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	<updated>2026-11-15T10:23:49Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=42322</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=42322"/>
		<updated>2013-03-27T05:36:25Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Gtfulysses-old.jpg]]|caption=The GTF Ulysses}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ulysses&#039;&#039;&#039;&#039;&#039; is a vessel jointly constructed by the [[Terrans]] and [[Vasudans]], brought into active service during the [[Great War]]. Owing to its high speed and agility, the &#039;&#039;Ulysses&#039;&#039; has enjoyed a long service length, despite having relatively thin armor, weak shields and a low secondary capacity.&lt;br /&gt;
&lt;br /&gt;
The [[Neo-Terran Front]] was known to have used a small number of &#039;&#039;Ulysses&#039;&#039; fighters during their [[NTF Rebellion|Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an excellent all-around fighter. It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Protagonist of Homer&#039;s &#039;&#039;Odyssey&#039;&#039;, Ulysses was a Greek commander who helped with the destruction of Troy. During his 10 years long travel to get back to Ithaca, his land, he encountered the nymph [[FreeSpace 2 Terran Ship Database#GTFr Calypso|Calypso]], the witch [[GTW Circe|Circe]], the [[Cyclops|Cyclops]] Poliphemus, the vortex [[GTA Charybdis|Charybdis]] and other creatures/locations featured in Greek mythology. &#039;&#039;Ulysses&#039;&#039;&#039;s dog was named [[GTT Argo|Argo]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship_box&lt;br /&gt;
|name =GTF Ulysses&lt;br /&gt;
|type =Space Superiority&lt;br /&gt;
|manufacturer =Triton Dynamics&lt;br /&gt;
|maneuverability =Excellent&lt;br /&gt;
|yaw_pitch_roll = 3.0, 2.6, 5.0&lt;br /&gt;
|max_velocity =70 - 94&lt;br /&gt;
|max_ab_velocity =150&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor =Light&lt;br /&gt;
|hitpoints =180&lt;br /&gt;
|shields =380&lt;br /&gt;
|length =16&lt;br /&gt;
|gun_bank_1 =2&lt;br /&gt;
|gun_bank_2 =2&lt;br /&gt;
|missile_bank_1 =40&lt;br /&gt;
|countermeasures =25&lt;br /&gt;
}}&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{|{{Weapon bank box background}} &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Pbank_box&lt;br /&gt;
|setting =FreeSpace 1&lt;br /&gt;
|pbank_1_guns =2&lt;br /&gt;
|pbank_1_default =[[GTW Avenger|Avenger]]&lt;br /&gt;
|pbank_2_guns =2&lt;br /&gt;
|pbank_2_default =[[GTW ML-16 Laser|ML-16 Laser]]&lt;br /&gt;
|allowed_loadout =[[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]], [[GTW D-Advanced|D-Advanced]]&lt;br /&gt;
}}&lt;br /&gt;
|{{Pbank_box&lt;br /&gt;
|setting =FreeSpace 2&lt;br /&gt;
|pbank_1_guns =2&lt;br /&gt;
|pbank_1_default =[[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|pbank_2_guns =2&lt;br /&gt;
|pbank_2_default =[[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|allowed_loadout =[[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{|{{Weapon bank box background}} &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Sbank_box&lt;br /&gt;
|setting =FreeSpace 1&lt;br /&gt;
|sbank_1_capacity =40&lt;br /&gt;
|sbank_1_default =[[GTM MX-50|MX-50]]&lt;br /&gt;
|allowed_loadout =[[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
}}&lt;br /&gt;
|{{Sbank_box&lt;br /&gt;
|setting =FreeSpace 2&lt;br /&gt;
|sbank_1_capacity =40&lt;br /&gt;
|sbank_1_default =[[GTM Harpoon|Harpoon]]&lt;br /&gt;
|allowed_loadout =[[GTM MX-64|MX-64]], [[GTM EMP Adv.|Emp Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfulysses.jpg]]|caption=The GTF Ulysses in FS2_Open 3.6.12}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: Fighter01.pof&lt;br /&gt;
:Textures: Fighter01-01(a/b/c/d), thruster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: Fighter01.pof&lt;br /&gt;
:Textures: ulsss, ulsss-debris, glass, Tckpt&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,47060.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: Snail on 05/12/2007&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: peterv on 07/29/2008&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: peterv on 08/22/2008&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Vasudan Admiral on 09/08/2008 (v1.1)&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: Zacam on 09/29/2008&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0015.jpg | A Ulysses above [[Earth]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll second the comments about its handling.  It turns extremely well, moves pretty quick, and it&#039;s tough to hit.  An adept pilot can become well schooled in ways to avoid presenting the ship&#039;s broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it&#039;s near the top of its class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durability. Fun to fly and ideal for a 1v1 turning fight, but it can&#039;t induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in an Ulysses. It makes a superb dogfighter, however, and is serviceable for any mission where enemy fighters will be your primary targets; bomber escort and protection of friendly craft against which a bomber wing would be overkill are ideal posistions for the Ulysses. True interceptor duties are problematic due to a small ordnance load.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best thing to note about the Ulysses is that it is virtually the only fighter you have access to that can actually match the maneuverability of an [[SF Dragon]]. However, secondaries are small, and it isn&#039;t compatible with the most powerful of dogfighting cannon, the [[GTW UD-8 Kayser]]. It also maneuvers a bit too well, because people unfamiliar with its handling may find themselves overshooting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses has 180 more shield points (almost twice as much) than the Serapis, although a slightly weaker hull. The Serapis also has nearly twice the secondary capacity, while otherwise weapons compatibility is pretty equal, with both fighters supporting Maxim and neither supporting the Trebuchet or heavy weapons. A comparison between the Ulysses and the light fighters of other races is what you&#039;d expect. Like all Terran ships, the Ulysses has stronger shields than its Vasudan counterpart while being a bit slower.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses is on par with the Valkyrie. It has a smaller target profile which compensates for the Valkyrie&#039;s larger target profile and heavier hull. Its primary guns are better positioned, which compensates for the Valkyrie&#039;s superior secondary capacity. The Ulysses is more maneuverable, but the Valkyrie can outrun anything. To ravage through endless waves of hostile fighters with your primary weapons, I suggest the Ulysses. The Valkyrie can, however, do more damage to cruisers if it&#039;s [[GTM Fury|furious]] enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fitting this craft with a Morning Star/Flail, Maxim, or other rapid-fire weapon makes it an excellent bomb interceptor, but by FS2, it&#039;s a rather outdated design not really as effective as before. It has a large shape if attacked from the top, plus the Kayser isn&#039;t usable as said above. However, if you&#039;re an escorting scenario, then use it. It&#039;s what you need to distract the enemy.&lt;br /&gt;
&lt;br /&gt;
The Ulysses is a a good enough fighter in FS1, but very specialized--it is good for a dogfight and little else. In FS2 it is completely outclassed by the [[GTF Perseus]] which fulfills its role as a dogfighter but has the payload to be an effective interceptor with the [[GTM Trebuchet]] and the durability to carry out light strike missions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Durja&amp;diff=42155</id>
		<title>SB Durja</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Durja&amp;diff=42155"/>
		<updated>2013-02-26T15:28:08Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;SB &#039;&#039;&#039;Durja&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:sbdurja.jpg]]|caption=SB Durja}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
A sluggish but well-armed and armored bomber, the Durja is the first ship capable of deploying super-heavy warheads to take down a corvette or destroyer in one or two hits. The telltale blue trails of these high-energy weapons should act as a bullseye for interceptor pilots. Durjas can take enormous punishment, although their slow speed and lack of an afterburner reduces their offensive ability somewhat.&lt;br /&gt;
&lt;br /&gt;
===Original Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===HTL Credits===&lt;br /&gt;
*Model/UV: BrotherByron&lt;br /&gt;
*Texture: mjn.mixael&lt;br /&gt;
*Editing: Rampage and Woomeister&lt;br /&gt;
*Compilation: Droid803&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:HTLDurja.jpg]]|caption=SB Durja HTL}}&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Shivans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 95.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shivan Ultra Laser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Shivan Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Shivan Megabomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| Shivan Megabomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shivan Mega Bomb, Shivan Missile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Without turrets, it&#039;s a slow-moving target. Take out its bombs and then blow it to kingdom come.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*&#039;&#039;&#039;[http://www.mediafire.com/?k1x122vvuzcq2nn HTL Download | MediaFire]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.850 HTL Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Heavy_Raider&amp;diff=42024</id>
		<title>Heavy Raider</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Heavy_Raider&amp;diff=42024"/>
		<updated>2013-02-15T05:22:05Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiasporaArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:HeavyRaider.png|thumb|right|520px|The Heavy Raider.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Diaspora Tech Room Description===&lt;br /&gt;
The Cylon Heavy Raider is roughly equivalent to the Colonial [[Raptor]]. However, the Heavy Raider is armed with six high caliber KEWs designed for close support roles. The reinforced hull of the Heavy Raider also makes it suited for ship boarding actions, as well as the deployment of Centurions and munitions planetside. Certain variants may include a cockpit for a humanoid Cylon model to pilot the vessel. However, Heavy Raiders are primarily piloted by veteran Cylon [[Raider]] minds. The Cylon Heavy Raider is considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;Mr. R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault/Personnel Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Low&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 19.85 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 35mm 5.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| 35mm 5.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:300px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| CR-HE 2.2 Dart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| colspan=2| CR-HE 2.2 Dart, SR-HE 1.0 Halberd&lt;br /&gt;
|-&lt;br /&gt;
| 2nd&lt;br /&gt;
| colspan=2| SRM-AF 2.6 Pilum, LRM-AF 1.5 Voulge&lt;br /&gt;
|-&lt;br /&gt;
| 3rd,&lt;br /&gt;
4th&lt;br /&gt;
| colspan=2| SRM-AF 2.6 Pilum, MRT-N 2.3 Mangonel, LRT-AP 2.2 Shipwreck, MRT-HE 1.0 Scythe, LRM-AF 1.5 Voulge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Whatever you do, do not get in front of this thing; it will tear you to pieces. However, if you approach it from behind, it is so clumsy that it won&#039;t have a chance of shaking you. The only problem is chewing through its impressive hitpoints before it fires on its target, because any civilian ship attacked by a Heavy Raider WILL be in for a world of hurt.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Diaspora: Shattered Armistice&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=81859.0 Release thread | Hard-light forums]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Raider&amp;diff=42023</id>
		<title>Raider</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Raider&amp;diff=42023"/>
		<updated>2013-02-15T05:19:35Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiasporaArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Raider.png|thumb|right|520px|The Cylon Raider.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Diaspora Tech Room Description===&lt;br /&gt;
Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;Bonemonkey&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8.94 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 30mm 2.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| 30mm 2.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| SRM-AF 2.6 Pilum, MRT-N 2.3 Mangonel, LRT-AP 2.2 Shipwreck, MRT-HE 1.0 Scythe, LRM-AF 1.5 Voulge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Cannon fodder. They&#039;re much slower than the [[Viper Mark VII]] and have thinner armor. They can be quite agile but you should be able to easily gun them down in droves. An interesting thing to note is that the Raider is not so much a ship as a creature, and this is noted if you make a mission where you play as one--instead of flying a Viper from a cockpit, you ARE a Raider.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Diaspora: Shattered Armistice&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=81859.0 Release thread | Hard-light forums]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Advanced_Raider&amp;diff=42022</id>
		<title>Advanced Raider</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Advanced_Raider&amp;diff=42022"/>
		<updated>2013-02-15T05:19:18Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiasporaArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvRaider.png|thumb|right|520px|The Advanced Cylon Raider.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Diaspora Tech Room Description===&lt;br /&gt;
Though engagements with this model of [[Raider|Cylon Raider]] have thus far been limited, the Advanced Raider is roughly equivalent to the [[Viper Mark VII|Viper MKVII]]. This fighter has a capacity for higher G-forces than the standard Raider, though its armor and ordnance are comparable. The Advanced Raider is not to be trifled with, as each carries enough ordnance to easily destroy a wing of Vipers or threaten a light capital ship. The Advanced Raider is considered a Class B threat. &lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;DaBrain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 170.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8.94 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 30mm 2.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| 30mm 2.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:300px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| 1st&lt;br /&gt;
| colspan=2| SRM-AF 2.6 Pilum&lt;br /&gt;
|-&lt;br /&gt;
| 2nd,&lt;br /&gt;
3rd&lt;br /&gt;
&lt;br /&gt;
| colspan=2| SRM-AF 2.6 Pilum, MRT-N 2.3 Mangonel, LRT-AP 2.2 Shipwreck, &lt;br /&gt;
MRT-HE 1.0 Scythe, LRM-AF 1.5 Voulge, &lt;br /&gt;
EWF-FM 3.1 Siren&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Watch out! If any Raiders in a mission carry nukes, it will likely be these. Their maneuverability is such that it can be a devil trying to stay on their tail, and their AI class tends to be higher. An interesting thing to note is that the Raider is not so much a ship as a creature, and this is noted if you make a mission where you play as one--instead of flying a Viper from a cockpit, you ARE a Raider.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Diaspora: Shattered Armistice&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=81859.0 Release thread | Hard-light forums]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Raider&amp;diff=42021</id>
		<title>Raider</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Raider&amp;diff=42021"/>
		<updated>2013-02-15T05:14:12Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DiasporaArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Raider.png|thumb|right|520px|The Cylon Raider.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Diaspora Tech Room Description===&lt;br /&gt;
Radically different than the Cylon Raider encountered thirty years ago, the speed and manuverability of the new Cylon Raider is far superior to the original design. The new Cylon Raider is a dedicated space superiority fighter, and intelligence reports indicate that they attack with almost a pack mentality, leading to speculation about animal-like qualities in their programming. The Cylon Raider has also demonstrated electronics warfare capabilities through its use of the Command Network Protocol backdoor. For ships that this vulnerability does not apply to, the Cylon Raider is a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and textures by &#039;&#039;&#039;Bonemonkey&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8.94 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 30mm 2.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| 30mm 2.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:220px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| SRM-AF 2.6 Pilum&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| SRM-AF 2.6 Pilum, MRT-N 2.3 Mangonel, LRT-AP 2.2 Shipwreck, MRT-HE 1.0 Scythe, LRM-AF 1.5 Voulge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Cannon fodder. They&#039;re much slower than the [[Viper Mark VII]] and have thinner armor. They can be quite agile but you should be able to easily gun them down in droves.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Diaspora: Shattered Armistice&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=81859.0 Release thread | Hard-light forums]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Twist_of_Fate&amp;diff=41940</id>
		<title>Twist of Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Twist_of_Fate&amp;diff=41940"/>
		<updated>2013-02-12T05:37:36Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Woolie Wool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039;&lt;br /&gt;
Demo: 4&lt;br /&gt;
Chapter 1: 15&lt;br /&gt;
Chapter 2: 11&lt;br /&gt;
Chapter 3: 11&lt;br /&gt;
Chapter 4: 11&lt;br /&gt;
Total: 48&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; WIP, demo released&lt;br /&gt;
&lt;br /&gt;
==Mods included:==&lt;br /&gt;
* Many new Terran and Vasudan ships and weapons, including the never-before-seen [[GTB Diana]] and [[PVF Seshat]]&lt;br /&gt;
* New high quality music composed of outtakes from the original FreeSpace score, taken from Nix&#039;s archive&lt;br /&gt;
* New background effects&lt;br /&gt;
&lt;br /&gt;
==Required:==&lt;br /&gt;
* MediaVPs 3.6.12 or later&lt;br /&gt;
* FS2_Open 3.6.16 or later&lt;br /&gt;
* [[FreeSpace Port]] 3.3 or later, plus the latest FSPort mediavps.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Twist of Fate is set in an alternate continuity where the Shivans went extinct thousands of years ago, and the Terran-Vasudan War continues long after where it ended in [[FS1]]. Each chapter puts the player in the role of a different rookie pilot fighting in the Terran-Vasudan war. Chapter 1 takes place at the same time as [[FS1]], in early 2335, Chapter 2 in 2337, Chapter 3 in 2344, and Chapter 4 in 2354. The Terrans and Vasudans start out with early FS1 technology, but develop more and more advanced technology as the years drag on.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
===Staff===&lt;br /&gt;
*&#039;&#039;&#039;Woolie Wool:&#039;&#039;&#039; Project lead, primary FREDing, storyline, texture editing&lt;br /&gt;
*&#039;&#039;&#039;Talon1024:&#039;&#039;&#039; FREDing, alpha testing, debugging&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
:(&#039;&#039;in alphabetical order&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellstryker:&#039;&#039;&#039; Alpha testing, assistance, and textures&lt;br /&gt;
*&#039;&#039;&#039;QuantumDelta:&#039;&#039;&#039; Alpha testing, balancing, and assistance&lt;br /&gt;
&lt;br /&gt;
===Demo Contributors===&lt;br /&gt;
*&#039;&#039;&#039;Koth:&#039;&#039;&#039;: Beta testing&lt;br /&gt;
*&#039;&#039;&#039;Tinman:&#039;&#039;&#039; Beta testing&lt;br /&gt;
*&#039;&#039;&#039;Marduk:&#039;&#039;&#039; Beta testing&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.15 Twist of Fate Demo download]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=41939</id>
		<title>GVD Typhon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=41939"/>
		<updated>2013-02-12T05:35:29Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
When the first of the &#039;&#039;&#039;PVD &#039;&#039;Typhon&#039;&#039;&#039;&#039;&#039;-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans|Terran]] 4th Fleet during its first engagement. &lt;br /&gt;
&lt;br /&gt;
The arrival of the [[Shivans]] sparked off the [[Great War]] and prompted both the Terrans and Vasudans to deploy the best of their forces. The Vasudan task force was led by the &#039;&#039;Typhon&#039;&#039;-class destroyer [[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]. Another &#039;&#039;Typhon&#039;&#039;-class destroyer, the [[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]], served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]], until it was destroyed near the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
In the decades following the Great War, many &#039;&#039;Typhon&#039;&#039;-class destroyers were armed with beam and flak cannons and, in limited number, saw action during the [[NTF Rebellion]] and [[Second Shivan Incursion]] in 2367. The Great War-era reactors of the &#039;&#039;Typhon&#039;&#039; destroyers lacked sufficient energy to sustain prolonged fire of these new weapons, rendering them prone to blackouts and reactor overloads. Ultimately, the Vasudans chose to replace many of the &#039;&#039;Typhon&#039;&#039;-class destroyers with the newer [[GVD Hatshepsut|GVD &#039;&#039;Hatshepsut&#039;&#039;]] destroyers.&lt;br /&gt;
{{shipimage|image=[[Image:Gvdtyphon-old.jpg]]|caption=The GVD Typhon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Where the Aten cruiser failed, the Typhon succeeded well past expectations.  The Typhon is an incredible work of engineering and the model of Vasudan technology.  When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design.  The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly.  The Typhon should never be underestimated.  It wields massive weaponry, and has more armor plating than any Terran Destroyer.  Its only known weakness is its turret armor, which is significant, but lower than expected.  In the two years since this ship first appeared, we have only managed to destroy two of them.&lt;br /&gt;
&lt;br /&gt;
The Typhon is considered a Class A threat to any ships within the same system.  Do not engage without backup.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==Canon Typhons==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parliamentary/Galactic Vasudan Navy&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD &#039;&#039;Hedetet&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Hope|PVD &#039;&#039;Hope&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammer of Light&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Etna and is said to be the cause of Etna&#039;s volcanic activity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|120 000|N/A|2153}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|30 wings (approx. 60-180 spacecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[File:GVDTyphon.png|480px]]|caption=The GVD Typhon in the FSPort mediaVPs 3.6.13}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital03.pof&lt;br /&gt;
:Textures: capital-01a(/b/c), capital-02a, capital-03a, capital-04a, capital-05a, capital-06a, invisible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: Typhon.pof&lt;br /&gt;
:Textures: Typhon, Typhon-Debris&lt;br /&gt;
:Model by &#039;&#039;&#039;RagingLoli&#039;&#039;&#039;&lt;br /&gt;
:Textures and POFing by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
:WIP thread: [http://www.hard-light.net/forums/index.php?topic=75067.0 The Definitive Typhon] on 14 March 2011.&lt;br /&gt;
:Released in the [http://www.hard-light.net/forums/index.php?topic=75067.0 FSPort MediaVPs 3.6.13] on 20 June 2011&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0076.png | &amp;lt;center&amp;gt; The high-poly Typhon in all its glory.&lt;br /&gt;
Image:Mefistofele5.png | &amp;lt;center&amp;gt; A Typhon overseeing a convoy in [[Mefistofele|BtA: Mefistofele]].&lt;br /&gt;
Image:RScreen0104.jpg | &amp;lt;center&amp;gt;The PVD Wepwawet launches [[Anubis|PVF Anubis]] fighters in [[Twist of Fate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] and AAA beams to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 1 more turret in FS1, and 3 times as many beams in FS2. Although the Typhon&#039;s anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon&#039;s only real advantage in either game is two more fighter squadrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon&#039;s impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion&#039;s blob turrets can be dodged, but the Typhon&#039;s [[FighterKiller|FighterKiller]] aren&#039;t as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its rather intimidating gesture, the turrets on this capital ship are very easy to destroy, easily removing any defenses against fighters and bombers. Not to mention that it has some pretty poor weapon placement where a single fighter can find a blindspot and slowly pound the thing to its death. At least the Hatshepsut corrects these errors.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVF_Anubis&amp;diff=41938</id>
		<title>PVF Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVF_Anubis&amp;diff=41938"/>
		<updated>2013-02-12T05:34:13Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:anubis320x240.jpg]]|caption=The PVF Anubis}}The &#039;&#039;&#039;PVF &#039;&#039;Anubis&#039;&#039;&#039;&#039;&#039; is a light fighter in use by the [[Parliamentary Vasudan Empire]] during at least the later stages of the [[Terran-Vasudan War]]. Given the fact that the &#039;&#039;Anubis&#039;&#039; has no afterburners and sports only two gun points, the Anubis is outclassed by all fighters in use in 2335.&lt;br /&gt;
&lt;br /&gt;
The [[Hammer of Light]] also used some &#039;&#039;Anubis&#039;&#039; fighters to a certain degree, but more advanced classes such as the [[GVF Horus|PVF &#039;&#039;Horus&#039;&#039;]] or the [[GVF Thoth|PVF &#039;&#039;Thoth&#039;&#039;]] were seen more frequently.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Anubis is the weakest fighter in the Vasudan Navy.  However, they are extremely cheap to manufacture, and are often used in swarm situations to try to overwhelm the opponent with numbers.  A few radical Vasudans have been known to load the ship with explosives and attempt to steer themselves into GTA capital ships.  The first occurrence of this was the battle of Rexias 4, where the GTD Goliath was destroyed by a squadron of kamikaze pilots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Due to its lack of afterburners and low weapon capacity, the GTA has classified the Anubis as a class D threat.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Lowest power Vasudan craft. Offers little in the way of offensive or defensive capabilities. Best used in swarm situations.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Anubis is the Greek spelling of the Egyptian god of the dead. He is also a guide and the guardian to the recently deceased. It is said that Anubis&#039;s father was [[GVB Osiris|Osiris]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| PVN&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 23 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
[[Image:PVFAnubis.png|thumb|right|480px|The PVF Anubis in the FSPort MediaVPs.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Fury|Fury]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter02.pof&lt;br /&gt;
:Textures: fighter02-01a(/b/c), Thruster02&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSPort MediaVPs 3.6.13&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter02.pof&lt;br /&gt;
:Textures: TVckpt, anubisHTL, GLASS&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0104.jpg|&amp;lt;center&amp;gt;An Anubis departing from the fighterbay of a [[GVD Typhon]] in [[Twist of Fate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
The Anubis is fairly fast, but only has one primary bank with 2 guns, cutting down on both its flexibility and primary firepower. It has horrible defenses: [[Shields|shields]] and armor is poor; it&#039;s better than the [[GTDr Amazon]], but not by much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quite capable as a dogfighter in player hands, the AI is not up to the task of exploiting the Anubis&#039; good points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anubis&#039; lack of afterburner leaves it easy meat to anything faster than a [[GTB Medusa|Medusa]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oddly enough it can carry Prometheus Cannons, Banshees, and EMP Missiles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That ship is a terror to dogfight if you set it to use improved AI. The turn rate is amazing and will put your [[Apollo]] or even a [[Loki]] to shame, on par with the [[Ulysses]], and the lack of burners is irrelevant at dogfight range. If it&#039;s armed with anything better than an [[ML-16]], you&#039;ll get to fear that craft early on, especially given that it tends to be deployed in swarm configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking only at the T-V War era, this ship can rack large amounts of [[Apollo]] kills simply because its secondary gunpoints are so much better placed for dumbfires than the [[Apollo]]. The hardest part being, obviously, to evade the [[MX-50]] missiles and get into dogfight range without burners. The fan-made Fang missile is a perfect fit for this ship.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=41937</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=41937"/>
		<updated>2013-02-12T05:31:56Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reminder==&lt;br /&gt;
Please read through [http://www.hard-light.net/forums/index.php?topic=67551.msg1334616#msg1334616 this thread] and [http://www.hard-light.net/forums/index.php?topic=76401.msg1515713#msg1515713 this thread] before adding any screenshots to this page.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|&amp;lt;center&amp;gt;The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|&amp;lt;center&amp;gt;A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|&amp;lt;center&amp;gt;The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|&amp;lt;center&amp;gt;The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|&amp;lt;center&amp;gt;The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|&amp;lt;center&amp;gt;A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|&amp;lt;center&amp;gt;Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|&amp;lt;center&amp;gt;The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|&amp;lt;center&amp;gt;A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|&amp;lt;center&amp;gt;The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|&amp;lt;center&amp;gt;Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|&amp;lt;center&amp;gt;An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|&amp;lt;center&amp;gt;A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|&amp;lt;center&amp;gt;The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|&amp;lt;center&amp;gt;A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|&amp;lt;center&amp;gt;The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|&amp;lt;center&amp;gt;The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|&amp;lt;center&amp;gt;The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|&amp;lt;center&amp;gt;Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|&amp;lt;center&amp;gt;A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|&amp;lt;center&amp;gt;A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|&amp;lt;center&amp;gt;Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|&amp;lt;center&amp;gt;The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|&amp;lt;center&amp;gt;The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|&amp;lt;center&amp;gt;Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|&amp;lt;center&amp;gt;The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|&amp;lt;center&amp;gt;Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|&amp;lt;center&amp;gt;The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|&amp;lt;center&amp;gt;A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|&amp;lt;center&amp;gt;Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|&amp;lt;center&amp;gt;Boom!&lt;br /&gt;
File:RScreen0032.png|&amp;lt;center&amp;gt;The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|&amp;lt;center&amp;gt;Limited visibility.&lt;br /&gt;
File:RScreen0034.png|&amp;lt;center&amp;gt;The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|&amp;lt;center&amp;gt;Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|&amp;lt;center&amp;gt;The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|&amp;lt;center&amp;gt;The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|&amp;lt;center&amp;gt;Love the Treason...&lt;br /&gt;
File:RScreen0039.jpg|&amp;lt;center&amp;gt;A [[GTI Asteria]] Class installation, inexplicably built in the middle of an asteroid field.&lt;br /&gt;
File:RScreen0040.png|&amp;lt;center&amp;gt;The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|&amp;lt;center&amp;gt;A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|&amp;lt;center&amp;gt;A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|&amp;lt;center&amp;gt;A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|&amp;lt;center&amp;gt;The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|&amp;lt;center&amp;gt;The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|&amp;lt;center&amp;gt;A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|&amp;lt;center&amp;gt;The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|&amp;lt;center&amp;gt;A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|&amp;lt;center&amp;gt;A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|&amp;lt;center&amp;gt;The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|&amp;lt;center&amp;gt;In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|&amp;lt;center&amp;gt;A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|&amp;lt;center&amp;gt;An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|&amp;lt;center&amp;gt;A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|&amp;lt;center&amp;gt;A Vasudan asteroid base in [[Deneb]], during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|&amp;lt;center&amp;gt;Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
File:Rscreen0057.jpg|&amp;lt;center&amp;gt;A European battle fleet in formation over Scandinavia in [[Wings]].&lt;br /&gt;
File:RScreen0058.png|&amp;lt;center&amp;gt;A large dogfight in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0059.jpg|&amp;lt;center&amp;gt;A Viper Mk7 heading towards two Basestars in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0060.jpg|&amp;lt;center&amp;gt;Viper squadron launching a missile barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0061.png|&amp;lt;center&amp;gt;Cylon Raider trying to escape a Flak barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0062.png|&amp;lt;center&amp;gt;Cylon Raider with a Colonial Bolitho-class corvette as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0063.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0064.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0065.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0066.jpg|&amp;lt;center&amp;gt;A [[GVD Hatshepsut]] leads a Vasudan battlegroup through the darkness.&lt;br /&gt;
File:RScreen0067.jpg|&amp;lt;center&amp;gt;A massive Terran installation in orbit of Earth.&lt;br /&gt;
File:RScreen0068.png|&amp;lt;center&amp;gt;The [[GTD Orion]] passes an inhabited Terran world.&lt;br /&gt;
File:RScreen0069.jpg|&amp;lt;center&amp;gt;The [[GVD Hatshepsut]], in all its glory.&lt;br /&gt;
File:RScreen0070.png|&amp;lt;center&amp;gt;A [[GTF Pegasus|Pegasus-class stealth fighter]] in the [[Vassago&#039;s Dirge]] campaign.&lt;br /&gt;
File:RScreen0071.jpg|&amp;lt;center&amp;gt;An [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0072.jpg|&amp;lt;center&amp;gt;The GTD Neya, an [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0073.png|&amp;lt;center&amp;gt;The consequences of Koths&#039; disastrous underestimation of the [[GTVA Colossus|Colossus]]&#039; firepower&lt;br /&gt;
File:RScreen0074.png|&amp;lt;center&amp;gt;The [[NTF Iceni|Iceni]] fights off a Vasudan [[GVCv Sobek|Sobek]] class corvette in [[Polaris]].&lt;br /&gt;
File:RScreen0075.jpg|&amp;lt;center&amp;gt;An [[SD Ravana]]-class Destroyer comes under fire.&lt;br /&gt;
File:RScreen0076.png |&amp;lt;center&amp;gt; The new high-poly [[GVD Typhon|Typhon]].&lt;br /&gt;
File:RScreen0077.jpg |&amp;lt;center&amp;gt; Asteroids from [[Rebels &amp;amp; Renegades]].&lt;br /&gt;
File:RScreen0078.jpg|&amp;lt;center&amp;gt;A jumpgate, something arrives from Hyperspace in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0079.jpg|&amp;lt;center&amp;gt;Whitestar vessels in the middle of a firefight, screenshot from [[The Babylon Project]].&lt;br /&gt;
File:RScreen0080.jpg|&amp;lt;center&amp;gt;Launching from the &#039;Harvester&#039; in [[Fortune Hunters - 2261]].&lt;br /&gt;
File:RScreen0081.jpg|&amp;lt;center&amp;gt;[[The Babylon Project]] was our last, best hope for peace. Babylon 5, a jewel in the night.&lt;br /&gt;
File:RScreen0082.jpg|&amp;lt;center&amp;gt;A fleet above Epsilon Eridani 3, screenshot taken from [[The Babylon Project]].&lt;br /&gt;
File:RScreen0083.jpg|&amp;lt;center&amp;gt;Narn cruisers fly through a mine field to raid a Centauri station in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0084.jpg|&amp;lt;center&amp;gt;Finding an enemy installation in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0085.jpg|&amp;lt;center&amp;gt;Altair Station, a place of commerce and conflict in [[Raider Wars]].&lt;br /&gt;
File:RScreen0086.jpg|&amp;lt;center&amp;gt;A G.O.D. satellite unleashing the power of its missiles in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0087.jpg|&amp;lt;center&amp;gt;A wing of [[GTF Valkyrie]] Class Interceptors engage the [[GTI]] in [[Silent Threat: Reborn]].&lt;br /&gt;
File:RScreen0088.jpg|&amp;lt;center&amp;gt;Shivan Hunter&#039;s Proton and Prominence portrayed with a shockwave and featuring the new particle trail script. &lt;br /&gt;
File:RScreen0089.png|&amp;lt;center&amp;gt;Terran symbols of war and peace, side by side in space.&lt;br /&gt;
File:RScreen0090.png|&amp;lt;center&amp;gt;The motivations that drive the [[Nightmares]] remain ever mysterious.&lt;br /&gt;
File:RScreen0091.png|&amp;lt;center&amp;gt;A massive battle, utilizing ships from the [[Blue Planet]] mod.&lt;br /&gt;
File:RScreen0092.jpg|&amp;lt;center&amp;gt;The [[SJ Sathanas]] fires its main beam in the Inferno mod.&lt;br /&gt;
File:RScreen0093.jpg|&amp;lt;center&amp;gt;The [[Vasudans]] are not to be trifled with.&lt;br /&gt;
File:RScreen0094.jpg|&amp;lt;center&amp;gt;A [[Rakshasa]] class cruiser, in the deep blue.&lt;br /&gt;
File:RScreen0095.jpg|&amp;lt;center&amp;gt;The [[GTT Argo]].&lt;br /&gt;
File:RScreen0096.jpg|&amp;lt;center&amp;gt;A [[GTF Myrmidon]] orbiting a gas giant.&lt;br /&gt;
File:RScreen0097.jpg|&amp;lt;center&amp;gt;A flotilla of [[Nightmare]] vessels.&lt;br /&gt;
File:RScreen0098.png|&amp;lt;center&amp;gt;A Shivan fleet guards a [[Knossos]] portal.&lt;br /&gt;
File:RScreen0099.jpg|&amp;lt;center&amp;gt;The [[GTD Damocles]].&lt;br /&gt;
File:RScreen0100.jpg|&amp;lt;center&amp;gt;Sekr team opens fire in the [[Blue Planet]] mod.&lt;br /&gt;
File:RScreen0101.jpg|&amp;lt;center&amp;gt;A massive station in a [[Wing Commander Saga]] mod.&lt;br /&gt;
File:RScreen0102.jpg|&amp;lt;center&amp;gt;A close up of the same station.&lt;br /&gt;
File:RScreen0103.jpg|&amp;lt;center&amp;gt;January 2013 Screenshot Contest winner. From [[Bta#Mefistofele|Mefistofele]], by ssmit132. &lt;br /&gt;
File:RScreen0104.jpg|&amp;lt;center&amp;gt;Terran-Vasudan War hardware in [[Twist of Fate]].&lt;br /&gt;
File:RScreen0105.png|&amp;lt;center&amp;gt;A [[GVF Horus|Horus class interceptor]] evading enemy fire.&lt;br /&gt;
File:RScreen0106.png|&amp;lt;center&amp;gt;Three [[GTB Artemis|Artemis class bombers]] on an assault run.&lt;br /&gt;
File:RScreen0107.png|&amp;lt;center&amp;gt;A busy [[GTI Asteria|Asteria class installation]].&lt;br /&gt;
File:RScreen0108.png|&amp;lt;center&amp;gt;Static though they may be, the [[GTSG Mjolnir]] can provide a potent defensive boost.&lt;br /&gt;
File:RScreen0109.png|&amp;lt;center&amp;gt;A [[GTB Medusa]], in full flight towards [[Vasudan]] forces.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=41809</id>
		<title>GTW Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=41809"/>
		<updated>2013-02-09T23:37:13Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-7 Banshee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Banshee.gif]]|caption=The GTW-7 Banshee}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship&#039;s materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTW-7&#039;s impressive anti-shielding capabilities make it the weapon of choice against the Shivans.  The main limitation of this weapon is low weapons compatibility.  It can only be fitted on a GTF Valkyrie or a GTF Hercules.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|975|2.5|650|31.2|Average|18.2|Full|31.2|Poor|9.1}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Banshee&#039;s higher energy requirements, extremely slow firing rate in paired banks, and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful anti-hull cannon, or missiles like the Hornet or Interceptor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only primary weapon with an actual value matched to it. The yield is 163 kJ, which is about equivalent to about nine .50 BMG rounds, and several orders of magnitude below the yields stated for the missiles.&lt;br /&gt;
&lt;br /&gt;
The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it&#039;s nothing you can&#039;t alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You&#039;ll also find that, in a pinch, the Banshee isn&#039;t *that* bad against hulls on its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even on its own, the Banshee is lethal, though mainly to weakly armoured, heavily shielded Shivan fightercraft. If you plan to do intercept in a mission, it&#039;s not a bad idea to equip all gun banks with this, but not entirely advisable either. They are not spectacular when it comes to hitting hulls, but not horrible either.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deprecation&amp;diff=41786</id>
		<title>Deprecation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deprecation&amp;diff=41786"/>
		<updated>2013-02-09T05:29:14Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: MjnMixael and Zacam say -trans is not deprecated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a feature or function is deprecated, this means that future versions will not support it. Although it may work in current or older versions of the software, the relevant code will not be updated, and it will eventually be deleted outright. Projects that rely on deprecated features or functions should find another way to accomplish the same effect.&lt;br /&gt;
&lt;br /&gt;
== Deprecated Features ==&lt;br /&gt;
*DirectX API. The game now uses OpenGL.&lt;br /&gt;
*AVI and MPG format support, both used through system player. Currently, the game has built-in support for original uncompressed MVE format clips and compressed Theora OGG ones.&lt;br /&gt;
*It is no longer possible to use FreeSpace 1-style nebulae in [[Portal:FRED|FRED2]]. Setting up a nebula that way will crash the mission editor.&lt;br /&gt;
*The &#039;&#039;-htl&#039;&#039; flag is no longer necessary ever since FreeSpace Open 3.6(?). In fact, now there&#039;s a &#039;&#039;[[Command-Line_Reference#-nohtl|-nohtl]]&#039;&#039; flag.&lt;br /&gt;
*The &#039;&#039;[[Command-Line_Reference#-jpgtga|-jpgtga]]&#039;&#039; flag is no longer necessary since FreeSpace Open 3.6.10. It&#039;s always on.&lt;br /&gt;
*The &#039;&#039;[[Command-Line_Reference#-pcx32|-pcx32]]&#039;&#039; flag is no longer present.&lt;br /&gt;
*The &#039;&#039;[[Command-Line_Reference#-alpha_env|-alpha_env]]&#039;&#039; flag is no longer necessary since FreeSpace Open 3.6.10. It&#039;s always on.&lt;br /&gt;
*The &#039;&#039;[[Command-Line_Reference#-2d_poof|-2d_poof]]&#039;&#039; flag is no longer necessary since FreeSpace Open 3.6.10. It&#039;s always on.&lt;br /&gt;
*Smart shield recharging (&#039;&#039;[[Command-Line_Reference#-smart_shields|-smart_shields]]&#039;&#039; flag) has been converted into an Ai_profiles.tbl feature. It is no longer controlled through a command line flag.&lt;br /&gt;
*The &#039;&#039;[[Command-Line_Reference#-rlm|-rlm]]&#039;&#039; flag is no longer necessary. It&#039;s always on.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37922</id>
		<title>Sample Lighting Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37922"/>
		<updated>2012-02-28T02:06:46Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the MediaVPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#Lighting|Command Line Reference]] page for specific notes on these settings.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Engine Default Settings==&lt;br /&gt;
These are the Engine defaults used when no settings are specified as shown [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
*-ambient_factor 128&lt;br /&gt;
*-spec_exp 16&lt;br /&gt;
*-spec_point 1.0&lt;br /&gt;
*-spec_static 1.0&lt;br /&gt;
*-spec_tube 1.0&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
*-bloom_intensity 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended &amp;quot;Baseline&amp;quot; Settings==&lt;br /&gt;
These are the recommended light settings as mentioned [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
* -ambient_factor 75&lt;br /&gt;
* -spec_exp 11&lt;br /&gt;
* -spec_point 0.6&lt;br /&gt;
* -spec_static 0.8&lt;br /&gt;
* -spec_tube 0.4&lt;br /&gt;
* -ogl_spec 60&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DaBrain&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-db1.jpg|thumb|DaBrain&#039;s settings feature relatively even lighting with a low specular value.]]&lt;br /&gt;
*-ambient_factor 10&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 12.8&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_point 8.6 -spec_static 12.8 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herra Tohtori&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori&#039;s settings feature high specularity and glossiness.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.5&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 20&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -ogl_spec 20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CKid&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-ckid.jpg|thumb|CKid&#039;s settings adds emphasis on glowmaps and normal maps.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 16.7&lt;br /&gt;
*-spec_point 0.6&lt;br /&gt;
*-spec_static 0.9&lt;br /&gt;
*-spec_tube 1&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ColeCampbell666&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666&#039;s settings result in a very dark environment with most of the lighting coming from weapons fire.]]&lt;br /&gt;
*-ambient_factor 0&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 11&lt;br /&gt;
*-spec_point .6&lt;br /&gt;
*-spec_static .8&lt;br /&gt;
*-spec_tube .4&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castor&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-castor.jpg|thumb|&#039;&#039;&amp;quot;The thing with &#039;darker&#039; settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on.&amp;quot;&#039;&#039; -- Castor]]&lt;br /&gt;
*-ambient_factor 75&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 3.0&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 7.0 -spec_point 8.6 -spec_static 3.0 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spidey&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-spidey.jpg|thumb|Spidey&#039;s settings nicely balance emphasis on diffuse, specular, and normal maps.]]&lt;br /&gt;
*-ambient_factor 5&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.7&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 50&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 5 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5 -ogl_spec 50}}&lt;br /&gt;
&lt;br /&gt;
==Woolie Wool&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-woolie.png|thumb|Woolie Wool&#039;s settings use a very focused specular lighting to emphasize the normal maps and model contours, and a high ambient light setting to make lighting more dependent on the mission settings.]]&lt;br /&gt;
*-ambient_factor 105&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 9&lt;br /&gt;
*-spec_tube 0.7&lt;br /&gt;
*-spec_point 0.3&lt;br /&gt;
*-spec_static 0.8&lt;br /&gt;
*-ogl_spec 120&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 105 -ogl_spec 120 -spec_exp 9 -spec_point 0.3 -spec_static 0.8 -spec_tube 0.7 -no_emissive_light}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37921</id>
		<title>Sample Lighting Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37921"/>
		<updated>2012-02-28T02:05:32Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: derp, made an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the MediaVPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#Lighting|Command Line Reference]] page for specific notes on these settings.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Engine Default Settings==&lt;br /&gt;
These are the Engine defaults used when no settings are specified as shown [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
*-ambient_factor 128&lt;br /&gt;
*-spec_exp 16&lt;br /&gt;
*-spec_point 1.0&lt;br /&gt;
*-spec_static 1.0&lt;br /&gt;
*-spec_tube 1.0&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
*-bloom_intensity 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended &amp;quot;Baseline&amp;quot; Settings==&lt;br /&gt;
These are the recommended light settings as mentioned [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
* -ambient_factor 75&lt;br /&gt;
* -spec_exp 11&lt;br /&gt;
* -spec_point 0.6&lt;br /&gt;
* -spec_static 0.8&lt;br /&gt;
* -spec_tube 0.4&lt;br /&gt;
* -ogl_spec 60&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DaBrain&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-db1.jpg|thumb|DaBrain&#039;s settings feature relatively even lighting with a low specular value.]]&lt;br /&gt;
*-ambient_factor 10&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 12.8&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_point 8.6 -spec_static 12.8 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herra Tohtori&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori&#039;s settings feature high specularity and glossiness.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.5&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 20&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -ogl_spec 20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CKid&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-ckid.jpg|thumb|CKid&#039;s settings adds emphasis on glowmaps and normal maps.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 16.7&lt;br /&gt;
*-spec_point 0.6&lt;br /&gt;
*-spec_static 0.9&lt;br /&gt;
*-spec_tube 1&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ColeCampbell666&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666&#039;s settings result in a very dark environment with most of the lighting coming from weapons fire.]]&lt;br /&gt;
*-ambient_factor 0&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 11&lt;br /&gt;
*-spec_point .6&lt;br /&gt;
*-spec_static .8&lt;br /&gt;
*-spec_tube .4&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castor&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-castor.jpg|thumb|&#039;&#039;&amp;quot;The thing with &#039;darker&#039; settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on.&amp;quot;&#039;&#039; -- Castor]]&lt;br /&gt;
*-ambient_factor 75&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 3.0&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 7.0 -spec_point 8.6 -spec_static 3.0 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spidey&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-spidey.jpg|thumb|Spidey&#039;s settings nicely balance emphasis on diffuse, specular, and normal maps.]]&lt;br /&gt;
*-ambient_factor 5&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.7&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 50&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 5 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5 -ogl_spec 50}}&lt;br /&gt;
&lt;br /&gt;
==Woolie Wool&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-woolie.png|thumb|Woolie Wool&#039;s settings use a very focused specular lighting to emphasize the normal maps and model contours, and a high ambient light setting to make lighting more dependent on the mission settings.]]&lt;br /&gt;
*-ambient_factor 105&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 9&lt;br /&gt;
*-spec_tube 0.8&lt;br /&gt;
*-spec_point 0.3&lt;br /&gt;
*-spec_static 0.7&lt;br /&gt;
*-ogl_spec 120&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 105 -ogl_spec 120 -spec_exp 9 -spec_point 0.3 -spec_static 0.8 -spec_tube 0.7 -no_emissive_light}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37920</id>
		<title>Sample Lighting Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37920"/>
		<updated>2012-02-28T02:03:55Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the MediaVPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#Lighting|Command Line Reference]] page for specific notes on these settings.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Engine Default Settings==&lt;br /&gt;
These are the Engine defaults used when no settings are specified as shown [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
*-ambient_factor 128&lt;br /&gt;
*-spec_exp 16&lt;br /&gt;
*-spec_point 1.0&lt;br /&gt;
*-spec_static 1.0&lt;br /&gt;
*-spec_tube 1.0&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
*-bloom_intensity 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended &amp;quot;Baseline&amp;quot; Settings==&lt;br /&gt;
These are the recommended light settings as mentioned [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
* -ambient_factor 75&lt;br /&gt;
* -spec_exp 11&lt;br /&gt;
* -spec_point 0.6&lt;br /&gt;
* -spec_static 0.8&lt;br /&gt;
* -spec_tube 0.4&lt;br /&gt;
* -ogl_spec 60&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DaBrain&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-db1.jpg|thumb|DaBrain&#039;s settings feature relatively even lighting with a low specular value.]]&lt;br /&gt;
*-ambient_factor 10&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 12.8&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_point 8.6 -spec_static 12.8 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herra Tohtori&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori&#039;s settings feature high specularity and glossiness.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.5&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 20&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -ogl_spec 20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CKid&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-ckid.jpg|thumb|CKid&#039;s settings adds emphasis on glowmaps and normal maps.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 16.7&lt;br /&gt;
*-spec_point 0.6&lt;br /&gt;
*-spec_static 0.9&lt;br /&gt;
*-spec_tube 1&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ColeCampbell666&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666&#039;s settings result in a very dark environment with most of the lighting coming from weapons fire.]]&lt;br /&gt;
*-ambient_factor 0&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 11&lt;br /&gt;
*-spec_point .6&lt;br /&gt;
*-spec_static .8&lt;br /&gt;
*-spec_tube .4&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castor&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-castor.jpg|thumb|&#039;&#039;&amp;quot;The thing with &#039;darker&#039; settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on.&amp;quot;&#039;&#039; -- Castor]]&lt;br /&gt;
*-ambient_factor 75&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 3.0&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 7.0 -spec_point 8.6 -spec_static 3.0 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spidey&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-spidey.jpg|thumb|Spidey&#039;s settings nicely balance emphasis on diffuse, specular, and normal maps.]]&lt;br /&gt;
*-ambient_factor 5&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.7&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 50&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 5 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5 -ogl_spec 50}}&lt;br /&gt;
&lt;br /&gt;
==Woolie Wool&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-woolie.png|thumb|Woolie Wool&#039;s settings use a very focused specular lighting to emphasize the normal maps and model contours, and a high ambient light setting to make lighting more dependent on the mission settings.]]&lt;br /&gt;
*-ambient_factor 105&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 9&lt;br /&gt;
*-spec_tube 0.3&lt;br /&gt;
*-spec_point 0.8&lt;br /&gt;
*-spec_static 0.7&lt;br /&gt;
*-ogl_spec 120&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 105 -ogl_spec 120 -spec_exp 9 -spec_point 0.3 -spec_static 0.8 -spec_tube 0.7 -no_emissive_light}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37919</id>
		<title>Sample Lighting Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sample_Lighting_Settings&amp;diff=37919"/>
		<updated>2012-02-28T02:03:22Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the MediaVPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#Lighting|Command Line Reference]] page for specific notes on these settings.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Engine Default Settings==&lt;br /&gt;
These are the Engine defaults used when no settings are specified as shown [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
*-ambient_factor 128&lt;br /&gt;
*-spec_exp 16&lt;br /&gt;
*-spec_point 1.0&lt;br /&gt;
*-spec_static 1.0&lt;br /&gt;
*-spec_tube 1.0&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
*-bloom_intensity 75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended &amp;quot;Baseline&amp;quot; Settings==&lt;br /&gt;
These are the recommended light settings as mentioned [[Command-Line_Reference#Lighting|here]], for easy reference.&lt;br /&gt;
* -ambient_factor 75&lt;br /&gt;
* -spec_exp 11&lt;br /&gt;
* -spec_point 0.6&lt;br /&gt;
* -spec_static 0.8&lt;br /&gt;
* -spec_tube 0.4&lt;br /&gt;
* -ogl_spec 60&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4 -ogl_spec 60}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DaBrain&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-db1.jpg|thumb|DaBrain&#039;s settings feature relatively even lighting with a low specular value.]]&lt;br /&gt;
*-ambient_factor 10&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 12.8&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_point 8.6 -spec_static 12.8 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herra Tohtori&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori&#039;s settings feature high specularity and glossiness.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.5&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 20&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -ogl_spec 20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CKid&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-ckid.jpg|thumb|CKid&#039;s settings adds emphasis on glowmaps and normal maps.]]&lt;br /&gt;
*-ambient_factor 35&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 16.7&lt;br /&gt;
*-spec_point 0.6&lt;br /&gt;
*-spec_static 0.9&lt;br /&gt;
*-spec_tube 1&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ColeCampbell666&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666&#039;s settings result in a very dark environment with most of the lighting coming from weapons fire.]]&lt;br /&gt;
*-ambient_factor 0&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 11&lt;br /&gt;
*-spec_point .6&lt;br /&gt;
*-spec_static .8&lt;br /&gt;
*-spec_tube .4&lt;br /&gt;
*-ogl_spec 80&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Castor&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-castor.jpg|thumb|&#039;&#039;&amp;quot;The thing with &#039;darker&#039; settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on.&amp;quot;&#039;&#039; -- Castor]]&lt;br /&gt;
*-ambient_factor 75&lt;br /&gt;
*-spec_exp 7.0&lt;br /&gt;
*-spec_point 8.6&lt;br /&gt;
*-spec_static 3.0&lt;br /&gt;
*-spec_tube 5.0&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 75 -spec_exp 7.0 -spec_point 8.6 -spec_static 3.0 -spec_tube 5.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spidey&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-spidey.jpg|thumb|Spidey&#039;s settings nicely balance emphasis on diffuse, specular, and normal maps.]]&lt;br /&gt;
*-ambient_factor 5&lt;br /&gt;
*-spec_exp 15&lt;br /&gt;
*-spec_point 1.2&lt;br /&gt;
*-spec_static 1.7&lt;br /&gt;
*-spec_tube 1.5&lt;br /&gt;
*-ogl_spec 50&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work: -ambient_factor 5 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5 -ogl_spec 50}}&lt;br /&gt;
&lt;br /&gt;
==Woolie Wool&#039;s Settings==&lt;br /&gt;
[[Image:Lighting-woolie.png|thumb|Woolie Wool&#039;s settings use a very focused specular lighting to emphasize the normal maps and model contours, and a high ambient light setting to make lighting more dependent on the mission settings.]]&lt;br /&gt;
*-ambient_factor 105&lt;br /&gt;
*-no_emissive_light&lt;br /&gt;
*-spec_exp 9&lt;br /&gt;
*-spec_tube 0.3&lt;br /&gt;
*-spec_point 0.8&lt;br /&gt;
*-spec_static 0.7&lt;br /&gt;
*-ogl_spec 85&lt;br /&gt;
&lt;br /&gt;
{{note|Copy and paste this line into your launcher&#039;s custom flags box to make it work:-spec_exp 4.5 -spec_tube 1.8 -spec_point 2.2 -spec_static 3 -ambient_factor 105 -ogl_spec 85 -no_emissive_light}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Lighting-woolie.png&amp;diff=37918</id>
		<title>File:Lighting-woolie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Lighting-woolie.png&amp;diff=37918"/>
		<updated>2012-02-28T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: uploaded a new version of &amp;quot;File:Lighting-woolie.png&amp;quot;:&amp;amp;#32;Actually that was a different preset for my Wing Commander Saga mod. This is more representative of my main FS settings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woolie Wool&#039;s lighting settings.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Lighting-woolie.png&amp;diff=37917</id>
		<title>File:Lighting-woolie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Lighting-woolie.png&amp;diff=37917"/>
		<updated>2012-02-28T01:49:22Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: Woolie Wool&amp;#039;s lighting settings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woolie Wool&#039;s lighting settings.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Wings&amp;diff=36704</id>
		<title>Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Wings&amp;diff=36704"/>
		<updated>2011-09-05T14:28:17Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:wingsicon.png|center|255px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; is a total conversion for the FreeSpace 2 SCP engine, set in an original universe around 150 years from the present day. Its primary focus was extreme high-speed fighter combat. It was canceled due to a hard drive crash, but on August 21, 2011, Woolie posted a screenshot on #hard-light that marked the official return of Wings.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Wings puts the player in the cockpit of a 22nd-century fighter aircraft as a third world war rages among five superpowers: the United States of America, the European Union, the Arab Coalition, the People&#039;s Republic of China, and the Spacer Commonwealth. The main campaign will focus on the United States, but all nations&#039; fighters and bombers are playable.&lt;br /&gt;
&lt;br /&gt;
Wings&#039; most distinctive feature is its extremely fast, hectic gameplay. Fighters are capable of speeds exceeding 600 meters per second and have thin armor and no shields. Skill at dodging and a good aim will be rewarded, careless piloting will result in death. Wings also features ground targets--stationary buildings and fortifications, and mobile armored vehicles. Special weapons such as unguided bombs and rocket launchers are used to take out large numbers of ground targets in missions where they appear. Some missions will even involve protecting allied armor from enemy fighter or tank attacks.&lt;br /&gt;
&lt;br /&gt;
Flying warships similar to FreeSpace&#039;s will also be present, but the balance of power is much more in their favor--only a bomber&#039;s torpedoes can do significant damage to capital ships and their flak batteries will tear apart unwary fighters in seconds. Careful tactics and unit coordination are essential to defeating capital ships.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Each nation has unique ships and weapons and a different overall play style--American fighters are generalists, EU fighters are exceptional dogfighters, Chinese fighters have greater firepower at the expense of agility, etc. The player will have access to fighter aircraft, VTOL gunships (slow but with exceptional turning rates, large missile capacities, and the ability to slide sideways almost as fast as they can move forward), and bombers. The more advanced factions have energy weapons as well as conventional cannons, which require no ammo but have energy capacitors that are slow to charge.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
===Staff===&lt;br /&gt;
*&#039;&#039;&#039;Woolie Wool:&#039;&#039;&#039; Project Lead&lt;br /&gt;
*&#039;&#039;&#039;The E:&#039;&#039;&#039; Alpha testing, conversion, and assistance&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
:(&#039;&#039;in alphabetical order&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath:&#039;&#039;&#039; Alpha Testing, Art, and Assistance&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wings_1.png|A Eurofighter Sigurd sights on an Arab MiG.&lt;br /&gt;
Image:Wings_2.png|A Russian &#039;&#039;Zhukov&#039;&#039;-class battleship firing its main guns.&lt;br /&gt;
Image:Wings_3.png|An American F-122A Tigershark II air superiority fighter.&lt;br /&gt;
Image:Wings_4.png|A European Sigurd light fighter.&lt;br /&gt;
Image:Wings_5.jpg|An American cruiser escorted by F-116C Peregrine fighters and two corvettes.&lt;br /&gt;
Image:Wings_6.png|An F-116C Peregrine surges into action. The Peregrine can reach 680 m/s on afterburners. This is not even all that fast for Wings.&lt;br /&gt;
Image:cockpit2.jpg|Inside the cockpit of an F-122 Tigershark.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=faIE-Io0a-k Teaser video]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Wings_6.png&amp;diff=36693</id>
		<title>File:Wings 6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Wings_6.png&amp;diff=36693"/>
		<updated>2011-09-04T19:51:41Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: uploaded a new version of &amp;quot;File:Wings 6.png&amp;quot;:&amp;amp;#32;New model.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings screenshot: A Boeing F-116C Peregrine multrole fighter.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Wings&amp;diff=36473</id>
		<title>Wings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Wings&amp;diff=36473"/>
		<updated>2011-08-22T00:59:17Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:wingsicon.png|center|255px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; is a total conversion for the FreeSpace 2 SCP engine, set in an original universe around 150 years from the present day. Its primary focus was extreme high-speed fighter combat. It was canceled due to a hard drive crash, but on August 21, 2011, Woolie posted a screenshot on #hard-light that marked the official return of Wings.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Wings puts the player in the cockpit of a 22nd-century fighter aircraft as a third world war rages among five superpowers: the United States of America, the European Union, the Arab Coalition, the People&#039;s Republic of China, and the Spacer Commonwealth. The main campaign will focus on the United States, but all nations&#039; fighters and bombers are playable.&lt;br /&gt;
&lt;br /&gt;
Wings&#039; most distinctive feature is its extremely fast, hectic gameplay. Fighters are capable of speeds exceeding 600 meters per second and have thin armor and no shields. Skill at dodging and a good aim will be rewarded, careless piloting will result in death. Wings also features ground targets--stationary buildings and fortifications, and mobile armored vehicles. Special weapons such as unguided bombs and rocket launchers are used to take out large numbers of ground targets in missions where they appear. Some missions will even involve protecting allied armor from enemy fighter or tank attacks.&lt;br /&gt;
&lt;br /&gt;
Flying warships similar to FreeSpace&#039;s will also be present, but the balance of power is much more in their favor--only a bomber&#039;s torpedoes can do significant damage to capital ships and their flak batteries will tear apart unwary fighters in seconds. Careful tactics and unit coordination are essential to defeating capital ships.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Each nation has unique ships and weapons and a different overall play style--American fighters are generalists, EU fighters are exceptional dogfighters, Chinese fighters have greater firepower at the expense of agility, etc. The player will have access to fighter aircraft, VTOL gunships (slow but with exceptional turning rates, large missile capacities, and the ability to slide sideways almost as fast as they can move forward), and bombers. The more advanced factions have energy weapons as well as conventional cannons, which require no ammo but have energy capacitors that are slow to charge.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
===Staff===&lt;br /&gt;
*&#039;&#039;&#039;Woolie Wool:&#039;&#039;&#039; Project Lead&lt;br /&gt;
&lt;br /&gt;
===Contributors===&lt;br /&gt;
:(&#039;&#039;in alphabetical order&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath:&#039;&#039;&#039; Alpha Testing, Art, and Assistance&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wings_1.png|A Eurofighter Sigurd sights on an Arab MiG.&lt;br /&gt;
Image:Wings_2.png|A Russian &#039;&#039;Zhukov&#039;&#039;-class battleship firing its main guns.&lt;br /&gt;
Image:Wings_3.png|An American F-122A Tigershark II air superiority fighter.&lt;br /&gt;
Image:Wings_4.png|A European Sigurd light fighter.&lt;br /&gt;
Image:Wings_5.jpg|An American cruiser escorted by F-116C Peregrine fighters and two corvettes.&lt;br /&gt;
Image:Wings_6.png|An F-116C Peregrine surges into action. The Peregrine can reach 680 m/s on afterburners. This is not even all that fast for Wings.&lt;br /&gt;
Image:cockpit2.jpg|Inside the cockpit of an F-122 Tigershark.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.youtube.com/watch?v=faIE-Io0a-k Teaser video]&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Cockpit2.jpg&amp;diff=36472</id>
		<title>File:Cockpit2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Cockpit2.jpg&amp;diff=36472"/>
		<updated>2011-08-22T00:56:41Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: Cockpit of an F-122 Tigershark.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cockpit of an F-122 Tigershark.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Wings_3.png&amp;diff=36470</id>
		<title>File:Wings 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Wings_3.png&amp;diff=36470"/>
		<updated>2011-08-21T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: uploaded a new version of &amp;quot;File:Wings 3.png&amp;quot;:&amp;amp;#32;Updated model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wings screenshot: Lockheed F-122C Tigershark II.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=32946</id>
		<title>GTC Ticonderoga</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=32946"/>
		<updated>2011-01-03T05:45:04Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Ticonderoga&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTC Ticonderoga is a large Terran cruiser patterned after the [[GTC Fenris]] and [[GTC Leviathan]]. The model appears in modified form in the [[Terran-Vasudan War Project]] as the [[TFg Atropos]] and in [[Twist of Fate]] under its original name. The Twist of Fate version has a different turret setup and mildly altered geometry compared to either of the previous layouts and is a powerful &amp;quot;assault cruiser&amp;quot; that served as a forerunner to corvettes. Ticonderogas have powerful anti-fighter and anti-cap weaponry and are the primary heavy warship used by Terran forces in the first chapter of Twist of Fate.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcticonderoga.jpg]]|caption=GTC Ticonderoga}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Tech Room Description===&lt;br /&gt;
The Ticonderoga assault cruiser has been the most common line warship since the beginning of the Terran-Vasudan War. Far larger and more powerful than the Fenris or Leviathan-classes, the Ticonderoga mounts two railguns and numerous defensive turrets. While the smaller cruisers serve mostly as skirmishers and escorts, these ships form the thrust of a GTA offensive, using their heavy firepower to crush anything that stands in their way. These cruisers are currently being phased out in favor of the new Boreas-class corvettes, but many remain in service.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
{{shipimage|image=[[Image:ticotof.png]]|caption=GTC Ticonderoga as it appears in [[Twist of Fate]]}}&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Twist of Fate version modified by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 87 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 262 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 518 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| [[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 79 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 267 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 530 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[EMP Advanced]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Railgun Heavy&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Twist of Fate version is classified as a cruiser, but is essentially the Terran-Vasudan War ancestor of the [[GTCv Deimos|Deimos]]. Like the Deimos, it&#039;s a medium-sized (although the Ticonderoga is considerably smaller than the Deimos), powerful warship that can fill a variety of roles. The Ticonderoga has some of the strongest defenses of any Terran-Vasudan War-era capships; four FighterKillers and a bevy of blob turrets provide a formidable defense to enemy fighters, and overall anti-fighter strength is much better than the [[GTC Fenris|Fenris]] and [[GTD Orion|Orion]]. Two railguns and a torpedo turret provide plenty of anti-capital firepower. A flotilla of Ticonderogas can even give a [[PVD Typhon|Typhon]] a hard time.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.184&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Nymph&amp;diff=30956</id>
		<title>GTF Nymph</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Nymph&amp;diff=30956"/>
		<updated>2010-09-07T00:21:08Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Nymph&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTF Nymph was a heavy assault fighter fielded by the [[Galactic Terran Alliance]] before the [[Terran-Vasudan War]]. By 2335, it was entirely obsolete and had been decommissioned years ago. The Nymph appears in [[Twist of Fate]], in the hands of pirates as a hostile fighter. The Nymph appears very rarely in the Twist of Fate campaign.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:screen3350.png]]|caption=GTF Nymph}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Chapter 1 Tech Room Description===&lt;br /&gt;
No longer used by GTA forces, the GTF Nymph is a heavy assault fighter first employed during the Unification War. The Nymph served with distinction through the first three years of the Terran-Vasudan War until the introduction of the Thor in 2324. The Nymph was retired by 2326 and many decommissioned Nymphs were sold off. These fighters are used frequently by pirates, who value its large secondary capacity. However, the Nymph&#039;s relatively weak hull and poor speed make it inferior to modern heavy fighter designs.&lt;br /&gt;
&lt;br /&gt;
The Nymph is a class D threat.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Sol Command&#039;&#039;&#039;&lt;br /&gt;
*Conversion by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
A nymph was a Greek forest spirit.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50.0 - 55.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| ML-9 Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Phalanx&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], Phalanx, ML-9 Laser, [[GTW Avenger|Avenger]], [[GTW Disruptor|Disruptor]], Training Cannon, [[GTW Training Laser|Training Laser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Onager&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Fury|Fury]], Onager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This fighter sucks. It&#039;s even slower than the [[GTF Thor|Thor]], is easier to kill than a [[GVF Seth|Seth]], and is all-around crappy. It does, however, function well as a sort of &amp;quot;mini bomber&amp;quot; with its heavy Onager rockets, which can heavily damage freighters, transports, miners, and other utility vessels. When you face it in the campaign, don&#039;t bother with any fancy tactics. Its obsolete ML-9 laser is weaker than the ML-16 (4 damage per hit instead of 5), and it cannot evade easily. In the Advanced Combat Training mission you can fly circles around them in your [[GTF Apollo|Apollo]]. Get behind one and unload your [[GTM Fury|Furies]] for an easy kill.}}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Nymph&amp;diff=30955</id>
		<title>GTF Nymph</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Nymph&amp;diff=30955"/>
		<updated>2010-09-07T00:17:48Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: Created page with &amp;#039;{{User-made Ships|&amp;#039;&amp;#039;GTF &amp;#039;&amp;#039;&amp;#039;Nymph&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;}} The GTF Nymph was a heavy assault fighter fielded by the Galactic Terran Alliance before the Terran-Vasudan War. By 2335, it was e…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Nymph&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTF Nymph was a heavy assault fighter fielded by the [[Galactic Terran Alliance]] before the [[Terran-Vasudan War]]. By 2335, it was entirely obsolete and had been decommissioned years ago. The Nymph appears in [[Twist of Fate]], in the hands of pirates as a hostile fighter. The Nymph appears very rarely in the Twist of Fate campaign.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:screen3350.png]]|caption=GTF Nymph}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Chapter 1 Tech Room Description===&lt;br /&gt;
No longer used by GTA forces, the GTF Nymph is a heavy assault fighter first employed during the Unification War. The Nymph served with distinction through the first three years of the Terran-Vasudan War until the introduction of the Thor in 2324. The Nymph was retired by 2326 and many decommissioned Nymphs were sold off. These fighters are used frequently by pirates, who value its large secondary capacity. However, the Nymph&#039;s relatively weak hull and poor speed make it inferior to modern heavy fighter designs.&lt;br /&gt;
&lt;br /&gt;
The Nymph is a class D threat.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Sol Command&#039;&#039;&#039;&lt;br /&gt;
*Conversion by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
A nymph was a Greek forest spirit.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50.0 - 55.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 280&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| ML-9 Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Phalanx&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], Phalanx, ML-9 Laser, [[GTW Avenger|Avenger]], [[GTW Disruptor|Disruptor]], Training Cannon, [[GTW Training Laser|Training Laser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| Onager&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Fury|Fury]], Onager&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This fighter sucks. It&#039;s even slower than the [[GTF Thor|Thor]], is easier to kill than a [[GVF Seth|Seth]], and is all-around crappy. It does, however, function well as a sort of &amp;quot;mini bomber&amp;quot; with its heavy Onager rockets, which can heavily damage freighters, transports, miners, and other utility vessels. When you face it in the campaign, don&#039;t bother with any fancy tactics. Its obsolete ML-9 laser is weaker than the ML-16 (4 damage per hit instead of 5), and it cannot evade easily. In the Advanced Combat Training mission you can fly circles around them in your [[GTF Apollo|Apollo]]. Get behind one and unload your [[GTM Fury|Furies]] for an easy kill.}}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Screen3350.png&amp;diff=30954</id>
		<title>File:Screen3350.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Screen3350.png&amp;diff=30954"/>
		<updated>2010-09-07T00:05:55Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: GTF Nymph from Twist of Fate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTF Nymph from [[Twist of Fate]].&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30717</id>
		<title>GTC Ticonderoga</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30717"/>
		<updated>2010-08-12T05:15:17Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Ticonderoga&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTC Ticonderoga is a large Terran cruiser patterned after the [[GTC Fenris]] and [[GTC Leviathan]]. The model appears in modified form in the [[Terran-Vasudan War Project]] as the [[TFg Atropos]] and in [[Twist of Fate]] under its original name. The Twist of Fate version has a different turret setup and mildly altered geometry compared to either of the previous layouts and is a powerful &amp;quot;assault cruiser&amp;quot; that served as a forerunner to corvettes. Ticonderogas have powerful anti-fighter and anti-cap weaponry and are the primary heavy warship used by Terran forces in the first chapter of Twist of Fate.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcticonderoga.jpg]]|caption=GTC Ticonderoga}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Tech Room Description===&lt;br /&gt;
The Ticonderoga assault cruiser has been the most common line warship since the beginning of the Terran-Vasudan War. Far larger and more powerful than the Fenris or Leviathan-classes, the Ticonderoga mounts two railguns and numerous defensive turrets. While the smaller cruisers serve mostly as skirmishers and escorts, these ships form the thrust of a GTA offensive, using their heavy firepower to crush anything that stands in their way. These cruisers are currently being phased out in favor of the new Boreas-class corvettes, but many remain in service.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
{{shipimage|image=[[Image:ticotof.png]]|caption=GTC Ticonderoga as it appears in [[Twist of Fate]]}}&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Twist of Fate version modified by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 87 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 262 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 518 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| [[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 79 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 267 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 530 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[EMP Advanced]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Railgun Heavy&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Twist of Fate version is classified as a cruiser, but is essentially the Terran-Vasudan War ancestor of the [[GTCv Deimos|Deimos]]. Like the Deimos, it&#039;s a medium-sized (although the Ticonderoga is considerably smaller than the Deimos]], powerful warship that can fill a variety of roles. The Ticonderoga has some of the strongest defenses of any Terran-Vasudan War-era capships; four FighterKillers and a bevy of blob turrets provide a formidable defense to enemy fighters, and overall anti-fighter strength is much better than the [[GTC Fenris|Fenris]] and [[GTD Orion|Orion]]. Two railguns and a torpedo turret provide plenty of anti-capital firepower. A flotilla of Ticonderogas can even give a [[PVD Typhon|Typhon]] a hard time.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.184&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30716</id>
		<title>GTC Ticonderoga</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30716"/>
		<updated>2010-08-12T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Ticonderoga&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTC Ticonderoga is a large Terran cruiser patterned after the [[GTC Fenris]] and [[GTC Leviathan]]. The model appears in modified form in the [[Terran-Vasudan War Project]] as the [[TFg Atropos]] and in [[Twist of Fate]] under its original name. The Twist of Fate version has a different turret setup and mildly altered geometry compared to either of the previous layouts and is a powerful &amp;quot;assault cruiser&amp;quot; that served as a forerunner to corvettes. Ticonderogas have powerful anti-fighter and anti-cap weaponry and are the primary heavy warship used by Terran forces in the first chapter of Twist of Fate.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcticonderoga.jpg]]|caption=GTC Ticonderoga}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ticotof.png]]|caption=GTC Ticonderoga as it appears in [[Twist of Fate]]}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Tech Room Description===&lt;br /&gt;
The Ticonderoga assault cruiser has been the most common line warship since the beginning of the Terran-Vasudan War. Far larger and more powerful than the Fenris or Leviathan-classes, the Ticonderoga mounts two railguns and numerous defensive turrets. While the smaller cruisers serve mostly as skirmishers and escorts, these ships form the thrust of a GTA offensive, using their heavy firepower to crush anything that stands in their way. These cruisers are currently being phased out in favor of the new Boreas-class corvettes, but many remain in service.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Twist of Fate version modified by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 87 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 262 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 518 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| [[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 79 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 267 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 530 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[EMP Advanced]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Railgun Heavy&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Twist of Fate version is classified as a cruiser, but is essentially the Terran-Vasudan War ancestor of the [[GTCv Deimos|Deimos]]. Like the Deimos, it&#039;s a medium-sized (although the Ticonderoga is considerably smaller than the Deimos]], powerful warship that can fill a variety of roles. The Ticonderoga has some of the strongest defenses of any Terran-Vasudan War-era capships; four FighterKillers and a bevy of blob turrets provide a formidable defense to enemy fighters, and overall anti-fighter strength is much better than the [[GTC Fenris|Fenris]] and [[GTD Orion|Orion]]. Two railguns and a torpedo turret provide plenty of anti-capital firepower. A flotilla of Ticonderogas can even give a [[PVD Typhon|Typhon]] a hard time.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.184&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30715</id>
		<title>GTC Ticonderoga</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30715"/>
		<updated>2010-08-12T05:13:33Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Ticonderoga&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
The GTC Ticonderoga is a large Terrna cruiser patterned after the [[GTC Fenris]] and [[GTC Leviathan]]. The model appears in modified form in the [[Terran-Vasudan War Project]] as the [[TFg Atropos]] and in [[Twist of Fate]] under its original name. The Twist of Fate version has a different turret setup and mildly altered geometry compared to either of the previous layouts and is a powerful &amp;quot;assault cruiser&amp;quot; that served as a forerunner to corvettes. Ticonderogas have powerful anti-fighter and anti-cap weaponry and are the primary heavy warship used by Terran forces in the first chapter of Twist of Fate.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcticonderoga.jpg]]|caption=GTC Ticonderoga}}&lt;br /&gt;
{{shipimage|image=[[Image:ticotof.jpg]]|caption=GTC Ticonderoga as it appears in [[Twist of Fate]]}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Tech Room Description===&lt;br /&gt;
The Ticonderoga assault cruiser has been the most common line warship since the beginning of the Terran-Vasudan War. Far larger and more powerful than the Fenris or Leviathan-classes, the Ticonderoga mounts two railguns and numerous defensive turrets. While the smaller cruisers serve mostly as skirmishers and escorts, these ships form the thrust of a GTA offensive, using their heavy firepower to crush anything that stands in their way. These cruisers are currently being phased out in favor of the new Boreas-class corvettes, but many remain in service.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Twist of Fate version modified by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 87 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 262 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 518 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| [[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 79 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 267 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 530 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[EMP Advanced]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Railgun Heavy&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Twist of Fate version is classified as a cruiser, but is essentially the Terran-Vasudan War ancestor of the [[GTCv Deimos|Deimos]]. Like the Deimos, it&#039;s a medium-sized (although the Ticonderoga is considerably smaller than the Deimos]], powerful warship that can fill a variety of roles. The Ticonderoga has some of the strongest defenses of any Terran-Vasudan War-era capships; four FighterKillers and a bevy of blob turrets provide a formidable defense to enemy fighters, and overall anti-fighter strength is much better than the [[GTC Fenris|Fenris]] and [[GTD Orion|Orion]]. Two railguns and a torpedo turret provide plenty of anti-capital firepower. A flotilla of Ticonderogas can even give a [[PVD Typhon|Typhon]] a hard time.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.184&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Ticotof.png&amp;diff=30714</id>
		<title>File:Ticotof.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Ticotof.png&amp;diff=30714"/>
		<updated>2010-08-12T05:09:41Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: The Twist of Fate version of the GTC Ticonderoga.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Twist of Fate]] version of the GTC Ticonderoga.&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30713</id>
		<title>GTC Ticonderoga</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Ticonderoga&amp;diff=30713"/>
		<updated>2010-08-12T04:58:09Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Ticonderoga&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcticonderoga.jpg]]|caption=GTC Ticonderoga}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Twist of Fate Tech Room Description===&lt;br /&gt;
The Ticonderoga assault cruiser has been the most common line warship since the beginning of the Terran-Vasudan War. Far larger and more powerful than the Fenris or Leviathan-classes, the Ticonderoga mounts two railguns and numerous defensive turrets. While the smaller cruisers serve mostly as skirmishers and escorts, these ships form the thrust of a GTA offensive, using their heavy firepower to crush anything that stands in their way. These cruisers are currently being phased out in favor of the new Boreas-class corvettes, but many remain in service.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Twist of Fate version modified by &#039;&#039;&#039;Droid803&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 87 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 262 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 518 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| [[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 79 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 267 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 530 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[EMP Advanced]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Railgun Heavy&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolisher&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Twist of Fate version is classified as a cruiser, but is essentially the Terran-Vasudan War ancestor of the [[GTCv Deimos|Deimos]]. Like the Deimos, it&#039;s a medium-sized (although the Ticonderoga is considerably smaller than the Deimos]], powerful warship that can fill a variety of roles. The Ticonderoga has some of the strongest defenses of any Terran-Vasudan War-era capships; four FighterKillers and a bevy of blob turrets provide a formidable defense to enemy fighters, and overall anti-fighter strength is much better than the [[GTC Fenris|Fenris]] and [[GTD Orion|Orion]]. Two railguns and a torpedo turret provide plenty of anti-capital firepower. A flotilla of Ticonderogas can even give a [[PVD Typhon|Typhon]] a hard time.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.184&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Kentauroi&amp;diff=30699</id>
		<title>UEF Kentauroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Kentauroi&amp;diff=30699"/>
		<updated>2010-08-10T21:02:39Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[FTF Jackal]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefkentauroi.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Interceptor|Oxys-Ultor Threat Workshop|Excellent|90 - 120|200|Medium|275|380|28}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]], [[Sidhe]], [[UX Accelerator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dirk]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Uhlan&amp;diff=30698</id>
		<title>UEF Uhlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Uhlan&amp;diff=30698"/>
		<updated>2010-08-10T20:37:12Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[FTF Lancer]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuhlan.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The UEF Uhlan is the most commonly used fightercraft in the United Earth Navy. Designed primarily for the space superiority role, the Uhlan is a cost-efficient design that is inexpensive to produce and relatively easy to pilot. The Uhlan is compatible with most Navy weapons and is generally considered a medium-performance vessel. The Uhlan is able to operate within an atmosphere due to an aerodynamic design, and its excellent Saab maneuvering thruster suite gives it sterling agility in a dogfight. Unlike many UEF fighters, however, it lacks reverse thrust. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Uhlans were Polish light cavalry armed with lances, sabres and pistols.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Space Superiority|Saab Spaceframes|Average|75 - 90|140|Average|250|390|18}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Jackhammer]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Uhlan is a decent fighter, but not exceptional and not on the same level of quality of the other UEF fighters. It gets the job done in the early missions but is certainly not as good as the Kentauroi or Uriel.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Gorith&amp;diff=30310</id>
		<title>NR Gorith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Gorith&amp;diff=30310"/>
		<updated>2010-07-08T03:16:37Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Gorith}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Gorith 320 240.jpg]]|caption=The NR Gorith Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Gorith Medium Fighters were the first fighter produced by the new Narn Regime (2210), and have been supplemented by the Frazis. The Goriths are used as fighter superiority craft, leaving the Frazis to handle the enemy ships. The fighters have a 6-hour endurance and better maneuverability than the Frazi. Many analysts feel the Goriths had alien influences, to spring into existence in such a capable form, from nothing.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The table entry looks overpowered, but the 52mm Pulse really lets the Gorith down--it&#039;s clumsy and difficult to hit more nimble fighters with, and the Ta&#039;Lon missiles are just plain useless. It&#039;s still an OK fighter, but not as good as the Sentri.}}&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 100 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 15 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 52m  Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 75mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| NR T&#039;Kor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Gorith&amp;diff=30309</id>
		<title>NR Gorith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Gorith&amp;diff=30309"/>
		<updated>2010-07-08T03:14:47Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Gorith}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Gorith 320 240.jpg]]|caption=The NR Gorith Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Gorith Medium Fighters were the first fighter produced by the new Narn Regime (2210), and have been supplemented by the Frazis. The Goriths are used as fighter superiority craft, leaving the Frazis to handle the enemy ships. The fighters have a 6-hour endurance and better maneuverability than the Frazi. Many analysts feel the Goriths had alien influences, to spring into existence in such a capable form, from nothing.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The table entry looks overpowered, but the 52mm Pulse really lets the Gorith down. It&#039;s still an OK fighter, but not as good as the Sentri.}}&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 100 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 15 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 52m  Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 75mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| 2&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| NR T&#039;Kor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=DF_Sky_Serpent&amp;diff=30308</id>
		<title>DF Sky Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=DF_Sky_Serpent&amp;diff=30308"/>
		<updated>2010-07-08T03:13:12Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=DF Sky Serpent}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Sky Serpent 320 240.jpg]]|caption=The DF Sky Serpent}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Very similar to the Narn Frazi fighter, the Sky Serpent values durability and staying power over all other considerations. Able to withstand blasts from the heaviest of fighter sized weapons, the Sky Serpent makes up in armor what it lacks in agility. Drazi Sunhawks are capable of carrying a single Sky Serpent into battle.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Like an [[GTF Ares|Ares]] but without the awesome missile spam. The Sky Serpent takes forever to kill, but handles like a postal truck with a flat tire. Dogfighting something like a Sentri in one of these is a frustrating experience to say the least. I would not recommend this fighter.}}&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Drazi Freehold&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 15.3 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Drazi 35mm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| NR Ta&#039;Lon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| NR T&#039;Kor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Rutarian&amp;diff=30307</id>
		<title>CR Rutarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Rutarian&amp;diff=30307"/>
		<updated>2010-07-08T03:10:07Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Rutarian}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Rutarian 320 240.jpg]]|caption=The CR Rutarian Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The latest addition to the aging Centauri navy. Rutarian prooves the once great Centauri Republic still has the expertise and will to build superior spacecraft. Employing all the latest Centauri technologies, the Rutarian packs more punch than the lighter Sentri but is almost as nimble. The coup-de-gras is the Rutarian&#039;s stealth capability. Enabling it to sneak up on enemy vessels before striking with it&#039;s large missile payload.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Could have been a nice fighter, but the wide gun mounts and terrible primary weapon make it useless. Stealth is nice, but it just makes you a little harder to see while you miss your target over and over.}}&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strike Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 14 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Particle Array&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Ion Accelerator, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 8&lt;br /&gt;
| CR Asari&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 8&lt;br /&gt;
| CR Asari&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=30306</id>
		<title>EA Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Aurora&amp;diff=30306"/>
		<updated>2010-07-08T03:07:53Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Aurora}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Aurora 320 240.jpg]]|caption=The EA Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{Comment|An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn&#039;t really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters.}}&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The standard fighter for the Earth Alliance, the StarFury, boasts a unique design in which large engine pods are mounted on to the ends of each wing. This design gives the StarFury incredible maneuvering capability that is beat only by fighters employing a gravimetric propulsion system. The Aurora class StarFury has good acceleration and mounts two pulse cannons. The ship can also be modified to carry several missiles on the wings. StarFuries can be launched from heavy cruisers, corvettes, as well as destroyers and larger vessels. They are not atmospheric capable fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 - 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 40mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| EA Venom 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| EA Venom 1, EA Venom 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=MF_Nial&amp;diff=30302</id>
		<title>MF Nial</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=MF_Nial&amp;diff=30302"/>
		<updated>2010-07-06T16:54:26Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=MF Nial}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Nial 320 240.jpg]]|caption=The MF Nial Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Minbari pilots qualified to fly the Nial sometimes refer to these accomplished ships as &#039;Windstars&#039;. Nial class heavy fighters are the best fighter class ships among the younger races. Featuring high acceleration, gravimetric propulsion, and three powerful neutron cannons, the ship can turn on a dime and take on small cruisers with little difficulty. Like all other Minbari craft, the Nial has a sensor cloak device that renders the ship difficult to detect by conventional sensors. Considered a dangerous opponent to any known fighter, the Nial is a well respected design to be in use for the conceivable future.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Nial is a superlative fighter, extremely fast, surprisingly tough, and appallingly powerful. There&#039;s no escaping a Nial&#039;s beam cannons, which can quickly chew up anything in their path. Fighting a Nial in an [[EA Aurora|Aurora]] or other Younger Races fighter is a difficult task at best, and fighting multiple Nials in such a craft is nearly impossible. If you are piloting a Nial, you have little to fear from other fighters, except for First Ones fighters. Only the Vorlon and Shadow fighters can really put the fear of God into a Nial pilot. When faced with enemies like Auroras, you can mow them down with impunity without thinking too much about tactics or your hull integrity.}}&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Minbari Federation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| Neutron Gun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| MF Shokrai&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Frazi&amp;diff=30301</id>
		<title>NR Frazi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Frazi&amp;diff=30301"/>
		<updated>2010-07-06T16:48:50Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Frazi}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Frazi 320 240.jpg]]|caption=The NR Frazi Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The equivalent of an armored tank in space, the Frazi is a bruiser of a fighter employed by the Narn military. Lacking the specific technological expertise that the Centauri used on their fighter classes, the Frazi seeks to outlast Centauri fighters in combat. With double the physical hull thickness of most other fighters, the Frazi can take a great deal of damage before being destroyed or disabled. Frazi&#039;s are the backbone of the Narn fighter fleet.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Frazi is slow and cumbersome, and so is its primary weapon. Although it has heavy armor, it has a hard time dogfighting [[EA Aurora|Auroras]] or [[CR Sentri|Sentris]]. The Frazi is inferior to most of the other fighters in the game.}}&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 95 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 780&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 52m  Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 75mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| NR Ta&#039;Lon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Frazi&amp;diff=30300</id>
		<title>NR Frazi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Frazi&amp;diff=30300"/>
		<updated>2010-07-06T16:48:14Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Frazi}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Frazi 320 240.jpg]]|caption=The NR Frazi Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The equivalent of an armored tank in space, the Frazi is a bruiser of a fighter employed by the Narn military. Lacking the specific technological expertise that the Centauri used on their fighter classes, the Frazi seeks to outlast Centauri fighters in combat. With double the physical hull thickness of most other fighters, the Frazi can take a great deal of damage before being destroyed or disabled. Frazi&#039;s are the backbone of the Narn fighter fleet.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Frazi is slow and cumbersome, and so is its primary weapon. Although it has heavy armor, it has a hard time dogfighting [[EA Aurora|Auroras]] or [[CR Sentri|Sentris]]. The Frazi is inferior to most of the other fighters in the game.]]&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 95 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 780&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 52m  Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 75mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR T&#039;Kor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| NR Ta&#039;Lon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=30299</id>
		<title>EA Badger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=30299"/>
		<updated>2010-07-06T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Badger}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Badger 320 240.jpg]]|caption=The EA Badger}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Stronger, tougher, and able to attack with greater firepower, the Badger is a heavy strike StarFury. Using the basic design of the Aurora Starfury and adding additonal weapons and armor plating, the Badger can in numbers, succesfully attack a hostile capital ship and disable or destroy it. Badgers, however, are not as powerful in practice as they are on paper. Earth Alliance heavy cruisers conventionally link firepower with their heavy assault fighters in order to cause critical damage to an enemy ship before using the main guns of the cruiser to destroy their target. Badgers are equipped with a rear turret for self defense and are less agile than other StarFury variants.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The BomberFury. The Badger is a fighter-bomber and the designation of attack fighter suits it well. It makes up for its lack of bomb reloads with the impressively destructive 60mm Pulse mounts. The Badger is not as bad a dogfighter as most FreeSpace bombers, and can hold its own reasonably well if unescorted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly agile for a &amp;quot;bomber&amp;quot;, this is more akin to a [[GTF Hercules Mark II|Herc II]] than a FreeSpace bomber. Replacing the 60mm with a 40mm makes it a frighteningly competent dogfighter if you have a steady hand (the four-shot gun bank has a wider mount than the 40mm chin guns and has a more difficult time hitting TBP&#039;s tiny fighters). A solid hit from all six gun mounts firing 40mm will drop many fighters in one hit, but the Badger eats energy much faster than the Aurora, which combined with the reduced agility and wide gun mounts make Badger dogfighting an endeavor for experienced pilots only.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80 - 95 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 40mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| 60mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, 60mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| EA Bulldog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| EA Bulldog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| EA Venom 1, EA Venom 2, EA Bulldog&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=30298</id>
		<title>EA Badger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=30298"/>
		<updated>2010-07-06T16:40:25Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Badger}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Badger 320 240.jpg]]|caption=The EA Badger}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Stronger, tougher, and able to attack with greater firepower, the Badger is a heavy strike StarFury. Using the basic design of the Aurora Starfury and adding additonal weapons and armor plating, the Badger can in numbers, succesfully attack a hostile capital ship and disable or destroy it. Badgers, however, are not as powerful in practice as they are on paper. Earth Alliance heavy cruisers conventionally link firepower with their heavy assault fighters in order to cause critical damage to an enemy ship before using the main guns of the cruiser to destroy their target. Badgers are equipped with a rear turret for self defense and are less agile than other StarFury variants.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The BomberFury. The Badger is a fighter-bomber and the designation of attack fighter suits it well. It makes up for its lack of bomb reloads with the impressively destructive 60mm Pulse mounts. The Badger is not as bad a dogfighter as most FreeSpace bombers, and can hold its own reasonably well if unescorted.&lt;br /&gt;
&lt;br /&gt;
Surprisingly agile for a &amp;quot;bomber&amp;quot;, this is more akin to a [[GTF Hercules Mark II|Herc II]] than a FreeSpace bomber. Replacing the 60mm with a 40mm makes it a frighteningly competent dogfighter if you have a steady hand (the four-shot gun bank has a wider mount than the 40mm chin guns and has a more difficult time hitting TBP&#039;s tiny fighters). A solid hit from all six gun mounts firing 40mm will drop many fighters in one hit, but the Badger eats energy much faster than the Aurora, which combined with the reduced agility and wide gun mounts make Badger dogfighting an endeavor for experienced pilots only.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80 - 95 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 40mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| 60mm Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| 40mm Pulse, 42mm Plasma, 43mm Pulse, 60mm Pulse, Disruptor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| EA Bulldog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| EA Bulldog&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| EA Venom 1, EA Venom 2, EA Bulldog&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Rscreen0057.jpg&amp;diff=30062</id>
		<title>File:Rscreen0057.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Rscreen0057.jpg&amp;diff=30062"/>
		<updated>2010-06-27T17:21:40Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A European &#039;&#039;Excalibur&#039;&#039;-class battleship and its escorts in [[Wings]].&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Rscreen0057.jpg&amp;diff=30061</id>
		<title>File:Rscreen0057.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Rscreen0057.jpg&amp;diff=30061"/>
		<updated>2010-06-27T17:21:33Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A European &#039;&#039;Excalibur&#039;&#039;-class battkeship and its escorts in [[Wings]].&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=30060</id>
		<title>Template:Random Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=30060"/>
		<updated>2010-06-27T17:19:05Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0051.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0052.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0053.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0054.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0055.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0056.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Rscreen0057.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30059</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30059"/>
		<updated>2010-06-27T17:18:46Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in Vega, during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
File:Rscreen0057.jpg|A European battle fleet in formation over Scandinavia in [[Wings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30055</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=30055"/>
		<updated>2010-06-27T17:16:55Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter&#039;s main beams causing blowouts in the Allied warship&#039;s hull.&lt;br /&gt;
File:RScreen0048.png|A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|A Vasudan asteroid base in Vega, during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
File:RScreen0057.jpg|A European battle fleet in formation over Scandinavia in [[Wings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=30053</id>
		<title>Template:Random Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Random_Screen&amp;diff=30053"/>
		<updated>2010-06-27T17:15:43Z</updated>

		<summary type="html">&lt;p&gt;Woolie Wool: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0051.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0052.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0053.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0054.png|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0055.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0056.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:RScreen0057.jpg|300px]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Woolie Wool</name></author>
	</entry>
</feed>