrong fighterbay of the hope and will try a direct route to the terminal by trying to go through the hope. Position yourself near it, grap some soda, and get the pleasure of watching the pilot commit suicide.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*PVD Hope&lt;br /&gt;
*PVD Pinnacle&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Failure_to_Communicate&amp;diff=20588</id>
		<title>A Failure to Communicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Failure_to_Communicate&amp;diff=20588"/>
		<updated>2009-02-03T08:06:07Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Last Hope|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Reaching the Zenith|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Red Alert! The Beta Aquilae installation is under attack. The [[SD Lucifer|Lucifer]] has been sighted in the area. Protect it at all costs. Additional orders will be given to you on site.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a scramble mission. Your load-out will be a [[GTF Valkyrie|Valkyrie]] interceptor with [[GTW Prometheus|Prometheus]] and [[GTW Avenger|Avenger]] cannons and (8) [[GTM Phoenix V|Phoenix V]] missiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As soon as you enter the mission, you should start afterburning towards the fore-end of the SD Lucifer, signaling Alpha wing to attack it. The wingmen of course will never get there in time to attack it and damage themselves. When the installation goes critical, target Deva 2 and order your wingmen to attack it, and then go after Deva 1 yourself. Make sure you are flying directly into the [[SF Dragon|Dragon]]s path (the lead indicator should be near the center of the targeting brackets), once it enters [[GTM Phoenix V|Phoenix V]] range, slow down, lock on, then afterburn and fire your ordnance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Deva 1 should be hit by the force of two Phoenix Vs and go down right away, if it doesn&#039;t, start over, you don&#039;t have time to deal with two [[SF Dragon]]s. If Deva 1 is, in fact, destroyed immediately, try to destroy Deva 2 as quickly as possible (if your wingmen haven&#039;t already) you need to get it down near-instantly or the next Shivan wave will decimate the [[GTEP Hermes|escape pods]]. With Deva 2 safely out of the way, order Alpha and Beta to protect Escape 2 and Escape 4, and afterburn to catch up with the [[GTEP Hermes|Hermes escape pods]]. When Karna wing of [[SF Basilisk]] fighters arrive select one of them from the group and order all fighters to ignore it, go ahead and destroy other fighters but let one be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Whichever fighter you selected to preserve (temporarily) keep distracting it, fire in front of it, fire a couple of rounds into its shield, just enough to keep it off of the [[GTEP Hermes]]. This is a cheap trick that will prevent more enemy wings from respawning. If you want to play the mission seriously, kill all the wings and be ready for several wings of fighters and bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep targeting the Hope and checking its remaining time on its waypoints, when it completes its waypoints destroy the Karna fighter and afterburn over to the Aquilae Communications station (a GTSC Faustus science cruiser), after a minute or so, you&#039;ll be clear to return to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Hope did not survive the previous mission, then the PVD Pinnacle will be available to assist you instead.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the more frustrating missions in the game. In order to complete the bonus objective -- protect &#039;&#039;all&#039;&#039; escape pods -- you might have to restart this mission a &amp;quot;couple&amp;quot; of times. The pods are frail as matchstick men and your wingmen are idiots. If you lose a pod, simply restart. Alright, you &#039;&#039;will&#039;&#039; pass with just 2 pods intact, but you won&#039;t receive your bright and shiny medal, then.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a couple of things in the mission data that you probably should use to your advantage. The likely target for this example would be the last surviving ship of Krishna wing. As stated above, order all your wingmen to ignore it and keep harassing it until it starts attacking you. If you stay in close proximity of this last Krishna ship, it will focus all intentions on you and thus -- while still alive -- will prevent the next wings&#039; arrival. Keep up this (on the surface of it quite meaningless) cat and mouse race, and let the FreeSpace game engine take care of the rest of the mission for you. The last bit is to simply eliminate the last Krishna survivor. By this time your reinforements should have arrived. With the added firepower, eliminating the following hostile wings should be a breeze.&lt;br /&gt;
&lt;br /&gt;
If you cannot take down one of the Devas with the dual Phoenix, you could still have a chance to finish the mission, but a very slim one. Have your wing tackle one Dragon while you solo the other. If you can down the one you were chasing, rush to the pods and look out for the Basilisks. While your teammates are generally incompetent they can tie down the second Dragon to the point that it cannot get to the pods, and will eventually down it.&lt;br /&gt;
&lt;br /&gt;
After the battle, the isis repair will try to &amp;quot;repair&amp;quot; the terminal. BUT it came out of the wrong fighterbay of the hope and will try a direct route to the terminal by trying to go through the hope. Position yourself near it, grap some soda, and get the pleasure of watching the pilot commit suicide.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*PVD Hope&lt;br /&gt;
*PVD Pinnacle&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Last_Hope&amp;diff=20587</id>
		<title>Last Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Last_Hope&amp;diff=20587"/>
		<updated>2009-02-03T08:04:30Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Exodus|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[A Failure to Communicate|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The PVD Hope is leaving the Antares system after an intense battle. It has sustained moderate damage and will be jumping to the Beta Aquilae system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We are sending two wings to help cover the Hope while it is being repaired. The Vasudans are sending their own fighters to stand guard over the Hope, but it will be some time before they arrive.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Hope should be in the system when you arrive. We do not believe the Shivans have enough forces in the system to mount a serious attack, but their strategies are difficult to predict.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t be fooled by the number of directives in this mission, this is a relatively tough one.  The strategy is very simple though. Focus on the Nephilim or Shaitan bombers. This is your number one priority. The Hope will jump in pretty soon after you jump in. It will be at 36% hull integrity. Three Nephilim bombers will jump in at nearly the same time as the Hope. After just a short time five more Nephilim bombers will jump in to entertain you. Two more will attack once the rest are down. Your wingmen will do a fine job of handling the bombers, although note that the Hope&#039;s weapon subsystem and turrets are mostly broken so you will have to shoot down bombs yourself. The Interceptor works great for this.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair should have arrived by now. One single Dragon will jump in, shortly followed by two Shaitans accompanied by two Manticores attacking the &#039;&#039;Hope&#039;&#039;. Soon the Cain class &#039;&#039;Lightning&#039;&#039; will arrive. You will be suprised how quickly it goes down if you order everyone to attack it.  Then the Cain class &#039;&#039;Thunder&#039;&#039; will jump in with two Manticores as escort. After a short while the &#039;&#039;Mecross&#039;&#039; will arrive to aid you. A wing of three &#039;&#039;Dragon&#039;&#039;-class fighters will attack after this. Two rounds of four Nephilim and two Scorpions will finally test you. The Vasudan reinforcements should arrive after this and you should be alright.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Mecross did not survive the previous mission, then the Mecross will not be in this mission to assist you in attacking the Thunder.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Don&#039;t hang around waiting for the &#039;&#039;Hope&#039;&#039; to be fully repaired. She won&#039;t. Further, if you&#039;re in luck, you can see the Isis Repair appearing at the opposite side of the &#039;&#039;Hope&#039;&#039; and you&#039;ll have the pleasure of watching the reefer crazed Isis pilot commit suicide against the hull of the &#039;&#039;Hope&#039;&#039;. It&#039;ll take a long time, but with serious time compression and strong drink, this can be fun to watch.&lt;br /&gt;
&lt;br /&gt;
Your worst nightmare. The PVD &#039;&#039;Hope&#039;&#039; is pretty much dead in the water from the word go, and this mission will stretch your intercept skills to the limit as you prevent Shivan bombers from tearing her apart. If any mission makes your heart race and your throat dry, this one will do it. It&#039;s a toss-up between this and [[Tenderizer]] for the hardest mission in FS1.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair is very slow repairing the subsystems. A Centaur can do it in 0.3 seconds. If you want to try it out, play on mission simulator, enable cheats, disable the &#039;&#039;Hope&#039;&#039; by removing the remainding 20% of her engines, call in a support ship, abort remain for your self, and hold &amp;quot;r&amp;quot; while targeting the &#039;&#039;Hope&#039;&#039;. The Centaur will dock and repair everything. The reason why I said to disable is because rearming a ship usually causes them to move around and you might be used as a baseball.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVD &#039;&#039;Hope&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*PVT &#039;&#039;Isis Repair&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*PVC &#039;&#039;Mecross&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*SC &#039;&#039;Lightning&#039;&#039;, SC &#039;&#039;Thunder&#039;&#039;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Last_Hope&amp;diff=20586</id>
		<title>Last Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Last_Hope&amp;diff=20586"/>
		<updated>2009-02-03T08:04:05Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Exodus|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[A Failure to Communicate|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The PVD Hope is leaving the Antares system after an intense battle. It has sustained moderate damage and will be jumping to the Beta Aquilae system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We are sending two wings to help cover the Hope while it is being repaired. The Vasudans are sending their own fighters to stand guard over the Hope, but it will be some time before they arrive.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Hope should be in the system when you arrive. We do not believe the Shivans have enough forces in the system to mount a serious attack, but their strategies are difficult to predict.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t be fooled by the number of directives in this mission, this is a relatively tough one.  The strategy is very simple though. Focus on the Nephilim or Shaitan bombers. This is your number one priority. The Hope will jump in pretty soon after you jump in. It will be at 36% hull integrity. Three Nephilim bombers will jump in at nearly the same time as the Hope. After just a short time five more Nephilim bombers will jump in to entertain you. Two more will attack once the rest are down. Your wingmen will do a fine job of handling the bombers, although note that the Hope&#039;s weapon subsystem and turrets are mostly broken so you will have to shoot down bombs yourself. The Interceptor works great for this.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair should have arrived by now. One single Dragon will jump in, shortly followed by two Shaitans accompanied by two Manticores attacking the &#039;&#039;Hope&#039;&#039;. Soon the Cain class &#039;&#039;Lightning&#039;&#039; will arrive. You will be suprised how quickly it goes down if you order everyone to attack it.  Then the Cain class &#039;&#039;Thunder&#039;&#039; will jump in with two Manticores as escort. After a short while the &#039;&#039;Mecross&#039;&#039; will arrive to aid you. A wing of three &#039;&#039;Dragon&#039;&#039;-class fighters will attack after this. Two rounds of four Nephilim and two Scorpions will finally test you. The Vasudan reinforcements should arrive after this and you should be alright.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Mecross did not survive the previous mission, then the Mecross will not assist you in attacking the Thunder.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Don&#039;t hang around waiting for the &#039;&#039;Hope&#039;&#039; to be fully repaired. She won&#039;t. Further, if you&#039;re in luck, you can see the Isis Repair appearing at the opposite side of the &#039;&#039;Hope&#039;&#039; and you&#039;ll have the pleasure of watching the reefer crazed Isis pilot commit suicide against the hull of the &#039;&#039;Hope&#039;&#039;. It&#039;ll take a long time, but with serious time compression and strong drink, this can be fun to watch.&lt;br /&gt;
&lt;br /&gt;
Your worst nightmare. The PVD &#039;&#039;Hope&#039;&#039; is pretty much dead in the water from the word go, and this mission will stretch your intercept skills to the limit as you prevent Shivan bombers from tearing her apart. If any mission makes your heart race and your throat dry, this one will do it. It&#039;s a toss-up between this and [[Tenderizer]] for the hardest mission in FS1.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair is very slow repairing the subsystems. A Centaur can do it in 0.3 seconds. If you want to try it out, play on mission simulator, enable cheats, disable the &#039;&#039;Hope&#039;&#039; by removing the remainding 20% of her engines, call in a support ship, abort remain for your self, and hold &amp;quot;r&amp;quot; while targeting the &#039;&#039;Hope&#039;&#039;. The Centaur will dock and repair everything. The reason why I said to disable is because rearming a ship usually causes them to move around and you might be used as a baseball.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVD &#039;&#039;Hope&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*PVT &#039;&#039;Isis Repair&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*PVC &#039;&#039;Mecross&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*SC &#039;&#039;Lightning&#039;&#039;, SC &#039;&#039;Thunder&#039;&#039;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=20585</id>
		<title>Exodus (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=20585"/>
		<updated>2009-02-03T08:02:39Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Doomsday|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
| [[Last Hope|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Pilot Attend: As you know, Vasuda Prime has been devastated. Our focus must now turn to the evacuation of the survivors. You are to take your wing to the subspace node cluster in the Alpha Centauri system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are 3 subspace nodes in this sector. They lead to Vasuda, Aldebaran, and Sirius. Civilians will be transported from Vasuda to Aldebaran.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Vasudan warships will travel to and from both the Sirius and Vasuda Jump points.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because of the strategic importance of this system, we expect the Shivans to try and secure it quickly. You will ensure the safe passage of all Allied vessels in the area. Additional orders will be sent to you as they arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Again, this is a very simple strategy. Stay with the ships you are supposed to escort, and then kill the Shivans when they jump in. First you will escort Kappa wing. Then you will escort another Kappa wing. Then Mu wing will jump in. The third Kappa wing will pass through the sector. Then you will escort Theta wing. Finally a break in routine.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Cain&#039;&#039; and the &#039;&#039;Abel&#039;&#039; will jump in (Cain and Lilith classes, in that order). Destroy them.  Then the &#039;&#039;Mecross&#039;&#039; will jump in. When the Shivans attack, go for the Nephilim bombers first.  I cannot emphasize this enough. If you kill the Basilisks first, then the &#039;&#039;Mecross&#039;&#039; will be toast and you will have wasted 15 minutes of your life. &#039;&#039;Kill the Nephilim bombers first&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are Vasudan fighter wings who will help with escorting some convoys. Some of these wings can be given orders. For at least the Horus wing a &amp;quot;Cover Me&amp;quot; order can prevent them jumping out, making the rest of the mission much easier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is, bar none, the longest mission in the game. Further, on easier difficulty settings the mission is almost entirely automatic. Your wingmen are perfectly capable of completing the mission all by their lonesome. If you&#039;re so inclined, you can set the difficulty level to &amp;quot;Very Easy&amp;quot;, throttle off into safety, enable X4 time compression, put your feet on the table, loosen your tie and enjoy the show.&lt;br /&gt;
&lt;br /&gt;
Since you won&#039;t need to hurry from one node to another, you can afford to be in a Herc with two banks of Prometheus cannons. Your mere firepower will win you many, many kills in this mission. (I don&#039;t recommend the Banshee, as it eats too much energy).&lt;br /&gt;
&lt;br /&gt;
If you are quick, you can get the Vasudan Wings guarding the second Kappa transport to join you by telling them to form on your wing.  Having more ships makes this mission a while lot easier.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVC &#039;&#039;Mecross&#039;&#039;&lt;br /&gt;
*SC &#039;&#039;Abel&#039;&#039;&lt;br /&gt;
*SC &#039;&#039;Cain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=20584</id>
		<title>Playing Judas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=20584"/>
		<updated>2009-02-03T08:00:06Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternative Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Enter the Dragon|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Evangelist|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In this mission we will be using the captured Shivan Dragon-class fighter on a scouting mission in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans seem to be bringing in a large number of vessels into the Deneb system through the Vega Jump Node. We believe this is in preparation for a preliminary assault on Vasuda Prime.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because the Shivans have tight control over the Vega-Deneb jump node, we cannot send in a Terran scout. By flying the Shivan Dragon, we believe you will be able to slip in undetected.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are four Shivan fighters in the area, maintaining tight patrol. If you come in to close contact with these fighters, they will certainly scan your ship, detect your presence, and open fire. Avoid contact with any of the Arjuna fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Arjuna seems to be maintaining consistent patterns in their patrol.&#039;&#039;&lt;br /&gt;
:&#039;&#039;On arrival, observe their flight pattern and plan your course to avoid contact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;In the event that you are engaged by Arjuna wing, return to base immediately.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to conduct a close scan of all ships that pass through the Vega-Deneb Jump Node. This includes warships, freighters, and transports. Try to determine the contents of any cargo in the area, as well.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be passing through the area. If it does, it is imperative that you scan it. Remember that your fighter is only partially functional, and it&#039;s flight systems will behave unpredictably. Be careful. Command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t shoot anything. Fly toward cargo 1 and 2. Scan them. Scan the Kali freighters that have by now warped in. Next quickly scan cargo 3 and 4 to complete your bonus objective. More freighters.  Scan them. A brief pause.  Monitor Arjuna 1-3 to make sure you are far away. Last group of freighters. Scan them.&lt;br /&gt;
&lt;br /&gt;
More pause. Repeat monitoring Arjuna. Warp drives die. &#039;&#039;Eva&#039;&#039; jumps in. Scan it. Pause. Repeat monitoring Arjuna. &#039;&#039;Lucifer&#039;&#039; jumps in.&lt;br /&gt;
&lt;br /&gt;
Scan it. Put your shield level up. Scroll through the &#039;&#039;Lucifer&#039;&#039;&#039;s subsystems until you see Fighterbay 1. Fly by it. Don&#039;t go in it. (You can&#039;t anyways, a magical invisible force field stops you on the retail model.) Rama will detect you. Fly around in random directions or attack the fighters until your jump drives have come back online. Jump out fast.&lt;br /&gt;
&lt;br /&gt;
You can also finish the mission successfully by putting the engine level up to the max and then go for the fighterbay of the &#039;&#039;Lucifer&#039;&#039;. When Rama detects you fly straight away from all the ships until your jump drives have come back online. Don&#039;t hesitate to use your [[countermeasure]]s and then jump out fast.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Lorkonius in the previous mission survives, whether it be Transport or Freighter, then there will be 4 Arjuna escorts instead of 3.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It is possible to play this mission &amp;quot;broken&amp;quot;, i.e. eliminate Arjuna wing at the beginning and then play from there, but given how weak the Dragon you fly is, this is not recommended.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Eva&#039;&#039;]]&lt;br /&gt;
*[[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=20583</id>
		<title>Playing Judas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=20583"/>
		<updated>2009-02-03T07:59:51Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Enter the Dragon|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Evangelist|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In this mission we will be using the captured Shivan Dragon-class fighter on a scouting mission in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans seem to be bringing in a large number of vessels into the Deneb system through the Vega Jump Node. We believe this is in preparation for a preliminary assault on Vasuda Prime.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because the Shivans have tight control over the Vega-Deneb jump node, we cannot send in a Terran scout. By flying the Shivan Dragon, we believe you will be able to slip in undetected.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are four Shivan fighters in the area, maintaining tight patrol. If you come in to close contact with these fighters, they will certainly scan your ship, detect your presence, and open fire. Avoid contact with any of the Arjuna fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Arjuna seems to be maintaining consistent patterns in their patrol.&#039;&#039;&lt;br /&gt;
:&#039;&#039;On arrival, observe their flight pattern and plan your course to avoid contact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;In the event that you are engaged by Arjuna wing, return to base immediately.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to conduct a close scan of all ships that pass through the Vega-Deneb Jump Node. This includes warships, freighters, and transports. Try to determine the contents of any cargo in the area, as well.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be passing through the area. If it does, it is imperative that you scan it. Remember that your fighter is only partially functional, and it&#039;s flight systems will behave unpredictably. Be careful. Command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t shoot anything. Fly toward cargo 1 and 2. Scan them. Scan the Kali freighters that have by now warped in. Next quickly scan cargo 3 and 4 to complete your bonus objective. More freighters.  Scan them. A brief pause.  Monitor Arjuna 1-3 to make sure you are far away. Last group of freighters. Scan them.&lt;br /&gt;
&lt;br /&gt;
More pause. Repeat monitoring Arjuna. Warp drives die. &#039;&#039;Eva&#039;&#039; jumps in. Scan it. Pause. Repeat monitoring Arjuna. &#039;&#039;Lucifer&#039;&#039; jumps in.&lt;br /&gt;
&lt;br /&gt;
Scan it. Put your shield level up. Scroll through the &#039;&#039;Lucifer&#039;&#039;&#039;s subsystems until you see Fighterbay 1. Fly by it. Don&#039;t go in it. (You can&#039;t anyways, a magical invisible force field stops you on the retail model.) Rama will detect you. Fly around in random directions or attack the fighters until your jump drives have come back online. Jump out fast.&lt;br /&gt;
&lt;br /&gt;
You can also finish the mission successfully by putting the engine level up to the max and then go for the fighterbay of the &#039;&#039;Lucifer&#039;&#039;. When Rama detects you fly straight away from all the ships until your jump drives have come back online. Don&#039;t hesitate to use your [[countermeasure]]s and then jump out fast.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Lorkonius in the previous mission survives, whether it be Transport or Freighter, then there will be 4 Arjuna escorts.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It is possible to play this mission &amp;quot;broken&amp;quot;, i.e. eliminate Arjuna wing at the beginning and then play from there, but given how weak the Dragon you fly is, this is not recommended.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Eva&#039;&#039;]]&lt;br /&gt;
*[[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Enter_the_Dragon&amp;diff=20582</id>
		<title>Enter the Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Enter_the_Dragon&amp;diff=20582"/>
		<updated>2009-02-03T07:58:28Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shell Game|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Playing Judas|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 7&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The Shivans have established quite a base of operations in the Deneb system. They have multiple supply depots scattered across the system, as well as several repair centers for their damaged fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Each of their repair stations consists of a Cain-class cruiser and extra supplies. The Shakti is one such cruiser in the area.&#039;&#039;&lt;br /&gt;
:&#039;&#039;All fighters in the area around the Shakti are badly damaged and in need of repair. This makes them easy targets. One of our objectives is to put this repair station out of commission. This will greatly reduce Shivan capacity in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;One of the fighters being repaired by the Shakti is a Dragon-class fighter, designated &amp;quot;Arjuna 1.&amp;quot; The Dragon is the Shivans&#039; most maneuverable craft, and the most dangerous.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Intelligence has requested that we capture the Dragon for research purposes. Since the Arjuna 1 Dragon is very low on power, it is in a weakened state, and is the best candidate for this operation. You must disable Arjuna 1 by destroying its engine subsystem.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once Arjuna 1 has been disabled, the Charon will dock with it and jump back to the Galatea. We must capture Arjuna 1. We cannot allow it to be destroyed. To this end, we&#039;ve equipped it with our advanced disruptor cannon. Use it to take out its engines.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Since this station is so poorly defended, we are only sending Alpha and Beta to attack. Alpha will cover Beta until the Shakti has been destroyed. Then Alpha will attempt to disable Arjuna 1.&#039;&#039;&lt;br /&gt;
:&#039;&#039;If Alpha fails to disable Arjuna 1, Delta wing will be available. As Delta is currently guarding the Bastion, we will only send them if it is imperative. However, we believe you can do it without their help.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because we are custom outfitting your ship, you will not be able to customize your loadout. You have your orders. Dismissed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Okay, here goes; attack the fighters but disregard Arjuna 1. Order all of your wingmen to disable it while you go about your business; even on Insane, your friendlies can easily disable the Dragon, which saves you a lot of trouble. You should have no need to call in Delta, which is only armed with Disruptors.&lt;br /&gt;
&lt;br /&gt;
Once all fighters are taken care of, destroy the Morkali, an Azrael docked with Shakti. Then kill sentries, cargo for fun, and join in against the Shakti.&lt;br /&gt;
&lt;br /&gt;
When the Lorkonius (an Azrael Transport, or see Alternative Missions) jumps in, order all wingmen to kill it. If you don&#039;t, you won&#039;t have time to kill it. It only stays for about 45 seconds (see Alternate Missions for alternative scenarios). You may have to keep hitting C-3-1 every 10-20 seconds because your wingmen tend to go off-task. By now the Charon should have jumped out carrying Arjuna 1. Once in a blue moon the Centaur will be &#039;&#039;disabled&#039;&#039; by the Cain&#039;s turret fire, in which case you&#039;ll have to restart the mission.&lt;br /&gt;
&lt;br /&gt;
Or, if you&#039;ve chosen to disable Arjuna 1 yourself, now&#039;s the time. It&#039;s a special Dragon table entry with no energy recharge, so once you hit the shields, the damage is permanently done. Be patient!&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If any of the freighters in the previous mission jumped out, the Lorkonius now becomes an Asmodeus class freighter instead of a transport.  Despite this however, this Lorkonius sticks around much longer, meaning that you WILL have time to destroy it.  This is the second time in the campaign in which failing an objective in the previous mission actually benefits the next.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Eliminating the Lorkonius will make the next mission a little easier. If you fail to do so, there will be another Dragon on patrol in [[Playing Judas]], although it will be flying &amp;quot;below&amp;quot; the jump node and you&#039;re unlikely to come near it.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*SC Shakti&lt;br /&gt;
*[[Arjuna 1]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Enter_the_Dragon&amp;diff=20581</id>
		<title>Enter the Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Enter_the_Dragon&amp;diff=20581"/>
		<updated>2009-02-03T07:57:37Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: Alternate missions, yes, they do exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shell Game|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Playing Judas|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 7&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The Shivans have established quite a base of operations in the Deneb system. They have multiple supply depots scattered across the system, as well as several repair centers for their damaged fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Each of their repair stations consists of a Cain-class cruiser and extra supplies. The Shakti is one such cruiser in the area.&#039;&#039;&lt;br /&gt;
:&#039;&#039;All fighters in the area around the Shakti are badly damaged and in need of repair. This makes them easy targets. One of our objectives is to put this repair station out of commission. This will greatly reduce Shivan capacity in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;One of the fighters being repaired by the Shakti is a Dragon-class fighter, designated &amp;quot;Arjuna 1.&amp;quot; The Dragon is the Shivans&#039; most maneuverable craft, and the most dangerous.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Intelligence has requested that we capture the Dragon for research purposes. Since the Arjuna 1 Dragon is very low on power, it is in a weakened state, and is the best candidate for this operation. You must disable Arjuna 1 by destroying its engine subsystem.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once Arjuna 1 has been disabled, the Charon will dock with it and jump back to the Galatea. We must capture Arjuna 1. We cannot allow it to be destroyed. To this end, we&#039;ve equipped it with our advanced disruptor cannon. Use it to take out its engines.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Since this station is so poorly defended, we are only sending Alpha and Beta to attack. Alpha will cover Beta until the Shakti has been destroyed. Then Alpha will attempt to disable Arjuna 1.&#039;&#039;&lt;br /&gt;
:&#039;&#039;If Alpha fails to disable Arjuna 1, Delta wing will be available. As Delta is currently guarding the Bastion, we will only send them if it is imperative. However, we believe you can do it without their help.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because we are custom outfitting your ship, you will not be able to customize your loadout. You have your orders. Dismissed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Okay, here goes; attack the fighters but disregard Arjuna 1. Order all of your wingmen to disable it while you go about your business; even on Insane, your friendlies can easily disable the Dragon, which saves you a lot of trouble. You should have no need to call in Delta, which is only armed with Disruptors.&lt;br /&gt;
&lt;br /&gt;
Once all fighters are taken care of, destroy the Morkali, an Azrael docked with Shakti. Then kill sentries, cargo for fun, and join in against the Shakti.&lt;br /&gt;
&lt;br /&gt;
When the Lorkonius jumps in, order all wingmen to kill it. If you don&#039;t, you won&#039;t have time to kill it. It only stays for about 45 seconds (see Alternate Missions for alternative scenarios). You may have to keep hitting C-3-1 every 10-20 seconds because your wingmen tend to go off-task. By now the Charon should have jumped out carrying Arjuna 1. Once in a blue moon the Centaur will be &#039;&#039;disabled&#039;&#039; by the Cain&#039;s turret fire, in which case you&#039;ll have to restart the mission.&lt;br /&gt;
&lt;br /&gt;
Or, if you&#039;ve chosen to disable Arjuna 1 yourself, now&#039;s the time. It&#039;s a special Dragon table entry with no energy recharge, so once you hit the shields, the damage is permanently done. Be patient!&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If any of the freighters in the previous mission jumped out, the Lorkonius now becomes an Asmodeus class freighter.  Despite this however, this Lorkonius sticks around much longer, meaning that you WILL have time to destroy it.  This is the second time in the campaign in which failing an objective in the previous mission actually benefits the next.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Eliminating the Lorkonius will make the next mission a little easier. If you fail to do so, there will be another Dragon on patrol in [[Playing Judas]], although it will be flying &amp;quot;below&amp;quot; the jump node and you&#039;re unlikely to come near it.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*SC Shakti&lt;br /&gt;
*[[Arjuna 1]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Big_Bang&amp;diff=20580</id>
		<title>The Big Bang</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Big_Bang&amp;diff=20580"/>
		<updated>2009-02-03T07:53:07Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Aftermath|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[La Ruota Della Fortuna|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Red alert! The GTS Asimov and the GTC Ravage are under attack in the Antares system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The GTS Asimov was working on project Tsunami, which involves hyperactive substances. These substances are extremely volatile. If the Asimov is destroyed, the reagents are likely to reach critical mass. Analysis predicts a shockwave of up to five kilometers in radius.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The station is in bad shape. We need to clear the area, then transport the scientist out of there.&#039;&#039;&lt;br /&gt;
:&#039;&#039;When the area is secure, the GTT Spomer will jump in and retrieve the scientists. After they have been safely evacuated, return to base.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We have five ships in the hangar. We have no time to get them fully loaded out. Suit up!  You&#039;re launching in two minutes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
There will be a &#039;&#039;lot&#039;&#039; of Shivans in the area when you arrive. Eliminate Indra wing first and proceed to eliminate any stray Scorpions that are still left in the area. Pay special attention to any bombers that arrive, give these attack priority. When the area is clear of Rama, Indra, and Vishnu wings, the GTT &#039;&#039;Spomer&#039;&#039; will jump in and dock with the &#039;&#039;Asimov&#039;&#039;. After a bit of dramatic pauses and whatnot, it will depart. Proceed to eliminate any present hostiles and leave.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If Sigma wing is destroyed in the previous mission, Indra wing will be much closer to the Asimov and will deal serious damage to the science vessel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If the GTT &#039;&#039;Spomer&#039;&#039; and the GTT &#039;&#039;Stull&#039;&#039; are eliminated, the mission automatically fails. Also note that Command has sobered up enough to speak the truth this time; if the &#039;&#039;Asimov&#039;&#039; goes ka-blooey, the shockwave really &#039;&#039;has&#039;&#039; a 5-click radius.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, you get one bank of ML-16s. Use the other bank of Avengers only. Dual fire mode will slow down your damage per second. You can complete the mission easily even if you randomly pick your targets.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTC &#039;&#039;Asimov&#039;&#039;&lt;br /&gt;
*GTC &#039;&#039;Ravage&#039;&#039;&lt;br /&gt;
*GTT &#039;&#039;Spomer&#039;&#039;&lt;br /&gt;
*GTT &#039;&#039;Stull&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20579</id>
		<title>First Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20579"/>
		<updated>2009-02-03T07:49:01Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Darkness and the Light|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Aftermath|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 10&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The Cain-class cruiser Taranis has been chased from the Beta Cygni system back to the Ikeya system. It is low on supplies, and, due to recent engagements, is lightly guarded.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Long range sensors indicated that only two fighters and three bombers remain to protect the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Taranis is heading to the Beta Cygni subspace node, where it will probably resupply. This will allow for a small window of opportunity in which to conduct a strike.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to disable and disarm the Taranis in order to enable its capture. This will be our first attempt to capture a major Shivan vessel. Three wings will be assigned to this task.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha wing will be flying Athena bombers. These bombers just arrived on the Galatea and are equipped with the new Stiletto bomb. The Stiletto is capable of destroying subsystems in one hit. Alpha&#039;s primary responsibility will be to disarm and disable the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Beta wing is assigned to escort Alpha and protect it from fighter attacks. Beta will fly Apollo-class fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Gamma will fly Valkyries and should engage any hostile fighters and bombers in the area. If needed elsewhere, they can be assigned to any task that you see fit.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once the Taranis has been disarmed and disabled, Omega transports will arrive and capture it. When the Taranis has been captured, you are to return to the Galatea for debriefing.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Do not allow the Taranis to escape or be destroyed. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Order your wingmen to ignore the &#039;&#039;Taranis&#039;&#039;. They will engage all the fighters and bombers but on your way to the &#039;&#039;Taranis&#039;&#039;, you might want to throw a missile or two at one of them. Switch your secondary weapon to [[Stiletto]]. Target the &#039;&#039;Taranis&#039;s&#039;&#039; engines and take them out with the Stilettos and proceed to take out the turrets using your Stilettos. Omega 1 and 2 will jump in momentarily.&lt;br /&gt;
&lt;br /&gt;
Omega 1 will dock with the &#039;&#039;Taranis&#039;&#039; but say the attachment was unsuccessful. Then Omega 2 will dock and try to penetrate the hull.  After a short time, Omega 2 will give up. After that, the Halkins will jump in and dock with the &#039;&#039;Taranis&#039;&#039;. The Halkins will ask for time to brace the attachment and then head to the [[jump node]]. All this while you are fighting 4 Rama Basilisks and 2 Vishnu Scorpions throughout the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Halkins has departed with the &#039;&#039;Taranis&#039;&#039;, return to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not destroy any of the cargo in the previous mission, then the Taranis will be at 98% health with all of its subsystems damaged only moderately.  Suffice to say, this is the only instance in which failing an objective in one mission actually benefits you in the next.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is quite a long haul, with hostile wings appearing quite a distance from each other. If you don&#039;t feel like flying back and forth all the time, you can set engines to full and go get something to drink. The Shivans are targeting you and your wingmen, &#039;&#039;not&#039;&#039; the Halkins or the &#039;&#039;Taranis&#039;&#039;, so there&#039;s practically no way to fail this mission once the Halkins has arrived.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ll be dogfighting a lot in this mission&amp;amp;mdash;if you want some more kills&amp;amp;mdash;you may consider one bank of Stilettos only and one bank of Furys and Avengers in both your primary banks. Rearm the Stilettos if you run out of them while disarming and disabling the &#039;&#039;Taranis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*SC &#039;&#039;Taranis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20578</id>
		<title>First Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=First_Strike&amp;diff=20578"/>
		<updated>2009-02-03T07:48:50Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Darkness and the Light|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Aftermath|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 10&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;The Cain-class cruiser Taranis has been chased from the Beta Cygni system back to the Ikeya system. It is low on supplies, and, due to recent engagements, is lightly guarded.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Long range sensors indicated that only two fighters and three bombers remain to protect the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Taranis is heading to the Beta Cygni subspace node, where it will probably resupply. This will allow for a small window of opportunity in which to conduct a strike.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to disable and disarm the Taranis in order to enable its capture. This will be our first attempt to capture a major Shivan vessel. Three wings will be assigned to this task.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha wing will be flying Athena bombers. These bombers just arrived on the Galatea and are equipped with the new Stiletto bomb. The Stiletto is capable of destroying subsystems in one hit. Alpha&#039;s primary responsibility will be to disarm and disable the Taranis.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Beta wing is assigned to escort Alpha and protect it from fighter attacks. Beta will fly Apollo-class fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Gamma will fly Valkyries and should engage any hostile fighters and bombers in the area. If needed elsewhere, they can be assigned to any task that you see fit.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once the Taranis has been disarmed and disabled, Omega transports will arrive and capture it. When the Taranis has been captured, you are to return to the Galatea for debriefing.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Do not allow the Taranis to escape or be destroyed. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Order your wingmen to ignore the &#039;&#039;Taranis&#039;&#039;. They will engage all the fighters and bombers but on your way to the &#039;&#039;Taranis&#039;&#039;, you might want to throw a missile or two at one of them. Switch your secondary weapon to [[Stiletto]]. Target the &#039;&#039;Taranis&#039;s&#039;&#039; engines and take them out with the Stilettos and proceed to take out the turrets using your Stilettos. Omega 1 and 2 will jump in momentarily.&lt;br /&gt;
&lt;br /&gt;
Omega 1 will dock with the &#039;&#039;Taranis&#039;&#039; but say the attachment was unsuccessful. Then Omega 2 will dock and try to penetrate the hull.  After a short time, Omega 2 will give up. After that, the Halkins will jump in and dock with the &#039;&#039;Taranis&#039;&#039;. The Halkins will ask for time to brace the attachment and then head to the [[jump node]]. All this while you are fighting 4 Rama Basilisks and 2 Vishnu Scorpions throughout the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Halkins has departed with the &#039;&#039;Taranis&#039;&#039;, return to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not destroy any of the cargo in the previous mission, then the Taranis will be at 98@ health with all of its subsystems damaged only moderately.  Suffice to say, this is the only instance in which failing an objective in one mission actually benefits you in the next.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is quite a long haul, with hostile wings appearing quite a distance from each other. If you don&#039;t feel like flying back and forth all the time, you can set engines to full and go get something to drink. The Shivans are targeting you and your wingmen, &#039;&#039;not&#039;&#039; the Halkins or the &#039;&#039;Taranis&#039;&#039;, so there&#039;s practically no way to fail this mission once the Halkins has arrived.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ll be dogfighting a lot in this mission&amp;amp;mdash;if you want some more kills&amp;amp;mdash;you may consider one bank of Stilettos only and one bank of Furys and Avengers in both your primary banks. Rearm the Stilettos if you run out of them while disarming and disabling the &#039;&#039;Taranis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*SC &#039;&#039;Taranis&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20577</id>
		<title>The Hammer and the Anvil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=20577"/>
		<updated>2009-02-03T07:44:55Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pandora&#039;s Box|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Darkness and the Light|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;At roughly 1400 hours a large convoy carrying one of our newly developed shield prototypes was deployed. It was expected that the Shivans would attack the convoy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans destroyed the convoy. What the Shivans do not know is that the convoy was a decoy. There were a total of 4 working prototypes, only one of which was destroyed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to take two wings of fighters to escort the three remaining shield prototypes. The Shivans should just think you are just another shipment headed for Beta Cygni. This is not the direct route to Earth, which should divert the Shivans from our true intent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to accompany the freighters until the Vasudans arrive to escort them on the second leg. Do not leave the freighters until they have jumped to the Beta Cygni system.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans have hit everything sent from this installation. Expect resistance. Many pilots lost their lives today that the chances for success on this mission would be greater. You will succeed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Dismissed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is one of the first hard missions -- unless you read note 2 below. At first all will be quiet, then two wings consisting of two Basilisks (Arjuna wing) will jump in, followed by the Andromeda, Omega 1-3, and Rho wing (consisting of one single fighter). The Andromeda will call for assistance as Hammer of Light forces have already damaged it down to the mid thirties.&amp;lt;br&amp;gt;&lt;br /&gt;
Quickly order Rho wing to protect Cargo Gamma and ignore the Andromeda&#039;s pleas. If you save it you do not receive anything, plus it&#039;s extremely tough to do anyway. Just let the two wings of Hammer of Light ships toy around with it and then they won&#039;t hurt you. Quite soon after the Andromeda is attacked, Krishna wing will arrive.&lt;br /&gt;
&lt;br /&gt;
Krishna wing will attack the cargo. Eliminate them quickly. Krishna wing is followed by Rama wing. Eliminate these quickly also. Lastly will be, in succession, two wings of Basilisks.&lt;br /&gt;
After you dispatch them some HoL fighters will arrive.&lt;br /&gt;
&lt;br /&gt;
If you scanned the bonus cargo in the previous mission, then the HoL will arrive posing as friendly reinforcements. This makes the mission much easier, as you have time to prepare for their attack and perhaps even kill a few before they turn hostile. Target one of the Seth fighters and eliminate it. Target the other Seth and eliminate it&lt;br /&gt;
too. Ignore Command yelling at you. Shoot the Anubis&#039;s if you have time.  But be careful: get too triggerhappy and Command will designate you as a traitor instead.  Omicron 1 will jump in and tell you that the reinforcements are really the Hammer of Light. That is why you should have shot the reinforcements. They will be easy to kill now.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Hammer of Light ships stay by the cargo and wait until they reach the&lt;br /&gt;
jump node and jump out. Then proceed to do the same.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
If you did not scan any of the cargo in the previous mission, the HoL will jump directly in as hostile and you&#039;re practically certain to lose at least one cargo container on Insane.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
For a little bit of humour; if any of the Omega ships survive the initial skirmish, you can race to the Arcada installation after the mission objectives are complete and watch their strangely hypnotic Self-Immolation Death Ritual™, when they&#039;re trying to occupy the same infinitesimally small amount of space, slamming into each other until all but one of them are dead. The Andromeda will jump out normally. For the Vasudan Death Dance™ to commence, at least two of the Omega ships must make it to the installation.&lt;br /&gt;
&lt;br /&gt;
Also note that on easier difficulty settings the mission is another self-playing one. If you do not feel like playing the mission yourself, you can let the FreeSpace engine take care of it for you. Just point your ship in any direction -- away from the jump node is the recommended heading -- and engage full thrusters and time compression. The game will play the entire mission all by itself. After two minutes you &#039;&#039;will&#039;&#039; get your medal.&lt;br /&gt;
&lt;br /&gt;
This mission is significantly harder in the [[FSPort]]. Even on Medium, it takes a considerable amount of skill and decent tactics to defend all the containers.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVFr Andromeda|PVFr Andromeda]]&lt;br /&gt;
*[[FreeSpace 1 Terran Ship Database#GTI Beta Cyngi Installation|Beta Cygni Installation]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Paving_the_Way&amp;diff=20576</id>
		<title>Paving the Way</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Paving_the_Way&amp;diff=20576"/>
		<updated>2009-02-03T07:41:09Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Out of the Dark, Into the Night|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Pandora&#039;s Box|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Due to increased encounters with Shivan forces, Terran Command has ordered the Galatea to the Beta Cygni system to monitor Shivan activity. The Galatea has taken a beating since her last repair, and there isn&#039;t time to follow the safest route.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Antares-Beta Cygni Jump Node lies in the center of a dense asteroid field, making it one the least used jump nodes in the galaxy. Standard procedure would have us circumvent this node completely, requiring two jumps. Now we have no choice.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Weapons systems have taken damage from enemy bombers. The Galatea should be able to make it through the asteroid field, but Alpha wing will be deployed to destroy approaching asteroids.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha wing will fly point for the Galatea and destroy any asteroids that cross its flight path.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Asteroids that are considered a threat to the Galatea will be marked with white targeting brackets. Destroy these asteroids first.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once the Galatea has jumped out, you are to report to the GTD Bastion, stationed at Antares. The Bastion will take you to Ikeya for your next mission. Your wing will rendezvous with the Galatea in Beta Cygni upon completion of that mission.&#039;&#039;&lt;br /&gt;
:&#039;&#039;In the event of enemy attack, you are to cover the Galatea&#039;s escape from the system at any cost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a very easy mission on medium, but not on the higher difficulties, if you&#039;re trying to get the secondary objective of keeping the &#039;&#039;Galatea&#039;&#039; above 50 percent. Fly around destroying the asteroids with white targeting brackets around them. Your MX-50s are useless in this mission, because the MX-50 missiles do not home in on asteroids. Hence Furies are the only viable option as secondary weapon.&lt;br /&gt;
&lt;br /&gt;
The main mistake you might make is to sit there pounding an asteroid with lasers and rockets until it blows up. This is a waste of time and ammunition. Fire 4 Furies at each asteroid while shooting your primaries at it, then move on to the next target. It takes a whole second or so for the rockets to reach their target, so don&#039;t sit there watching them. Saving time is crucial on Insane.&lt;br /&gt;
&lt;br /&gt;
Near the end of the mission, two Shivan bombers (Shaitan) will attack. Alpha 2 will engage them so just keep destroying asteroids. It&#039;s not &#039;&#039;that&#039;&#039; difficult to kill them, so on the lower difficulty levels you may want to take the bombers out. Make sure that you are not in front of the &#039;&#039;Galatea&#039;&#039; when she jumps out once reaching the node, or you will be killed in the collision.&lt;br /&gt;
&lt;br /&gt;
Remember that your ML-16s need very little energy. Divert all but one tick power from your primary recharge to your engines, and I suggest the Valkyrie. The faster you are the more quickly you can get from one side of the &#039;&#039;Galatea&#039;&#039; to the other, should the situation require it.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you were not able to visually identify any of the Shivan ships in the last mission, the Galatea starts out with 83% in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you think that your job of destroying asteroids is not important, order Alpha 2 to depart and don&#039;t do anything. Then sit back and watch the &#039;&#039;Galatea&#039;&#039;&#039;s hull integrity meter rapidly fall down towards zero.&lt;br /&gt;
&lt;br /&gt;
Again, you can target the Shivan Shaitans by targeting Alpha 2 and pressing &#039;J&#039; (&amp;quot;Target my Target&#039;s Target&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Be careful with the Shivan bombs, though. You have no shield system this early in the campaign, so if you&#039;re planning on taking out the Shivan charges, make sure you&#039;re quite some distance from them when they explode. You&#039;ll be obliterated in no time if you&#039;re too close.&lt;br /&gt;
&lt;br /&gt;
The game only hurls asteroids at ships marked &amp;quot;Escort Ship&amp;quot; in FRED (taking them off your escort list won&#039;t make a difference). If you edit the mission with FRED, removing the escort flag, the &#039;&#039;Galatea&#039;&#039; can make it to the node at 49% hull on Insane without any help from you, and most of that damage is from the Shivan bombs at the end. Note that the secondary objective &amp;quot;Keep Galatea Hull above 50&amp;quot; actually requires you to keep her hull above 48.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Small_Deadly_Space&amp;diff=20575</id>
		<title>Small Deadly Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Small_Deadly_Space&amp;diff=20575"/>
		<updated>2009-02-03T07:39:26Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Field of Battle|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Avenging Angels|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Terran intelligence has detected unusual activity in the Vasudan cargo depot at Antares.  You are to destroy all hostiles in the area. When the area is clear, our salvage crews will pick up the cargo for analysis. Do not destroy any cargo.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The contents of the cargo containers is not known.  Due to the unusual activity, GTA intelligence suspects they have military value.&#039;&#039;&lt;br /&gt;
:&#039;&#039;You will be flying this mission with Epsilon wing from the 3rd squadron. Delta wing will be available for reinforcements if necessary. If you get into trouble, don&#039;t hesitate to call them in.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Reconnaissance missions have determined that there are typically two wings of Vasudan fighters guarding the depot. The fighters are your primary concern.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Recon has also determined that this depot is heavily used. Taking control of it will seriously impede Vasudan attacks from this system in the future.&#039;&#039;&lt;br /&gt;
:&#039;&#039;It is likely that there will be freighters in the area transporting cargo. All Vasudan vessels must be destroyed! None must escape as they will surely bring reinforcements.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once you have secured the area, the GTC Orff will arrive and maintain watch over the outpost. Good luck, pilot. GTA command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
As soon as you begin the mission, target Freighter 1 (a &#039;&#039;Bast&#039;&#039;-class freighter) and then target its engine subsystem. Switch primary weapons using {.}. You should now see a green arrow pointing to the Disruptor. Destroy Freighter 1&#039;s engines and then proceed to do the same with Freighter 2 (a &#039;&#039;Ma&#039;at&#039;&#039;-class freighter).&lt;br /&gt;
&lt;br /&gt;
Next hit {T} until you have targeted Cargo 2. Get within 150 units of Cargo 2; scan it. This will complete your bonus objective. Eliminate any remaining enemies&amp;amp;mdash;Anubis fighters&amp;amp;mdash;that your wingmen haven&#039;t destroyed, and then clear out the freighters. Momentarily, an Omega transport will jump in. Whilst waiting, you may opt for scanning the all the cargo containers (cycle containers using &amp;quot;U&amp;quot;), just so you won&#039;t go bored crazy waiting for Omega to take the prototypes away.&lt;br /&gt;
&lt;br /&gt;
After Omega has captured the prototypes, a couple of waves of enemy Anubis fighters will jump in. Deal with them in whatever fashion you&#039;re most comfortable with. The mission objectives are done when the&#039;&#039; Orff&#039;&#039; jumps in. Jump back to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you were unable to engage the Vasudan Ace, then the freighters will jump out at 2:00 and 4:00 into the mission instead of 5:00 and 8:00.  For each freighter that escapes, expect another wing of Anubis fighters.  Also, in the unlikely event that you let a Vasudan Anubis escape in the previous mission, the &#039;&#039;Orff&#039;&#039; will arrive with its hull knocked down to 65%. The demo mission always has the &#039;&#039;Orff&#039;&#039; at full strength.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The version of the mission distributed with the FreeSpace Demo differs in quite many aspects from the retail mission, so if you&#039;re only familiar with the demo mission, expect some changes. The demo mission has nine Virgo wings, whereas the retail version merely has four. Furthermore, the retail mission is dependent upon the previous mission. If you eliminated all the Vasudan enemy wings in the previous mission, the turret of Vasudan Freighter 2 will be non-functioning. &lt;br /&gt;
&lt;br /&gt;
The demo version also has Seths and Horuses, and two Ma&#039;ats instead of a Bast and a Ma&#039;at, making it harder. The title of the mission appears to be taken from the 1995 album by the band Fight, most notable for its founder and vocalist Rob Halford, who formed the band after leaving Judas Priest.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTC Orff&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Field_of_Battle&amp;diff=20574</id>
		<title>The Field of Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Field_of_Battle&amp;diff=20574"/>
		<updated>2009-02-03T07:38:49Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Alternate Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eve of Destruction|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Small Deadly Space|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;There have been a number of recent attacks by the Vasudans in the Betelgeuse system. They have been making strikes on Terran convoys en route to the Betelgeuse-Antares jump point. The Vasudan attacks have been staged from a nearby asteroid field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Terran intelligence is certain that there are four small attack wings responsible for the attacks on our convoys. There have also been reports of a Vasudan ace piloting one of the Seth class fighters in the area.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to sweep the asteroid field and take out the four Vasudan attack wings. Be aware that the asteroids will be causing interference with your sensors. You won&#039;t be able to target the Vasudans until they are near, but they won&#039;t see you either.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;If you encounter the Vasudan ace, you may use your discretion whether or not to engage him.  Keep in mind that your primary objective is to take out the four attack wings. Check your loadouts and commit when ready.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
If you fly straight at the beginning of the mission, you will see a formation of red dots flashing on your radar. The group that is the farthest to the left is Pisces wing. The topmost is Cancer, the top-right one is Virgo, and the bottom-right one is Aries wing. Keep one group of red dots in the center of your radar and fly straight at it.&amp;lt;br&amp;gt;&lt;br /&gt;
You will eventually encounter a wing of 3 Anubis fighters. Destroy them and fly toward another wing. Repeat this process again. All the enemy wings are identical.&amp;lt;br&amp;gt;&lt;br /&gt;
After you destroy the third wing of fighters, the Vasudan Ace will jump in, flying a &#039;&#039;Seth&#039;&#039;-class fighter. The Ace will shoot missiles at you upon encounter, so make sharp turns or just keep flying in circles until you have dodged the missiles; use whatever missile evading technique you&#039;re most comfortable with. Once you have neutralized the attack wings and the Ace, jump out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Orff was whittled down to around 80% in the previous mission, then the Vasudan Ace will not appear in this mission, nor will he appear in the mission briefing.  Guess the designers decided that if you couldn&#039;t defend a well protected Leviathan from several Anubis fighters, you wouldn&#039;t stand a chance against the Ace.  Please note that this also makes missions 3 and 4 that much harder.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is very early in the campaign. On that note, there&#039;s not a great host of enemies in this one. On order to maximize your kill ratio, you can order your wingmen to depart right at the start. This way you&#039;ll receive the maximum amount of possible kills. The asteroid field is a much greater nuisance to the AI pilots than you, including your wingmen, who are just as crippled by the semi-randomly flying boulders.&lt;br /&gt;
&lt;br /&gt;
Killing the Vasudan Ace will grant you a medal.&lt;br /&gt;
&lt;br /&gt;
Please also note that you can jump out at the beginning of the mission without engaging the hostiles at all. You &#039;&#039;will&#039;&#039; pass.&lt;br /&gt;
&lt;br /&gt;
Well, there is the off chance you can fail by dying. Without shields, even hits from [[Vasudan Light Laser]] pea shooters add up.&lt;br /&gt;
&lt;br /&gt;
The mission is much harder in the [[FreeSpace Port]] than it is in FreeSpace 1.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
None&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Avenging_Angels&amp;diff=20573</id>
		<title>Avenging Angels</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Avenging_Angels&amp;diff=20573"/>
		<updated>2009-02-03T07:37:55Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: Alternate missions, yes, they do exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Small Deadly Space|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Out of the Dark, Into the Night|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; Unknown, possibly &#039;&#039;[[242nd Suicide Kings]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Lt. McCarthy intends to sell the [[GTW Avenger]] to the Vasudans. Alpha and Beta wings are scrambled to stop him.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Plans for the Avenger weapon prototype have been stolen by Lt. McCarthy. His transport has been located here in Antares.  It has been designated Omega.&#039;&#039;&lt;br /&gt;
:&#039;&#039;One of McCarthy&#039;s accomplices has been captured, and revealed his intentions for the stolen plans. Not suprisingly, McCarthy intends to sell the Avenger to the Vasudans. His Vasudan contact has been designated Rasputin.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your squadron will arrive before the exchange takes place. You are to destroy all hostile fighters, including any renegade Terrans. However,we want McCarthy alive. Your ships have been equipped with Disruptors suitable for disabling the Omega.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha wing and Beta wing, each consisting of four fighters, will be sent in to carry out the mission. You will jump in approximately six kilometers away from the exchange. Get to the Omega as soon as possible.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Expect to encounter significant resistance. Beta wing will focus on attacking the Vasudan forces. Alpha wing will be expected to disable the Omega. Request Beta wing&#039;s assistance if necessary.&#039;&#039;&lt;br /&gt;
:&#039;&#039;After McCarthy&#039;s transport is disabled, the GTT Comet will jump into the area and dock with it. You are to ensure the safety of the Comet, especially during the docking operation with Omega. After the Comet and the Omega have left the area, it is your responsibility to eliminate hostiles. Once the area is clear, you are to jump back to the GTD Galatea.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Note that you will be required to engage Terran pilots. These pilots are traitors to the Alliance, and no quarter should be given. Thousands of lives are at stake. Do not hesitate to use deadly force on the traitors.&#039;&#039;&lt;br /&gt;
:&#039;&#039;If you encounter significant resistance or experience severe losses, Delta wing will be sent by Terran command to assist.  If further assistance is needed, call in Epsilon wing. Good luck, pilot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When you arrive there will be one wing of Horus Interceptors (Aries wing), one wing of Anubis fighters (Cancer wing) and two wings of Apollo fighters (Traitor Alpha and Beta) present. Target Omega and order all fighters to ignore it. After this target the Rasputin&#039;s engines. Take them out using your Disruptor cannon. GT Intelligence 1 (Elysium) and GT Intelligence 2 (Valkyrie) will then jump in to capture it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next target is Omega&#039;s engines. Disable the Omega using your Disruptor cannon. The GTT Comet will jump in to capture the Omega. By this time your wingmen &#039;&#039;should&#039;&#039; have taken out all the fighters, but if they haven&#039;t, proceed to do so yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Soon after you disable the Omega, one wing of Anubis fighters (Virgo wing) will jump in to attack it. Destroy them quickly so they don&#039;t hurt Omega too much. The Comet will then dock with Omega and jump out with it.&amp;lt;br&amp;gt;&lt;br /&gt;
Return to base at this point.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If any of the freighters in the previous mission escaped, expect to see them here with additional fighter escort.  Also, if you jumped out before the Orff arrived in the previous mission, you may find to your dismay that Rasputin has already gotten away.  Finally, if the freighters of the previous mission were not destroyed and the Orff arrived in the last mission damaged (usually as a result of not killing all ships in Mission 2), you will find that only the freighters remain and Omega and Rasputin are both gone.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
You will be rewarded with the [[Awardable Medals|Commendation Medal]] regardless of difficulty setting, if you capture the &#039;&#039;Rasputyin&#039;&#039; (a secondary or bonus goal).&lt;br /&gt;
&lt;br /&gt;
GT Intelligence 2 (the Valkyrie) is equipped with a Prometheus cannon. The Prometheus is not supposed to be developed until later in the campaign. This is a pure FREDding oversight.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Small_Deadly_Space&amp;diff=20572</id>
		<title>Small Deadly Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Small_Deadly_Space&amp;diff=20572"/>
		<updated>2009-02-03T07:30:44Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: Alternate missions, yes, they do exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Field of Battle|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Avenging Angels|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Terran intelligence has detected unusual activity in the Vasudan cargo depot at Antares.  You are to destroy all hostiles in the area. When the area is clear, our salvage crews will pick up the cargo for analysis. Do not destroy any cargo.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The contents of the cargo containers is not known.  Due to the unusual activity, GTA intelligence suspects they have military value.&#039;&#039;&lt;br /&gt;
:&#039;&#039;You will be flying this mission with Epsilon wing from the 3rd squadron. Delta wing will be available for reinforcements if necessary. If you get into trouble, don&#039;t hesitate to call them in.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Reconnaissance missions have determined that there are typically two wings of Vasudan fighters guarding the depot. The fighters are your primary concern.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Recon has also determined that this depot is heavily used. Taking control of it will seriously impede Vasudan attacks from this system in the future.&#039;&#039;&lt;br /&gt;
:&#039;&#039;It is likely that there will be freighters in the area transporting cargo. All Vasudan vessels must be destroyed! None must escape as they will surely bring reinforcements.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Once you have secured the area, the GTC Orff will arrive and maintain watch over the outpost. Good luck, pilot. GTA command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
As soon as you begin the mission, target Freighter 1 (a &#039;&#039;Bast&#039;&#039;-class freighter) and then target its engine subsystem. Switch primary weapons using {.}. You should now see a green arrow pointing to the Disruptor. Destroy Freighter 1&#039;s engines and then proceed to do the same with Freighter 2 (a &#039;&#039;Ma&#039;at&#039;&#039;-class freighter).&lt;br /&gt;
&lt;br /&gt;
Next hit {T} until you have targeted Cargo 2. Get within 150 units of Cargo 2; scan it. This will complete your bonus objective. Eliminate any remaining enemies&amp;amp;mdash;Anubis fighters&amp;amp;mdash;that your wingmen haven&#039;t destroyed, and then clear out the freighters. Momentarily, an Omega transport will jump in. Whilst waiting, you may opt for scanning the all the cargo containers (cycle containers using &amp;quot;U&amp;quot;), just so you won&#039;t go bored crazy waiting for Omega to take the prototypes away.&lt;br /&gt;
&lt;br /&gt;
After Omega has captured the prototypes, a couple of waves of enemy Anubis fighters will jump in. Deal with them in whatever fashion you&#039;re most comfortable with. The mission objectives are done when the&#039;&#039; Orff&#039;&#039; jumps in. Jump back to base.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you were unable to engage the Vasudan Ace, then the freighters will jump out at 2:00 and 4:00 into the mission instead of 5:00 and 8:00.  For each freighter that escapes, expect another wing of Anubis fighters.  Also, in the unlikely event that you let a Vasudan ship escape in the previous mission, the &#039;&#039;Orff&#039;&#039; will arrive with its hull knocked down to 65%. The demo mission always has the &#039;&#039;Orff&#039;&#039; at full strength.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The version of the mission distributed with the FreeSpace Demo differs in quite many aspects from the retail mission, so if you&#039;re only familiar with the demo mission, expect some changes. The demo mission has nine Virgo wings, whereas the retail version merely has four. Furthermore, the retail mission is dependent upon the previous mission. If you eliminated all the Vasudan enemy wings in the previous mission, the turret of Vasudan Freighter 2 will be non-functioning. &lt;br /&gt;
&lt;br /&gt;
The demo version also has Seths and Horuses, and two Ma&#039;ats instead of a Bast and a Ma&#039;at, making it harder. The title of the mission appears to be taken from the 1995 album by the band Fight, most notable for its founder and vocalist Rob Halford, who formed the band after leaving Judas Priest.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTC Orff&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Field_of_Battle&amp;diff=20571</id>
		<title>The Field of Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Field_of_Battle&amp;diff=20571"/>
		<updated>2009-02-03T06:26:06Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: Alternate missions, yes, they do exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eve of Destruction|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Small Deadly Space|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;There have been a number of recent attacks by the Vasudans in the Betelgeuse system. They have been making strikes on Terran convoys en route to the Betelgeuse-Antares jump point. The Vasudan attacks have been staged from a nearby asteroid field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Terran intelligence is certain that there are four small attack wings responsible for the attacks on our convoys. There have also been reports of a Vasudan ace piloting one of the Seth class fighters in the area.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to sweep the asteroid field and take out the four Vasudan attack wings. Be aware that the asteroids will be causing interference with your sensors. You won&#039;t be able to target the Vasudans until they are near, but they won&#039;t see you either.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;If you encounter the Vasudan ace, you may use your discretion whether or not to engage him.  Keep in mind that your primary objective is to take out the four attack wings. Check your loadouts and commit when ready.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
If you fly straight at the beginning of the mission, you will see a formation of red dots flashing on your radar. The group that is the farthest to the left is Pisces wing. The topmost is Cancer, the top-right one is Virgo, and the bottom-right one is Aries wing. Keep one group of red dots in the center of your radar and fly straight at it.&amp;lt;br&amp;gt;&lt;br /&gt;
You will eventually encounter a wing of 3 Anubis fighters. Destroy them and fly toward another wing. Repeat this process again. All the enemy wings are identical.&amp;lt;br&amp;gt;&lt;br /&gt;
After you destroy the third wing of fighters, the Vasudan Ace will jump in, flying a &#039;&#039;Seth&#039;&#039;-class fighter. The Ace will shoot missiles at you upon encounter, so make sharp turns or just keep flying in circles until you have dodged the missiles; use whatever missile evading technique you&#039;re most comfortable with. Once you have neutralized the attack wings and the Ace, jump out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Orff was whittled down to around 80% in the previous mission, then the Vasudan Ace will not appear in this mission, nor will he appear in the mission briefing.  Guess the designers decided that if you couldn&#039;t defend a well protected Leviathan from several Anubis fighters, you wouldn&#039;t stand a chance against the Ace.  Please note that this also makes the next mission that much harder.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is very early in the campaign. On that note, there&#039;s not a great host of enemies in this one. On order to maximize your kill ratio, you can order your wingmen to depart right at the start. This way you&#039;ll receive the maximum amount of possible kills. The asteroid field is a much greater nuisance to the AI pilots than you, including your wingmen, who are just as crippled by the semi-randomly flying boulders.&lt;br /&gt;
&lt;br /&gt;
Killing the Vasudan Ace will grant you a medal.&lt;br /&gt;
&lt;br /&gt;
Please also note that you can jump out at the beginning of the mission without engaging the hostiles at all. You &#039;&#039;will&#039;&#039; pass.&lt;br /&gt;
&lt;br /&gt;
Well, there is the off chance you can fail by dying. Without shields, even hits from [[Vasudan Light Laser]] pea shooters add up.&lt;br /&gt;
&lt;br /&gt;
The mission is much harder in the [[FreeSpace Port]] than it is in FreeSpace 1.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
None&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=13067</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=13067"/>
		<updated>2007-10-08T23:14:01Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Ultra Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armoured and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are alot of fighters around then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should be noted that in the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=12683</id>
		<title>GVC Mentu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=12683"/>
		<updated>2007-09-23T14:38:26Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:mentu320x240.jpg]]|caption=The GVC Mentu}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today&#039;s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu&#039;s 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the next generation of Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today’s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu improves on the old PVC Aten cruiser in size and firepower. Its 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off fighters and bombers. The GVC Ibis and the GVC Mycerinus recently demonstrated the strength of the Mentu against rebel forces in Epsilon Pegasi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Unknown|N/A|35.0|N/A|N/A|60 000|N/A|322}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Mentu is victim of poor weapons placement. Its main weaponry, flaks and AAA beams, is pointed upwards; attack from below, and pay the most attention to enemies below. It is also worth noting that, despite the techroom description, the Mentu mounts no anticapital beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think the horrible [[GVC Aten]] has every right to bear no anti-warship beam cannons, but I think the Mentu should mount something, even a single [[SVas]] or [[VSlash]] would be better than nothing, because even with two of either of these weapons, an [[GTC Aeolus|Aeolus]] can kill this cruiser. Without them, there is no fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With only small modifications in its weaponry the Mentu could have been one of the best (maybe THE best) cruisers in the game. If you make turrets one and two SVas and 15 and 16 standard flak, its very effective. But with its standard armament the Mentu is really a waste, and that&#039;s a great pity for the best armored cruiser after the Lilith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its absense of capship weapons, it is best in its role as a cargo escort against lots of bombers and no capital ships.  Having a group of them in a convoy can cause trouble for all sorts of enemy bombers despite the lack of significant defensive weaponry on its underside.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=12681</id>
		<title>GVC Mentu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=12681"/>
		<updated>2007-09-23T06:47:14Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:mentu320x240.jpg]]|caption=The GVC Mentu}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today&#039;s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu&#039;s 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the next generation of Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today’s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu improves on the old PVC Aten cruiser in size and firepower. Its 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off fighters and bombers. The GVC Ibis and the GVC Mycerinus recently demonstrated the strength of the Mentu against rebel forces in Epsilon Pegasi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Unknown|N/A|35.0|N/A|N/A|60 000|N/A|322}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Mentu is victim of poor weapons placement. Its main weaponry, flaks and AAA beams, is pointed upwards; attack from below, and pay the most attention to enemies below. It is also worth noting that, despite the techroom description, the Mentu mounts no anticapital beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think the horrible [[GVC Aten]] has every right to bear no anti-warship beam cannons, but I think the Mentu should mount something, even a single [[SVas]] or [[VSlash]] would be better than nothing, because even with two of either of these weapons, an [[GTC Aeolus|Aeolus]] can kill this cruiser. Without them, there is no fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With only small modifications in its weaponry the Mentu could have been one of the best (maybe THE best) cruisers in the game. If you make turrets one and two SVas and 15 and 16 standard flak, its very effective. But with its standard armament the Mentu is really a waste, and that&#039;s a great pity for the best armored cruiser after the Lilith.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its absense of capship weapons, it is best in its role as a cargo escort with lots of bombers and no capital ships.  Having a group of them in a convoy can cause trouble for all sorts of enemy bombers despite the lack of significant defensive weaponry on its underside.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=12615</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=12615"/>
		<updated>2007-09-19T06:42:56Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
The GTCv Deimos was a common ship in Freespace 2, in the hands of both the [[GTVA]] and the [[NTF]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek]] filled a much needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which giving protection against beam fire, and allowing it around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two Deimos class corvettes (The GTCv Actium and the GTCv Lysander), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[SD Ravana|Ravana]] class vessel. The Lysander was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
On the Retail Freespace 2 box, the Deimos is shown with several side-mounted multi-part turrets, which are not possible in the Retail version. Some older versions of the [[FSSCP Introduction|Source Code Project]] used to support these turrets, but were removed on the basis that they caused problems. Hence the current revised model of the Deimos does not include these.[[Feature Requests#Side_Multipart_Turrets| See: Feature Requests]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Deimos320X240.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|Unknown|N/A|30.0|N/A|N/A|80 000|N/A|717}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that it&#039;s anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from&#039;&#039; &#039;&#039;&#039;both&#039;&#039;&#039; &#039;&#039;[[GTM Piranha|Piranha]] launchers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]] for instance can be destroyed by a [[GTB Medusa|Medusa]], and a [[GTD Hecate|Hecate]] by a [[SC Lilith|Lilith]], whereas a Deimos can wipe out wing after wing of bombers, then challenge cruisers and other corvettes. In a not very recent poll it was found that 41 of 62 people (66.1%) thought that, of all the corvettes in Freespace 2, this was the most effective, ahead of the [[GVCv Sobek|Sobek]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Probably the most dangerous capital ship to attack in a fighter or a bomber, and compared to the Sobek its use of 4 smaller anti-warship beams compared to the Sobek&#039;s 2 larger [[VSlash]] beams means Deimos can take more damage while remaining effective&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=12614</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=12614"/>
		<updated>2007-09-19T06:39:39Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado_320x240.jpg]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot all at the same time, wich makes the punch bigger comparatively to the hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornadoes can do as much damage as a double volley of Harpoons.  Provided that all missiles it.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=12613</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=12613"/>
		<updated>2007-09-19T06:39:30Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado_320x240.jpg]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot all at the same time, wich makes the punch bigger comparatively to the hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornadoes can do as much damage as a double volley of Harpoons.  Provided that all missiles it.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Trebuchet&amp;diff=12612</id>
		<title>GTM Trebuchet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Trebuchet&amp;diff=12612"/>
		<updated>2007-09-19T06:36:14Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-55 Trebuchet&#039;&#039;&#039; is a specialized tool developed to assist guarding vessels in the interception of bombers at maximum range before they can deploy their torpedoes.  With a range of 5km, this missile has the longest reach of any fighter-mounted system, and can inflict devestating damage even to heavily shielded bombers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The primary disadvantages of this weapon are that it lacks agility,  and that it&#039;s a bulky peice of equipment.  While few bombers are nimble enough to even think about evading an incoming Trebuchet, the missile doesn&#039;t stand a very good chance of hitting any type of fighter.  This wouldn&#039;t normally be a large problem for such a specialized system as this, but it is amplified because of each missile&#039;s size, making each fighter able to carry only a few rounds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some pilots have reported a high degree of success using this weapon as a sort of light tactical torpedo.  While the missile doesn&#039;t have anywhere near the effective payload of a [[GTM Cyclops]],  it does have the advantages of being longer-ranged, compatible with many fighters and interceptors, and that anti-torpedo defense systems cannot target and destroy an incoming Trebuchet.  Pilots disable a target ship&#039;s anti-fighter beams and flak from a safe distance, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Trebuchet_320x240.jpg]]|caption=The GTM-55 Trebuchet}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|5 040|6.0|280|840|Average|315|Poor|175|Full|840|20 / 40|Aspect Seeking|N / A|3.5 s|3.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Long-range anti-bomber/anti-subsystem missile. Range of 5 kilometers so you can keep people well out of bomb or beam range from the ship you&#039;re escorting. Effective at taking out turrets in addition to bombers, a useful missile for all escort missions. And any fighter that takes a hit from a Treb is in deep trouble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dual Trebuchets can take out virtually any fighter or bomber. The only fault this missile has is its lack of maneuverability, and the space they take up in your secondary slots. Always pick up a rack of these if you&#039;re flying intercept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your flying escort, there is nothing better, a rack of 5, and you&#039;ve destroyed 3/4 of any enemy wing before its in range to fire on your escorted ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remarkably effective weapon, The only time &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt;  to use Trebuchets is inside of range 1300 (approx), at that range it&#039;s accuracy drops off sharply, better to switch to [[GTM Harpoon|Harpoons]], [[GTM Tornado| Tornado&#039;s]] or to use primaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some missions, if the enemy consists of slower fighters like Mara, Basilisk, Aeshma, Herc II, Seth, and Tauret, and they are quite far away (&amp;gt;3000 m), a single treb missile can knock them out of the water.  I kid you not, in the campaign mission [[Bearbaiting]], after the Sathanas has jumped out and the Beleth has been destroyed, some fighters may still appear around 3 klicks out.  Use any remaining trebs against these fighters from long range and you&#039;ll be astonished as to how it can take them out.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=12611</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=12611"/>
		<updated>2007-09-19T06:27:09Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely large ordinance capacity with decent maneuverability, a true heavy assault. Don&#039;t let Dragons get on you though, because you can&#039;t shake them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour is enough to get you through the heaviest of assaults.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=12610</id>
		<title>GTF Hercules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=12610"/>
		<updated>2007-09-19T06:24:09Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=The GTF Hercules}}&lt;br /&gt;
&lt;br /&gt;
The Hercules was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], being a mainstay of the Terran fleet. Later during the [[NTF Rebellion]] the [[Neo-Terra Front]] used the Hercules as their mainstay fighter, as well as the [[GTF Loki]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The sequel of this class was the [[GTF Hercules Mark II]] with increased agility and secondary loadout at the expense of only four primary guns.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The GTF Hercules is the slowest and most unmanageable fighter in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who&#039;ve flown Hercs for years love the ship&#039;s heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low max velocity offset by its tremendous offensive capabilities.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Han-Roland Corp.|Average/Poor (FS1/FS2)|50.0 - 64.0|120.0|Medium/Heavy|250|600|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Fury|Fury]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;I would say this is an okay fighter during the first Great War, but during FS2, it has become out-dated. It has six gun-points, so it has reasonable firepower, but that firepower is offset by it&#039;s slow speed and &#039;blockiness&#039;. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer [[GTF Hercules Mark II]], because of its firepower, but there is almost always a better ship too use in FS2.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like this fighter. It may be old in FS2, but its better than some of the newer craft, such as the Myrmidon. It doesn&#039;t have the maneuverability, speed, armor, or capacity of its newer version, but it has more gun points better placed, and a still large missile capacity.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the Ares is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If in a mission you have a choice between this vessel and the [[Myrmidon]], I&#039;d choose this one, mostly for compatibility to the best missile in the game (IMHO), the [[Harpoon]] (of which the Myrmidon is not compatible with).&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=12481</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=12481"/>
		<updated>2007-09-14T06:19:00Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:lilith320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a heavy beam cannon against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This thick armor also makes it very difficult knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durablity, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;m 90% sure a Lilith can take on an Aeolus and come out winning. However, it simply does not possess the same general capabilities as an Aeolus.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed Beam before they tear your escort to shreds.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Astaroth&amp;diff=12480</id>
		<title>SF Astaroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Astaroth&amp;diff=12480"/>
		<updated>2007-09-14T06:16:21Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:astaroth320x240.jpg]]|caption=The SF Astaroth}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Astaroth&#039;&#039;&#039;&#039;&#039; was a Shivan fighter spotted right after the Shivans&#039; resurface in 2367. The &#039;&#039;Astaroth&#039;&#039; was regarded as a poor fighter despite its speed and maneuverability.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
We believe that the Astaroth is a Shivan Harpoon. It has a very high top speed, and its maneuverability is quite good. However, its shield system isn&#039;t strong enough to withstand constant fighting for long, which leads us to believe the Astaroth&#039;s primary purpose is to destroy enemy bombers.&lt;br /&gt;
The Astaroth ranks as a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
First encountered in Gamma Draconis, the SF Astaroth is a fast, agile fighter that appears to have achieved its maneuverability at the expense of its armor and weaponry. Once the shields of an Astaroth are down, the fighter can be dispatched quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Astaroth is similar to the Dragon in most respects, only more annoying. It has a ridiculously small target profile, the smallest of any ship in any Freespace game, and is fast and highly manuverable, making it annoyingly difficult to deal with via primaries. It also has a decent, though not impressive, amount of missiles to back up its lasers, unlike the Dragon. Destroy this ship at range via missiles if at all possible.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Very hard to dogfight against. However, a few harpoons bring it down quickly and painlessly at medium range.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A couple of hits from eight banks of [[GTW Prometheus S|Prometheus]] from an [[GTF Erinyes|Erinyes]] will bring this thing down&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While the SF &#039;&#039;Astaroth&#039;&#039; is very fast and maneuverable, its shielding and armoring cannot stand much punishment and it simply lacks adequate weaponry. The &#039;&#039;Astaroth&#039;&#039; kind of reminds me of the Imperial TIE series of fighters in &#039;&#039;Star Wars&#039;&#039;, only with shields and missiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Astaroth has less manoueverability than a Dragon meaning that it won&#039;t run circles around you.  And despite the small target profile, it is easier to hit, especially if you approach from the rear where you can tear them up.  Also quite weak against harpoons, if the Astaroth&#039;s shields are softened up sufficiently, a single harpoon will punch through this ship like a hot knife through butter, even if it had 100% hull.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=12479</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=12479"/>
		<updated>2007-09-14T06:09:30Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:tauret320x240.jpg]]|caption=The GVF Tauret}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Tauret is replacing the Seth as the Vasudans&#039; heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and manuverablity that are closer to those of a space superiority fighter then an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small profile except from below or above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot carry the Maxim gun thus reducing the effectiveness of this ship against other capital ships.  Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Standard_Flak&amp;diff=12478</id>
		<title>Standard Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Standard_Flak&amp;diff=12478"/>
		<updated>2007-09-14T06:02:40Z</updated>

		<summary type="html">&lt;p&gt;Tahna Los: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Standard Flak&#039;&#039;&#039; is a defensive weapon used in [[Portal:Freespace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Commonly used anti-fighter weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Flak|1050|6.67|700|30|Full|30|Full|30|Poor|6|20 / 30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The meat-and-potato point defense weapon in [[Portal:Freespace 2|FreeSpace 2]] it is used by every race and virtually every warship ([[GVC Aten]] doesn&#039;t count), and some non-warships ([[GTFr Triton]]) the [[GTC Aeolus]] actually makes most of its warship kills with flak rather than its weak [[SGreen]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flak Turrets are more of a deterrent weapon, although they are still one of the more effective AA weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flak is a very deadly weapon, the [[GTC Aeolus]] is proof of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flak is primarily a danger to a fighter craft with a breached shield quadrant, ANY breached shield quadrant, even if it&#039;s on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As said above, if you have any breached quadrant, you&#039;re going to die soon.  When you have to destroy the first Sathanas&#039;s beam turrets, you should pipe more power into the shields to avoid being killed by the flak.  (If you go up close like I did.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flak&#039;s lethality is debatable. Most people seem to agree that flak won&#039;t kill you outright unless you stay in one place for too long and hold down the primary fire button like you would do in FS1. It&#039;s a distracter weapon keeps you on the move and bounces you around, but rarely kills a competent pilot. It is more effective against heavier, slower targets than light fighters. Some say that blob turrets are more effective against bombs than flak is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It depends on the difficulty.  On lower difficulties, flak may not hurt you at all, but on higher difficulties, flak can be very lethal in a short amount of time.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Tahna Los</name></author>
	</entry>
</feed>