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		<id>https://wiki.hard-light.org/index.php?title=Objecttypes.tbl&amp;diff=3167</id>
		<title>Objecttypes.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Objecttypes.tbl&amp;diff=3167"/>
		<updated>2006-04-23T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;The Trivial Psychic: /* +Compl Dist: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship &#039;type&#039; supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the &#039;fighter&#039; ship type. However, the [[GTD Orion]] belongs to the &#039;capital&#039; ship type.&lt;br /&gt;
&lt;br /&gt;
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)&lt;br /&gt;
&lt;br /&gt;
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.&lt;br /&gt;
&lt;br /&gt;
==General Format==&lt;br /&gt;
==#Ship Types==&lt;br /&gt;
===$Name:===&lt;br /&gt;
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class&#039;s &amp;quot;$Flags:&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
===$Counts for Alone:===&lt;br /&gt;
* Whether ship counts for determing whether or not Freespace 2 will play the &amp;quot;No reinforcements are available&amp;quot; message.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Praise Destruction:===&lt;br /&gt;
* Whether wingmates will praise destruction of the ship.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$On Hotkey List:===&lt;br /&gt;
* Whether ship will show up in hotkey screen.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Target as Threat:===&lt;br /&gt;
* Whether ship will be targetted with the &#039;H&#039; key.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Scannable:===&lt;br /&gt;
* Toggles whether ship type can be scanned&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Warp Pushes:===&lt;br /&gt;
* Whether ship will push other (pushable) ships out of the way while warping.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Warp Pushable:===&lt;br /&gt;
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Max Debris Speed:===&lt;br /&gt;
* Maximum speed of debris spawned from ship&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$FF Multiplier:===&lt;br /&gt;
* Friendly-fire damage to ship will be multiplied by this amount&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$EMP Multiplier:===&lt;br /&gt;
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Beams Easily Hit:===&lt;br /&gt;
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Fog:===&lt;br /&gt;
====+Start Dist:====&lt;br /&gt;
* Distance from camera that fogging effect will start&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Compl Dist:====&lt;br /&gt;
* Distance from camera that this object will be completely obscured by the fogging effect&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$AI:===&lt;br /&gt;
====+Valid Goals:====&lt;br /&gt;
* Valid goals that can be given to this object.&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;goal&amp;quot; &amp;quot;goal&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
** attack ship&lt;br /&gt;
** dock&lt;br /&gt;
** waypoints&lt;br /&gt;
** waypoints once&lt;br /&gt;
** depart&lt;br /&gt;
** attack subsys&lt;br /&gt;
** form on wing&lt;br /&gt;
** undock&lt;br /&gt;
** attack wing&lt;br /&gt;
** guard ship&lt;br /&gt;
** disable ship&lt;br /&gt;
** disarm ship&lt;br /&gt;
** attack any&lt;br /&gt;
** ignore ship&lt;br /&gt;
** ignore ship (new)&lt;br /&gt;
** guard wing&lt;br /&gt;
** evade ship&lt;br /&gt;
** stay near ship&lt;br /&gt;
** keep safe dist&lt;br /&gt;
** rearm ship&lt;br /&gt;
** stay still&lt;br /&gt;
** play dead&lt;br /&gt;
** attack weapon&lt;br /&gt;
** fly to ship&lt;br /&gt;
&lt;br /&gt;
====+Accept Player Orders:====&lt;br /&gt;
* Whether or not ship type will accept orders from player&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Player Orders:====&lt;br /&gt;
* Orders that ship type will accept from player&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;goal&amp;quot; &amp;quot;goal&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039;&lt;br /&gt;
** attack ship&lt;br /&gt;
** disable ship&lt;br /&gt;
** disarm ship&lt;br /&gt;
** disable subsys&lt;br /&gt;
** guard ship&lt;br /&gt;
** ignore ship&lt;br /&gt;
** form on wing&lt;br /&gt;
** cover me&lt;br /&gt;
** attack any&lt;br /&gt;
** depart&lt;br /&gt;
** dock&lt;br /&gt;
** rearm me&lt;br /&gt;
** abort rearm&lt;br /&gt;
** stay near me&lt;br /&gt;
** stay near ship&lt;br /&gt;
** keep safe dist&lt;br /&gt;
&lt;br /&gt;
====+Auto Attacks:====&lt;br /&gt;
* Whether or not ship type will auto attack nearby ships&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Attempt Broadsides:====&lt;br /&gt;
* Whether or not ship type will try to use broadside tactics against enemy ships&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Actively Pursues:====&lt;br /&gt;
* Whether or not ship type will engage ships that attack it or the ship that is currently being escorted by it.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Guards Attack this:====&lt;br /&gt;
* Whether ships assigned to guard another ship will attempt to engage ships of the type&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Turrets Attack This:====&lt;br /&gt;
* Whether or not turrets will target the ships of the type&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Can Form Wing:====&lt;br /&gt;
* Whether or not ship type can be formed into a wing&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Active Docks:====&lt;br /&gt;
* Preferred docking bay type for ship when it is initiating the dock with another ship&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;bay&amp;quot; &amp;quot;bay&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dock bays:&#039;&#039;&#039;&lt;br /&gt;
** cargo&lt;br /&gt;
** rearm&lt;br /&gt;
** generic&lt;br /&gt;
&lt;br /&gt;
====+Passive Docks:====&lt;br /&gt;
* Preferred docking bay type for ship when it is receiving a dock from another ship&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;bay&amp;quot; &amp;quot;bay&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dock bays:&#039;&#039;&#039;&lt;br /&gt;
** cargo&lt;br /&gt;
** rearm&lt;br /&gt;
** generic&lt;br /&gt;
&lt;br /&gt;
==#End==&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Examples are taken directly from code&lt;br /&gt;
===Ship Type: &amp;quot;Fighter&amp;quot;===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Name:			Fighter&lt;br /&gt;
$Counts for Alone:	YES&lt;br /&gt;
$Praise Destruction:	YES&lt;br /&gt;
$On Hotkey List:	YES&lt;br /&gt;
$Target as Threat:	YES&lt;br /&gt;
$Show Attack Direction:	YES&lt;br /&gt;
$Warp Pushable:		YES&lt;br /&gt;
$Max Debris Speed:	200&lt;br /&gt;
$FF Multiplier:		1.0&lt;br /&gt;
$EMP Multiplier:	4.0&lt;br /&gt;
$Fog:&lt;br /&gt;
   +Start dist:		   10.0&lt;br /&gt;
   +Compl dist:	           500.0&lt;br /&gt;
$AI:&lt;br /&gt;
   +Valid goals:           (  &amp;quot;fly to ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints once&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;attack subsys&amp;quot;&lt;br /&gt;
                              &amp;quot;attack wing&amp;quot;&lt;br /&gt;
                              &amp;quot;guard ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disable ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disarm ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack any&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship (new)&amp;quot;&lt;br /&gt;
                              &amp;quot;guard wing&amp;quot;&lt;br /&gt;
                              &amp;quot;evade ship&amp;quot;&lt;br /&gt;
                              &amp;quot;stay still&amp;quot;&lt;br /&gt;
                              &amp;quot;play dead&amp;quot;&lt;br /&gt;
                              &amp;quot;stay near ship&amp;quot;&lt;br /&gt;
                              &amp;quot;keep safe dist&amp;quot; )&lt;br /&gt;
   +Accept Player Orders:  YES&lt;br /&gt;
   +Player Orders:         (  &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disable ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disarm ship&amp;quot;&lt;br /&gt;
                              &amp;quot;guard ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship (new)&amp;quot;&lt;br /&gt;
                              &amp;quot;form on wing&amp;quot;&lt;br /&gt;
                              &amp;quot;cover me&amp;quot;&lt;br /&gt;
                              &amp;quot;attack any&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;disable subsys&amp;quot; )&lt;br /&gt;
   +Auto attacks:          YES&lt;br /&gt;
   +Actively Pursues:      (  &amp;quot;navbuoy&amp;quot;&lt;br /&gt;
                              &amp;quot;sentrygun&amp;quot;&lt;br /&gt;
                              &amp;quot;escapepod&amp;quot;&lt;br /&gt;
                              &amp;quot;cargo&amp;quot;&lt;br /&gt;
                              &amp;quot;repair_rearm&amp;quot;&lt;br /&gt;
                              &amp;quot;stealth&amp;quot;&lt;br /&gt;
                              &amp;quot;fighter&amp;quot;&lt;br /&gt;
                              &amp;quot;bomber&amp;quot;&lt;br /&gt;
                              &amp;quot;fighter/bomber&amp;quot;&lt;br /&gt;
                              &amp;quot;transport&amp;quot;&lt;br /&gt;
                              &amp;quot;freighter&amp;quot;&lt;br /&gt;
                              &amp;quot;awacs&amp;quot;&lt;br /&gt;
                              &amp;quot;gas miner&amp;quot;&lt;br /&gt;
                              &amp;quot;cruiser&amp;quot;&lt;br /&gt;
                              &amp;quot;corvette&amp;quot;&lt;br /&gt;
                              &amp;quot;capital&amp;quot;&lt;br /&gt;
                              &amp;quot;supercap&amp;quot;&lt;br /&gt;
                              &amp;quot;drydock&amp;quot;&lt;br /&gt;
                              &amp;quot;knossos&amp;quot; )&lt;br /&gt;
   +Guards attack this:    YES&lt;br /&gt;
   +Turrets attack this:   YES&lt;br /&gt;
   +Can Form Wing:         YES&lt;br /&gt;
   +Passive docks:         (  &amp;quot;support&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ship Type: &amp;quot;Freighter&amp;quot;===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Name:                  Freighter&lt;br /&gt;
$Counts for Alone:      YES&lt;br /&gt;
$Praise Destruction:    YES&lt;br /&gt;
$On Hotkey List:        YES&lt;br /&gt;
$Target as Threat:      YES&lt;br /&gt;
$Show Attack Direction: YES&lt;br /&gt;
$Scannable:             YES&lt;br /&gt;
$Max Debris Speed:      150&lt;br /&gt;
$FF Multiplier:         1.0&lt;br /&gt;
$EMP Multiplier:        1.75&lt;br /&gt;
$Beams Easily Hit:      YES&lt;br /&gt;
$Fog:&lt;br /&gt;
   +Start dist:            10.0&lt;br /&gt;
   +Compl dist:            600.0&lt;br /&gt;
$AI:&lt;br /&gt;
   +Valid goals:           (  &amp;quot;fly to ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack wing&amp;quot;&lt;br /&gt;
                              &amp;quot;dock&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints once&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;undock&amp;quot;&lt;br /&gt;
                              &amp;quot;stay still&amp;quot;&lt;br /&gt;
                              &amp;quot;play dead&amp;quot;&lt;br /&gt;
                              &amp;quot;stay near ship&amp;quot; )&lt;br /&gt;
   +Accept Player Orders:  YES&lt;br /&gt;
   +Player Orders:         (  &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;dock&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot; )&lt;br /&gt;
   +Auto attacks:          YES&lt;br /&gt;
   +Attempt Broadside:     YES&lt;br /&gt;
   +Actively Pursues:      (  &amp;quot;transport&amp;quot;&lt;br /&gt;
                              &amp;quot;freighter&amp;quot;&lt;br /&gt;
                              &amp;quot;awacs&amp;quot;&lt;br /&gt;
                              &amp;quot;gas miner&amp;quot;&lt;br /&gt;
                              &amp;quot;cruiser&amp;quot;&lt;br /&gt;
                              &amp;quot;corvette&amp;quot;&lt;br /&gt;
                              &amp;quot;capital&amp;quot;&lt;br /&gt;
                              &amp;quot;supercap&amp;quot;&lt;br /&gt;
                              &amp;quot;drydock&amp;quot;&lt;br /&gt;
                              &amp;quot;knossos&amp;quot; )&lt;br /&gt;
   +Guards attack this:    YES&lt;br /&gt;
   +Turrets attack this:   YES&lt;br /&gt;
   +Can Form Wing:         YES&lt;br /&gt;
   +Active docks:          (  &amp;quot;cargo&amp;quot; )&lt;br /&gt;
   +Passive docks:         (  &amp;quot;support&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Tables]]&lt;/div&gt;</summary>
		<author><name>The Trivial Psychic</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Objecttypes.tbl&amp;diff=3166</id>
		<title>Objecttypes.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Objecttypes.tbl&amp;diff=3166"/>
		<updated>2006-04-23T03:08:48Z</updated>

		<summary type="html">&lt;p&gt;The Trivial Psychic: /* +Valid Goals: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship &#039;type&#039; supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the &#039;fighter&#039; ship type. However, the [[GTD Orion]] belongs to the &#039;capital&#039; ship type.&lt;br /&gt;
&lt;br /&gt;
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)&lt;br /&gt;
&lt;br /&gt;
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.&lt;br /&gt;
&lt;br /&gt;
==General Format==&lt;br /&gt;
==#Ship Types==&lt;br /&gt;
===$Name:===&lt;br /&gt;
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class&#039;s &amp;quot;$Flags:&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
===$Counts for Alone:===&lt;br /&gt;
* Whether ship counts for determing whether or not Freespace 2 will play the &amp;quot;No reinforcements are available&amp;quot; message.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Praise Destruction:===&lt;br /&gt;
* Whether wingmates will praise destruction of the ship.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$On Hotkey List:===&lt;br /&gt;
* Whether ship will show up in hotkey screen.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Target as Threat:===&lt;br /&gt;
* Whether ship will be targetted with the &#039;H&#039; key.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Scannable:===&lt;br /&gt;
* Toggles whether ship type can be scanned&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Warp Pushes:===&lt;br /&gt;
* Whether ship will push other (pushable) ships out of the way while warping.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Warp Pushable:===&lt;br /&gt;
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Max Debris Speed:===&lt;br /&gt;
* Maximum speed of debris spawned from ship&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$FF Multiplier:===&lt;br /&gt;
* Friendly-fire damage to ship will be multiplied by this amount&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$EMP Multiplier:===&lt;br /&gt;
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Beams Easily Hit:===&lt;br /&gt;
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$Fog:===&lt;br /&gt;
====+Start Dist:====&lt;br /&gt;
* Distance from camera that fogging effect will start&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Compl Dist:====&lt;br /&gt;
* Distance from camera that fogging effect will start&lt;br /&gt;
* Syntax: &#039;&#039;Number or decimal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===$AI:===&lt;br /&gt;
====+Valid Goals:====&lt;br /&gt;
* Valid goals that can be given to this object.&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;goal&amp;quot; &amp;quot;goal&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
** attack ship&lt;br /&gt;
** dock&lt;br /&gt;
** waypoints&lt;br /&gt;
** waypoints once&lt;br /&gt;
** depart&lt;br /&gt;
** attack subsys&lt;br /&gt;
** form on wing&lt;br /&gt;
** undock&lt;br /&gt;
** attack wing&lt;br /&gt;
** guard ship&lt;br /&gt;
** disable ship&lt;br /&gt;
** disarm ship&lt;br /&gt;
** attack any&lt;br /&gt;
** ignore ship&lt;br /&gt;
** ignore ship (new)&lt;br /&gt;
** guard wing&lt;br /&gt;
** evade ship&lt;br /&gt;
** stay near ship&lt;br /&gt;
** keep safe dist&lt;br /&gt;
** rearm ship&lt;br /&gt;
** stay still&lt;br /&gt;
** play dead&lt;br /&gt;
** attack weapon&lt;br /&gt;
** fly to ship&lt;br /&gt;
&lt;br /&gt;
====+Accept Player Orders:====&lt;br /&gt;
* Whether or not ship type will accept orders from player&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Player Orders:====&lt;br /&gt;
* Orders that ship type will accept from player&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;goal&amp;quot; &amp;quot;goal&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orders:&#039;&#039;&#039;&lt;br /&gt;
** attack ship&lt;br /&gt;
** disable ship&lt;br /&gt;
** disarm ship&lt;br /&gt;
** disable subsys&lt;br /&gt;
** guard ship&lt;br /&gt;
** ignore ship&lt;br /&gt;
** form on wing&lt;br /&gt;
** cover me&lt;br /&gt;
** attack any&lt;br /&gt;
** depart&lt;br /&gt;
** dock&lt;br /&gt;
** rearm me&lt;br /&gt;
** abort rearm&lt;br /&gt;
** stay near me&lt;br /&gt;
** stay near ship&lt;br /&gt;
** keep safe dist&lt;br /&gt;
&lt;br /&gt;
====+Auto Attacks:====&lt;br /&gt;
* Whether or not ship type will auto attack nearby ships&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Attempt Broadsides:====&lt;br /&gt;
* Whether or not ship type will try to use broadside tactics against enemy ships&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Actively Pursues:====&lt;br /&gt;
* Whether or not ship type will engage ships that attack it or the ship that is currently being escorted by it.&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Guards Attack this:====&lt;br /&gt;
* Whether ships assigned to guard another ship will attempt to engage ships of the type&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Turrets Attack This:====&lt;br /&gt;
* Whether or not turrets will target the ships of the type&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Can Form Wing:====&lt;br /&gt;
* Whether or not ship type can be formed into a wing&lt;br /&gt;
* Syntax: &#039;&#039;Yes/No&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====+Active Docks:====&lt;br /&gt;
* Preferred docking bay type for ship when it is initiating the dock with another ship&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;bay&amp;quot; &amp;quot;bay&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dock bays:&#039;&#039;&#039;&lt;br /&gt;
** cargo&lt;br /&gt;
** rearm&lt;br /&gt;
** generic&lt;br /&gt;
&lt;br /&gt;
====+Passive Docks:====&lt;br /&gt;
* Preferred docking bay type for ship when it is receiving a dock from another ship&lt;br /&gt;
* Syntax: &#039;&#039;( &amp;quot;bay&amp;quot; &amp;quot;bay&amp;quot; )&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dock bays:&#039;&#039;&#039;&lt;br /&gt;
** cargo&lt;br /&gt;
** rearm&lt;br /&gt;
** generic&lt;br /&gt;
&lt;br /&gt;
==#End==&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Examples are taken directly from code&lt;br /&gt;
===Ship Type: &amp;quot;Fighter&amp;quot;===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Name:			Fighter&lt;br /&gt;
$Counts for Alone:	YES&lt;br /&gt;
$Praise Destruction:	YES&lt;br /&gt;
$On Hotkey List:	YES&lt;br /&gt;
$Target as Threat:	YES&lt;br /&gt;
$Show Attack Direction:	YES&lt;br /&gt;
$Warp Pushable:		YES&lt;br /&gt;
$Max Debris Speed:	200&lt;br /&gt;
$FF Multiplier:		1.0&lt;br /&gt;
$EMP Multiplier:	4.0&lt;br /&gt;
$Fog:&lt;br /&gt;
   +Start dist:		   10.0&lt;br /&gt;
   +Compl dist:	           500.0&lt;br /&gt;
$AI:&lt;br /&gt;
   +Valid goals:           (  &amp;quot;fly to ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints once&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;attack subsys&amp;quot;&lt;br /&gt;
                              &amp;quot;attack wing&amp;quot;&lt;br /&gt;
                              &amp;quot;guard ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disable ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disarm ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack any&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship (new)&amp;quot;&lt;br /&gt;
                              &amp;quot;guard wing&amp;quot;&lt;br /&gt;
                              &amp;quot;evade ship&amp;quot;&lt;br /&gt;
                              &amp;quot;stay still&amp;quot;&lt;br /&gt;
                              &amp;quot;play dead&amp;quot;&lt;br /&gt;
                              &amp;quot;stay near ship&amp;quot;&lt;br /&gt;
                              &amp;quot;keep safe dist&amp;quot; )&lt;br /&gt;
   +Accept Player Orders:  YES&lt;br /&gt;
   +Player Orders:         (  &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disable ship&amp;quot;&lt;br /&gt;
                              &amp;quot;disarm ship&amp;quot;&lt;br /&gt;
                              &amp;quot;guard ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship&amp;quot;&lt;br /&gt;
                              &amp;quot;ignore ship (new)&amp;quot;&lt;br /&gt;
                              &amp;quot;form on wing&amp;quot;&lt;br /&gt;
                              &amp;quot;cover me&amp;quot;&lt;br /&gt;
                              &amp;quot;attack any&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;disable subsys&amp;quot; )&lt;br /&gt;
   +Auto attacks:          YES&lt;br /&gt;
   +Actively Pursues:      (  &amp;quot;navbuoy&amp;quot;&lt;br /&gt;
                              &amp;quot;sentrygun&amp;quot;&lt;br /&gt;
                              &amp;quot;escapepod&amp;quot;&lt;br /&gt;
                              &amp;quot;cargo&amp;quot;&lt;br /&gt;
                              &amp;quot;repair_rearm&amp;quot;&lt;br /&gt;
                              &amp;quot;stealth&amp;quot;&lt;br /&gt;
                              &amp;quot;fighter&amp;quot;&lt;br /&gt;
                              &amp;quot;bomber&amp;quot;&lt;br /&gt;
                              &amp;quot;fighter/bomber&amp;quot;&lt;br /&gt;
                              &amp;quot;transport&amp;quot;&lt;br /&gt;
                              &amp;quot;freighter&amp;quot;&lt;br /&gt;
                              &amp;quot;awacs&amp;quot;&lt;br /&gt;
                              &amp;quot;gas miner&amp;quot;&lt;br /&gt;
                              &amp;quot;cruiser&amp;quot;&lt;br /&gt;
                              &amp;quot;corvette&amp;quot;&lt;br /&gt;
                              &amp;quot;capital&amp;quot;&lt;br /&gt;
                              &amp;quot;supercap&amp;quot;&lt;br /&gt;
                              &amp;quot;drydock&amp;quot;&lt;br /&gt;
                              &amp;quot;knossos&amp;quot; )&lt;br /&gt;
   +Guards attack this:    YES&lt;br /&gt;
   +Turrets attack this:   YES&lt;br /&gt;
   +Can Form Wing:         YES&lt;br /&gt;
   +Passive docks:         (  &amp;quot;support&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ship Type: &amp;quot;Freighter&amp;quot;===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Name:                  Freighter&lt;br /&gt;
$Counts for Alone:      YES&lt;br /&gt;
$Praise Destruction:    YES&lt;br /&gt;
$On Hotkey List:        YES&lt;br /&gt;
$Target as Threat:      YES&lt;br /&gt;
$Show Attack Direction: YES&lt;br /&gt;
$Scannable:             YES&lt;br /&gt;
$Max Debris Speed:      150&lt;br /&gt;
$FF Multiplier:         1.0&lt;br /&gt;
$EMP Multiplier:        1.75&lt;br /&gt;
$Beams Easily Hit:      YES&lt;br /&gt;
$Fog:&lt;br /&gt;
   +Start dist:            10.0&lt;br /&gt;
   +Compl dist:            600.0&lt;br /&gt;
$AI:&lt;br /&gt;
   +Valid goals:           (  &amp;quot;fly to ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;attack wing&amp;quot;&lt;br /&gt;
                              &amp;quot;dock&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints&amp;quot;&lt;br /&gt;
                              &amp;quot;waypoints once&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot;&lt;br /&gt;
                              &amp;quot;undock&amp;quot;&lt;br /&gt;
                              &amp;quot;stay still&amp;quot;&lt;br /&gt;
                              &amp;quot;play dead&amp;quot;&lt;br /&gt;
                              &amp;quot;stay near ship&amp;quot; )&lt;br /&gt;
   +Accept Player Orders:  YES&lt;br /&gt;
   +Player Orders:         (  &amp;quot;attack ship&amp;quot;&lt;br /&gt;
                              &amp;quot;dock&amp;quot;&lt;br /&gt;
                              &amp;quot;depart&amp;quot; )&lt;br /&gt;
   +Auto attacks:          YES&lt;br /&gt;
   +Attempt Broadside:     YES&lt;br /&gt;
   +Actively Pursues:      (  &amp;quot;transport&amp;quot;&lt;br /&gt;
                              &amp;quot;freighter&amp;quot;&lt;br /&gt;
                              &amp;quot;awacs&amp;quot;&lt;br /&gt;
                              &amp;quot;gas miner&amp;quot;&lt;br /&gt;
                              &amp;quot;cruiser&amp;quot;&lt;br /&gt;
                              &amp;quot;corvette&amp;quot;&lt;br /&gt;
                              &amp;quot;capital&amp;quot;&lt;br /&gt;
                              &amp;quot;supercap&amp;quot;&lt;br /&gt;
                              &amp;quot;drydock&amp;quot;&lt;br /&gt;
                              &amp;quot;knossos&amp;quot; )&lt;br /&gt;
   +Guards attack this:    YES&lt;br /&gt;
   +Turrets attack this:   YES&lt;br /&gt;
   +Can Form Wing:         YES&lt;br /&gt;
   +Active docks:          (  &amp;quot;cargo&amp;quot; )&lt;br /&gt;
   +Passive docks:         (  &amp;quot;support&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Tables]]&lt;/div&gt;</summary>
		<author><name>The Trivial Psychic</name></author>
	</entry>
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