<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Useless</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Useless"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Useless"/>
	<updated>2026-11-15T12:09:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7539</id>
		<title>GTW Morning Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7539"/>
		<updated>2006-09-21T19:43:03Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW ML-70 Morning Star&#039;&#039;&#039;  is an unusual weapon, described as a long-range tactical weapon.  The long-range aspect is undeniable: at 2km, it outranges ever other gun except the Maxim cannon, and even most missiles. Its high projectile speed and blistering rate of fire allow hits even at its maximum range.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The most interesting part of the Morning Star however, is its kinetic properties. When a target ship is hit by the weapon, it is shaken slightly; with repeated hits, the target can be driven completely off course and will tumble out of control.  This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It also has other excelllent properties. Given its range and accuracy, as well as its rate of fire, it makes an ideal weapon to intercept bombers and their warheads. The weapon does high shield damage, but minimal hull damage, making it relatively &amp;quot;safe&amp;quot; to fire at outbound torpedoes even if your shots are being backstopped by a friendly target.  It also works well as the opening weapon in a dogfight: if you start hitting your target at the weapon&#039;s maximum range, their shields should be badly drained by the time you close to range with other guns or missiles and chew up their armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the Morning Star does extremely minimal hull damage, it is not a good choice if your craft has only one weapon mount.  Pilots should also be aware that this gun has fairly high energy requirements. If your ship has more than two firing cannons for one its mounts, the Morning Star should be mounted on the mount that has fewer firing points. Its already substantial advantages are not increased by firing more than two at once.  In theory the Morning Star and Maxim gun perfectly complement eachother, but in practice the energy demand is simply too high to make this a viable tactic.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Morning_Star_320x240.jpg]]|caption=The GTW ML-70 Morning Star}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was  too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Morning Star is a totally tactical weapon, unlike the [[GTW Flail]], which had a useful shield-damage value in addition to its knock-around capablities. Use it to push folks around, but beyond that, forget it exists.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Use it with a Herc Mk. II. Knock someone around to make them easier for missiles to hit.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never really favoured this weapon for my own use, however I sometimes find that it increases the effectiveness of AI fighter escorts in bombing missions&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Morning Star D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5.88 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Very Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=7538</id>
		<title>Talk:GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=7538"/>
		<updated>2006-09-21T19:31:29Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Oooh... sorry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oooh... sorry ==&lt;br /&gt;
&lt;br /&gt;
I was apparently completly out of it, I read anti-fighter beams. Sorry Useless :D --[[User:Moniter|Mars]] 01:05, 21 September 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
No problem :)&lt;br /&gt;
[[User:Useless|Useless]] 20:31, 21 September 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7537</id>
		<title>GTW Morning Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7537"/>
		<updated>2006-09-21T13:38:03Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW ML-70 Morning Star&#039;&#039;&#039;  is an unusual weapon, described as a long-range tactical weapon.  The long-range aspect is undeniable: at 2km, it outranges ever other gun except the Maxim cannon, and even most missiles. Its high projectile speed and blistering rate of fire allow hits even at its maximum range.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The most interesting part of the Morning Star however, is its kinetic properties. When a target ship is hit by the weapon, it is shaken slightly; with repeated hits, the target can be driven completely off course and will tumble out of control.  This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It also has other excelllent properties. Given its range and accuracy, as well as its rate of fire, it makes an ideal weapon to intercept bombers and their warheads. The weapon does high shield damage, but minimal hull damage, making it relatively &amp;quot;safe&amp;quot; to fire at outbound torpedoes even if your shots are being backstopped by a friendly target.  It also works well as the opening weapon in a dogfight: if you start hitting your target at the weapon&#039;s maximum range, their shields should be badly drained by the time you close to range with other guns or missiles and chew up their armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the Morning Star does extremely minimal hull damage, it is not a good choice if your craft has only one weapon mount.  Pilots should also be aware that this gun has fairly high energy requirements. If your ship has more than two firing cannons for one its mounts, the Morning Star should be mounted on the mount that has fewer firing points. Its already substantial advantages are not increased by firing more than two at once.  In theory the Morning Star and Maxim gun perfectly complement eachother, but in practice the energy demand is simply too high to make this a viable tactic.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Morning_Star_320x240.jpg]]|caption=The GTW ML-70 Morning Star}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was  too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Morning Star is a totally tactical weapon, unlike the [[GTW Flail]], which had a useful shield-damage value in addition to its knock-around capablities. Use it to push folks around, but beyond that, forget it exists.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Use it with a Herc Mk. II. Knock someone around to make them easier for missiles to hit.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never really favoured this wepaon for my own use, however I sometimes find that it increases the effectiveness of AI fighter escorts in bombing missions&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Morning Star D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5.88 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Very Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7536</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7536"/>
		<updated>2006-09-21T13:29:59Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (More commonly referred to simply as the Subach) is one of the [[GTVA|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in Freespace 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game for its high compatability and refire rate, and its well balanced shield/hull damage ratio.  It also consumes much less power than heavier guns, a powerful advantage since it allows one to direct power to the shields and engines instead of energy-hungry weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships,  the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach_Mekhu_320x240.jpg]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks), unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistantly. Some people may find its realitivly low raw damage a disadvantage, but some will find the high rate-of-fire, efficency, and compatability balance out those issues.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Subach is a balanced weapon that can be adaptable to fighting anything.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 variants are generally never a bad choice, however often a less energy-efficient gun allows a quicker kill, particularly of heavy fighters and bombers&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7535</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7535"/>
		<updated>2006-09-21T13:28:38Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (More commonly referred to simply as the Subach) is one of the [[GTVA|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in Freespace 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game for its high compatability and refire rate, and its well balanced shield/hull damage ratio.  It also consumes much less power than heavier guns, a powerful advantage since it allows one to direct power to the shields and engines instead of energy-hungry weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships,  the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach_Mekhu_320x240.jpg]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks), unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistantly. Some people may find its realitivly low raw damage a disadvantage, but some will find the high rate-of-fire, efficency, and compatability balance out those issues.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Subach is a balanced weapon that can be adaptable to fighting anything.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 vairants are generally never a bad choice, however often a less energy-efficent gun allows a quicker kill, particualrly of heavy fighters and bombers&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7534</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=7534"/>
		<updated>2006-09-21T13:28:21Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (More commonly referred to simply as the Subach) is one of the [[GTVA|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in Freespace 2.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game for its high compatability and refire rate, and its well balanced shield/hull damage ratio.  It also consumes much less power than heavier guns, a powerful advantage since it allows one to direct power to the shields and engines instead of energy-hungry weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships,  the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach_Mekhu_320x240.jpg]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks), unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistantly. Some people may find its realitivly low raw damage a disadvantage, but some will find the high rate-of-fire, efficency, and compatability balance out those issues.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Subach is a balanced weapon that can be adaptable to fighting anything.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 vairants are generally never a bad choice, however often a energy less-efficent gun allows a quicker kill, particualrly of heavy fighters and bombers&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 13.5&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_MX-64&amp;diff=7533</id>
		<title>GTM MX-64</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_MX-64&amp;diff=7533"/>
		<updated>2006-09-21T13:19:03Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM MX-64 Rockeye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:MX64_320x240.jpg]]|caption=The GTM MX-64 Rockeye}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration&#039;s most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;A staple of multiplayer, but just not worth it in single. The Rockeye is actually larger then the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It&#039;s also easy considering the low cooldown for it.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA&#039;s preference for cheap-to-manufacture weapons&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 100 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 0.85 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Enemy MX-64===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1800 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 150 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Rockeye D===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1.5 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 100 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 0.85 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=7521</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=7521"/>
		<updated>2006-09-16T14:21:19Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  It&#039;s balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for awhile. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and The Zeus significantly improves on the Athena as a bomber. In a real sense it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]], however by FS2 these newer ships are clearly preferable &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Stealth Bomber/Strike Bomber (FS1/FS2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor/Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 75.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| High/Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=7485</id>
		<title>GTC Aeolus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=7485"/>
		<updated>2006-09-11T15:15:56Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Aeolus320X240.jpg]]|caption=GTC Aeolus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. It&#039;s anti-capital capability is good for a cruiser with two [[SGreen]]s, however it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the [[GTCv Deimos|Deimos]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The missions of [[Portal:Freespace 2|Freespace 2]] are cruel to the Aeolus and do not show its full potential. For example in [[Clash of the Titans II]] all of the cruisers were severly damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A damn good cruiser. Excels at escort missions, best demonstrated by the escort of the Bastion, where even though they were down to little more than 10%, they performed admirably. &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;there is no really no &amp;quot;safe&amp;quot; approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and &amp;lt;b&amp;gt;do not turn&amp;lt;/b&amp;gt; until at least 1500M over onto its other side&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 38 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 272 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVCv_Sobek&amp;diff=7390</id>
		<title>GVCv Sobek</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVCv_Sobek&amp;diff=7390"/>
		<updated>2006-09-02T08:05:05Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:sobek320x240.jpg]]|caption=The GVCv Sobek}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Design of the corvette class GVCv Sobek began in the dark days after the destruction of Vasuda Prime by the Shivans in the Great War. The Vasudan navy wanted a vessel that could single-handedly counter powerful Shivan cruisers and provide critical support to Vasudan destroyers in battles against Shivan capital ships. The Sobek class fills those requirements admirably. Bristling with almost two dozen turrets, these corvettes are a terror to all vessels of cruiser size and below, while presenting a dire threat even to ships far larger than themselves.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Sobek is a fine ship in most regards, but it doesn&#039;t quite hold up to its sister class, the [[GTCv Deimos|Deimos]].  With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits.  Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, in a toe-to-toe duel with a [[GTCv Deimos|Deimos]], the Sobek will win, I&#039;ve come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I&#039;ve seen a [[GTCv Deimos|Deimos]] take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the [[GTCv Deimos|Deimos]] to be more effective overall, but the Sobek is obviously more effective in some circiumstances.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you&#039;re supporting Friendly Capital Ships against one&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 608 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[VSlash|Vasudan Slashing Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Stiletto_II&amp;diff=7349</id>
		<title>GTM Stiletto II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Stiletto_II&amp;diff=7349"/>
		<updated>2006-08-23T13:17:13Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-43a Stiletto II&#039;&#039;&#039; is an advanced subsystem disruption missile, used to target tactically important features on large ships from long range. It does negligable hull damage, making it ideal for disarm and disable operations. It has excellent range and high speed, along with a self-seeking guidance system that allows it to be launched without an aspect lock.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is arguably even more dangerous than a [[GTM Cyclops]] to the target ship. While it does no damage to structure or hull integrity, it can render the target easy prey to virtually every other ship and weapon: with a single coordinated volley of missiles, a wing of tactical units can clear virtually every anti-fighter weapon off the side of an enemy warship from long range.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The high speed of incoming Stilletoes makes them difficult to intercept. And the fact that they do not require an aspect lock means that enemy fighters will be launching these at hostile warships pretty much the instant they exit subspace.   They are a dire threat to the defenders and a powerful tool for the aggressors.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Stiletto_ii_320x240.jpg]]|caption=The GTM-43a Stiletto II}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-43a Stiletto II improves upon the original Stiletto&#039;s design with higher acceleration and maximum velocity, better guidance system, and greater range. The Stiletto II, like its predecessor, is designed to incapacitate the subsystems of capital ships, homing in on the EM signature of the currently targeted subsystem.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;Exactly what it says: an anti-subsystem weapon and useless for any other purpose. Has the bomb tag on it, so it can be shot down, but moves very fast making that difficult.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Once you get the [[GTM Trebuchet]] this missile is largely useless, good for capture missions however.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Extremely good for its purpose, and can be fired very rapidly for an anti-capship weapon used properly can utterly neuter capital ships very quickly indeed&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 5500 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 220 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 775&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 80 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=7348</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=7348"/>
		<updated>2006-08-23T13:09:13Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The GTCv Deimos was a common ship in Freespace 2, in the hands of both the [[GTVA]] and the [[NTF]]. Faster and more manoeuvrable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek]] filled a much needed role in between these two classes. Their armour is made from collapsed-core molybdenum, which giving protection against beam fire, and allowing it around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two Deimos class corvettes (The GTCv Actium and the GTCv Lysander), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[SD Ravana|Ravana]] class vessel. The Lysander was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Deimos320X240.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that it&#039;s anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from&#039;&#039; &#039;&#039;&#039;both&#039;&#039;&#039; &#039;&#039;[[GTM Piranha|Piranha]] launchers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]] for instance can be destroyed by a [[GTB Medusa|Medusa]], whereas a Deimos can wipe out wing after wing of bombers, then challange cruisers and other corvettes. In a not very recent poll it was found that 41 of 62 people (66.1%) thought that, of all the corvettes in Freespace 2, this was the most effective, ahead of the [[GVCv Sobek|Sobek]].&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably the most dangerous Capital ship to attack in a fighter or a bomber, and compared to the Sobek its use of 4 smaller anti warship beams compared to the Sobeks 2 larger ones means it can take more damage while remaining effective&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 717 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=7347</id>
		<title>GVF Thoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=7347"/>
		<updated>2006-08-23T12:47:54Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:thoth320x240.jpg]]|caption=The GVF Thoth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Thoth is the most dangerous ship to be created by the PVN.  Manufactured solely at the Altairian Ship Yards, the Thoth has only been produced in small numbers as of yet.  When the Altairian Yards defected to the Hammer of Light rebels, the production of Thoths by the PVN dropped to nil.  The Thoth is now completely in the hands of the Hammer of Light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What makes the Thoth so versatile is its small size, extremely high maneuverability, and advanced weapon systems.  It is extremely difficult to hit, in the hands of a skilled pilot.  The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same technicians.  Thus they are quite a match for our Ulysses class fighters.  This is why they are considered a B class threat.  Any non registered Thoths should be destroyed immediately, and their presence reported upon completion of the mission.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Thoth has been manufactured exclusively in the Sahr Corp.&#039;s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth&#039;s maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent fighter. Small and hard to hit, with speed and maneuverability to match. Good payload makes it the most versatile fighter in the PVN.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Odd discrepancy between the construction dates of the Thoth. FS1 clearly states that it was designed with the Ulysses, meaning it&#039;s manufacture could start no earlier than 2335, yet FS2 says the fighter had been in production for &amp;quot;over 40 years.&amp;quot; Personally, I accept the FS1 date over the FS2, mostly because of the close relationship between it and the Ulysses.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Despite what the FS2 Tech Description says, the Thoth&#039;s lone secondary bank is actually quite spacious, fitting up to 32 Harpoon missiles. This compares favorably with the secondary capacities of the Myrmidon and Perseus: it&#039;s identical, only in one bank instead of three or two. Similarly, it has only a single primary weapons bank, but has four guns, giving it impressive rate of fire but little adaptablity once committed to the field. The main fault with this ship in FS2 lies not in the Thoth&#039;s weapons but its FS1-era ability to absorb damage, which is badly deficent by FS2.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Compared to the Ulysses this ship has superior firepower, but pays for it with much waeker shielding, on balance I prefer the Terran Ship&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Sahr Corporation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 78.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=7346</id>
		<title>GVF Thoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=7346"/>
		<updated>2006-08-23T12:47:26Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:thoth320x240.jpg]]|caption=The GVF Thoth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Thoth is the most dangerous ship to be created by the PVN.  Manufactured solely at the Altairian Ship Yards, the Thoth has only been produced in small numbers as of yet.  When the Altairian Yards defected to the Hammer of Light rebels, the production of Thoths by the PVN dropped to nil.  The Thoth is now completely in the hands of the Hammer of Light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What makes the Thoth so versatile is its small size, extremely high maneuverability, and advanced weapon systems.  It is extremely difficult to hit, in the hands of a skilled pilot.  The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same technicians.  Thus they are quite a match for our Ulysses class fighters.  This is why they are considered a B class threat.  Any non registered Thoths should be destroyed immediately, and their presence reported upon completion of the mission.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Thoth has been manufactured exclusively in the Sahr Corp.&#039;s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth&#039;s maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent fighter. Small and hard to hit, with speed and maneuverability to match. Good payload makes it the most versatile fighter in the PVN.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Odd discrepancy between the construction dates of the Thoth. FS1 clearly states that it was designed with the Ulysses, meaning it&#039;s manufacture could start no earlier than 2335, yet FS2 says the fighter had been in production for &amp;quot;over 40 years.&amp;quot; Personally, I accept the FS1 date over the FS2, mostly because of the close relationship between it and the Ulysses.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Despite what the FS2 Tech Description says, the Thoth&#039;s lone secondary bank is actually quite spacious, fitting up to 32 Harpoon missiles. This compares favorably with the secondary capacities of the Myrmidon and Perseus: it&#039;s identical, only in one bank instead of three or two. Similarly, it has only a single primary weapons bank, but has four guns, giving it impressive rate of fire but little adaptablity once committed to the field. The main fault with this ship in FS2 lies not in the Thoth&#039;s weapons but its FS1-era ability to absorb damage, which is badly deficent by FS2.&#039;&#039;&lt;br /&gt;
&#039;&#039;Compared to the Ulysses this ship has superior firepower, but pays for it with much waeker shielding, on balance I prefer the Terran Ship&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Sahr Corporation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 78.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=7318</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=7318"/>
		<updated>2006-08-21T14:15:25Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Perseus, with its speed and manuverablity, is a joy to simply fly, much like the Serapis. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better manuverablity, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. However, missile bays are sort of small, and has an average amount of gun points.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The tech rooms lie: The Valkyrie is as fast or faster than the Perseus (85, 100, and 165 vs 80, 100, and 140 for speed, max Oclk, and AB). In addition to being slower and looking like the Valkyrie on water retention, the Perseus has a larger xz-plane profile and its advantages are relatively minor; overall, the Perseus is a moderately distant second for best interceptor after the Horus, but the Valkyrie would have been a close first.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Perseus has better firing points, maneuvers better, and is slightly tougher than the [[GTF Valkyrie|Valkyrie]]. Compared to the [[GVF Horus|Horus]], the Perseus is much tougher, has better firing points, and although not quite as fast as the [[GVF Horus|Horus]], it is much more maneuverable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of the playable fast, high maneuverablility end Fighters the Perseus is the most useful, The   [[GTF Loki]], [[GTF Ulysses]] and the Stealth Fighters all suffer from poor weapon loads and the [[GVF Thoth]], [[GTF Valkyrie]] and [[GVF Serapis]] have an almost comical inablity to take any punishment whatsoever, The Serapis also suffers incompatiblty with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] abilty, all the moreso for the inablity for Carry [[GTW UD-8 Kayser]] , The [[GVF Horus]] is more or less equal in weaponary, but the Faster turning, relative toughness and better gun mounting location of the Perseus serves it better than the Horus&#039;s sheer speed does&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7309</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7309"/>
		<updated>2006-08-19T19:42:54Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapsons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes i like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions where its the required fighter often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall, which it really isn&#039;t. its quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_MX-64&amp;diff=7282</id>
		<title>GTM MX-64</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_MX-64&amp;diff=7282"/>
		<updated>2006-08-18T07:21:00Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM MX-64 Rockeye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:MX64_320x240.jpg]]|caption=The GTM MX-64 Rockeye}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration&#039;s most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;A staple of multiplayer, but just not worth it in single. The Rockeye is actually larger then the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It&#039;s also easy considering the low cooldown for it.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, partticularly in intense dogfighters when the enemy suddenly gets reinforced, but generally less useful than other anti-fighter weaponary&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 100 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 0.85 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Enemy MX-64===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1800 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 150 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 40 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Rockeye D===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1.5 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|-&lt;br /&gt;
| View Cone&lt;br /&gt;
| 100 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 0.85 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Trebuchet&amp;diff=7281</id>
		<title>GTM Trebuchet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Trebuchet&amp;diff=7281"/>
		<updated>2006-08-18T07:10:14Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-55 Trebuchet&#039;&#039;&#039; is a specialized tool developed to assist guarding vessels in the interception of bombers at maximum range before they can deploy their torpedoes.  With a range of 5km, this missile has the longest reach of any fighter-mounted system, and can inflict devestating damage even to heavily shielded bombers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The primary disadvantages of this weapon are that it lacks agility,  and that it&#039;s a bulky peice of equipment.  While few bombers are nimble enough to even think about evading an incoming Trebuchet, the missile doesn&#039;t stand a very good chance of hitting any type of fighter.  This wouldn&#039;t normally be a large problem for such a specialized system as this, but it is amplified because of each missile&#039;s size, making each fighter able to carry only a few rounds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some pilots have reported a high degree of success using this weapon as a sort of light tactical torpedo.  While the missile doesn&#039;t have anywhere near the effective payload of a [[GTM Cyclops]],  it does have the advantages of being longer-ranged, compatible with many fighters and interceptors, and that anti-torpedo defense systems cannot target and destroy an incoming Trebuchet.  Pilots disable a target ship&#039;s anti-fighter beams and flak from a safe distance, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Trebuchet_320x240.jpg]]|caption=The GTM-55 Trebuchet}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;Long-range anti-bomber/anti-subsystem missile. Range of 5 kilometers so you can keep people well out of bomb or beam range from the ship you&#039;re escorting. Effective at taking out turrets in addition to bombers, a useful missile for all escort missions. And any fighter that takes a hit from a Treb is in deep trouble.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Dual Trebuchets can take out virtually any fighter or bomber. The only fault this missile has is its lack of maneuverability, and the space they take up in your secondary slots. Always pick up a rack of these if you&#039;re flying intercept.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Remarkably effective weapon, The only time &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt;  to use Trebuchets is inside of range 1300 (approx), at that range it&#039;s accuracy drops off sharply, better to switch to [[GTM Harpoon|Harpoons]], [[GTM Tornado| Tornado&#039;s]] or to use primaries &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 5040 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 6 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 280 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 840&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 40 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.5 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=7265</id>
		<title>GTF Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=7265"/>
		<updated>2006-08-17T15:02:17Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Myrmidon320x240.jpg]]|caption=The GTF Myrmidon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Myrmidon&#039;&#039;&#039; is an official sequel to the [[GTF Ulysses]] interceptor despite the fact that the Myrmidon is an all-around space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[53rd Hammerheads]] used primarily the GTF Myrmidon for its missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
RNI Systems&#039; GTF Myrmidon replaces the Ulysses as the Alliance&#039;s primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Myrmidon is not the uberfighter tech room makes it out to be. It&#039;s actually slower than the [[GTF Ulysses]] on afterburner, and what they don&#039;t tell you about those three secondary banks is that the first two are very small. It can&#039;t carry the signature dogfighter&#039;s missile, the [[GTM Harpoon]], but it can make use of all three of the primary dogfighting cannon: [[GTW Subach HL-7]], [[GTW Prometheus S]], and [[GTW UD-8 Kayser]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the &amp;quot;Aim Here&amp;quot; aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the [[GTM Helios]] bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with [[GTM Tornado]]es and the third with [[GTM Tempest]]s. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the [[GTW Akheton SDG]] anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the [[GTW Prometheus S]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the [[GTF Perseus]] and that adds up to an incapability to do anything particularly well.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of [[GTM Harpoon]] or [[GTM Trebuchet]] ability&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 95.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 135.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 390&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=7264</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=7264"/>
		<updated>2006-08-17T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ulysses320x240.jpg]]|caption=The GTF Ulysses}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the &#039;&#039;&#039;GTF Ulysses&#039;&#039;&#039; is an excellent all-around fighter. It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as &#039;&#039;the bat&#039;&#039; after its shape. Since there are more advanced [[Freespace 2 Era Craft|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[GTM Trebuchet]] and the older [[GTM Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ll second the comments about its handling.  It turns extremely well, moves pretty quick, and it&#039;s tough to hit.  An adept pilot can become well schooled in ways to avoid presenting the ship&#039;s broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it&#039;s near the top of its class.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Avoid dealing with capital ships in &amp;quot;The Bat&amp;quot;. Its small missile banks and low shield/hull strength will be your death if you do.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durablity. Fun to fly and ideal for a 1v1 turning fight, but it can&#039;t induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in a Ulysses.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses is a neat little fighter to fly, and excelent for defensive maneuvers, but really is limited to interception or covering less maneuverable but more powerful fighters while they get the real job done&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Triton Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 70.0 - 94.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]], [[GTW D-Advanced|D-Advanced]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7263</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7263"/>
		<updated>2006-08-17T14:34:18Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapsons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes i like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the missions for where its a default fighter often just aren&#039;t well suited to  pure heavy fighter forces (with the exception of the [[GTF Erinyes]] which is really a special case), its quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7262</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7262"/>
		<updated>2006-08-17T12:44:40Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapsons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes i like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the missions for where its a default fighter often just aren&#039;t well suited to  pure heavy fighter forces (with the exception of the [[GTF Erinyes]] which is really a special case), its quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for &lt;br /&gt;
Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7261</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=7261"/>
		<updated>2006-08-17T12:29:48Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapsons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes i like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the missions for where its a default fighter often aren&#039;t well suited to heavy fighters (or at least not to pure heavy fighter formations), and while it is more manueverable than many heavy fighters, its not enough more manueverable to be treated as a primary dogfighter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7260</id>
		<title>Talk:GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7260"/>
		<updated>2006-08-17T12:25:37Z</updated>

		<summary type="html">&lt;p&gt;Useless: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic hostile weapon==&lt;br /&gt;
As far as i can see this is just a weapon ment to be used by the hostile (opposing) non-shivan forces. That is no other [[Weapon Comparison (FS2)|Terran/Vasudan]] weapon is as bad as this one. However PromR looks just about right amongst the shivan weapons. I think i&#039;ll toss something about this to the page if no one disagrees.&lt;br /&gt;
&lt;br /&gt;
Agreed. I think I&#039;ve already hinted at that, but coming out and saying it would be appropriae I think. --[[User:Moniter|Mars]] 01:59, 25 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Actaully this gun is more similar to the Origional [[GTW Prometheus]] than the [[GTW Prometheus S]] is, apart from the reduction in fire rate it is much closer to the FS1 weapon, if the Energy drain had reduced in-line with the fire rate reduction it might not seem like such a bad gun.&lt;br /&gt;
&lt;br /&gt;
:I must disagree... Its closer to Shivan weapons (that is.. its almost as bad as) than any other Terran weapon available. Has about 50% (perhaps just a bit more) of the performance of the FS1 [[GTW Prometheus]].. See [[Weapon Comparison (FS2)]]&lt;br /&gt;
&lt;br /&gt;
::You&#039;re thinking too much of overall effectiness, and have missed my point: the Prom R fires similar yield and speed bolts to the [[GTW Prometheus]] (but less of them and draining more energy in the process), with similar sheild/armour/subsystem factor: whereas the [[GTW Prometheus S]] fires Faster-Moving bolts that have a much higher anti-shield effect and slightly lower anti-hull effect than either of the other versions, basicly I can see the [[GTW Prometheus R]] as a variant of the [[GTW Prometheus]] (albeit an inferior one), but the [[GTW Prometheus S]] is as different to the other Prometheus Cannon as the [[GTW Banshee]] and [[GTW UD-8 Kayser]] are to each other and is effectely a competely different weapon that happens to have a similar visual effect.&lt;br /&gt;
&lt;br /&gt;
:::Not only the overall effectiveness. For example [[GTW Prometheus]] vs. [[GTW Prometheus R]]... Firewait: 0.3 vs. 0.45, Sustained damage potential (per second that is) against hull 87 vs. 44, Shields 47 vs. 32 and Subsys 23 vs. 14... So atleast in my books old [[GTW Prometheus]] is about twice as effective weapon as the &#039;new&#039; [[GTW Prometheus R]]. IMO old [[Prometheus]] is a bit better weapon (overall) than new [[GTW Subach HL-7]] and [[GTW Mekhu HL-7]] while [[GTW Prometheus R]] is clearly inferior to these ones. Effectwise it looks the same but it has IMHO been completely &#039;retooled&#039; to be a NTF weapon utilized against player - that is poor quality weapon like all the Shivan primary weapons used in fighters. - [[User:Wanderer|Wanderer]] 20:08, 16 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
:::: but of course &amp;lt;i&amp;gt;sustained&amp;lt;/i&amp;gt; damage took a major hit vs the origional, the reduced fire rate alone would account for that, that wasn&#039;t my point at all&lt;br /&gt;
&lt;br /&gt;
Yeah, the Prom R has few similarities to the Prom S, and the Shivan weapons have very close damage / second figures, I&#039;m inclined to believe that the Prom R is an enemy weapon you can load up. --[[User:Moniter|Mars]] 19:44, 7 August 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7230</id>
		<title>Talk:GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7230"/>
		<updated>2006-08-16T18:35:04Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Basic hostile weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic hostile weapon==&lt;br /&gt;
As far as i can see this is just a weapon ment to be used by the hostile (opposing) non-shivan forces. That is no other [[Weapon Comparison (FS2)|Terran/Vasudan]] weapon is as bad as this one. However PromR looks just about right amongst the shivan weapons. I think i&#039;ll toss something about this to the page if no one disagrees.&lt;br /&gt;
&lt;br /&gt;
Agreed. I think I&#039;ve already hinted at that, but coming out and saying it would be appropriae I think. --[[User:Moniter|Mars]] 01:59, 25 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Actaully this gun is more similar to the Origional [[GTW Prometheus]] than the [[GTW Prometheus S]] is, apart from the reduction in fire rate it is much closer to the FS1 weapon, if the Energy drain had reduced in-line with the fire rate reduction it might not seem like such a bad gun.&lt;br /&gt;
&lt;br /&gt;
:I must disagree... Its closer to Shivan weapons (that is.. its almost as bad as) than any other Terran weapon available. Has about 50% (perhaps just a bit more) of the performance of the FS1 [[GTW Prometheus]].. See [[Weapon Comparison (FS2)]]&lt;br /&gt;
&lt;br /&gt;
::You&#039;re thinking too much of overall effectiness, and have missed my point: the Prom R fires similar yield and speed bolts to the [[GTW Prometheus]] (but less of them and draining more energy in the process), with similar sheild/armour/subsystem factor: whereas the [[GTW Prometheus S]] fires Faster-Moving bolts that have a much higher anti-shield effect and slightly lower anti-hull effect than either of the other versions, basicly I can see the [[GTW Prometheus R]] as a variant of the [[GTW Prometheus]] (albeit an inferior one), but the [[GTW Prometheus S]] is as different to the other Prometheus Cannon as the [[GTW Banshee]] and [[GTW UD-8 Kayser]] are to each other and is effectely a competely different weapon that happens to have a similar visual effect.&lt;br /&gt;
&lt;br /&gt;
Yeah, the Prom R has few similarities to the Prom S, and the Shivan weapons have very close damage / second figures, I&#039;m inclined to believe that the Prom R is an enemy weapon you can load up. --[[User:Moniter|Mars]] 19:44, 7 August 2006 (BST)&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7229</id>
		<title>GTW Morning Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=7229"/>
		<updated>2006-08-16T18:13:06Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW ML-70 Morning Star&#039;&#039;&#039;  is an unusual weapon, described as a long-range tactical weapon.  The long-range aspect is undeniable: at 2km, it outranges ever other gun except the Maxim cannon, and even most missiles. Its high projectile speed and blistering rate of fire allow hits even at its maximum range.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The most interesting part of the Morning Star however, is its kinetic properties. When a target ship is hit by the weapon, it is shaken slightly; with repeated hits, the target can be driven completely off course and will tumble out of control.  This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It also has other excelllent properties. Given its range and accuracy, as well as its rate of fire, it makes an ideal weapon to intercept bombers and their warheads. The weapon does high shield damage, but minimal hull damage, making it relatively &amp;quot;safe&amp;quot; to fire at outbound torpedoes even if your shots are being backstopped by a friendly target.  It also works well as the opening weapon in a dogfight: if you start hitting your target at the weapon&#039;s maximum range, their shields should be badly drained by the time you close to range with other guns or missiles and chew up their armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the Morning Star does extremely minimal hull damage, it is not a good choice if your craft has only one weapon mount.  Pilots should also be aware that this gun has fairly high energy requirements. If your ship has more than two firing cannons for one its mounts, the Morning Star should be mounted on the mount that has fewer firing points. Its already substantial advantages are not increased by firing more than two at once.  In theory the Morning Star and Maxim gun perfectly complement eachother, but in practice the energy demand is simply too high to make this a viable tactic.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Morning_Star_320x240.jpg]]|caption=The GTW ML-70 Morning Star}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was  too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Morning Star is a totally tactical weapon, unlike the [[GTW Flail]], which had a useful shield-damage value in addition to its knock-around capablities. Use it to push folks around, but beyond that, forget it exists.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Use it with a Herc Mk. II. Knock someone around to make them easier for missiles to hit.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I&#039;ve never found this weapon of much use except where the mission is designed arround its effect (IE: Proving Grounds) in practice while it is an annoying to be hit by (and if under missile fire at the same time, potentialy dangerous), its usually better to mount a more conventional primary, although I could see it being of use in &amp;quot;policing&amp;quot; situations&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Morning Star D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 2000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 5.88 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Very Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=7141</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=7141"/>
		<updated>2006-08-11T09:42:08Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:artemis320X240.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]&#039;s spirit must have snuck in there, as the Artemis manuvers fairly well and is faster then the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While it may feel a bit like a heavy fighter, the Artemis isn&#039;t one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis&#039; single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Personally i find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 325&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 36 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=7140</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=7140"/>
		<updated>2006-08-11T09:35:54Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better then an [[GTB Ursa|Ursa]]. It also lacks the [[GTB Ursa|Ursa]]&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a [[GTW Maxim|Maxim]] is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull then an [[GTB Ursa|Ursa]]. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry...but sometimes this really does not seem enough to justify its use.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bascically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description the Boanerges is really not meant to be &amp;lt;i&amp;gt;better&amp;lt;/i&amp;gt; than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 325&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 34 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=7114</id>
		<title>GTW Prometheus S</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=7114"/>
		<updated>2006-08-07T15:01:04Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-5 Prometheus (standard) Cannon&#039;&#039;&#039; cannon is one of the best-known weapons of the GTVA.  Originally developed during the first Great War, it was temporarily retired due to shortages of critical materials. With the development of gas-mining vessels to extract these materials from nebular clouds, this popular design has been recommissioned.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range.  Almost every fighter and bomber in the Terran and Vasudan catalogs mount this gun.  Disadvantages include a moderate-to-high energy usage, and a relatively slow rate of fire that requires patience and marksmanship to line up shots.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Still, the pros outweight the cons.  If you&#039;re not sure what to take, and this weapon is available, it&#039;s a solid choice and proven performer.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Prometheus_S_320x240.jpg]]|caption=The GTW-5 Prometheus (standard) Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type&#039;s faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;For some reason (probably balancing) many of the origional Prometheus&#039; stats were changed for FS2, making it a weaker weapon in many respects.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;There is much debate on which GTW-5 is better the Prometheus S or the [[GTW Prometheus]], it is up to the user to decide. The Prometheus S has lower energy requirements, longer range, and more single hit damage than the [[GTW UD-8 Kayser]], but consumes much more energy, has a slower firing rate, and is less efficent then the other standard Freespace 2 weapon, the [[GTW Subach HL-7]]. If you like firing very accuratly, and don&#039;t care about fire rate as much, this is the perfect gun for you.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage and since they move slowly, it is much easier to ensure that despite the slow firing-rate, the bolts would usually hit.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Fires father and faster, hits harder and pentrates shields better than the FS1 Version, but pays with a slightly lower fire rate and greater energy consumption, in fact about all this and the [[GTW Prometheus]] have in common is superioriry to the [[GTW Prometheus R]] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1500 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2.86 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 750 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Prometheus D===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 3.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7113</id>
		<title>Talk:GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTW_Prometheus_R&amp;diff=7113"/>
		<updated>2006-08-07T14:35:40Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Basic hostile weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic hostile weapon==&lt;br /&gt;
As far as i can see this is just a weapon ment to be used by the hostile (opposing) non-shivan forces. That is no other [[Weapon Comparison (FS2)|Terran/Vasudan]] weapon is as bad as this one. However PromR looks just about right amongst the shivan weapons. I think i&#039;ll toss something about this to the page if no one disagrees.&lt;br /&gt;
&lt;br /&gt;
Agreed. I think I&#039;ve already hinted at that, but coming out and saying it would be appropriae I think. --[[User:Moniter|Mars]] 01:59, 25 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Actaully this gun is more similar to the Origional [[GTW Prometheus]] than the [[GTW Prometheus S]] is, apart from the reduction in fire rate it is much closer to the FS1 weapon, if the Energy drain had reduced in-line with the fire rate reduction it might not seem like such a bad gun.&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SGreen&amp;diff=7061</id>
		<title>SGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SGreen&amp;diff=7061"/>
		<updated>2006-08-03T10:09:22Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Small Green Beam&#039;&#039;&#039; is a beam used by the [[Terrans]] in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Terran anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The SGreen is statistically one of the weakest beam cannons in the game, however, because of the unpredictable nature of &amp;quot;slash&amp;quot; type beams such as the [[TerSlash]] there are those who belive this is superior. The biggest fault of this beam is the 45 seconds between shots, so if one misses, then the ship that fired it just had a huge problem, as it can&#039;t defend itself for anouther three-quarters of a minute. The [[SVas]] and [[SRed]] are simply lightyears ahead of this weapon. This beam has the dubious distinction of having the lowest sustained damage of any anti-warship beam.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Terrans would do well to scrap this piece of junk, but another Fusion Mortar wouldn&#039;t be much better.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Relative inferiority of the smaller Terran Beams to thier Vasudan equiivalents may be explained by them being physically smaller and easier to mount, Terran Capital ships consistantly mount &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; anti warship beam weapons than their Vasudan (or indeed Shivan) equivalents&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 4000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 45 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; per second&lt;br /&gt;
| 1 155&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; per pulse&lt;br /&gt;
| 2 888&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Excellent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=7051</id>
		<title>GTB Athena</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=7051"/>
		<updated>2006-08-02T15:48:21Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTB Athena&#039;&#039;&#039; was one of the oldest, most commonly used class of bomber during the [[14-Year War]]. When the [[Shivans]] arrived with their outpowering warships, the need arose for larger, more devastating bombs, which the Athena was not large enough to carry.&lt;br /&gt;
&lt;br /&gt;
Being the lightest bomber of all known Terran bombers, the Athena provided a reasonable efficiency against incoming hostile fighters, while it was not worth a fighter-class.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:athena320x240.jpg]]|caption=The GTB Athena}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The smallest bomber in the fleet, the Athena has oftentimes been mistaken for a fighter.  However, one should not be fooled by its small size.  The Athena can carry light bombs, and most missiles.  It also has the ability to dogfight well.  Its strong shielding and hull make it the favored &amp;quot;Lightning Bomber&amp;quot; of the GTA.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Good speed for its size, with a high capacity afterburner reserve.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;I always wanted to love the Athena, but it&#039;s lack of a any serious anti-cap ship capablity made it a non-choice when going against anything bigger than a transport.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Athena is the ultimate tool for a fighter pilot. But not a bomber pilot. It has higher speed then the Hercules, good manuverabilty, and can haul an equal if not greater amount of ordance. It has a thin target profile from the the sides and front-back. Its gun setup is the best for dogfighting or bomb interception ever seen in a Freespace game, more then compensating for its inablity to carry the [[GTW Prometheus|Prometheus]] or [[GTW Banshee|Banshee]]. If you want to carry real bombs, though, you&#039;ll have to get a Medusa.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it could carry the [[GTW Prometheus|Prometheus]] or the [[GTM Hornet|Hornet]], I would prefer it to the [[GTF Hercules]] as a heavy fighter, but the lack of these and any proper bombs means theres always a ship better than it for most missions. On the other hand prior to the more advanced ships and weapons it does make a good heavy complement to the [[GTF Apollo |Apollo]] and the [[GTF Valkyrie|Valkerye]]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Light Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 75.0 mps &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Distruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=7050</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=7050"/>
		<updated>2006-08-02T15:35:12Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  It&#039;s balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and manuverablity, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As for compability, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for awhile. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to see it as a replacemnt for the Athena but as the Athena was meant to be rather than what it became in practice: the Athena made a good substitute heavy fighter, but it was actually MEANT to be a bomber and it just couldn&#039;t carry the weapons to make it an effective Bomber in the Great War era&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Stealth Bomber/Strike Bomber (FS1/FS2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor/Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 75.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| High/Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=7001</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=7001"/>
		<updated>2006-07-26T16:47:05Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:orion320x240.jpg]]|caption=The GTD Orion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Notable Ships of Class===&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[GTD Galatea]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[GTD Krios]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[GTD Nereid]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[NTD Repulse]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were non-existant, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecates]] twelve, but has massivly more firpower, arranged better on its hull.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sort of straight profile of the GTD Orion allows for few blindspots for turrets. If it was mounted with sufficient batteries of anti-fighter weaponry, it would be unstoppable. However, it does not, and so therefore lost something that could potentially make it the best destroyer in the game.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It is worth noting that not all the canonical Orions in Freespace II mount standard weaponary, at least one (the NTD Uhuru) Mounts Flak Guns on its upper turrets&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2023 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6998</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6998"/>
		<updated>2006-07-26T13:46:48Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Perseus, with its speed and manuverablity, is a joy to simply fly, much like the Serapis. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better manuverablity, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. However, missile bays are sort of small, and has an average amount of gun points.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The tech rooms lie: The Valkyrie is as fast or faster than the Perseus (85, 100, and 165 vs 80, 100, and 140 for speed, max Oclk, and AB). In addition to being slower and looking like the Valkyrie on water retention, the Perseus has a larger xz-plane profile and its advantages are relatively minor; overall, the Perseus is a moderately distant second for best interceptor after the Horus, but the Valkyrie would have been a close first.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Perseus has better firing points, maneuvers better, and is slightly tougher than the [[GTF Valkyrie|Valkyrie]]. Compared to the [[GVF Horus|Horus]], the Perseus is much tougher, has better firing points, and although not quite as fast as the [[GVF Horus|Horus]], it is much more maneuverable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of the playable fast, high maneuverablility end Fighters the Perseus is the most useful, The  [[GVF Thoth]], [[GTF Loki]] and [[GTF Ulysses]] and the Stealth Fighters all suffer from poor weapon loads and the [[GTF Valkyrie]] and [[GVF Serapis]] have an almost comical inablity to take any punishment whatsoever, The Serapis also suffers incompatiblty with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] abilty, all the moreso for the inablity for Carry [[GTW UD-8 Kayser]] , The [[GVF Horus]] is more or less equal in weaponary, but the Faster turning, relative toughness and better gun mounting location of the Perseus serves it better than the Horus&#039;s sheer speed does&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6997</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6997"/>
		<updated>2006-07-26T13:45:45Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Perseus, with its speed and manuverablity, is a joy to simply fly, much like the Serapis. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better manuverablity, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. However, missile bays are sort of small, and has an average amount of gun points.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The tech rooms lie: The Valkyrie is as fast or faster than the Perseus (85, 100, and 165 vs 80, 100, and 140 for speed, max Oclk, and AB). In addition to being slower and looking like the Valkyrie on water retention, the Perseus has a larger xz-plane profile and its advantages are relatively minor; overall, the Perseus is a moderately distant second for best interceptor after the Horus, but the Valkyrie would have been a close first.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Perseus has better firing points, maneuvers better, and is slightly tougher than the [[GTF Valkyrie|Valkyrie]]. Compared to the [[GVF Horus|Horus]], the Perseus is much tougher, has better firing points, and although not quite as fast as the [[GVF Horus|Horus]], it is much more maneuverable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Of the playable fast, high maneuverablility end Fighters the Perseus is the most useful, The  [[GVF Thoth]], [[GTF Loki]] and [[GTF Ulysses]] and the Stealth Fighters all suffer from poor weapon loads and the [[GTF Valkyrie]] and [[GVF Serapis]] have an almost comical inablity to take any punishment whatsoever, The Serapis also suffers incompatiblty with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] abilty, all the moreso for the inablity for Carry [[GTW UD-8 Kayser]] , The [[GVF Horus]] is more or less equal in weaponary, but the Faster turning, toughness and better gun mounting location of the Perseus serves it better than the Horus&#039;s sheer speed does&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=6996</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=6996"/>
		<updated>2006-07-26T13:04:42Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:erinyes320X240.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The pinnacle of GTVA technology, nothing and no one (smaller then a destroyer, anyways) is superior to the Eryines. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles then the standard GTVA fighter. Those eight primary cannon, however, are truly impressive in their destructive power. Unfortunately the Eryines mounts a few too many guns for its capicator to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This ship is good for all purposes, whether they be attack or escort.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The real advantage of the Eryines is its versatiliy, it can mount nearly every non-Bomb weapon, sure most ships can do one or two things better than it can, but It betters every one of them in at least one useful respect. Its the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordinanace, and nothing chews through entire Shivan Bomber waves quite as fast as close in Primary fire from an Eryines. This is the fighter that rewards good piloting more than any other&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Triton Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 325&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=6995</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=6995"/>
		<updated>2006-07-26T12:50:36Z</updated>

		<summary type="html">&lt;p&gt;Useless: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; was a heavy fighter class during the [[Second Shivan Incursion]]. It was an upgraded version to the [[GTF Hercules Mark II]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When using this fighter, think mobile sentry gun if you&#039;re going to go attack other fighters. It is truly atrocious in handling, and will be a severe detriment in dogfighting, so if you want to, try and sit still and take out fighters with harpoons. However, the good firepower, great missile capacity, and armour makes this good for attacking warships.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of Bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the Cripled survivors with [[GTW UD-8 Kayser]]&#039;s, In most respects however the Aries is actaully more a Light Bomber than a Fighter&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strategic Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50.0 - 62.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Ultra Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 425&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Useless</name></author>
	</entry>
</feed>