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	<updated>2026-11-15T10:16:56Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Relic&amp;diff=35612</id>
		<title>Relic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Relic&amp;diff=35612"/>
		<updated>2011-07-20T12:17:15Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
Campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
*&#039;&#039;&#039;Author&#039;&#039;&#039;: Slasher&lt;br /&gt;
*&#039;&#039;&#039;Number of missions&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While the campaign draws much of its background from the fourth season of Babylon 5 it should be pretty friendly to those who are new to either the mod or the series it&#039;s based on.  This mini-campaign is four missions and should take about fifty to sixty minutes to beat depending on your difficulty.  Some situations may reward a more cutthroat approach to your playing style.  You already start out flying for the bad guys&#039; side, so if you&#039;re feeling confident start using those pulse guns.  Good luck!&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
VIDMASTER SAYS: This campaign draws ideas from some popular RPG-like mods for games like Warcraft 3. However, having an open hub-level which may give you additional rewards for the missions to come is still a rather new concept in Freespace or TBP.&lt;br /&gt;
Relic&#039;s missions tend to be very long and therefore difficult to finish and the story, while interesting, is hurt a bit by its short length.&lt;br /&gt;
Also, the inclusion of BRIGHT CAPITAL LETTER FLASHING ACHIEVEMENTS is unnecessary in my book.&lt;br /&gt;
My summary: Relic executes interesting new concepts big time, features a good voice acting, and is an overall fun experience. Its few shortcomings are easily overlooked while having fun.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*&#039;&#039;&#039;Release Thread&#039;&#039;&#039;: http://www.hard-light.net/forums/index.php?topic=67113.0&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=34458</id>
		<title>EA Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=34458"/>
		<updated>2011-05-03T07:08:24Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Aurora}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Aurora 320 240.jpg]]|caption=The EA Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The standard fighter for the Earth Alliance, the StarFury, boasts a unique design in which large engine pods are mounted on to the ends of each wing. This design gives the StarFury incredible maneuvering capability that is beat only by fighters employing a gravimetric propulsion system. The Aurora class StarFury has good acceleration and mounts two pulse cannons. The ship can also be modified to carry several missiles on the wings. StarFuries can be launched from heavy cruisers, corvettes, as well as destroyers and larger vessels. They are not atmospheric capable fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn&#039;t really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters.&lt;br /&gt;
&lt;br /&gt;
EDIT BY VIDMASTER: By the current version of TBP, the Aurora&#039;s maneuverability is fully realized by giving the craft (and most other EA fighters based on that design) the GLIDE ability. Also, the lateral thrusters are much stronger than most other alien craft, making the fighter very difficult to hit when piloted by an experienced player.}}&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 - 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 40mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| EA Venom 1, EA Venom 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=34457</id>
		<title>EA Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=34457"/>
		<updated>2011-05-03T07:07:57Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Aurora}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Aurora 320 240.jpg]]|caption=The EA Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The standard fighter for the Earth Alliance, the StarFury, boasts a unique design in which large engine pods are mounted on to the ends of each wing. This design gives the StarFury incredible maneuvering capability that is beat only by fighters employing a gravimetric propulsion system. The Aurora class StarFury has good acceleration and mounts two pulse cannons. The ship can also be modified to carry several missiles on the wings. StarFuries can be launched from heavy cruisers, corvettes, as well as destroyers and larger vessels. They are not atmospheric capable fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn&#039;t really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters.&lt;br /&gt;
&lt;br /&gt;
By the current version of TBP, the Aurora&#039;s maneuverability is fully realized by giving the craft (and most other EA fighters based on that design) the GLIDE ability. Also, the lateral thrusters are much stronger than most other alien craft, making the fighter very difficult to hit when piloted by an experienced player.}}&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 - 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 40mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| EA Venom 1, EA Venom 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=34456</id>
		<title>VE Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=34456"/>
		<updated>2011-05-03T07:03:35Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VE Fighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP VE Fighter 320 240.jpg]]|caption=The VE Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
A Vorlon fighter is bigger than an average Earth Alliance fighter craft. This does not make it an easy target to kill however, as the fighter is very maneuverable and fast due to it&#039;s gravimetric engine system and very powerful beam weapon. Succesful encounters when hostile, zero. Our recent records have confirmed that the fighter is capable of forming it&#039;s own jump point.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The most powerful fighter in the universe. When controlling one of these ships remember to start firing before you have the enemy in your sights as your lightning cannon will take a while to charge. Never make yourself an easy target for a Vorlon fighter because when used on you this same lightning cannon will probably destroy you in a single shot.&lt;br /&gt;
&lt;br /&gt;
This thing is terrifying. One shot and you&#039;re done for. There&#039;s really no &amp;quot;right&amp;quot; way to fight a Vorlon fighter; you can only hope it doesn&#039;t get the chance to fire at you.&lt;br /&gt;
&lt;br /&gt;
Vidmaster says: There is a right way to fight this craft. While always superior when engaged directly from the bow, the Vorlon fighter can be evaded by most other fighters. As long as you stay away from the front and the deadly beam cannon, you are actually always going to win. The challenge is to survive the initial approach and since most combat scenarios start with fighters intercepting each other, this is easier said then done.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vorlon Empire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| VE Lightning Cannon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34455</id>
		<title>Fortune Hunters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34455"/>
		<updated>2011-05-03T06:57:21Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Huntersis are a group of criminals and the protagonists in the [[Fortune Hunters Trilogy]], three campaigns for the FS2 Total Conversation [[The Babylon Project]].&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34454</id>
		<title>Fortune Hunters - 2261</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34454"/>
		<updated>2011-05-03T06:56:48Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2261 is a campaign for [[The Babylon Project]] and the final part of the [[Fortune Hunters Trilogy]].&lt;br /&gt;
&lt;br /&gt;
FH2261 was the first campaign that required the [[Zathras]] Mod for TBP.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Great War enters its final phase as the mysterious Vorlon Empire gets involved. Titans march and gods clash, planets burn and fleets are butchered. The Vorlons were supposed to bring victory to the Alliance of Light, an alliance of the endangered, but they only bring apocalypse. Death awaits all and it might be for the better, since even a victory against this threat of extinction would just unleash new horrors. Alone, desperate, homeless and exhausted, the Fortune Hunters and the entire alliance gathers at their fortess, the legendary space station Babylon 5, to deal one last blow, to set one last fire, to stand against all odds for the last time. For all races, for all living things, for the universe. And for themselves. Death is inevitable but personal salvation is still in their grasp. It will end. In fire. As was prophesied. &lt;br /&gt;
  	&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 12-mission campaign was created by HLP user Vidmaster and first released in the end of September 2009. As before, the previous installments were included in the release, be it in superior versions.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=65861.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Raider_Wars&amp;diff=34299</id>
		<title>Raider Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Raider_Wars&amp;diff=34299"/>
		<updated>2011-04-16T10:52:39Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raider Wars&#039;&#039;&#039; is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
It is fully voice acted and among the &#039;offical&#039; campaigns, meaning it is bundled with every download of TBP.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Putting the player in the shoes of an Starfury pilot originally stationed on Babylon 5, Raider Wars quickly takes the player to unfamiliar places. A transfer to Altair reveals a sinister plot, criminals armed with military ordenance and a threat that could put the Earth Alliance between to war-mongering alien races.&lt;br /&gt;
Pacify the area, bring criminals to justice and prevent all aliens from killing each other in human space. Staying alive is half the battle.&lt;br /&gt;
Good luck, pilot.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*The Babylon Project version 3.4b:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/topic,51780.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/topic,61950.0.html Raider Wars Video thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=34298</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=34298"/>
		<updated>2011-04-16T10:45:13Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: added screens for TBP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in [[Deneb]], during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
File:Rscreen0057.jpg|A European battle fleet in formation over Scandinavia in [[Wings]].&lt;br /&gt;
File:RScreen0058.png|A large dogfight in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0059.jpg|A Viper Mk7 heading towards two Basestars in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0060.jpg|Viper squadron launching a missile barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0061.png|Cylon Raider trying to escape a Flak barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0062.png|Cylon Raider with a Colonial Bolitho-class corvette as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0063.png|Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0064.png|Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0065.png|Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0066.jpg|A [[GVD Hatshepsut]] leads a Vasudan battlegroup through the darkness.&lt;br /&gt;
File:RScreen0067.jpg|A massive Terran installation in orbit of Earth.&lt;br /&gt;
File:RScreen0068.png|The [[GTD Orion]] passes an inhabited Terran world.&lt;br /&gt;
File:RScreen0069.jpg|The [[GVD Hatshepsut]], in all its glory.&lt;br /&gt;
File:RScreen0070.png|A [[GTF Pegasus|Pegasus-class stealth fighter]] in the [[Vassago&#039;s Dirge]] campaign.&lt;br /&gt;
File:RScreen0071.jpg|An [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0072.jpg|The GTD Neya, an [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0073.png|The consequences of Koths&#039; disastrous underestimation of the [[GTVA Colossus|Colossus]]&#039; firepower&lt;br /&gt;
File:RScreen0074.png|The [[NTF Iceni|Iceni]] fights off a Vasudan [[GVCv Sobek|Sobek]] class corvette in [[Polaris]].&lt;br /&gt;
File:RScreen0075.jpg|An [[SD Ravana]]-class Destroyer comes under fire.&lt;br /&gt;
File:TBP_screenshotGallery1.jpg|A jumpgate, something arrives from Hyperspace in [[The Babylon Project]].&lt;br /&gt;
File:TBP_screenshotGallery2.jpg|Whitestar vessels in the middle of a firefight, screenshot from [[The Babylon Project]].&lt;br /&gt;
File:TBP_screenshotGallery3.jpg|Launching from the &#039;Harvester&#039; in [[Fortune Hunters - 2261]].&lt;br /&gt;
File:TBP_screenshotGallery4.jpg|[[The Babylon Project]] was our last, best hope for peace. Babylon 5, a jewel in the night.&lt;br /&gt;
File:TBP_screenshotGallery5.jpg|A fleet above Epsilon Eridani 3, screenshot taken from [[The Babylon Project]].&lt;br /&gt;
File:TBP_screenshotGallery6.jpg|Narn cruisers fly through a mine field to raid a Centauri station in [[The Babylon Project]].&lt;br /&gt;
File:TBP_screenshotGallery7.jpg|Finding an enemy installation in [[The Babylon Project]].&lt;br /&gt;
File:TBP_screenshotGallery8.jpg|Altair Station, a place of commerce and conflict in [[Raider Wars]].&lt;br /&gt;
File:TBP_screenshotGallery9.jpg|A G.O.D. satellite unleashing the power of its missiles in [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0086.jpg&amp;diff=34297</id>
		<title>File:RScreen0086.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0086.jpg&amp;diff=34297"/>
		<updated>2011-04-16T10:38:15Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0085.jpg&amp;diff=34296</id>
		<title>File:RScreen0085.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0085.jpg&amp;diff=34296"/>
		<updated>2011-04-16T10:37:59Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0084.jpg&amp;diff=34295</id>
		<title>File:RScreen0084.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0084.jpg&amp;diff=34295"/>
		<updated>2011-04-16T10:37:43Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0083.jpg&amp;diff=34294</id>
		<title>File:RScreen0083.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0083.jpg&amp;diff=34294"/>
		<updated>2011-04-16T10:37:25Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0082.jpg&amp;diff=34293</id>
		<title>File:RScreen0082.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0082.jpg&amp;diff=34293"/>
		<updated>2011-04-16T10:37:10Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0081.jpg&amp;diff=34292</id>
		<title>File:RScreen0081.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0081.jpg&amp;diff=34292"/>
		<updated>2011-04-16T10:36:24Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0080.jpg&amp;diff=34291</id>
		<title>File:RScreen0080.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0080.jpg&amp;diff=34291"/>
		<updated>2011-04-16T10:36:09Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0079.jpg&amp;diff=34290</id>
		<title>File:RScreen0079.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0079.jpg&amp;diff=34290"/>
		<updated>2011-04-16T10:35:52Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:RScreen0078.jpg&amp;diff=34289</id>
		<title>File:RScreen0078.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:RScreen0078.jpg&amp;diff=34289"/>
		<updated>2011-04-16T10:35:30Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Zathras&amp;diff=34288</id>
		<title>Zathras</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Zathras&amp;diff=34288"/>
		<updated>2011-04-16T10:25:11Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Zathras is a mod for [[The Babylon Project]]. The mod fixes countless issues and makes the game compatible with 3.6.10, as well as giving modders a solid foundation of extending the game on their own.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
&#039;Zathras Download:&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?board=180.0 Public Development Forum | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Babylon Project]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=34287</id>
		<title>The Babylon Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=34287"/>
		<updated>2011-04-16T10:21:47Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Babylon Project&#039;&#039;&#039;&#039;&#039; (TBP) is a stand-alone total conversion based on the Babylon 5 universe created by J. Michael Straczynski. It features a large amount of ship from different species from the Babylon 5 universe in single and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
==Premise of the TV show==&lt;br /&gt;
&amp;quot;The Babylon Station is a dream given form. It is a 5 mile long space station built in neutral territory orbiting the planet of Epsilon 3. A place for commerce and diplomacy where diverse populations can gather calmly without the threat of war and discuss their differences with the hope of understanding each other and settling their disagreeements peacefully. But not all disputes can be solved peacefully...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Babylon 5 ran for five full seaons and aired first in January 1994. It centers, as the title suggests, on the Babylon 5 space station, an interstellar center for politics, trade and diplomacy. Set up by the Earth Alliance after a war that nearly ended with the extinction of humanity, the station is supposed to offer all species a forum to discuss all interstellar matters and solve conflicts peacefully.&lt;br /&gt;
Keeping the peace, a worthy cause, proves to be increasingly difficult in the years following 2257 and later fails definitely, as a myterious force engineers war betweem the major powers.&lt;br /&gt;
  &lt;br /&gt;
==The Total Conversion==&lt;br /&gt;
The Babylon Project features over 120 Ships of over 11 species or factions including the Earth Alliance Omega Class Destroyer, the Centauri Primus Class Battle Cruiser or the Vorlon Star Dreadnought. It also features the latest effects from the Source Code Project (high detailed textures and graphics and the &amp;quot;Glide-Mode&amp;quot; for some fighters). High quality soundeffects and the original soundtrack from the famous TV-show are also included.&lt;br /&gt;
TBP has a focus on User-generated content and understands itself as a construction kit for fans. Coming with multiple offical campaigns, many more have been created by users.&lt;br /&gt;
&lt;br /&gt;
==Zathras==&lt;br /&gt;
After the final release, the Zathras project ensures full compatibilty with newer builds of the FS2 SCP engine. Maintained by the TBP development team, Zathras also fixes leftover issues and adds new features. Since multiplayer, as well as some newer campaigns, demand these fixes, it is not advised to play without the Zathras Mod. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Info:&#039;&#039;&#039;&lt;br /&gt;
:[http://www.hard-light.net/forums/index.php/topic,51780.0.html The Babylon Project FINAL]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zathras:&#039;&#039;&#039;&lt;br /&gt;
:[http://www.hard-light.net/forums/index.php?board=180.0 Public Development Forum]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage:&#039;&#039;&#039;&lt;br /&gt;
:[http://babylon.hard-light.net/ Link to TBP homepage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
:[[TBP shiplist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=34286</id>
		<title>The Babylon Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=34286"/>
		<updated>2011-04-16T10:21:21Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: updated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Babylon Project&#039;&#039;&#039;&#039;&#039; (TBP) is a stand-alone total conversion based on the Babylon 5 universe created by J. Michael Straczynski. It features a large amount of ship from different species from the Babylon 5 universe in single and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
==Premise of the TV show==&lt;br /&gt;
&amp;quot;The Babylon Station is a dream given form. It is a 5 mile long space station built in neutral territory orbiting the planet of Epsilon 3. A place for commerce and diplomacy where diverse populations can gather calmly without the threat of war and discuss their differences with the hope of understanding each other and settling their disagreeements peacefully. But not all disputes can be solved peacefully...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Babylon 5 ran for five full seaons and aired first in January 1994. It centers, as the title suggests, on the Babylon 5 space station, an interstellar center for politics, trade and diplomacy. Set up by the Earth Alliance after a war that nearly ended with the extinction of humanity, the station is supposed to offer all species a forum to discuss all interstellar matters and solve conflicts peacefully.&lt;br /&gt;
Keeping the peace, a worthy cause, proves to be increasingly difficult in the years following 2257 and later fails definitely, as a myterious force engineers war betweem the major powers.&lt;br /&gt;
  &lt;br /&gt;
==The Total Conversion==&lt;br /&gt;
The Babylon Project features over 120 Ships of over 11 species or factions including the Earth Alliance Omega Class Destroyer, the Centauri Primus Class Battle Cruiser or the Vorlon Star Dreadnought. It also features the latest effects from the Source Code Project (high detailed textures and graphics and the &amp;quot;Glide-Mode&amp;quot; for some fighters). High quality soundeffects and the original soundtrack from the famous TV-show are also included.&lt;br /&gt;
TBP has a focus on User-generated content and understands itself as a construction kit for fans. Coming with multiple offical campaigns, many more have been created by users.&lt;br /&gt;
&lt;br /&gt;
==Zathras==&lt;br /&gt;
After the final release, the Zathras project ensures full compatibilty with newer builds of the FS2 SCP engine. Maintained by the TBP development team, Zathras also fixes leftover issues and adds new features. Since multiplayer, as well as some newer campaigns, demand these fixes, it is not advised to play without the Zathras Mod. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Info:&#039;&#039;&#039;&lt;br /&gt;
:[http://www.hard-light.net/forums/index.php/topic,51780.0.html The Babylon Project FINAL]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zathras:&#039;&#039;&#039;&lt;br /&gt;
:[http://www.hard-light.net/forums/index.php?board=180.0]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage:&#039;&#039;&#039;&lt;br /&gt;
:[http://babylon.hard-light.net/ Link to TBP homepage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
:[[TBP shiplist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34285</id>
		<title>Fortune Hunters - 2261</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34285"/>
		<updated>2011-04-16T09:56:24Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2261 is a campaign for [[The Babylon Project]] and the final part of the [[Fortune Hunters Trilogy]].&lt;br /&gt;
&lt;br /&gt;
FH2261 was the first campaign that required the [[Zathras]] Mod for TBP.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Great War enters its final phase as the mysterious Vorlon Empire gets involved. Titans march and gods clash, planets burn and fleets are butchered. The Vorlons were supposed to bring victory to the Alliance of Light, an alliance of the endangered, but they only bring apocalypse. Death awaits all and it might be for the better, since even a victory against this threat of extinction would just unleash new horrors. Alone, desperate, homeless and exhausted, the Fortune Hunters and the entire alliance gathers at their fortess, the legendary space station Babylon 5, to deal one last blow, to set one last fire, to stand against all odds for the last time. For all races, for all living things, for the universe. And for themselves. Death is inevitable but personal salvation is still in their grasp. It will end. In fire. As was prophesyed. &lt;br /&gt;
  	&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 12-mission campaign was created by HLP user Vidmaster and first released in the end of September 2009. As before, the previous installments were included in the release, be it in superior versions.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=65861.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34284</id>
		<title>Fortune Hunters - 2261</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=34284"/>
		<updated>2011-04-16T09:55:25Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: added summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2261 is a campaign for [[The Babylon Project]] and the final part of the [[Fortune Hunters Trilogy]].&lt;br /&gt;
&lt;br /&gt;
FH2261 was the first campaign that required the [[Zathras]] Mod for TBP.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Great War enters its final phase as the mysterious Vorlon Empire gets involved. Titans march and gods clash, planets burn and fleets are butchered. The Vorlons were supposed to bring victory to the Alliance of Light, an alliance of the endangered, but the only bring apocalypse. Death awaits all and it might be for the better, since even a victory against this threat of extinction would just unleash new horrors.&lt;br /&gt;
Alone, desperate, homeless and exhausted, the Fortune Hunters and the entire alliance gathers at the fortess of light, the legendary space station Babylon 5 to deal one last blow, to set one last fire, to stand against all odds for the last time. For all races, for all living things, for the universe. And for themselves. Death is inevitable but personal salvation is still in their grasp. It will end. In fire. As was prophesyed. &lt;br /&gt;
  	&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 12-mission campaign was created by HLP user Vidmaster and first released in the end of September 2009. As before, the previous installments were included in the release, be it in superior versions.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=65861.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=34283</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=34283"/>
		<updated>2011-04-16T09:43:07Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]] and the second part of the [[Fortune Hunters Trilogy]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his 40s, who, being too old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he is forced to do to make a living, becoming frustrated with his current lifestyle. Always trying to keep casualties to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competitors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars break out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The player gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February &#039;08, following the success of the first Hunters. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher than 10000.&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple releases, but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
With the release of FH 2261, additional changes were made to make the experience even better.&lt;br /&gt;
&lt;br /&gt;
==Unsatisfactory Ending==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to cutting off the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster himself felt the execution was weak and added the complete version of the final mission in the second release.&lt;br /&gt;
&lt;br /&gt;
==Voice-Acting Promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full in-game dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already.&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=34282</id>
		<title>Fortune Hunters - 2259</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=34282"/>
		<updated>2011-04-16T09:42:08Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2259 is a campaign for [[The Babylon Project]] and a part of the [[Fortune Hunters Trilogy]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
However the events of the year 2259, the second season of the B5 television show, start to change the universe, affecting empires and individuals alike and the Hunters are caught in the crossfire. And they present a chance to make a difference for good...&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 9 mission campaign was created by HLP-User Vidmaster and first released in October 2007.&lt;br /&gt;
Despite being his first work and therefore suffering from balancing issues, blockers and glitches, as well as TBP popularity at an all-time low due to the lack of any new content, the campaign became quite popular. There were multiple Re-Releases to fix the bugs, making it somewhat difficult to determine the exact number of downloads, the latest version only was downloaded over 1500 times before FH2259 became unavailable, since Vidmaster removed the seperate download and packed the campaign with the sequel (and the sequels later).&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,50262.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34281</id>
		<title>Fortune Hunters Trilogy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34281"/>
		<updated>2011-04-16T09:41:42Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Hunters Trilogy is a campaign, three seperate campaigns to be exact, for [[The Babylon Project]].&lt;br /&gt;
Featuring 34 missions in total, not counting intro and credits missions, the trilogy stands as the longest story based campaign for the TC to date.&lt;br /&gt;
&lt;br /&gt;
Set during the years 2259 to 2261, each seperate campaign deals with one of these years, mimicking the TV show&#039;s setup. The tale follows the [[Fortune Hunters]] exclusivly and is told through the eyes of their leader, although its story has been constructed in such a way, that various canon elements and even scenes from the show are depicted.&lt;br /&gt;
&lt;br /&gt;
All three campaigns were created by HLP-User Vidmaster.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
[[Fortune Hunters - 2259]],&lt;br /&gt;
[[Fortune Hunters - 2260]],&lt;br /&gt;
[[Fortune Hunters - 2261]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34280</id>
		<title>Fortune Hunters Trilogy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34280"/>
		<updated>2011-04-16T09:41:32Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Hunters Trilogy is a campaign, three seperate campaigns to be exact, for [[The Babylon Project]].&lt;br /&gt;
Featuring 34 missions in total, not counting intro and credits missions, the trilogy stands as the longest story based campaign for the TC to date.&lt;br /&gt;
&lt;br /&gt;
Set during the years 2259 to 2261, each seperate campaign deals with one of these years, mimicking the TV show&#039;s setup. The tale follows the [[Fortune Hunters]] exclusivly and is told through the eyes of their leader, although its story has been constructed in such a way, that various canon elements and even scenes from the show are depicted.&lt;br /&gt;
&lt;br /&gt;
All three campaigns were created by HLP-User Vidmaster.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
[[Fortune Hunters - 2259]]&lt;br /&gt;
[[Fortune Hunters - 2260]]&lt;br /&gt;
[[Fortune Hunters - 2261]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34279</id>
		<title>Fortune Hunters Trilogy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_Trilogy&amp;diff=34279"/>
		<updated>2011-04-16T09:40:43Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: created new page, will be filled with additional content at the time of the FH-RE-RELEASE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Hunters Trilogy is a campaign, three seperate campaigns to be exact, for [[The Babylon Project]].&lt;br /&gt;
Featuring 34 missions in total, not counting intro and credits missions, the trilogy stands as the longest story based campaign for the TC to date.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
Set during the years 2259 to 2261, each seperate campaign deals with one of these years, mimicking the TV show&#039;s setup. The tale follows the [[Fortune Hunters]] exclusivly and is told through the eyes of their leader, although its story has been constructed in such a way, that various canon elements and even scenes from the show are depicted.&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 9 mission campaign was created by HLP-User Vidmaster and first released in October 2007.&lt;br /&gt;
Despite being his first work and therefore suffering from balancing issues, blockers and glitches, as well as TBP popularity at an all-time low due to the lack of any new content, the campaign became quite popular. There were multiple Re-Releases to fix the bugs, making it somewhat difficult to determine the exact number of downloads, the latest version only was downloaded over 1500 times before FH2259 became unavailable, since Vidmaster removed the seperate download and packed the campaign with the sequel (and the sequels later).&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
[[Fortune Hunters - 2259]]&lt;br /&gt;
[[Fortune Hunters - 2260]]&lt;br /&gt;
[[Fortune Hunters - 2261]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34278</id>
		<title>Fortune Hunters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34278"/>
		<updated>2011-04-16T09:30:57Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Huntersis are a group of criminals and the protagonists in the [[Fortune Hunters Trilogy]], three campaigns for the FS2 [[The Babylon Project]].&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34277</id>
		<title>Fortune Hunters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters&amp;diff=34277"/>
		<updated>2011-04-16T09:30:39Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: created new page, will be filled with additional content at the time of the FH-RE-RELEASE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fortune Huntersis are a group of criminals and the protagonists in the [[Fortune Hunters Trilogy]], three campaigns for the FS2 [[Total Conversion]] [[The Babylon Project]].&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Various_Terms&amp;diff=34276</id>
		<title>Various Terms</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Various_Terms&amp;diff=34276"/>
		<updated>2011-04-16T09:27:26Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Campaign Abbreviations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists down the &#039;&#039;&#039;various terms, abbreviations, and other jargon&#039;&#039;&#039; used by official FreeSpace sources as well as the FreeSpace community.&lt;br /&gt;
&lt;br /&gt;
==Official Terminology==&lt;br /&gt;
===General===&lt;br /&gt;
* &#039;&#039;&#039;[[FRED]]&#039;&#039;&#039; - FReespace EDitor.  The program created by Volition to make the mission and campaigns for both FreeSpace games.  Released to the public along with said games.&lt;br /&gt;
* &#039;&#039;&#039;[[Portal:FreeSpace 2|FS2]]&#039;&#039;&#039; - FreeSpace 2. The second game of the series.&lt;br /&gt;
&lt;br /&gt;
===File extensions===&lt;br /&gt;
These are FreeSpace-related extensions only.&lt;br /&gt;
*.ani - Animation files such as explosions&lt;br /&gt;
*.fc2 - FreeSpace 2 campaign&lt;br /&gt;
*.fs2 - FreeSpace 2 mission&lt;br /&gt;
*.fsm - FreeSpace 1 mission&lt;br /&gt;
*.pof - Model files with additional gameplay-related information like position of subsystems, turrets, etc.&lt;br /&gt;
*.tbl - Table file&lt;br /&gt;
*.tbm - Modular table&lt;br /&gt;
*.vp - Volition package files&lt;br /&gt;
&lt;br /&gt;
===In-game Terminology===&lt;br /&gt;
*&#039;&#039;&#039;ETS&#039;&#039;&#039; - [[Energy Transfer System]]&lt;br /&gt;
*&#039;&#039;&#039;HUD&#039;&#039;&#039; - Heads-up Display. The interface the player uses while flying.&lt;br /&gt;
*&#039;&#039;&#039;Subsystem&#039;&#039;&#039; - Targetable and destroyable systems of a ship, e.g. radars, engines.&lt;br /&gt;
*&#039;&#039;&#039;TSM&#039;&#039;&#039; - Training Simulator Module&lt;br /&gt;
&lt;br /&gt;
====Designation Prefixes====&lt;br /&gt;
* &#039;&#039;&#039;GT_&#039;&#039;&#039; - [[Galactic Terran Alliance|Galactic Terran]]&lt;br /&gt;
* &#039;&#039;&#039;NT_&#039;&#039;&#039; - [[Neo-Terran Front|Neo-Terran]]&lt;br /&gt;
* &#039;&#039;&#039;GV_&#039;&#039;&#039; - Galactic Vasudan&lt;br /&gt;
* &#039;&#039;&#039;PV_&#039;&#039;&#039; - [[Parliamentary Vasudan Empire|Parliamentary Vasudan]]&lt;br /&gt;
* &#039;&#039;&#039;GTV_&#039;&#039;&#039; - [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan]]&lt;br /&gt;
* &#039;&#039;&#039;S_&#039;&#039;&#039;  - [[Shivans|Shivan]]&lt;br /&gt;
&lt;br /&gt;
====Designation Suffixes====&lt;br /&gt;
* &#039;&#039;&#039;_A&#039;&#039;&#039; - [[Advanced Warning And Control System|AWACS]]&lt;br /&gt;
* &#039;&#039;&#039;_B&#039;&#039;&#039; - Bomber&lt;br /&gt;
* &#039;&#039;&#039;_C&#039;&#039;&#039; - Cruiser&lt;br /&gt;
* &#039;&#039;&#039;_Cv&#039;&#039;&#039; - Corvette&lt;br /&gt;
* &#039;&#039;&#039;_D&#039;&#039;&#039; - [[Destroyer]]&lt;br /&gt;
* &#039;&#039;&#039;_Dr&#039;&#039;&#039; - Drone&lt;br /&gt;
* &#039;&#039;&#039;_EP&#039;&#039;&#039; - Escape Pod&lt;br /&gt;
* &#039;&#039;&#039;_F&#039;&#039;&#039; - Fighter&lt;br /&gt;
* &#039;&#039;&#039;_Fr&#039;&#039;&#039; - Freighter&lt;br /&gt;
* &#039;&#039;&#039;_G&#039;&#039;&#039; - Gas Miner&lt;br /&gt;
* &#039;&#039;&#039;_I&#039;&#039;&#039; - Installation&lt;br /&gt;
* &#039;&#039;&#039;_J&#039;&#039;&#039; - [[Juggernaut]]&lt;br /&gt;
* &#039;&#039;&#039;_M&#039;&#039;&#039; - Medical Ship or Missile&lt;br /&gt;
* &#039;&#039;&#039;_NB&#039;&#039;&#039; - Navigation Buoy&lt;br /&gt;
* &#039;&#039;&#039;_S&#039;&#039;&#039; - Support Ship&lt;br /&gt;
* &#039;&#039;&#039;_SC&#039;&#039;&#039; - Science Cruiser&lt;br /&gt;
* &#039;&#039;&#039;_SG&#039;&#039;&#039; - Sentry Gun&lt;br /&gt;
* &#039;&#039;&#039;_T&#039;&#039;&#039; - Transport&lt;br /&gt;
* &#039;&#039;&#039;_W&#039;&#039;&#039; - Weapon ([[Weapon Comparison (FS1)|FreeSpace 1]])([[Weapon Comparison (FS2)|FreeSpace 2]])&lt;br /&gt;
&lt;br /&gt;
===Fighter Units and Roles===&lt;br /&gt;
*&#039;&#039;&#039;Wing&#039;&#039;&#039; - A unit of fightercraft, varying in size from one to six ships. The normal number is four. Ships of a wing are labelled by their wing name and a number (i.e. Alpha 1, Alpha 2, and so on). The GTVA uses the Greek alphabet for its wings and the signs of the zodiac for hostile wings. In FS1, Shivan wings were named after Hindu gods. Wing labels are also sometimes used for groups of larger and similar vessels.&lt;br /&gt;
*&#039;&#039;&#039;Squadron&#039;&#039;&#039; - Refers to an organized group of pilots. The [[242nd Suicide Kings]] and [[203rd Scorpions]] are two examples.&lt;br /&gt;
*&#039;&#039;&#039;Stealth Recon&#039;&#039;&#039; - Fighters that specialize in infiltrating hostile territory and acquiring information without being detected. The [[GTF Pegasus|GTF &#039;&#039;Pegasus&#039;&#039;]] and the [[GVF Ptah|GVF &#039;&#039;Ptah&#039;&#039;]] are the only canon stealth fighters.&lt;br /&gt;
*&#039;&#039;&#039;Interceptor&#039;&#039;&#039; - A fighter role that aims at the destruction of hostile fighters and bombers. Interceptors are fast and agile, but are weakly shielded and armored.&lt;br /&gt;
*&#039;&#039;&#039;Space Superiority&#039;&#039;&#039; - A versatile fighter role that is capable in all sorts of roles, except for bombing. A celebrated example of a Space Superiority fighter is the [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Heavy Assault&#039;&#039;&#039; - Heavy Assault fighters have tremendous secondary capacity, heavy shielding and armoring at the expense of speed and maneuverability&lt;br /&gt;
*&#039;&#039;&#039;Bomber&#039;&#039;&#039; - A bomber is a very heavy craft that specializes in carrying bombs. They attack freighter-size ship and above. Bombers are very slow and easily taken down without fighter escorts. Bombers are further categorized into light, medium, and heavy bombers.&lt;br /&gt;
&lt;br /&gt;
===Ship Types===&lt;br /&gt;
* &#039;&#039;&#039;Cruiser&#039;&#039;&#039; - Smallest combatant capital craft classification. Cruisers are at least several times the size of a fighter or bomber and possess mainly antifighter weaponry, with one or two (or in the case of the [[SC Rakshasa|SC &#039;&#039;Rakshasa&#039;&#039;]], three) anticapital weapons. The defensive fire of a cruiser is rarely capable of stopping a determined bomber wing, and most are vulnerable to even a well-handled lone fighter. Unable to carry fighters. Canonical examples include the [[GTC Fenris|&#039;&#039;Fenris&#039;&#039;]] and the [[GTC Leviathan|&#039;&#039;Leviathan&#039;&#039;]]. In FS1, cruisers were deployed for both offensive and defensive tasks by all sides to any situation not requiring the attention of a destroyer. In FS2 Shivan cruisers are often deployed in mainline antiship and strike roles, while GTVA cruisers tend to be used as escorts and patrol craft.&lt;br /&gt;
* &#039;&#039;&#039;Corvette&#039;&#039;&#039; - Middle ground combatant capital craft, falling between the cruiser and the destroyer in size and capablity. Equipped with between two and four anticapital weapons and considerably more impressive antifighter armament than a cruiser. Corvettes are capable of defending themselves adequately against a small number of enemy fighters or bombers. With the exception of the [[SCv Moloch|SCv &#039;&#039;Moloch&#039;&#039;]], corvettes are unable to carry fighters of their own. Corvettes appear to handle most of the antiship and strike duties for the GTVA fleet; Shivan corvettes are extremely rare and have only been deployed against GTVA destroyers canonically. Whether this is their role or not is guesswork.&lt;br /&gt;
* &#039;&#039;&#039;Destroyer&#039;&#039;&#039; - Large combatant capital craft, combining the functions of destroying enemy ships and transporting fighters. Destroyers vary wildly in armament and effectiveness against different types of targets. They will have at least one heavy-calibur anticapital weapon and probably several more, plus a number of cruiser-corvette anticapital weapons. Destroyers tend to need fighter cover more than corvettes; some of them actually mount fewer antifighter weapons, and all have much larger amounts of surface area that needs to be defended. Any situation with the direct involvement of a destroyer-class ship is by definition serious.&lt;br /&gt;
* &#039;&#039;&#039;Frigate&#039;&#039;&#039; - Semi-canonical ship class, both the Hippocrates and the Iceni have been referred to as frigates; the normally accepted role of a frigate is that of a pocket destroyer, lacking a fighterbay and fighter support facilities/crews enabling the ship to be shrunk down to only slightly bigger than a corvette.&lt;br /&gt;
* &#039;&#039;&#039;Superdestroyer&#039;&#039;&#039; - Bigger, meaner, and tougher than a destroyer, yet too small for the juggernaut classification; first applied well before the juggernaut classification came into existence. Only the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] and [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]] have canonically been given this classification. The nature of the canonical superdestroyers was such that any appearance by them indicates &#039;&#039;the&#039;&#039; major effort by the controlling side. Their success is often decisive for that system, while their failure is a blow that is difficult to recover from.&lt;br /&gt;
* &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; - The pinnacle of combatant capital craft, a juggernaut is capable of making mincemeat out of an enemy fleet singlehanded and is superbly equipped to combat other capital craft. Due to its large surface area its defenses against fightercraft attack are generally somewhat thinly spread, but a juggernaut&#039;s sheer ability to absorb damage means that only another juggernaut or a mass attack by corvettes and destroyers is capable of destroying one in anything like a timely manner. Only the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] has canonically been given this classification, though the &#039;&#039;Colossus&#039;&#039; could also be classified as juggernaut. The presence of a juggernaut, like a superdestroyer, indicates the controlling side considers the mission absolutely essential; decisive for the system if not the campaign or the entire war.&lt;br /&gt;
* &#039;&#039;&#039;Installation&#039;&#039;&#039; - A space station, described as &amp;quot;installation&amp;quot; because of its size, self-sufficiency, and permanence. The only installation classes canonically known are the [[GTI Arcadia|Arcadia]] and [[GTI Ganymede|Ganymede]]. The [[Galactic Terran-Vasudan Alliance|GTVA&#039;s]] naming system for installations generally includes something indicating their nature. Installation Riveria, Tombaugh Station, [[Enif Station]], and the Vega Installation are examples.&lt;br /&gt;
&lt;br /&gt;
===Other Ship Types===&lt;br /&gt;
*&#039;&#039;&#039;Transport&#039;&#039;&#039; - Primarily used for transporting personnel. Sometimes used to transport marines in boarding a warship, as seen in the capture of a Shivan cruiser. However, it may also be used for repair purposes and evacuation. Transports are designed with minimal defenses and have to be escorted at all times to ensure survival.&lt;br /&gt;
*&#039;&#039;&#039;Gas miner&#039;&#039;&#039; - Used primarily to retrieve and transport nebular gas. Because of their often volatile contents, gas miners have an explosion yield far larger than ships of comparable size. The [[GTG Zephyrus]], [[GVG Anuket]], and [[SSG Rahu]] are the only three examples of gas miners.&lt;br /&gt;
*&#039;&#039;&#039;AWACS&#039;&#039;&#039; - AWACS vessels are primarily used for the expansion of radar detection in systems. Secondary purposes including jamming communications and detecting ships that are invisible to normal sensors. The [[GTA Charybdis]] and [[GVA Setekh]] are the only two examples of this classification.&lt;br /&gt;
*&#039;&#039;&#039;Escape Pod&#039;&#039;&#039; - The [[GTEP Hermes]] and [[GVEP Ra]] carry out this role. Escape pods are primarily for escape purposes, and are deployed from capital ships on the verge of destruction to save its crew and officers.&lt;br /&gt;
&lt;br /&gt;
===Unique Ship Types===&lt;br /&gt;
*&#039;&#039;&#039;Medical Ship&#039;&#039;&#039; - Only the [[GTM Hippocrates]] carries this role. Primarily used to house patients under medical care, it is also used to evacuate refugees.&lt;br /&gt;
*&#039;&#039;&#039;Science Cruiser&#039;&#039;&#039; - Only the [[GTSC Faustus]] carries out this role. The Faustus appears to be tasked as a civilian science research vessel, but is also used by the military in times of war for weapons research. Science cruisers mount very few defenses and are therefore vulnerable to any form of assault.&lt;br /&gt;
&lt;br /&gt;
===Others found in ships.tbl that are not classified as ships===&lt;br /&gt;
*&#039;&#039;&#039;Cargo Container&#039;&#039;&#039; - Carried by freighters. Cargo containers are unarmed and vulnerable to even fighter attack, and can only move via freighters.&lt;br /&gt;
*&#039;&#039;&#039;Sentry Gun&#039;&#039;&#039; - A small, vulnerable structure mounting one or more primary weapons. The largest of these is the [[GTSG Mjolnir]], which mounts a beam cannon. Oddly, Shivan sentry guns are rarely encountered in the FreeSpace 2 campaign.&lt;br /&gt;
*&#039;&#039;&#039;Freighter&#039;&#039;&#039; - Freighters carry important cargo and usually mount a few anti-fighter turrets. The largest canonical freighter is the [[GTFr Triton]].&lt;br /&gt;
*&#039;&#039;&#039;Knossos&#039;&#039;&#039; - The Knossos is an enormous subspace portal which, with its rotating components help stabilize a nearly-collapsed jump node.&lt;br /&gt;
*&#039;&#039;&#039;Meson Bomb&#039;&#039;&#039; - The [[TC-Meson Bomb]] is a remote detonation device which blasts about in a massive shockwave. The only canonical situations wherein these were deployed was in the destruction of the Knossos portal and the sealing off of the Capella jump nodes.&lt;br /&gt;
*&#039;&#039;&#039;Asteroid&#039;&#039;&#039; - Asteroids are of natural phenomenon. They are basically huge rocks in space that are harmful to even large capital ships as demonstrated in [[Rebels and Renegades]]. Asteroids may collide with capital ships and deal a severe amount of damage, but can be neutralized by primary weapons easily.&lt;br /&gt;
*&#039;&#039;&#039;Unknown Shivan rotating device&#039;&#039;&#039; - Known as the [[Shivan Comm Node]] in the editor, there has been no canonical description of the device as information regarding it is classified Level Omega. However, its name implies that it may be a kind of communication device of the Shivans.&lt;br /&gt;
&lt;br /&gt;
===Special objects found in ships.tbl===&lt;br /&gt;
*&#039;&#039;&#039;SpaceHunk&#039;&#039;&#039; - The [[SpaceHunk]] is never used in the main FS2 campaign. It appears to be a large piece of debris from an [[SJ Sathanas]] juggernaut.&lt;br /&gt;
*&#039;&#039;&#039;SJD Sathanas&#039;&#039;&#039; - The [[SJD Sathanas]] is a small, triangular object that is used to represent a distant Sathanas juggernaut in [[Into the Lion&#039;s Den]] and all missions from [[Dunkerque]] onwards.&lt;br /&gt;
*&#039;&#039;&#039;Volition Bravos&#039;&#039;&#039; - The [[Volition Bravos]] is an easter egg that can be summoned onto the field using a cheat. It resembles a pirate ship manned by members of the Volition, Inc. staff. Although the Volition Bravos mounts nothing more than a few flak cannons and turret lasers, it is nearly impossible to destroy due to its incredibly high hitpoint count of ten billion.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Aspect-seeking&#039;&#039;&#039; - A type of secondary that must acquire a lock to track the target. See [[GTM Harpoon]].&lt;br /&gt;
*&#039;&#039;&#039;Countermeasure&#039;&#039;&#039; or &#039;&#039;&#039;CM&#039;&#039;&#039; - An anti-missile defensive mechanism for fighter-sized craft.&lt;br /&gt;
*&#039;&#039;&#039;Dumbfire&#039;&#039;&#039; - Secondary weapons cannot acquire any kind of lock on the target. See [[GTM Tempest]].&lt;br /&gt;
*&#039;&#039;&#039;Heat-seeking&#039;&#039;&#039; - A type of secondary weapon that acquires instant lock on the nearest target and chases it until it gets out of its cone.&lt;br /&gt;
*&#039;&#039;&#039;Primary&#039;&#039;&#039; - Primary weapons in &#039;&#039;FreeSpace&#039;&#039; are energy-based lasers.&lt;br /&gt;
*&#039;&#039;&#039;Secondary&#039;&#039;&#039; - Secondary weapons in &#039;&#039;FreeSpace&#039;&#039; are missiles and bombs.&lt;br /&gt;
*&#039;&#039;&#039;Turret laser&#039;&#039;&#039; - Primary weapons found on capital ships, transports, and freighters. An example would be the [[Terran Turret]]. See also &#039;&#039;&#039;blob turret&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Anti-fighter beam&#039;&#039;&#039; - Small beam weapons on ships at least cruiser-sized. They are used to fire at enemy fighters and bombers, but can also provide fire support against small capital ships.&lt;br /&gt;
*&#039;&#039;&#039;Anti-capital beam&#039;&#039;&#039; - Beam weapons are the main armament of capital ships. They range from small such as the [[SGreen]], to large such as the [[BGreen]] and the juggernaut-scale [[BFGreen]].&lt;br /&gt;
*&#039;&#039;&#039;Slash beam&#039;&#039;&#039; - Beams which are used to sweep ships clean of subsystems. Only Terran and Vasudan warships arm these beam weapons.&lt;br /&gt;
*&#039;&#039;&#039;Swarm missile&#039;&#039;&#039; - Swarm missiles are secondary weapons that are fired in multiple numbers. See [[GTM Hornet]]&lt;br /&gt;
&lt;br /&gt;
==Fan Terminology==&lt;br /&gt;
===In-game Terminology===&lt;br /&gt;
====Designation Prefixes====&lt;br /&gt;
* &#039;&#039;&#039;A_&#039;&#039;&#039;   - [[Ancients|Ancient]]&lt;br /&gt;
* &#039;&#039;&#039;HL_&#039;&#039;&#039;  - [[Hammer of Light]]&lt;br /&gt;
&lt;br /&gt;
====Designation Suffixes====&lt;br /&gt;
* &#039;&#039;&#039;_BS&#039;&#039;&#039; or &#039;&#039;&#039;_Bs&#039;&#039;&#039; or &#039;&#039;&#039;BB&#039;&#039;&#039; - Battleship&lt;br /&gt;
* &#039;&#039;&#039;_Ca&#039;&#039;&#039; - Carrier&lt;br /&gt;
* &#039;&#039;&#039;_Dn&#039;&#039;&#039; - Dreadnaught&lt;br /&gt;
* &#039;&#039;&#039;_Fg&#039;&#039;&#039; - Frigate&lt;br /&gt;
* &#039;&#039;&#039;_Ff&#039;&#039;&#039; - Frigate&lt;br /&gt;
* &#039;&#039;&#039;_H&#039;&#039;&#039; - Hive&lt;br /&gt;
* &#039;&#039;&#039;_SD&#039;&#039;&#039; - Superdestroyer&lt;br /&gt;
* &#039;&#039;&#039;_SJ&#039;&#039;&#039; - Super Juggernaut&lt;br /&gt;
* &#039;&#039;&#039;_TB&#039;&#039;&#039; - Tactical Bomber&lt;br /&gt;
&lt;br /&gt;
===Ship Types===&lt;br /&gt;
* &#039;&#039;&#039;Carrier&#039;&#039;&#039; - Ship of any size whose primary purpose is to carry fightercraft, whether directly into combat or standing off and lending fightercraft support to ongoing operations as needed. &lt;br /&gt;
* &#039;&#039;&#039;Dreadnought&#039;&#039;&#039; - Generally understood to be a destroyer-sized craft, but built for the sole purpose of ship-to-ship combat and lacking a fighterbay or supporting a very limited number of fighters purely for self-defense.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* &#039;&#039;&#039;162&#039;&#039;&#039; - The Phoenix sub-forum on the Hard Light Productions Forums.&lt;br /&gt;
* &#039;&#039;&#039;AAA&#039;&#039;&#039; - Anti-fighter beam cannon(s)&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; - Afterburner(s)&lt;br /&gt;
* &#039;&#039;&#039;Blob turret&#039;&#039;&#039; - A primary weapon-based, warship-mounted turret. The [[Terran Turret]] is an example.&lt;br /&gt;
* &#039;&#039;&#039;CM&#039;&#039;&#039; - Countermeasure&lt;br /&gt;
* &#039;&#039;&#039;CB&#039;&#039;&#039; - Command Briefing&lt;br /&gt;
* &#039;&#039;&#039;CBAnim&#039;&#039;&#039; - Command Briefing animation&lt;br /&gt;
* &#039;&#039;&#039;Colly&#039;&#039;&#039; - The [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;FA&#039;&#039;&#039; - FRED Academy&lt;br /&gt;
* &#039;&#039;&#039;F2S&#039;&#039;&#039; - FreeSpace 2 Sector&lt;br /&gt;
* &#039;&#039;&#039;[[Portal:FreeSpace 1|FS1]]&#039;&#039;&#039; - Descent: FreeSpace&amp;amp;mdash;The Great War. Also called Conflict: FreeSpace&amp;amp;mdash;The Great War in Europe. The first game of the series.&lt;br /&gt;
* &#039;&#039;&#039;FS2_Open&#039;&#039;&#039; or &#039;&#039;&#039;FSO&#039;&#039;&#039; - The open source version of FreeSpace 2&lt;br /&gt;
* &#039;&#039;&#039;FS2NetD&#039;&#039;&#039; - FS2 Network Game Monitor; utility used to monitor FS2 network games being operated on the FS2Net servers.&lt;br /&gt;
* &#039;&#039;&#039;FS3&#039;&#039;&#039; - [[FreeSpace 3]], the theoretical sequel to FreeSpace 2&lt;br /&gt;
* &#039;&#039;&#039;GOG&#039;&#039;&#039; or &#039;&#039;&#039;GoG&#039;&#039;&#039; - Good Old Games. A digital distribution website that sells copies of FreeSpace 2.  See [[Getting FreeSpace]].&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039; - Game-Warden&lt;br /&gt;
* &#039;&#039;&#039;Hattie&#039;&#039;&#039; - The [[GVD Hatshepsut|GVD &#039;&#039;Hatshepsut&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;HLP&#039;&#039;&#039; - Hard Light Productions&lt;br /&gt;
* &#039;&#039;&#039;HOTU&#039;&#039;&#039; - Home of the Underdogs. This website used to host a stripped-down version of FreeSpace 2.&lt;br /&gt;
* &#039;&#039;&#039;Lucy&#039;&#039;&#039; - The [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;MediaVP&#039;&#039;&#039; or &#039;&#039;&#039;MVP&#039;&#039;&#039; - VP files with graphical enhancements for FreeSpace Open&lt;br /&gt;
* &#039;&#039;&#039;Retail&#039;&#039;&#039; - The original, unaltered version of FreeSpace 2. (=not FreeSpace Open)&lt;br /&gt;
* &#039;&#039;&#039;RTB&#039;&#039;&#039; - Return to Base. Used to refer to the directive that tells the player to return to base.&lt;br /&gt;
* &#039;&#039;&#039;SCP&#039;&#039;&#039; - Source Code Project.  The people responsible for creating, maintaining and debugging FS2_Open.&lt;br /&gt;
* &#039;&#039;&#039;SEXP&#039;&#039;&#039; - Symbolic EXPressions.  Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.&lt;br /&gt;
* &#039;&#039;&#039;SG&#039;&#039;&#039; - Sectorgame. This website hosts the FreeSpace 2 Sector.&lt;br /&gt;
* &#039;&#039;&#039;ST&#039;&#039;&#039; - [[Silent Threat]]&lt;br /&gt;
* &#039;&#039;&#039;TC&#039;&#039;&#039; - Total Conversion. See [[Total conversions]]&lt;br /&gt;
* &#039;&#039;&#039;V&#039;&#039;&#039; or &#039;&#039;&#039;[V]&#039;&#039;&#039; - [[Volition]], Inc., the developer of FreeSpace and FreeSpace 2.&lt;br /&gt;
* &#039;&#039;&#039;VBB&#039;&#039;&#039; - Volition Bulletin Board.  The boards Volition maintained as a centre for the FS community.  Now defunct.&lt;br /&gt;
* &#039;&#039;&#039;VW&#039;&#039;&#039; - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.&lt;br /&gt;
* &#039;&#039;&#039;Zod&#039;&#039;&#039; - A term used to describe [[Vasudans]]. Derived from Zodiac because their fighter wings were designated based on them in FS1. The term has been coined by Eishtmo.&lt;br /&gt;
&lt;br /&gt;
===Campaign Abbreviations===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;This list is incomplete and not necessarily up-to-date. See also: [[Narwhal&#039;s Campaign List]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;158&#039;&#039;&#039; - The 158th Banshee Squadron&lt;br /&gt;
* &#039;&#039;&#039;AA&#039;&#039;&#039; - Aeos Affair&lt;br /&gt;
* &#039;&#039;&#039;AAB&#039;&#039;&#039; - Ascension and Beyond&lt;br /&gt;
* &#039;&#039;&#039;AG&#039;&#039;&#039; - [[Alcibiades&#039; Gamble]]&lt;br /&gt;
* &#039;&#039;&#039;AHTW&#039;&#039;&#039; - All Hands to War&lt;br /&gt;
* &#039;&#039;&#039;AotD&#039;&#039;&#039; - Angels of the Damned&lt;br /&gt;
* &#039;&#039;&#039;[[ASW]]&#039;&#039;&#039; - The [[Ancient-Shivan War (campaign)|Ancient-Shivan War]]&lt;br /&gt;
* &#039;&#039;&#039;BP&#039;&#039;&#039; - [[Blue Planet]]&lt;br /&gt;
** &#039;&#039;&#039;BP:AoA&#039;&#039;&#039; or &#039;&#039;&#039;AoA&#039;&#039;&#039; - [[Blue Planet: Age of Aquarius]]&lt;br /&gt;
** &#039;&#039;&#039;BP:WiH&#039;&#039;&#039; or &#039;&#039;&#039;WiH&#039;&#039;&#039; - [[Blue Planet: War in Heaven]]&lt;br /&gt;
* &#039;&#039;&#039;BtRL&#039;&#039;&#039; - [[Beyond the Red Line]]&lt;br /&gt;
* &#039;&#039;&#039;BWO&#039;&#039;&#039; - [[Blackwater Operations]]&lt;br /&gt;
* &#039;&#039;&#039;CoW&#039;&#039;&#039; - Casualties of War&lt;br /&gt;
* &#039;&#039;&#039;CoS&#039;&#039;&#039;, &#039;&#039;&#039;Nukemod-CoS&#039;&#039;&#039; or &#039;&#039;&#039;Nukemod&#039;&#039;&#039; - [[Nukemod|Nukemod - Children of Shiva]]&lt;br /&gt;
* &#039;&#039;&#039;CtS&#039;&#039;&#039; - [[Crossing the Styx]]&lt;br /&gt;
* &#039;&#039;&#039;DEM&#039;&#039;&#039; - [[Deus Ex Machina]]&lt;br /&gt;
* &#039;&#039;&#039;FSPort&#039;&#039;&#039; - [[FreeSpace Port]]&lt;br /&gt;
** &#039;&#039;&#039;ST:R&#039;&#039;&#039; - [[Silent Threat: Reborn]]&lt;br /&gt;
* &#039;&#039;&#039;FSU&#039;&#039;&#039; - The FreeSpace Upgrade Project&lt;br /&gt;
* &#039;&#039;&#039;INF&#039;&#039;&#039; - [[Inferno]]. This may refer to any Inferno mod.&lt;br /&gt;
** &#039;&#039;&#039;INFA&#039;&#039;&#039; or &#039;&#039;&#039;INFA1&#039;&#039;&#039; - [[Inferno: Alliance]]&lt;br /&gt;
** &#039;&#039;&#039;INFA2&#039;&#039;&#039; - The sequel to Inferno: Alliance&lt;br /&gt;
** &#039;&#039;&#039;INFR1&#039;&#039;&#039; - [[Inferno Release 1]]&lt;br /&gt;
** &#039;&#039;&#039;INFASA&#039;&#039;&#039; - Inferno: Alliance Standalone&lt;br /&gt;
** &#039;&#039;&#039;INF SCP&#039;&#039;&#039; - Inferno SCP&lt;br /&gt;
* &#039;&#039;&#039;ITDoH&#039;&#039;&#039; - Into The Depths of Hell&lt;br /&gt;
* &#039;&#039;&#039;ITHOV&#039;&#039;&#039; - Into the Halls of Valhalla&lt;br /&gt;
* &#039;&#039;&#039;JAD&#039;&#039;&#039; - [[Just Another Day]]&lt;br /&gt;
** &#039;&#039;&#039;JAD2&#039;&#039;&#039; - [[Just Another Day 2: Electric Boogaloo]]&lt;br /&gt;
** &#039;&#039;&#039;JAD3&#039;&#039;&#039; - [[Just Another Day 3: Shivans on a Plane]]&lt;br /&gt;
* &#039;&#039;&#039;JtEP&#039;&#039;&#039; - The Journey to Epsilon Pegasi&lt;br /&gt;
* &#039;&#039;&#039;LM&#039;&#039;&#039; - The Lightning Marshal&lt;br /&gt;
* &#039;&#039;&#039;MT&#039;&#039;&#039; - Machina Terra&lt;br /&gt;
* &#039;&#039;&#039;MG&#039;&#039;&#039; - Mind Games&lt;br /&gt;
* &#039;&#039;&#039;NTV&#039;&#039;&#039; - [[Neo-Terra Victorious]]&lt;br /&gt;
* &#039;&#039;&#039;OTT&#039;&#039;&#039; - [[Over the Top]]&lt;br /&gt;
* &#039;&#039;&#039;PI&#039;&#039;&#039; - [[The Procyon Insurgency]]&lt;br /&gt;
* &#039;&#039;&#039;RR&#039;&#039;&#039; - Renegade Resurgence&lt;br /&gt;
* &#039;&#039;&#039;SA&#039;&#039;&#039; - The Scroll of Antankharzim&lt;br /&gt;
* &#039;&#039;&#039;SGWP2&#039;&#039;&#039; - [[The Second Great War Part II]]&lt;br /&gt;
* &#039;&#039;&#039;SoL&#039;&#039;&#039; - [[Shadows of Lylat]]&lt;br /&gt;
* &#039;&#039;&#039;SWC&#039;&#039;&#039; - Star Wars Conversion&lt;br /&gt;
** &#039;&#039;&#039;FotG&#039;&#039;&#039; - [[Fate of the Galaxy]]&lt;br /&gt;
* &#039;&#039;&#039;TAP&#039;&#039;&#039; - [[The Apocalypse Project]]&lt;br /&gt;
* &#039;&#039;&#039;TBP&#039;&#039;&#039; - [[The Babylon Project]]&lt;br /&gt;
** &#039;&#039;&#039;TBP:RW&#039;&#039;&#039; or &#039;&#039;&#039;RW&#039;&#039;&#039; - [[Raider Wars]]&lt;br /&gt;
** &#039;&#039;&#039;TBP:FH&#039;&#039;&#039; or &#039;&#039;&#039;FH&#039;&#039;&#039; - [[Fortune Hunters]]&lt;br /&gt;
* &#039;&#039;&#039;TI&#039;&#039;&#039; - Twisted Infinities&lt;br /&gt;
* &#039;&#039;&#039;TotT&#039;&#039;&#039; or &#039;&#039;&#039;ToT&#039;&#039;&#039; - Teeth of the Tiger&lt;br /&gt;
* &#039;&#039;&#039;TS&#039;&#039;&#039; - Technological Superiority&lt;br /&gt;
* &#039;&#039;&#039;TTP&#039;&#039;&#039; - The Titan Project&lt;br /&gt;
* &#039;&#039;&#039;TVWP&#039;&#039;&#039; - [[Terran-Vasudan War Project]]&lt;br /&gt;
* &#039;&#039;&#039;WCS&#039;&#039;&#039; - [[Wing Commander Saga]]&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The following is a list of some terms commonly seen on multiplayer chat screens.&lt;br /&gt;
* &#039;&#039;&#039;AI&#039;&#039;&#039; - Artificial Intelligence. This refers to any computer-controlled ship.&lt;br /&gt;
* &#039;&#039;&#039;Coop&#039;&#039;&#039; - Cooperative game. All players are on the same side and work together to accomplish the mission objectives.&lt;br /&gt;
* &#039;&#039;&#039;Dogfight&#039;&#039;&#039; or &#039;&#039;&#039;DF&#039;&#039;&#039; - A free-for-all type of game, essentially the Deathmatch of FreeSpace. All players are on their own and fight for survival.&lt;br /&gt;
* &#039;&#039;&#039;EMP&#039;&#039;&#039; - The EMP missile&lt;br /&gt;
* &#039;&#039;&#039;Fire&#039;&#039;&#039; - The Infyrno missile&lt;br /&gt;
* &#039;&#039;&#039;Fish&#039;&#039;&#039; - The Piranha missile&lt;br /&gt;
* &#039;&#039;&#039;Lag&#039;&#039;&#039; - Latency. This refers to the &amp;quot;jumpiness&amp;quot; in a multiplayer game due to slow Internet connections. FreeSpace has always had a lag problem, and even modern, high-speed connections have trouble hosting and playing online FreeSpace games. Can be greatly mitigated by having all players set their &amp;quot;Object Update&amp;quot; setting to Low.&lt;br /&gt;
* &#039;&#039;&#039;Lag bombing&#039;&#039;&#039; - Double-linking your secondary slot, firing, then quickly switching to your other secondary slot and firing it. Continue cycling and firing secondary slots until the server finally updates and you must wait to reload. This is often outlawed in multiplayer games.&lt;br /&gt;
* &#039;&#039;&#039;Lag loading&#039;&#039;&#039; or &#039;&#039;&#039;Tab loading&#039;&#039;&#039; - A procedure by which server lag allows a player to load their ship with weapons that it is unable to carry by default, such as the Helios on a Perseus. This is achieved by first selecting the weapon in question with the mouse button, keeping it selected while using the Tab key to switch to the Ship Selection screen, moving the cursor over the bank where the weapon is to be loaded, and finally pressing the Tab key one more time to change back to the Weapons Loadout screen and letting go of the mouse button just as the screen changes. The server will still think that you have your old ship selected, so its weapons permissions will not update in time to prevent you from loading something illegal. This is usually discouraged in multiplayer and considered cheating, but some multiplayer maps were actually made to accommodate this tactic. Lag loading is also possible in single-player, although the lack of lag means that the window of time between the page and permissions update is much smaller.&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock&#039;&#039;&#039; - Refers to the &amp;quot;Lock&amp;quot; button on the mission briefing screen. The host (or in TvT game, team captains) have to click the &amp;quot;Lock&amp;quot; button to allow other pilots/wingmates to make ship/loadout changes. &lt;br /&gt;
*&#039;&#039;&#039;Low&#039;&#039;&#039; - Setting &amp;quot;Object Updates&amp;quot; in the Multiplayer tab of FreeSpace 2&#039;s options to &amp;quot;Low&amp;quot;. This is the preferred setting for MP clients. The &amp;quot;Low&amp;quot; setting limits the connection bit rate between the MP host and the client in order to make the game run smoother for everyone.&lt;br /&gt;
* &#039;&#039;&#039;Quick jumping&#039;&#039;&#039; - A technique that involves all players in the Briefing menu to commit in order for the host to end the mission without needing to host again. It is usually used to give players not yet playing an opportunity to join the game instead of needing to wait for another match.&lt;br /&gt;
*&#039;&#039;&#039;TvT&#039;&#039;&#039; - Team versus Team game. The players are divided into two sides and fight for supremacy.&lt;br /&gt;
&lt;br /&gt;
==Terms related to modelling==&lt;br /&gt;
*&#039;&#039;&#039;Greeble&#039;&#039;&#039; - Small piece of detail which serve no other purpose only to make a ship look better.&lt;br /&gt;
*&#039;&#039;&#039;HTL&#039;&#039;&#039; - Hardware Transformation &amp;amp; Lighting. This abbreviation has since mutated into shorthand for any user-created high-polygon ship, or generally any retail ship with extra details added by the community.&lt;br /&gt;
*&#039;&#039;&#039;LOD&#039;&#039;&#039; - Level of Detail. The further you get away from a ship, the less detailed it will be rendered.&lt;br /&gt;
*&#039;&#039;&#039;Multi-part turret&#039;&#039;&#039; - A multi-part turret is, in a word, a turret with one, two or three barrels.&lt;br /&gt;
*&#039;&#039;&#039;Single-part turret&#039;&#039;&#039; - A single-part turret, is, in a word, a turret without any barrels.&lt;br /&gt;
*&#039;&#039;&#039;TrueView&#039;&#039;&#039; - A plugin utility for [[trueSpace]]. Ideal for building hierarchy. However, not a must.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Blue_Planet:_War_in_Heaven&amp;diff=31631</id>
		<title>Blue Planet: War in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Blue_Planet:_War_in_Heaven&amp;diff=31631"/>
		<updated>2010-11-11T16:19:16Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BP-Banner.png|center|Please do not hover your mouse on top of this image.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second installment of the &#039;&#039;[[Blue Planet]]&#039;&#039; saga, &#039;&#039;&#039;&#039;&#039;War in Heaven&#039;&#039;&#039;&#039;&#039; was released in August 2010 to great critical acclaim. As with the previous installment, &#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]&#039;&#039; features a character-driven story. The campaign was praised for its immersive storyline, gameplay innovation, stunning visuals, mission design and expert use of [[Source Code Project]] features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; [[User:Darius|&#039;&#039;Darius&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other members:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - &#039;&#039;Testing, Mission Designer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dragon&#039;&#039;&#039; - &#039;&#039;Texture Artist&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - &#039;&#039;Modeller&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;&#039;&#039; - &#039;&#039;Testing, Tabler&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;General Battuta&#039;&#039;&#039; - &#039;&#039;Voice Acting Managing, Testing, Mission Designer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HerraTohtori&#039;&#039;&#039; - &#039;&#039;Skybox Artist&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rian&#039;&#039;&#039; - &#039;&#039;Voice Acting Managing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steve O&#039;&#039;&#039; - &#039;&#039;Modelling&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The E&#039;&#039;&#039; - &#039;&#039;Interface Art, Voice Acting management assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zacam&#039;&#039;&#039; - &#039;&#039;Testing, Mod pack management&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 16 (Part 1); 30 (estimated total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An additional Terran faction, the [[United Earth Federation]], with ships and weapons&lt;br /&gt;
* New GTVA ships and weapons to reflect the next generation of technology&lt;br /&gt;
* Head ANIs&lt;br /&gt;
* New custom soundtracks&lt;br /&gt;
* Skyboxes for many locations in Sol&lt;br /&gt;
* Functioning SSMs&lt;br /&gt;
* Mid-mission checkpoints that can be loaded once unlocked&lt;br /&gt;
* An AI Betty voice to report your ship status in combat&lt;br /&gt;
* New voice acted personas&lt;br /&gt;
* Next-generation Fury AI &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Part 1 Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
* MediaVPs 3.6.12, in mediavps_3612 folder&lt;br /&gt;
* FS2_Open Inferno 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part Two of the [[Blue Planet]] trilogy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A young pilot tries to find meaning in a meaningless conflict. A nation struggles to unite its people in an era of peace and prosperity, despite being beset on all sides. Two powerful alien races watch from afar, waiting to see if humankind will fulfill its potential as the Great Creators.&lt;br /&gt;
&lt;br /&gt;
War in Heaven takes place eighteen months after the events of Blue Planet: Age of Aquarius and details the final stages of the civil war between Sol and the rest of her colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the future, it will not be said that the Earthborn fight like Vasudans, but that Vasudans fight like the Earthborn.&amp;quot;&#039;&#039; -- Emperor Khonsu II, 2386 &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;For me, the best Freespace2 Mod so far.&#039;&#039;&amp;quot; - WolfMaverick&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it&#039;s voice acted and it&#039;s not.&#039;&#039;&amp;quot; - General Battuta&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Epic campaign is epic and, if i may be so bold, the BP team raised the bar for excellence even higher.&#039;&#039;&amp;quot; - pecenipicek&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;The expansive, exquisitely detailed setting and the brilliant writing and dialogue combine to elevate this from merely campaign to cinematic experience of epic proportions.&#039;&#039;&amp;quot; - Scotty&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;The least expected thing happened, a space shooter made me sobby, or atleast gave me a runny nose and a trembling lip! This isn&#039;t just a campaign, this is an interactive novel and the best interactive novel I have ever played.&#039;&#039;&amp;quot; - Sara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Was this what I was looking for? Don&#039;t know. Enough parts of the plot I detest. But I think you (whoever you is) came really close.&#039;&#039;&amp;quot; - asyikarea&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I did not care too much for AoA and I was skeptical that I would enjoy WiH any more than I did AoA. But let me tell you this. WiH is the best thing this side of sliced bread. (And sliced bread is freaking awesome).&#039;&#039;&amp;quot; - MjnMixael&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I did not enjoy this as much as AoA. Got no drive to keep playing from the story, and has too much QQ not enough PewPew...It was good. Not &amp;quot;&#039;&#039;go tell your grandkids&amp;quot;&#039;&#039; good like AoA, but solid, and recommended. For me, it didn&#039;t really live up to all its hype.&#039;&#039;&amp;quot; - Droid803&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Usually, (and by usually I mean 90% of the time) sequels fail to meet their predecessors expectations. WiH on the other hand not only matched but exceeded AoA in every way (And yes, believe it or not I did have my gripes with AoA).&#039;&#039;&amp;quot; - Hellstryker&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;This is the best campaign I have ever played.&#039;&#039;&amp;quot; - M!M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;This is the finest FSO campaign I&#039;ve ever seen. Full stop. No quantification.&#039;&#039;&amp;quot; - IronBeer&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;WiH is a really good, polished campaign, that put its focus a tad too much on military tactics and capital ships (and imho, a bit too much on the emotions of the characters) and seems to forget at times at it is a game instead of a semi-interactive novel.&#039;&#039;&amp;quot; - Spoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;War in Heaven defies any adjective I can attribute to compliment it. Story is wonderful, the ships are gorgeous, the fredding is near perfect, the missions themselves are exciting.&#039;&#039;&amp;quot;- Cpt. Ritter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;THIS is gaming. An interactive novel, a work of art, creating emotions in the player (despite lacking voice acting for now).&lt;br /&gt;
Tense, exciting, big and a blast to play. War in Heaven dwarfs everything released for FS or its TCs so far.&#039;&#039;&amp;quot; - Vidmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=70745.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[http://blueplanet.hard-light.net/ The Blue Planet site]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Blue_Planet:_War_in_Heaven&amp;diff=31582</id>
		<title>Blue Planet: War in Heaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Blue_Planet:_War_in_Heaven&amp;diff=31582"/>
		<updated>2010-11-08T11:59:10Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#114|1px #33A|Image:BP-Banner.png}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second installment of the &#039;&#039;[[Blue Planet]]&#039;&#039; saga, &#039;&#039;&#039;&#039;&#039;War in Heaven&#039;&#039;&#039;&#039;&#039; was released in August 2010 to great critical acclaim. As with the previous installment, &#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]&#039;&#039; features a character-driven story. The campaign was praised for its immersive storyline, gameplay innovation, stunning visuals, mission design and expert use of [[Source Code Project]] features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; [[User:Darius|&#039;&#039;Darius&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other members:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dilmah G&#039;&#039;&#039; - &#039;&#039;Testing, Mission Designer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dragon&#039;&#039;&#039; - &#039;&#039;Texture Artist&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - &#039;&#039;Modeller&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fury&#039;&#039;&#039; - &#039;&#039;Testing, Tabler&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;General Battuta&#039;&#039;&#039; - &#039;&#039;Voice Acting Managing, Testing, Mission Designer&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;HerraTohtori&#039;&#039;&#039; - &#039;&#039;Skybox Artist&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rian&#039;&#039;&#039; - &#039;&#039;Voice Acting Managing&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Steve O&#039;&#039;&#039; - &#039;&#039;Modelling&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The E&#039;&#039;&#039; - &#039;&#039;Interface Art, Voice Acting management assistance&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zacam&#039;&#039;&#039; - &#039;&#039;Testing, Mod pack management&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 16 (Part 1); 30 (estimated total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* An additional Terran faction, the [[United Earth Federation]], with ships and weapons&lt;br /&gt;
* New GTVA ships and weapons to reflect the next generation of technology&lt;br /&gt;
* Head ANIs&lt;br /&gt;
* New custom soundtracks&lt;br /&gt;
* Skyboxes for many locations in Sol&lt;br /&gt;
* Functioning SSMs&lt;br /&gt;
* Mid-mission checkpoints that can be loaded once unlocked&lt;br /&gt;
* An AI Betty voice to report your ship status in combat&lt;br /&gt;
* New voice acted personas&lt;br /&gt;
* Next-generation Fury AI &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Part 1 Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
* MediaVPs 3.6.12, in mediavps_3612 folder&lt;br /&gt;
* FS2_Open Inferno 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part Two of the [[Blue Planet]] trilogy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A young pilot tries to find meaning in a meaningless conflict. A nation struggles to unite its people in an era of peace and prosperity, despite being beset on all sides. Two powerful alien races watch from afar, waiting to see if humankind will fulfill its potential as the Great Creators.&lt;br /&gt;
&lt;br /&gt;
War in Heaven takes place eighteen months after the events of Blue Planet: Age of Aquarius and details the final stages of the civil war between Sol and the rest of her colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the future, it will not be said that the Earthborn fight like Vasudans, but that Vasudans fight like the Earthborn.&amp;quot;&#039;&#039; -- Emperor Khonsu II, 2386 &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;For me, the best Freespace2 Mod so far.&#039;&#039;&amp;quot; - WolfMaverick&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Too much text! We did everything we could to make it flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it&#039;s voice acted and it&#039;s not.&#039;&#039;&amp;quot; - General Battuta&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Epic campaign is epic and, if i may be so bold, the BP team raised the bar for excellence even higher.&#039;&#039;&amp;quot; - pecenipicek&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;The expansive, exquisitely detailed setting and the brilliant writing and dialogue combine to elevate this from merely campaign to cinematic experience of epic proportions.&#039;&#039;&amp;quot; - Scotty&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;The least expected thing happened, a space shooter made me sobby, or atleast gave me a runny nose and a trembling lip! This isn&#039;t just a campaign, this is an interactive novel and the best interactive novel I have ever played.&#039;&#039;&amp;quot; - Sara&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Was this what I was looking for? Don&#039;t know. Enough parts of the plot I detest. But I think you (whoever you is) came really close.&#039;&#039;&amp;quot; - asyikarea&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I did not care too much for AoA and I was skeptical that I would enjoy WiH any more than I did AoA. But let me tell you this. WiH is the best thing this side of sliced bread. (And sliced bread is freaking awesome).&#039;&#039;&amp;quot; - MjnMixael&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I did not enjoy this as much as AoA. Got no drive to keep playing from the story, and has too much QQ not enough PewPew...It was good. Not &amp;quot;&#039;&#039;go tell your grandkids&amp;quot;&#039;&#039; good like AoA, but solid, and recommended. For me, it didn&#039;t really live up to all its hype.&#039;&#039;&amp;quot; - Droid803&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Usually, (and by usually I mean 90% of the time) sequels fail to meet their predecessors expectations. WiH on the other hand not only matched but exceeded AoA in every way (And yes, believe it or not I did have my gripes with AoA).&#039;&#039;&amp;quot; - Hellstryker&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;This is the best campaign I have ever played.&#039;&#039;&amp;quot; - M!M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;This is the finest FSO campaign I&#039;ve ever seen. Full stop. No quantification.&#039;&#039;&amp;quot; - IronBeer&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;WiH is a really good, polished campaign, that put its focus a tad too much on military tactics and capital ships (and imho, a bit too much on the emotions of the characters) and seems to forget at times at it is a game instead of a semi-interactive novel.&#039;&#039;&amp;quot; - Spoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;War in Heaven defies any adjective I can attribute to compliment it. Story is wonderful, the ships are gorgeous, the fredding is near perfect, the missions themselves are exciting.&#039;&#039;&amp;quot;- Cpt. Ritter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;THIS is gaming. An interactive novel, a work of art, creating emotions in the player (despite having voice acting yet).&lt;br /&gt;
Tense, exciting, big and a blast to play. War in Heaven dwarfs everything released for FS or its TCs so far.&#039;&#039;&amp;quot;- Vidmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=70745.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[http://blueplanet.hard-light.net/ The Blue Planet site]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Operations&amp;diff=25926</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Operations&amp;diff=25926"/>
		<updated>2009-10-11T08:13:58Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operations is a campaign pack for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Operations includes three campaigns with two missions each. It was written, FREDded and released by Vidmaster.&lt;br /&gt;
You and up to seven other players if played online assume the role(s) of loyal EA Elite Pilots. The campaign is packed as .vp file, which includes rebalanced single player versions of all missions. The campaign is fully voice-acted.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
===Operation Black Sun===&lt;br /&gt;
The most difficult campaign in the pack. The story deals with EarthForce&#039;s attempt to capture a Centauri Warcruiser in secret, gaining access to the Centauri&#039;s advanced technology while remaining neutral in the Narn-Centauri War.&lt;br /&gt;
&lt;br /&gt;
===Operation Isolation===&lt;br /&gt;
In Isolation, your task is to destroy two traitorous EarthForce vessels which sided with General Hague during the Battle of Io. These missions are a continuation of Mission 6 of the Fortune Hunters 2260 campaign. It is the easiest campaign in the pack.&lt;br /&gt;
&lt;br /&gt;
===Operation Suppression===&lt;br /&gt;
Suppression evolves around cutting off the Proxima Rebels from their weapon supply transports, organised by a Brakiri Arms dealer. During this Operation, it is possible to kill various civilians if necessary.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Operations was largely ignored by the TBP players. Although downloaded roughly 800 times, feedback in the release thread was sparse.&lt;br /&gt;
Version 2.0 fixed some bugs but got even less attention. Version 3.0, featuring rebalanced singleplayer is out now.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=66063.0 Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=25830</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=25830"/>
		<updated>2009-10-06T22:27:20Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: Edited FortuneHunters 2259 and 2261 descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note to Wiki contributors: After adding your campaign to this page, make sure that it&#039;s included in the [[Campaign List]] page as well.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || ShadowGorrath, ASW team || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [ http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDing has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]||  Partial - no information on future releases   || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d&#039;Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tegmen&#039;s Stair]]||Unknown||Unknown||FSO||ITA Master||Unknown||None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Planned||FSO||Darius||Complete mod||Unknown||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Work-in-progress||Planned||FSO||Darius||Complete mod||Unknown||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath]]||Unknown||Unknown||FS1||Various||Unknown||Unknown||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://freespace.volitionwatch.com/aftermath/ Webpage]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel ||None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Descendants of Sol]]||Work-in-progress||No||FSO||TopAce |Various||Unknown||Unknown||Unknown|| [http://www.hard-light.net/forums/index.php/topic,65155.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO||Woolie Wool and Various ||Complete mod||4 released||Long ago, the Shivans were defeated by the ancients, and nothing prevents the war between Terrans and Vasudans from stopping || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Stormfront&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,49827.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,51939.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDer and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||None||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Completed||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined). It features a seminewtonian flight model. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]|| None ||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Completed||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=25750</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=25750"/>
		<updated>2009-10-01T12:00:14Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: updated Hunters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note to Wiki contributors: After adding your campaign to this page, make sure that it&#039;s included in the [[Campaign List]] page as well.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || ShadowGorrath, ASW team || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [ http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDing has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]||  Partial - no information on future releases   || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d&#039;Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tegmen&#039;s Stair]]||Unknown||Unknown||FSO||ITA Master||Unknown||None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Planned||FSO||Darius||Complete mod||Unknown||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Work-in-progress||Planned||FSO||Darius||Complete mod||Unknown||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath]]||Unknown||Unknown||FS1||Various||Unknown||Unknown||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://freespace.volitionwatch.com/aftermath/ Webpage]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel ||None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Descendants of Sol]]||Work-in-progress||No||FSO||TopAce |Various||Unknown||Unknown||Unknown|| [http://www.hard-light.net/forums/index.php/topic,65155.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO||Woolie Wool and Various ||Complete mod||4 released||Long ago, the Shivans were defeated by the ancients, and nothing prevents the war between Terrans and Vasudans from stopping || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Stormfront&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,49827.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,51939.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDer and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||None||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||First episode of the retelling of the B5 TV show from a Raider/Mercanary point of view - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The Great War is in its final stage. And in case you survive, do you really thing it&#039;s already over? - REQUIRES ZATHRAS.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Completed||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined). It features a seminewtonian flight model. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]|| None ||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Completed||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Zathras&amp;diff=25689</id>
		<title>Zathras</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Zathras&amp;diff=25689"/>
		<updated>2009-09-28T18:46:34Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Zathras is a mod for [[The Babylon Project]]. The mod fixes countless issues and makes the game compatible with 3.6.10, as well as giving modders a solid foundation of extending the game on their own.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=64799.0 RC1 Release thread | Hard-Light Productions.net]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=25688</id>
		<title>Fortune Hunters - 2261</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2261&amp;diff=25688"/>
		<updated>2009-09-28T18:43:44Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2261 is a campaign for [[The Babylon Project]] and the final part of the Fortune Hunters Trilogy.&lt;br /&gt;
&lt;br /&gt;
FH2261 was the first campaign that required the [[Zathras]] Mod for TBP.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
- not available yet -&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 12 mission campaign was created by HLP-User Vidmaster and first released in the end of September 2009. As before, the previous installments were included in the release, be it in superior versions.&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=65861.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=25687</id>
		<title>Fortune Hunters - 2259</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=25687"/>
		<updated>2009-09-28T18:38:32Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: FH2261 released, information updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2259 is a campaign for [[The Babylon Project]] and a part of the Fortune Hunters Trilogy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
However the events of the year 2259, the second season of the B5 television show, start to change the universe, affecting empires and individuals alike and the Hunters are caught in the crossfire. And they present a chance to make a difference for good...&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 9 mission campaign was created by HLP-User Vidmaster and first released in October 2007.&lt;br /&gt;
Despite being his first work and therefore suffering from balancing issues, blockers and glitches, as well as TBP popularity at an all-time low due to the lack of any new content, the campaign became quite popular. There were multiple Re-Releases to fix the bugs, making it somewhat difficult to determine the exact number of downloads, the latest version only was downloaded over 1500 times before FH2259 became unavailable, since Vidmaster removed the seperate download and packed the campaign with the sequel (and the sequels later).&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,50262.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=25686</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=25686"/>
		<updated>2009-09-28T18:35:30Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: FH2261 released, information updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]] and the second part of the Fortune Hunters Trilogy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his 40s, who, being too old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he is forced to do to make a living, becoming frustrated with his current lifestyle. Always trying to keep casualties to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competitors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars break out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The player gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February &#039;08, following the success of the first Hunters. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher than 10000.&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple releases, but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
With the release of FH 2261, additional changes were made to make the experience even better.&lt;br /&gt;
&lt;br /&gt;
==Unsatisfactory Ending==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second release.&lt;br /&gt;
&lt;br /&gt;
==Voice-Acting Promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full in-game dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already.&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=23549</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=23549"/>
		<updated>2009-06-20T14:46:45Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
The actual campaign file is just named Fortune Hunters and includes both the Fortune Hunters - 2259 and Fortune Hunters - 2260 campaigns. Vidmaster has announced Fortune Hunters - 2261 will bring an end to the story arc, thus calling it a trilogy. Estimated release date is September this year.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his 40s, who, being too old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he is forced to do to make a living, becoming frustrated with his current lifestyle. Always trying to keep casualties to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competitors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars break out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The player gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February &#039;08.&lt;br /&gt;
Following the success of the first Hunters, there have been over 10000 downloads of Fortune Hunters so far. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher.&lt;br /&gt;
&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple releases, but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
&lt;br /&gt;
==Unsatisfactory Ending==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second release.&lt;br /&gt;
&lt;br /&gt;
==Voice-Acting Promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full in-game dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already.&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=22840</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=22840"/>
		<updated>2009-05-24T13:09:19Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
The actual campaign file is just named Fortune Hunters and includes both the Fortune Hunters - 2259 and Fortune Hunters - 2260 campaigns. Vidmaster has announced Fortune Hunters - 2261 will bring an end to the story arc, thus calling it a trilogy. Estimated release date is late spring this year.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars brake out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The player gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February 08.&lt;br /&gt;
Following the success of the first Hunters, there have been over 10000 downloads of Fortune Hunters so far. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher.&lt;br /&gt;
&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple Re-Releases but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
&lt;br /&gt;
==The Halo2 at the end==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second Re-Release.&lt;br /&gt;
&lt;br /&gt;
==Voice acting promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full inflight dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already, with Vidmaster usually organising but not participating.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=20882</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=20882"/>
		<updated>2009-02-17T14:56:58Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: updated my campaign details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note to Wiki contributors: After adding your campaign to this page, make sure that it&#039;s included in the [[Campaign List]] page as well.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || ShadowGorrath, ASW team || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main Freespace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense Version 1]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDing has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Webpage]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Work-in-progress||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,55929.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| Unknown ||FSO  || [[User:TopAce|TopAce]]||None||10|| Unknown&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]||  Partial - no information on future releases   || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || Yes || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Release  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11||   2369, Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d&#039;Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Work-in-progress|| No    || FSO   ||FreeSpaceFreak||New interface||11||Take part in NTF master plan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||KappaWing||New ships|||About 30||Unknown||[http://www.hard-light.net/forums/index.php/topic,57464.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30|| In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released as demo|| In the weeks after the Capella accident, the GTVA decides to explore new systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tegmen&#039;s Stair]]||Unknown||Unknown||FSO||ITA Master||Unknown||None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet|Age of Aquarius]]||Released||Planned||FSO||Darius||Complete mod||Unknown||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet|War in Heaven]]||Work-in-progress||Planned||FSO||Darius||Complete mod||Unknown||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Derelict&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Cold Element]] sub-continuity of the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath]]||Unknown||Unknown||FS1||Various||Unknown||Unknown||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://freespace.volitionwatch.com/aftermath/ Webpage]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released||Voiced||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel ||None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||30||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||Unknown||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno Source Code Project]]||Work-in-progress||No||INF SCP||INF SCP Team||||Unknown||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO||Woolie Wool and Various ||Complete mod||4 released||Long ago, the Shivans were defeated by the ancients, and nothing prevents the war between Terrans and Vasudans from stopping || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Stormfront&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,49827.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,51939.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDer and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||None||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||First episode of the retelling of the B5 TV show from a Raider/Mercanary point of view &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES INF-build.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Work-in-progress||||Vidmaster||13 or 14||||Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Completed||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined). It features a seminewtonian flight model. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]|| None ||Work-in-progress|||| Another total conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Completed||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Achen_Schooling_Flight&amp;diff=20309</id>
		<title>Achen Schooling Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Achen_Schooling_Flight&amp;diff=20309"/>
		<updated>2009-01-14T12:46:25Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
A tutorial mission by Vidmaster, based on the Beyond the Red Line Mission &amp;quot;Basic Flight&amp;quot; by Karajorma. Almost 100 lines of dialoge were voiced by Ransom Arceihn and n003lb.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,51737 Download Link]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=20308</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=20308"/>
		<updated>2009-01-14T12:39:25Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
The actual campaign file is just named Fortune Hunters and includes both the Fortune Hunters - 2259 and Fortune Hunters - 2260 campaigns. Vidmaster has announced Fortune Hunters - 2261 will bring an end to the story arc, thus calling it a trilogy. Estimated release date is late spring this year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars brake out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The layer gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February 08.&lt;br /&gt;
Following the success of the first Hunters, there have been over 10000 downloads of Fortune Hunters so far. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher.&lt;br /&gt;
&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple Re-Releases but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Halo2 at the end==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second Re-Release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voice acting promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full inflight dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already, with Vidmaster usually organising but not participating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=19737</id>
		<title>The Babylon Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Babylon_Project&amp;diff=19737"/>
		<updated>2008-12-23T13:08:07Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: mentioned multiplayer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Babylon Project&#039;&#039;&#039;&#039;&#039; (TBP) is a stand-alone total conversion based on the Babylon 5 universe created by J. Michael Straczynski. It features large amount of ship and different species from the Babylon 5 universe.&lt;br /&gt;
&lt;br /&gt;
The Babylon Station is a dream given form. It is a 5 mile long space station built in neutral territory orbiting the planet of Epsilon 3. A place for commerce and diplomacy where diverse populations can gather calmly without the threat of war and discuss their differences with the hope of understanding each other and settling their disagreeements peacefully. But not all disputes can be solved peacefully...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Babylon Project features over 120 Ships of over 11 species or factions including the Earth Alliance Omega Class Destroyer, the Centauri Primus Class Battle Cruiser or the Vorlon Star Dreadnought. It also features the latest effects from the Source Code Project (high detailed textures and graphics and the &amp;quot;Glide-Mode&amp;quot; for some fighters).&lt;br /&gt;
High quality soundeffects and the original soundtrack from the famous TV-show are also included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A increasing number of fan-made campaigns and dozens of single player missions are available for download. Multiplayer missions and campaigns have been made too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Info:&#039;&#039;&#039;&lt;br /&gt;
:[http://www.hard-light.net/forums/index.php/topic,51780.0.html The Babylon Project FINAL]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homepage:&#039;&#039;&#039;&lt;br /&gt;
:[http://babylon.hard-light.net/ Link to TBP homepage]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
:[[TBP shiplist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Dark_Children&amp;diff=19564</id>
		<title>Dark Children</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Dark_Children&amp;diff=19564"/>
		<updated>2008-12-10T13:12:45Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Children is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
Dark Children is more a proof-of-concept set of missions than an actual campaign, but that said, it&#039;s well worth playing through. It uses several &amp;quot;new&amp;quot; features not seen previously in other campaigns, including in-mission jumping and a version of the &amp;quot;bullet time&amp;quot; made famous by the Matrix movies, and it is certainly set from a unique viewpoint.&lt;br /&gt;
&lt;br /&gt;
The campaign was writen and fredded by Vidmaster. It&#039;s fully voice-acted (with Vidmaster speaking all characters).&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,51737.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Operations&amp;diff=19524</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Operations&amp;diff=19524"/>
		<updated>2008-12-03T10:37:46Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: updated Download number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operations is a campaign pack for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Operations includes three campaigns with two missions each. It was written, fredded and released by Vidmaster.&lt;br /&gt;
You and up to seven other players if played online assume the role(s) of loyal EA Elite Pilots. The campaign is packed as .vp file, which includes rebalanced single player versions of all missions. The campaign is fully voice-acted.&lt;br /&gt;
&lt;br /&gt;
==Operation Black Sun==&lt;br /&gt;
The most difficult campaign in the pack. The story deals with EarthForce&#039;s attempt to capture a Centauri Warcruiser in secret, gaining access to the Centauri&#039;s advanced technology while remaining neutral in the Narn-Centauri War.&lt;br /&gt;
&lt;br /&gt;
==Operation Isolation==&lt;br /&gt;
In Isolation, your task is to destroy two traitorous EarthForce vessels which sided with General Hague during the Battle of Io. These missions are a continuation of Mission 6 of the Fortune Hunters 2260 campaign. It is the easiest campaign in the pack.&lt;br /&gt;
&lt;br /&gt;
==Operation Suppression==&lt;br /&gt;
Suppression evolves around cutting off the Proxima Rebels from their weapon supply transports, organised by a Brakiri Arms dealer. During this Operation, it is possible to kill various civilians if necessary.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Operations was largely ignored by the TBP players. Although downloaded roughly 800 times, feedback in the release thread was sparse.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=19523</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=19523"/>
		<updated>2008-12-03T10:31:30Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: removed stubb note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
The actual campaign file is just named Fortune Hunters and includes both the Fortune Hunters - 2259 and Fortune Hunters - 2260 campaigns. Vidmaster has announced Fortune Hunters - 2261 will bring an end to the story arc, thus calling it a trilogy. He hope that it will be out in late spring of 09.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars brake out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The layer gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February 08.&lt;br /&gt;
Following the success of the first Hunters, there have been over 10000 downloads of Fortune Hunters so far. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher.&lt;br /&gt;
&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple Re-Releases but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Halo2 at the end==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second Re-Release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voice acting promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full inflight dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already, with Vidmaster usually organising but not participating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=19522</id>
		<title>Fortune Hunters - 2260</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2260&amp;diff=19522"/>
		<updated>2008-12-03T10:30:26Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2260 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
The actual campaign file is just named Fortune Hunters and includes both the Fortune Hunters - 2259 and Fortune Hunters - 2260 campaigns. Vidmaster has announced Fortune Hunters - 2261 will bring an end to the story arc, thus calling it a trilogy. He hope that it will be out in late spring of 09.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s initial tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
Later, wars brake out between various powers and new leaders rise to power, which affect the whole political balance of the galaxy. The layer gets involved with a secret group calling themselves the Rangers in a struggle between the races of the galaxy to survive, facing extinction by an unknown alien menace known as the Shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 13 mission campaign was created by HLP-User Vidmaster and first released in February 08.&lt;br /&gt;
Following the success of the first Hunters, there have been over 10000 downloads of Fortune Hunters so far. Since the campaign was also hosted on various websites where Vidmaster was not able to check the number of downloads, as well as FH being included in the TBP campaign pack and on the TBP DVD, both having an impressing number of downloads themselves, the real number is impossible to tell although it is certainly much higher.&lt;br /&gt;
&lt;br /&gt;
User posts in the official release thread were very positive, although some criticized the difficulty. Vidmaster tweaked the balancing in multiple Re-Releases but the lack of any version counter or update tracker made this more confusing than it should be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Halo2 at the end==&lt;br /&gt;
The original Fortune Hunters - 2260 featured a cliffhanger ending, which basically came down to ending the last mission in a completely hopeless situation. While some people actually liked the idea, Vidmaster felt the execution was weak and added the complete version of the final mission in the second Re-Release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voice acting promise==&lt;br /&gt;
Vidmaster has stated that he wishes to add Voice-Acting for the full inflight dialogue of all Fortune Hunters campaigns, after he released Fortune Hunters - 2261. All other Vidmaster campaigns have been voice-acted already, with Vidmaster usually organising but not participating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52151.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=19521</id>
		<title>Fortune Hunters - 2259</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fortune_Hunters_-_2259&amp;diff=19521"/>
		<updated>2008-12-03T09:46:51Z</updated>

		<summary type="html">&lt;p&gt;Vidmaster: improved text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortune Hunters - 2259 is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
Now included in [[Fortune Hunters - 2260]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The player assumes the role of an human pilot in his or her 40ies, who, being to old for military service, is leading an unusual group of outlaws calling themselves the Fortune Hunters, a Raider Group operating in Earth Alliance space. Despite being a criminal, the main character dislikes what he or she is forced to do to make a living, becoming frustrated with his or her current lifestyle. Always trying to keep the death toll to a minimum, the player&#039;s tasks include planning and executing clever raids on cargo vessels, kill competetors, stealing various goods and escaping local military forces.&lt;br /&gt;
However the events of the year 2259, the second season of the B5 television show, start to change the universe, affecting empires and individuals alike and the Hunters are caught in the crossfire. And they present a chance to make a difference for good...&lt;br /&gt;
&lt;br /&gt;
==Campaign and Author==&lt;br /&gt;
The 9 mission campaign was created by HLP-User Vidmaster and first released in October 2007.&lt;br /&gt;
Despite being his first work and therefore suffering from balancing issues, blockers and glitches, as well as TBP popularity at an all-time low due to the lack of any new content, the campaign became quite popular. There were multiple Re-Releases to fix the bugs, making it somewhat difficult to determine the exact number of downloads, the latest version was downloaded over 1500 times before FH2259 became unavailable, since Vidmaster chose to include it in the sequel.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,50262.0.html Release thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Vidmaster</name></author>
	</entry>
</feed>