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	<updated>2026-11-15T12:28:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=20099</id>
		<title>GVD Typhon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=20099"/>
		<updated>2009-01-09T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Uss Intrepid: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:typhon320x240.jpg]]|caption=The GVD Typhon}}&lt;br /&gt;
&lt;br /&gt;
When the first of the &#039;&#039;&#039;PVD &#039;&#039;Typhon&#039;&#039;&#039;&#039;&#039;-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated [[Terrans]] 4th Fleet at the time of its first engagement. &lt;br /&gt;
&lt;br /&gt;
When the [[Shivans]] [[Great War|first emerged]], both races deployed the best of their forces. For the Vasudans, their task force was led by the [[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]. One such vessel, the [[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]] served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]].&lt;br /&gt;
&lt;br /&gt;
After the Great War ended, many &#039;&#039;Typhon&#039;&#039;-class ships were armed with beam and flak cannons and, in a limited number, saw action during the [[Second Shivan Incursion|Shivans&#039; return]] in 2367. However, the destroyers power grid was ill suited to these new weapons and its forebear, the [[GVD Hatshepsut|GVD &#039;&#039;Hatshepsut&#039;&#039;]], was superior on every possible aspect. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Where the Aten cruiser failed, the Typhon succeeded well past expectations.  The Typhon is an incredible work of engineering and the model of Vasudan technology.  When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design.  The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly.  The Typhon should never be underestimated.  It wields massive weaponry, and has more armor plating than any Terran Destroyer.  Its only known weakness is its turret armor, which is significant, but lower than expected.  In the two years since this ship first appeared, we have only managed to destroy two of them.&lt;br /&gt;
&lt;br /&gt;
The Typhon is considered a Class A threat to any ships within the same system.  Do not engage without backup.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==Canon Typhons==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parliamentary/Galatic Vasudan Navy&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD &#039;&#039;Hedetet&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Hope|PVD &#039;&#039;Hope&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammer of Light&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Aetna (now called Etna, it&#039;s a volcano located in southern Italy), and is said to be the cause of Etna&#039;s volcanic activity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|120 000|N/A|2153}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|120 fightercraft(?) (30 wings)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] and AAA beams to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 66% more turrets in FS1, and 3 times as many beams in FS2. Although the Typhon&#039;s anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon&#039;s only real advantage in either game is two more fighter squadrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon&#039;s impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion&#039;s blob turrets can be dodged, but the Typhon&#039;s [[FighterKiller|FighterKiller]] aren&#039;t as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Um...uh...if you are alone and have to attack this ship, you WANT to die. However, there is hope. I prefer an Ursa when attacking this ship. My preferance is disruptor and prometheus, along with all Harbinger bombs. Disable the craft, then line up right behind the engines and fire away with prometheus and Harbingers. You&#039;ll have it down within five minutes. Alone. Watch out for the balst of course. But if you want to go with other fighters to battle this ship, then the best would be two wings. Load both with Medusa bombers, prometheus cannons, and Tsunami&#039;s. It will create one hell of a fireworks display.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Uss Intrepid</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=20098</id>
		<title>GTF Hercules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=20098"/>
		<updated>2009-01-09T14:04:54Z</updated>

		<summary type="html">&lt;p&gt;Uss Intrepid: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=The GTF Hercules}}The &#039;&#039;&#039;GTF Hercules&#039;&#039;&#039; was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], becoming the &amp;quot;mainstay&amp;quot; of Terran forces during [[The Great War]]. Later during the [[NTF Rebellion]] the [[Neo-Terran Front]] uses copious numbers of the Hercules.&lt;br /&gt;
&lt;br /&gt;
The replacement of this class was the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with increased agility and secondary loadout at the expense of having only four primary guns.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The GTF Hercules is the slowest and most unmanageable fighter in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who&#039;ve flown Hercs for years love the ship&#039;s heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low max velocity offset by its tremendous offensive capabilities.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Hercules is the Latin name for Herakles, son of Zeus. Hercules is a symbol of masculinity and action. He was an esteemed and powerful warrior, and it is said that &amp;quot;he made the world safe for mankind.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Han-Roland Corp.|Average/Poor (FS1/FS2)|50.0 - 64.0|120.0|Medium/Heavy|250|600|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Fury|Fury]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;I would say this is an okay fighter during the first Great War, but during FS2, it has become out-dated. It has six gun-points, so it has reasonable firepower, but that firepower is offset by its slow speed and &#039;blockiness&#039;. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer [[GTF Hercules Mark II]], because of its firepower, but there is almost always a better ship to use in FS2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like this fighter. It may be old in FS2, but it&#039;s better than some of the newer craft, such as the Myrmidon. It doesn&#039;t have the maneuverability, speed, armor, or capacity of its newer version, but it has more gun points better placed, and a still large missile capacity. In addition, it shares the same general compatibility with virtually all weapons available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the [[GTF Ares|Ares]] is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the [[GTF Hercules Mark II|Herc 2]] pales in comparison with the original.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If in a mission you have a choice between this vessel and the [[Myrmidon]], I&#039;d choose this one, mostly for compatibility to the best missile in the game (IMHO), the [[Harpoon]] (with which the Myrmidon is not compatible).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; The main issue I have with the Herc I is the placement of the set of 4 gun mounts. Those are difficult to hit other fighters with, leaving the other set of 2 gun mounts that are useful in a dogfight. The other issue is that, in my experience, it has a tendency to take more damage than a Herc II due to its shape, especially from the rear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Generally speaking in [[portal:Freespace 2|FreeSpace 2]] I prefer the [[GTF Hercules Mark II|Herc II]] for its larger secondary capacity, smaller target profile and slightly higher durability or the [[GTF Myrmidon|Myrmidon]] for its superior maneuverability, greater adaptability, and equal firepower. In [[portal:Freespace 1|FreeSpace 1]], however, nothing can take out a [[SB Seraphim|Seraphim]] like a Hercules with quad [[GTW Avenger|Avengers]] and a pair of [[GTW Banshee|Banshees]]. This fighter has some obvious weaknesses. Its large target profile, low speed, and low maneuverability combined with its widely distributed gun points, make it a bad choice to dogfight fast, maneuverable vessels like the [[SF Dragon|Dragons]]. If confronted by a similarly small, highly maneuverable opponent when in this fighter, don&#039;t hesitate to empty your missiles on them.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally hate this ship. It handles like a potato, and lacks toop speed, as well as a sufficient afterburner reserve. I would choose anything over this ship. Although it has high weapons compatability, why equip it with the best weapons if you&#039;re always too slow to line up to make a shot? The best way to use this ship is to stay in one place, on top of a friendly ship, and pretend you&#039;re a sentry gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Uss Intrepid</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=20097</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=20097"/>
		<updated>2009-01-09T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;Uss Intrepid: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin&#039;s hall.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Roland Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you&#039;re probably going to want something sturdier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flies like a dream. You&#039;ll love the huge afterburner capacity with all power shunted to Engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don&#039;t expect much backup if you&#039;ve been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn&#039;t a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re going to fly this thing in one of the earlier missions in FS1 without shields, you&#039;ll come to learn the hard way about the poor placement of the Communication Subsystem, I don&#039;t know about anyone else having issues with the Comm SS being prone to a cheap shot, but be warned, have a support ship in the area if there&#039;s some mission critical dialogue going on in the middle of a dogfight (it shouldn&#039;t be there in the first place, but there is), or you&#039;re going to miss something important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship is my absolute favorite. It is extremely manuverable, and has a top speed that it can hold for a very long time. If anyone is having trouble with this ship, they are flying it wrong. The best loadout is hornets and prometheus cannons. The shielding system should keep you alive, and if you know how to handle the flying performance of this craft, it can be used for almost any mission. The hull plating is a bit restrictive, but when in a mission where you can use shields, this ship is an unparalleled fighter. Do not look over this ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The top bank primaries are the outer two guns, and don&#039;t expect to hit anything smaller than a bomber with these. The second bank fires shots incredibly close together, originating from just under the cockpit, making this bank much more useful. Aim shots like you would the Herc. On Comm SS issues - don&#039;t let your front shield drop, or you&#039;ll find the Comm SS down to 20% or lower.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Uss Intrepid</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=20096</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=20096"/>
		<updated>2009-01-09T13:55:01Z</updated>

		<summary type="html">&lt;p&gt;Uss Intrepid: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ulysses320x240.jpg]]|caption=The GTF Ulysses}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an excellent all-around fighter. It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Ulysses is an alternate name for Odysseus, the protagonist in Homer&#039;s &#039;&#039;Odyssey&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Space Superiority Fighter|Triton Dynamics|Excellent|70.0 - 94.0|150.0|Light|180|380|16}}&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]], [[GTW D-Advanced|D-Advanced]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:VP_Ulysses.jpg]]|caption=3.6.10 GTF Ulysses}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Fighter01.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: Fighter01-01(a/b/c/d), thruster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Fighter01.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: ulsss, ulsss-debris, glass, Tckpt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,47060.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: Snail on 05/12/2007&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: peterv on 07/29/2008&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: peterv on 08/22/2008&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Vasudan Admiral on 09/08/2008 (v1.1)&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: Zacam on 09/29/2008&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll second the comments about its handling.  It turns extremely well, moves pretty quick, and it&#039;s tough to hit.  An adept pilot can become well schooled in ways to avoid presenting the ship&#039;s broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it&#039;s near the top of its class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durablity. Fun to fly and ideal for a 1v1 turning fight, but it can&#039;t induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in a Ulysses. It makes a superb dogfighter, however, and is servicible for any mission where enemy fighters will be your primary targets; bomber escort and protection of friendly craft against which a bomber wing would be overkill are ideal posistions for the Ulysses. True interceptor duties are problematic due to a small ordnance load.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best thing to note about the Ulysses is that it is virtually the only fighter you have access to that can actually match the maneuverability of an [[SF Dragon]]. However, secondaries are small, and it isn&#039;t compatible with the most powerful of dogfighting cannon, the [[GTW UD-8 Kayser]]. It also maneuvers a bit too well, because people unfamiliar with its handling may find themselves overshooting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses has 180 more shield points (almost twice as much) than the Serapis, although a slightly weaker hull. The Serapis also has nearly twice the secondary capacity, while otherwise weapons compatibility is pretty equal, with both fighters supporting Maxim and neither supporting the Trebuchet or heavy weapons. A comparison between the Ulysses and the light fighters of other races is what you&#039;d expect. Like all Terran ships, the Ulysses has stronger shields than its Vasudan counterpart while being a bit slower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses is an excellent interceptor when you can get your hands on it. It&#039;s also an excellent attack ship if you fit it with the Maxim, although you&#039;ll only be able to destroy cruisers and lower ship types.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GTF Ulysses is a reasonable fighter. I like the handling of the craft, but it&#039;s top speed could be improved upon. It&#039;s afterburner does not bring it to a very high speed, and the afterburner reserve is rather small. However, the best way to use this ship is to load it with fury missles. Although not very lethal, they provide a great weapon to use against subsystems. You can literally straf a subsystem on a capital ship with this fighter. Equip it with an avenger, a disruptor, and fury&#039;s, and you are a subsystem-destroying machine!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Uss Intrepid</name></author>
	</entry>
</feed>