<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Alter-ship-flag</id>
	<title>Alter-ship-flag - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Alter-ship-flag"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Alter-ship-flag&amp;action=history"/>
	<updated>2026-11-15T20:32:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Alter-ship-flag&amp;diff=62832&amp;oldid=prev</id>
		<title>TopAce: new + notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Alter-ship-flag&amp;diff=62832&amp;oldid=prev"/>
		<updated>2020-12-02T07:33:37Z</updated>

		<summary type="html">&lt;p&gt;new + notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; alter-ship-flag&lt;br /&gt;
 	Sets a ships flag and/or parse flag. &lt;br /&gt;
 &lt;br /&gt;
 Takes 4 or more arguments...&lt;br /&gt;
 	1:	Ship flag name&lt;br /&gt;
 	2:	True if turning on, false if turning off&lt;br /&gt;
 	3:	True\False - Apply this flag to future waves of this wing. Apply to ship if not present&lt;br /&gt;
 	Rest:	 (optional) Name of ships, wings, or entire teams. If not supplied, will work on all ships in the mission&lt;br /&gt;
 &lt;br /&gt;
 Ship Flags:&lt;br /&gt;
 invulnerable - Stops ship from taking any damage&lt;br /&gt;
 protect-ship - Ship and Turret AI will ignore and not attack ship&lt;br /&gt;
 beam-protect-ship - Turrets with beam weapons will ignore and not attack ship&lt;br /&gt;
 no-shields - Ship will have no shields (ETS will be rebalanced if shields were off and are enabled)&lt;br /&gt;
 targetable-as-bomb - Allows ship to be targetted with the bomb targetting key&lt;br /&gt;
 flak-protect-ship - Turrets with flak weapons will ignore and not attack ship&lt;br /&gt;
 laser-protect-ship - Turrets with laser weapons will ignore and not attack ship&lt;br /&gt;
 missile-protect-ship - Turrets with missile weapons will ignore and not attack ship&lt;br /&gt;
 immobile - Will not let a ship move or rotate in any fashion&lt;br /&gt;
 vaporize - Causes a ship to vanish (no deathroll, no debris, no explosion) when destroyed&lt;br /&gt;
 break-warp - Causes a ship&amp;#039;s subspace drive to break. Can be repaired by a support ship&lt;br /&gt;
 never-warp - Causes a ship&amp;#039;s subspace drive to never work. Cannot be repaired by a support ship&lt;br /&gt;
 afterburner-locked - Will stop a ship from firing their afterburner&lt;br /&gt;
 primaries-locked - Will stop a ship from firing their primary weapons&lt;br /&gt;
 secondaries-locked - Will stop a ship from firing their secondary weapons&lt;br /&gt;
 no-subspace-drive - Will not allow a ship to jump into subspace&lt;br /&gt;
 don&amp;#039;t-collide-invisible - Will cause polygons with an invisible texture to stop colliding with objects&lt;br /&gt;
 no-ets - Will not allow a ship to alter its ETS system&lt;br /&gt;
 toggle-subsystem-scanning - Switches between being able to scan a whole ship or individual subsystems&lt;br /&gt;
 scannable - Whether or not the ship can be scanned&lt;br /&gt;
 cargo-known - If set, the ships cargo can be seen without scanning the ship&lt;br /&gt;
 stealth - If set, the ship can&amp;#039;t be targeted, is invisible on radar, and is ignored by AI unless firing&lt;br /&gt;
 friendly-stealth-invisible - If set, the ship can&amp;#039;t be targeted even by ships on the same team&lt;br /&gt;
 hide-ship-name - If set, the ship name can&amp;#039;t be seen when the ship is targeted&lt;br /&gt;
 hidden-from-sensors - If set, the ship can&amp;#039;t be targeted and appears on radar as a blinking dot&lt;br /&gt;
 no-dynamic - Will stop allowing the AI to persue dynamic goals (eg: chasing ships it was not ordered to)&lt;br /&gt;
 no-secondary-lock-on - Will disable target acquisition for secondaries of all types (does not affect turrets)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is one of the few SEXPs that can be applied to ships not present.&lt;br /&gt;
&lt;br /&gt;
[[Category:SCP SEXPs]]&lt;/div&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
</feed>