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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=...Voi_ch%27intrate</id>
	<title>...Voi ch&#039;intrate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=...Voi_ch%27intrate"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;action=history"/>
	<updated>2026-11-15T13:06:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62939&amp;oldid=prev</id>
		<title>Mobius: Links to the actual good/bad ending debriefings in &quot;Tales of a Reporter&quot; have been added</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62939&amp;oldid=prev"/>
		<updated>2021-01-03T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Links to the actual good/bad ending debriefings in &amp;quot;Tales of a Reporter&amp;quot; have been added&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:38, 3 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is a much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers a self-destruct event. Both ways of destroying the station &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triggers &lt;/del&gt;the good ending.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is a much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers a self-destruct event. Both ways of destroying the station &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Series Resurrecta - Tales of a Reporter#Good Ending|&lt;/ins&gt;good ending&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &#039;&#039;Beast&#039;&#039;]] jumping in, it&#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&#039;&#039;Mahanaga&#039;&#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Series Resurrecta - Tales of a Reporter#Bad Ending|&lt;/ins&gt;bad ending&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &#039;&#039;Beast&#039;&#039;]] jumping in, it&#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&#039;&#039;Mahanaga&#039;&#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notable ships present==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notable ships present==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobius</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62924&amp;oldid=prev</id>
		<title>Mobius: Same as before</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62924&amp;oldid=prev"/>
		<updated>2020-12-30T10:51:47Z</updated>

		<summary type="html">&lt;p&gt;Same as before&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:51, 30 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player squadron:&amp;#039;&amp;#039;&amp;#039; [[Series Resurrecta Squadrons#144th Ghost Dolphins|144th Ghost Dolphins]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player squadron:&amp;#039;&amp;#039;&amp;#039; [[Series Resurrecta Squadrons#144th Ghost Dolphins|144th Ghost Dolphins]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;System:&#039;&#039;&#039; [[Fomalhaut]] (read the [[...Voi ch&#039;intrate#Notes|notes]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Dragged into subspace by the Gehenna into an uncharted system, brave pilots engage the installation in a dangerous battle with little concern about whether or not they can make it back...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Dragged into subspace by the Gehenna into an uncharted system, brave pilots engage the installation in a dangerous battle with little concern about whether or not they can make it back...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobius</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62709&amp;oldid=prev</id>
		<title>Nomad at 12:19, 30 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62709&amp;oldid=prev"/>
		<updated>2020-10-30T12:19:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:19, 30 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is a much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers self-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction &lt;/del&gt;event. Both ways of destroying the station triggers the good ending.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is a much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;self-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruct &lt;/ins&gt;event. Both ways of destroying the station triggers the good ending.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nomad</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62708&amp;oldid=prev</id>
		<title>Nomad at 12:18, 30 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62708&amp;oldid=prev"/>
		<updated>2020-10-30T12:18:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:18, 30 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers self-destruction event. Both ways of destroying the station triggers the good ending.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers self-destruction event. Both ways of destroying the station triggers the good ending.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nomad</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62707&amp;oldid=prev</id>
		<title>Nomad at 12:10, 30 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62707&amp;oldid=prev"/>
		<updated>2020-10-30T12:10:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:10, 30 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Mission|last=|previous=Lasciate ogne speranza...|campaign=Series Resurrecta Campaigns Walkthrough}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Mission|last=|previous=Lasciate ogne speranza...|campaign=Series Resurrecta Campaigns Walkthrough}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Shadows of the Great War]] - [[Gehenna&#039;s Gate]] Mission 8&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Shadows of the Great War]] - [[Gehenna&#039;s Gate]] Mission 8&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: ...Voi ch&#039;intrate&lt;/ins&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player squadron:&amp;#039;&amp;#039;&amp;#039; [[Series Resurrecta Squadrons#144th Ghost Dolphins|144th Ghost Dolphins]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Player squadron:&amp;#039;&amp;#039;&amp;#039; [[Series Resurrecta Squadrons#144th Ghost Dolphins|144th Ghost Dolphins]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nomad</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62602&amp;oldid=prev</id>
		<title>Mobius: Recommendation on how to destroy the Gehenna moved from Notes to Walkthrough. Notes concerning the Ungoliant panels added.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62602&amp;oldid=prev"/>
		<updated>2020-10-27T11:24:46Z</updated>

		<summary type="html">&lt;p&gt;Recommendation on how to destroy the Gehenna moved from Notes to Walkthrough. Notes concerning the Ungoliant panels added.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 27 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a [[Red-alert|Red Alert]] mission so we&amp;#039;ll keep the same designation as the previous mission, and that would be &amp;#039;&amp;#039;Alpha 1.&amp;#039;&amp;#039; Survivors from wings &amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039; through &amp;#039;&amp;#039;Delta&amp;#039;&amp;#039; will be the only Allied forces we&amp;#039;ll be relying on in this final mission of Gehenna&amp;#039;s Gate. After the intro cutscene, we&amp;#039;ll find ourselves in an uncharted system, where the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]] is sending subspace and gravity pulses that are strong enough to make our spacecraft shake. The HUD is overwhelmed by navigation errors and reports on how logistically impossible it&amp;#039;d be to pull back to [[Ross 128]] or any Allied base. In this pure chaos, we have to be quick and order our wingmen to attack the four &amp;#039;&amp;#039;Ungoliant&amp;#039;&amp;#039; panels on the [[SI Arachnas|Arachnas]]: &amp;#039;&amp;#039;Prima, Secunda, Tertia&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Quarta&amp;#039;&amp;#039;. We can also go weapons hot and try to eliminate the installation outright, but the surgical strike would be much more effective and safer to perform, thanks to several quasi-blind spots in proximity to the panels. Waves after waves of Shivan fighters will come in to intercept, including [[SF Chimera|Chimerae]] stealth fighters and agile [[Manticore|Manticores]]. In addition to this, many other Shivan units will converge on your position from several clicks away, but they will never get close enough to you to pose a threat. Things will get serious after the second cutscene, showing a [[Lucifer]]-class superdestroyer, the [[Series Resurrecta Ship Database#SSD Diabolos|SSD &amp;#039;&amp;#039;Diabolos&amp;#039;&amp;#039;]], entering the area, followed progressively by other ships, which will in turn deploy even more fighters to intercept us. The &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself will also track and monitor you, where by you it means &amp;#039;&amp;#039;Alpha 1&amp;#039;&amp;#039;, and launch aggressive [[SF Gorgon|Gorgon]] fighters whose only objective is to take down what the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; perceives as the main threat to its survival. If things go smoothly and you don&amp;#039;t lose too much time trying to destroy enemy fighters, the four panels will be destroyed before the bad ending of the campaign is triggered, thus leading to the subspace corridor being temporarily reopened for you to go through and return back to [[Ross 128]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &#039;&#039;Gehenna&#039;&#039; is destroyable without attacking Ungoliant subsystems. If enough fighters survive in [[Lasciate ogne speranza...]] and hold on long enough, they can destroy the station without engaging Ungoliant panels. It&#039;s worth noting that engaging Ungoliant subsystems is much easier way to complete the mission, as their combined hitpoint amount is significantly lower then the station itself, and destruction of all four triggers self-destruction event. Both ways of destroying the station triggers the good ending.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The outcome of the mission is in part determined by your performance throughout the campaign. Failing secondary and minor mission objectives, and not performing admirably overall, will both result in the growth of a campaign variable that will get the bad ending of the mission to be triggered faster. If you happen to see the [[Series Resurrecta Ship Database#SD Beast (GehG)|SD &amp;#039;&amp;#039;Beast&amp;#039;&amp;#039;]] jumping in, it&amp;#039;s over. The appearance of the [[Lilith]] cruiser [[Series Resurrecta Ship Database#SC Mahanaga|&amp;#039;&amp;#039;Mahanaga&amp;#039;&amp;#039;]] is an indicator that the bad ending will occur in less than a minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gehenna is destroyable without attacking &lt;/del&gt;Ungoliant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsystems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If enough fighters survive in [[Lasciate_ogne_speranza&lt;/del&gt;...&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Lasciate ogne speranza&lt;/del&gt;...]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold on long enough&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can destroy &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station without engaging Ungoliant panels&lt;/del&gt;. It&#039;s worth noting that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging Ungoliant subsystems is much easier way to complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission, as their combined hitpoint amount &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly lower then the station itself&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all four triggers self&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction event. Both ways of destroying the station triggers the good ending&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character of [https://lotr.fandom.com/wiki/Ungoliant &lt;/ins&gt;Ungoliant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] from [https://en&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia.org/wiki/J&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_R&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_R&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Tolkien J&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;R&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;R&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tolkien&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s works was an evil being shaped like a spider, just like her far more famous daughter [https://lotr.fandom.com/wiki/Shelob Shelob&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ungoliant panels are named using Latin ordinals, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their feminine nature is enforced (Prima, Secunda&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tertia and Quarta are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feminine singular forms of First, Second, Third and Fourth, respectively)&lt;/ins&gt;. It&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;worth noting that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class name [[SI Arachnas|Arachnas]] &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a plural form of [https://en.wiktionary.org/wiki/Arachne#Latin &#039;&#039;Arachne&#039;&#039;]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therefore refers to a multitude &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spider&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like beings&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The title of the eighth and final Gehenna&amp;#039;s Gate mission completes the quote from the inscription on the [https://dantesinferno.fandom.com/wiki/The_Gates_of_Hell Gates of Hell], as described in Dante&amp;#039;s [https://www.danteinferno.info/translations/canto3.html Inferno Canto III]. In fact, &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; (...you that enter here&amp;quot;) is the second and final part of the phrase [[Lasciate ogne speranza...|&amp;#039;&amp;#039;Lasciate ogne speranza&amp;#039;&amp;#039;]]&amp;#039;&amp;#039;, voi ch&amp;#039;intrate&amp;#039;&amp;#039; (&amp;quot;Abandon all hope, you that enter here&amp;quot;). This is the culmination of the several quotes from Italian poet [https://en.wikipedia.org/wiki/Dante_Alighieri Dante Alighieri] seen throughout the campaign, and is also enforced by the very last mission preload screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The title of the eighth and final Gehenna&amp;#039;s Gate mission completes the quote from the inscription on the [https://dantesinferno.fandom.com/wiki/The_Gates_of_Hell Gates of Hell], as described in Dante&amp;#039;s [https://www.danteinferno.info/translations/canto3.html Inferno Canto III]. In fact, &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; (...you that enter here&amp;quot;) is the second and final part of the phrase [[Lasciate ogne speranza...|&amp;#039;&amp;#039;Lasciate ogne speranza&amp;#039;&amp;#039;]]&amp;#039;&amp;#039;, voi ch&amp;#039;intrate&amp;#039;&amp;#039; (&amp;quot;Abandon all hope, you that enter here&amp;quot;). This is the culmination of the several quotes from Italian poet [https://en.wikipedia.org/wiki/Dante_Alighieri Dante Alighieri] seen throughout the campaign, and is also enforced by the very last mission preload screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobius</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62577&amp;oldid=prev</id>
		<title>Nyctaeus: formating + alternate way of killing Gehenna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62577&amp;oldid=prev"/>
		<updated>2020-10-26T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;formating + alternate way of killing Gehenna&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 26 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title of the eighth and final &lt;/del&gt;Gehenna&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Gate mission completes the quote from the inscription on the [https://dantesinferno&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fandom.com/wiki/The_Gates_of_Hell Gates of Hell], as described &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dante&#039;s &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;danteinferno&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;info/translations/canto3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html Inferno Canto III]. In fact, &quot;...Voi ch&#039;intrate&quot; (...you that enter here&quot;) is the second and final part of the phrase [[&lt;/del&gt;Lasciate ogne speranza...&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Lasciate ogne speranza&#039;&#039;&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voi ch&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrate&#039;&#039; (&quot;Abandon all hope&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you that enter here&quot;). This &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culmination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the several quotes from Italian poet [https://en&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia.org/wiki/Dante_Alighieri Dante Alighieri] seen throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign, and is also enforced by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very last mission preload screen&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;The Gehenna &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is destroyable without attacking Ungoliant subsystems&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If enough fighters survive &lt;/ins&gt;in [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Lasciate_ogne_speranza&lt;/ins&gt;...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;Lasciate ogne speranza...]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hold on long enough&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can destroy the station without engaging Ungoliant panels. It&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s worth noting that engaging Ungoliant subsystems is much easier way to complete the mission&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as their combined hitpoint amount &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly lower then &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station itself, and destruction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all four triggers self-destruction event&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both ways of destroying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station triggers &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good ending&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Shivan Comm Node&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] is called SCN &#039;&#039;Geryon&#039;&#039; in Series Resurrecta&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a further tribute to &lt;/del&gt;Dante&#039;s Inferno. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shivan ships in the area during &quot;&lt;/del&gt;...&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voi &lt;/del&gt;ch&#039;intrate&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are named after &lt;/del&gt;[https://en.wikipedia.org/wiki/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine_Comedy Divine Comedy&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evil beings&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title of the eighth and final Gehenna&#039;s Gate mission completes the quote from the inscription on the &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://dantesinferno.fandom.com/wiki/The_Gates_of_Hell Gates of Hell&lt;/ins&gt;], as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described in &lt;/ins&gt;Dante&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.danteinferno.info/translations/canto3.html &lt;/ins&gt;Inferno &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Canto III]. In fact, &quot;..&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voi ch&#039;intrate&quot; (...you that enter here&quot;) is the second and final part &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phrase [[Lasciate ogne speranza&lt;/ins&gt;...&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Lasciate ogne speranza&#039;&#039;]]&#039;&#039;, voi &lt;/ins&gt;ch&#039;intrate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; (&quot;Abandon all hope, you that enter here&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;). This is the culmination of the several quotes from Italian poet &lt;/ins&gt;[https://en.wikipedia.org/wiki/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dante_Alighieri Dante Alighieri&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen throughout the campaign, and is also enforced by the very last mission preload screen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variable that keeps track of 49 distinct events throughout the previous missions of the campaign, and therefore determines the player&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;malus&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potentially resulting &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad ending being triggered ahead of time, is &lt;/del&gt;named after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the character of Minosse (&lt;/del&gt;[https://en.wikipedia.org/wiki/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minos#In_poetry &#039;&#039;Minos&#039;&#039;]) from the &lt;/del&gt;Divine Comedy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the entity that is tasked with judging souls. The reference to this entity lies in the fact that the player is somehow &quot;judged&quot; for their performance during the campaign&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Shivan Comm Node]] is called SCN &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geryon&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Series Resurrecta, as a further tribute to Dante&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Inferno. Many of the Shivan ships &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area during &quot;...Voi ch&#039;intrate&quot; are &lt;/ins&gt;named after [https://en.wikipedia.org/wiki/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine_Comedy &lt;/ins&gt;Divine Comedy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] evil beings&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;message tied to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrival &lt;/del&gt;of the [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Series Resurrecta Ship Database&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SC Empusa|SC &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empusa&lt;/del&gt;&#039;&#039;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] reported &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cruiser as a previously encountered asset&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet there&#039;s no trace of it in any other mission of GehG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s possible that it was initially meant to be a warship fleeing from [[Ross 128]] &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncharted system, where &lt;/del&gt;the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would meet it again&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The variable that keeps track of 49 distinct events throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous missions &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and therefore determines &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s &#039;&#039;malus&#039;&#039; potentially resulting in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad ending being triggered ahead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, is named after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character of Minosse (&lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Minos&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In_poetry &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minos&lt;/ins&gt;&#039;&#039;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine Comedy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entity that is tasked with judging souls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reference &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this entity lies in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that &lt;/ins&gt;the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is somehow &quot;judged&quot; for their performance during the campaign&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even though the skybox filename, as well as the original campaign plans, both point to the uncharted system being [[Fomalhaut]], as per the main [[Inferno]] continuity, it&#039;s worth noting that plot-wise the exact determination of this star system remains vague and uncertain in Gehenna&#039;s Gate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*In the old version of the mission, the message tied to the arrival of the [[Series Resurrecta Ship Database#SC Empusa|SC &#039;&#039;Empusa&#039;&#039;]] reported the cruiser as a previously encountered asset, yet there&#039;s no trace of it in any other mission of GehG. It&#039;s possible that it was initially meant to be a warship fleeing from [[Ross 128]] to the uncharted system, where the player would meet it again.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;Even though the skybox filename, as well as the original campaign plans, both point to the uncharted system being [[Fomalhaut]], as per the main [[Inferno]] continuity, it&#039;s worth noting that plot-wise the exact determination of this star system remains vague and uncertain in Gehenna&#039;s Gate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Series Resurrecta]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Series Resurrecta]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nyctaeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62569&amp;oldid=prev</id>
		<title>Mobius: Background data</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62569&amp;oldid=prev"/>
		<updated>2020-10-25T17:51:14Z</updated>

		<summary type="html">&lt;p&gt;Background data&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 25 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Fiction:&#039;&#039;&#039; [[Series Resurrecta Fictions#November 14th, 2352 Memories of a veteran from the 53rd Hammerheads|November 14th, 2352 - Memories of a veteran from the 53rd Hammerheads]] &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Preload quote:&#039;&#039;&#039; &quot;All hope abandon, ye who enter in&quot; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final battle of the [[Great War]] is taking place in an uncharted system beyond [[Ross 128]]. Brave pilots have been dragged into subspace by the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]], and will fight not only for their very lives, but also for the fate of the [[Terran]] and [[Vasudan]] species. The subspace corridor between these systems is destabilizing, and could be controlled by the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself. Immense subspace and gravitational fluctuations are emanating from the Ungoliant panels mounted on four different sides of the Shivan installations, and they need to be taken care of. Meanwhile, Allied forces in Ross 128 struggle with major [[Hammer of Light]] interference to their operations, as well as the few remaining Shivan cruisers and corvettes left in the system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final battle of the [[Great War]] is taking place in an uncharted system beyond [[Ross 128]]. Brave pilots have been dragged into subspace by the [[Series Resurrecta Ship Database#SI Gehenna|&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;]], and will fight not only for their very lives, but also for the fate of the [[Terran]] and [[Vasudan]] species. The subspace corridor between these systems is destabilizing, and could be controlled by the &amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039; itself. Immense subspace and gravitational fluctuations are emanating from the Ungoliant panels mounted on four different sides of the Shivan installations, and they need to be taken care of. Meanwhile, Allied forces in Ross 128 struggle with major [[Hammer of Light]] interference to their operations, as well as the few remaining Shivan cruisers and corvettes left in the system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobius</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62556&amp;oldid=prev</id>
		<title>Nomad at 14:29, 25 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62556&amp;oldid=prev"/>
		<updated>2020-10-25T14:29:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 25 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shivan Comm Node]] is called SCN &amp;#039;&amp;#039;Geryon&amp;#039;&amp;#039; in Series Resurrecta, as a further tribute to Dante&amp;#039;s Inferno. Many of the Shivan ships in the area during &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; are named after [https://en.wikipedia.org/wiki/Divine_Comedy Divine Comedy] evil beings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shivan Comm Node]] is called SCN &amp;#039;&amp;#039;Geryon&amp;#039;&amp;#039; in Series Resurrecta, as a further tribute to Dante&amp;#039;s Inferno. Many of the Shivan ships in the area during &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; are named after [https://en.wikipedia.org/wiki/Divine_Comedy Divine Comedy] evil beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The variable that keeps track of 49 distinct events throughout the previous missions of the campaign, and therefore determines the player&#039;s &#039;&#039;malus&#039;&#039; potentially resulting in the bad ending being triggered ahead of time, is named after the character of Minosse ([https://en.wikipedia.org/wiki/Minos#In_poetry &#039;&#039;Minos&#039;&#039;]) from the Divine Comedy, the entity that is tasked with judging souls. The reference to this entity lies in the fact that the player is somehow &quot;judged&quot; for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;performance during the campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The variable that keeps track of 49 distinct events throughout the previous missions of the campaign, and therefore determines the player&#039;s &#039;&#039;malus&#039;&#039; potentially resulting in the bad ending being triggered ahead of time, is named after the character of Minosse ([https://en.wikipedia.org/wiki/Minos#In_poetry &#039;&#039;Minos&#039;&#039;]) from the Divine Comedy, the entity that is tasked with judging souls. The reference to this entity lies in the fact that the player is somehow &quot;judged&quot; for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;performance during the campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the old version of the mission, the message tied to the arrival of the [[Series Resurrecta Ship Database#SC Empusa|SC &amp;#039;&amp;#039;Empusa&amp;#039;&amp;#039;]] reported the cruiser as a previously encountered asset, yet there&amp;#039;s no trace of it in any other mission of GehG. It&amp;#039;s possible that it was initially meant to be a warship fleeing from [[Ross 128]] to the uncharted system, where the player would meet it again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the old version of the mission, the message tied to the arrival of the [[Series Resurrecta Ship Database#SC Empusa|SC &amp;#039;&amp;#039;Empusa&amp;#039;&amp;#039;]] reported the cruiser as a previously encountered asset, yet there&amp;#039;s no trace of it in any other mission of GehG. It&amp;#039;s possible that it was initially meant to be a warship fleeing from [[Ross 128]] to the uncharted system, where the player would meet it again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nomad</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62555&amp;oldid=prev</id>
		<title>Nomad at 14:28, 25 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Voi_ch%27intrate&amp;diff=62555&amp;oldid=prev"/>
		<updated>2020-10-25T14:28:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 25 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title of the eighth and final Gehenna&#039;s Gate mission completes the quote from the inscription on the [https://dantesinferno.fandom.com/wiki/The_Gates_of_Hell Gates of Hell], as described in Dante&#039;s [https://www.danteinferno.info/translations/canto3.html Inferno Canto III]. In fact, &quot;...Voi ch&#039;intrate&quot; (...you that enter here&quot;) is the second and final part of the phrase [[Lasciate ogne speranza...|&#039;&#039;Lasciate ogne speranza&#039;&#039;]]&#039;&#039;, voi ch&#039;intrate&#039;&#039; (&quot;Abandon all hope, you that enter here&quot;). This is the culmination of the several quotes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;Italian poet [https://en.wikipedia.org/wiki/Dante_Alighieri Dante Alighieri] seen throughout the campaign, and is also enforced by the very last mission preload screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title of the eighth and final Gehenna&#039;s Gate mission completes the quote from the inscription on the [https://dantesinferno.fandom.com/wiki/The_Gates_of_Hell Gates of Hell], as described in Dante&#039;s [https://www.danteinferno.info/translations/canto3.html Inferno Canto III]. In fact, &quot;...Voi ch&#039;intrate&quot; (...you that enter here&quot;) is the second and final part of the phrase [[Lasciate ogne speranza...|&#039;&#039;Lasciate ogne speranza&#039;&#039;]]&#039;&#039;, voi ch&#039;intrate&#039;&#039; (&quot;Abandon all hope, you that enter here&quot;). This is the culmination of the several quotes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;Italian poet [https://en.wikipedia.org/wiki/Dante_Alighieri Dante Alighieri] seen throughout the campaign, and is also enforced by the very last mission preload screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shivan Comm Node]] is called SCN &amp;#039;&amp;#039;Geryon&amp;#039;&amp;#039; in Series Resurrecta, as a further tribute to Dante&amp;#039;s Inferno. Many of the Shivan ships in the area during &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; are named after [https://en.wikipedia.org/wiki/Divine_Comedy Divine Comedy] evil beings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shivan Comm Node]] is called SCN &amp;#039;&amp;#039;Geryon&amp;#039;&amp;#039; in Series Resurrecta, as a further tribute to Dante&amp;#039;s Inferno. Many of the Shivan ships in the area during &amp;quot;...Voi ch&amp;#039;intrate&amp;quot; are named after [https://en.wikipedia.org/wiki/Divine_Comedy Divine Comedy] evil beings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nomad</name></author>
	</entry>
</feed>