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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Chat_With_Volition</id>
	<title>Chat With Volition - Revision history</title>
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	<updated>2026-11-15T14:50:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=41396&amp;oldid=prev</id>
		<title>TopAce at 11:35, 24 January 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=41396&amp;oldid=prev"/>
		<updated>2013-01-24T11:35:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:35, 24 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Chat With Volition==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by: Old Staff - November 20, 1998 for Freespace Watch&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by: Old Staff - November 20, 1998 for Freespace Watch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=24122&amp;oldid=prev</id>
		<title>TopAce: category will be renamed to &quot;VolitionWatch Articles&quot;, becuase acronyms have caused some confusion already (See HLP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=24122&amp;oldid=prev"/>
		<updated>2009-07-21T07:48:37Z</updated>

		<summary type="html">&lt;p&gt;category will be renamed to &amp;quot;VolitionWatch Articles&amp;quot;, becuase acronyms have caused some confusion already (See HLP)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:48, 21 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to Volition and everyone who participated in the chat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to Volition and everyone who participated in the chat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VW &lt;/del&gt;Articles]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VolitionWatch &lt;/ins&gt;Articles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=12804&amp;oldid=prev</id>
		<title>Turey at 19:24, 27 September 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=12804&amp;oldid=prev"/>
		<updated>2007-09-27T19:24:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:24, 27 September 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to Volition and everyone who participated in the chat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to Volition and everyone who participated in the chat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:VW Articles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Turey</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=12802&amp;oldid=prev</id>
		<title>Turey: New page: ==Chat With Volition== by: Old Staff - November 20, 1998 for Freespace Watch  Freespace Watch sponsored a chat with Volition on November 6th, 1998. I thought it would be worthwhile to cond...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chat_With_Volition&amp;diff=12802&amp;oldid=prev"/>
		<updated>2007-09-27T19:22:38Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Chat With Volition== by: Old Staff - November 20, 1998 for Freespace Watch  Freespace Watch sponsored a chat with Volition on November 6th, 1998. I thought it would be worthwhile to cond...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Chat With Volition==&lt;br /&gt;
by: Old Staff - November 20, 1998 for Freespace Watch&lt;br /&gt;
&lt;br /&gt;
Freespace Watch sponsored a chat with Volition on November 6th, 1998. I thought it would be worthwhile to condense the discussion for those who couldn&amp;#039;t make the chat. In the following space, I&amp;#039;ll provide the questions and piece together/paraphrase the answers so that you can read a brief summary of what happened. Hopefully, this will help even those who attended get a better idea of what exactly was asked and answered. Although I will try to capture the entire answer, something may be lost in translation.&lt;br /&gt;
&lt;br /&gt;
Without further ado, here are the highlights of the chat in a question/answer format:&lt;br /&gt;
&lt;br /&gt;
===FREESPACE===&lt;br /&gt;
&lt;br /&gt;
Q: Exactly how is FreeSpace &amp;quot;Descent&amp;quot;?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: In name only. The game was named Descent as the best and easiest way to avoid trouble over a trademark issue with a utility called &amp;quot;Free Space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Q: Overall, are you satisfied with the gaming community&amp;#039;s reaction to FreeSpace?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Definitely. FreeSpace has been reviewed well, its sales are great, and it&amp;#039;s fun to play. Any flak we&amp;#039;ve taken over multiplayer is certainly fair.&lt;br /&gt;
&lt;br /&gt;
Q: So, are you guys *completely* done with FS1? No more patches, add-ons, etc.?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Well, we think we&amp;#039;re done. If something quite serious comes up we&amp;#039;ll do a patch, but it seems unlikely. The focus is now on FS2 and new projects, and we can&amp;#039;t do both at the same time.&lt;br /&gt;
&lt;br /&gt;
Q: What 3D software were the cutscenes rendered and the ships designed in?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: 3D Studio MAX 1.2, mostly off the shelf stuff. We had some in-house plugins for some of the cutscene character stuff.&lt;br /&gt;
&lt;br /&gt;
Q: What area in FreeSpace do you feel could be improved the most?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: &amp;quot;It&amp;#039;s perfect. Cancel FS2.&amp;quot; More seriously, there are a few things we could work out in the networking. Plus, the primary weapons could have been a bit more diverse. And the story will be improved in FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
Q: There weren&amp;#039;t enough enough ships in FreeSpace, will there be more specialized vessels in FS2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: There were about 40 ships in FreeSpace, which is a lot since we don&amp;#039;t have a number of ships already designed and modeled from something like Star Wars. It takes time to do good ships, but we thought FS had a great variety.&lt;br /&gt;
&lt;br /&gt;
Q: What&amp;#039;s your standing on the hacking out of the .tbl files? Would you permit the release of a .tbl editor?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: We plan on removing any encryption. In fact, with FS 1.05, hacking of ships.tbl is detected for multiplayer. I doubt we&amp;#039;d make complaints unless it broke multiplayer somehow or made cheating easy. We&amp;#039;d like to encourage user expansion of our stuff, and people will hack it anyway.&lt;br /&gt;
&lt;br /&gt;
Q: Do any of you play any user designed FS missions?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Yes, we think they&amp;#039;re great. We even validate multiplayer missions.&lt;br /&gt;
&lt;br /&gt;
===SILENT THREAT===&lt;br /&gt;
&lt;br /&gt;
Q: Why was Silent Threat campaign so short?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Doing good new missions takes time. We couldn&amp;#039;t work on it any longer, but we&amp;#039;ll try to make the next one longer.&lt;br /&gt;
&lt;br /&gt;
Q: Why where there no cutscenes in Silent Threat?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Cutscenes are very very hard, they cost a ton of money, and our timeframe was too tight. So we did some new Command Briefing animations instead, even though we would have liked to do more.&lt;br /&gt;
&lt;br /&gt;
Q: Why does the Loki suck?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: The Loki was written to be a failed experiment in stealth tech.&lt;br /&gt;
&lt;br /&gt;
Q: Why were there no new Vasudan ships?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Vasudans were too busy evacuating the remains of Vasuda Prime to build ships.&lt;br /&gt;
&lt;br /&gt;
===FREESPACE 2===&lt;br /&gt;
&lt;br /&gt;
Q: What is the time scale for FS2? When is it expected to be released?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Christmas next year.&lt;br /&gt;
&lt;br /&gt;
Q: When can the online FS community expect to start seeing some information/screen shots of FS2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Probably in a few months. We&amp;#039;re planning on doing a website overhaul for FS2 around January.&lt;br /&gt;
&lt;br /&gt;
Q: What area in FreeSpace do you feel could be improved the most for FreeSpace 2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: I think everyone will be really impressed by how far the story will progress. Rest assured, the FS universe will get REALLY deep.&lt;br /&gt;
&lt;br /&gt;
Q: If the Earth is cut off from the rest of the universe, how are you going to bring the GTA and Shivans face to face again in FS2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: The storyline is pretty much set now. We can&amp;#039;t talk much, but the Shivans and Terrans are nowhere near done. The story kicks ass. Our new story writer did a great job. Trust me, all you FS story people will have a field day with it.&lt;br /&gt;
&lt;br /&gt;
Q: What new weapons will there be in FreeSpace 2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: I rather doubt there will be a Fusion Cannon like in Descent. But there will be plenty of other new weapons. We&amp;#039;re experimenting with WWII style flak guns, among other things.&lt;br /&gt;
&lt;br /&gt;
Q: Will there be more ships in FreeSpace 2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Installations will be changing and growing.&lt;br /&gt;
&lt;br /&gt;
Q: Will FS2 make a multi-purpose ship for the Shivans?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Certainly. Actually, our biggest problem with new ships is coming up with even-more-evil names. How can you top the Lucifer and the Hades?&lt;br /&gt;
&lt;br /&gt;
Q: What do you plan in FS2 to increase the threat posed by Cap Ships?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: This was one of the things Dave has dreamed of improving, and its gonna get done. Like we said, we&amp;#039;re experimenting with new weapon types like the flak gun. Although we have no specific plans for cap ship vs. cap ship weapons, its in the general mix. Capital ships weren&amp;#039;t designed to defend themselves alone. They&amp;#039;re supposed to rely on fighter cover.&lt;br /&gt;
&lt;br /&gt;
Q: Will the FS2 engine be able to handle gigantic space battles like in the movies, say about 35-50 fighters with a few capital ships as well?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: FreeSpace 2 will be geared to handle a greater number of ships, but will generally target the higher end of the FS1 platform. We plan on having support for &amp;quot;scalability&amp;quot; for FS2, so you can try sticking in as many ships as you want if you&amp;#039;re machine can handle it. A lot of the stuff which was hardcoded before, like the maximum number of ships, will become more &amp;quot;flexible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Q: Then what will the minimum system requirements be for FS2?&amp;lt;BR&amp;gt;&lt;br /&gt;
FreeSpace 2 will generally target the higher end of the FS1 platform. We can&amp;#039;t really make a huge quantum leap just yet, but Dave would love to target today&amp;#039;s high-end machines as a minimum due to the new technology being released.&lt;br /&gt;
&lt;br /&gt;
Q: Will FS2 be hardware only, like Descent3?&amp;lt;BR&amp;gt;&lt;br /&gt;
Yes, that&amp;#039;s our plan. We&amp;#039;re 99-100% sure.&lt;br /&gt;
&lt;br /&gt;
Q: Can we make our own ships with an editor in FS2?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: No, not really. Odds are we&amp;#039;ll have those abilities in FRED via sexpressions. But as with all things FS2, we have to balance time vs. features. Nothing is certain yet about doing that type of thing.&lt;br /&gt;
&lt;br /&gt;
Q: Will the FS2 engine allow for engine created cutscenes and can mission designers create cutscenes in the new FRED?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: We have no plans for that. It would require a major new system, which we don&amp;#039;t have the time for.&lt;br /&gt;
&lt;br /&gt;
Q: In FreeSpace 2 will there be any planet missions where fight in planet&amp;#039;s atmosphere?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: Well, we&amp;#039;re planning on a &amp;quot;gaseous&amp;quot; battle type of effect. We&amp;#039;re experimenting with it as a nebula effect, but I have a feeling that anything we do will work well within the context of &amp;quot;atmosphere&amp;quot; or &amp;quot;gas giant. But, fill rates on lower end 3D cards can&amp;#039;t really keep up and we&amp;#039;re trying to make it fast now.&lt;br /&gt;
&lt;br /&gt;
Q: Will FS2 have something like a waypoint-autopilot system (WCP) to make escort missions a bit more interesting?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: No. It&amp;#039;s much &amp;quot;better to have a big-ass battlefield, than multiple small-ass ones.&amp;quot; We dig the big battle scene thing better. Well, almost all of us anyway.&lt;br /&gt;
&lt;br /&gt;
===DESCENT 4===&lt;br /&gt;
&lt;br /&gt;
Q: When are you guys starting on Descent 4? Will it use the same Fusion engine as D3?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: D4 is well underway, but it uses a new engine. It had a netgame test this afternoon and it&amp;#039;s making great progress.&lt;br /&gt;
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===VOLITION===&lt;br /&gt;
&lt;br /&gt;
Q: What do you require for Internships?&amp;lt;BR&amp;gt;&lt;br /&gt;
A: We don&amp;#039;t really do internships.&lt;br /&gt;
&lt;br /&gt;
Thanks to Volition and everyone who participated in the chat.&lt;/div&gt;</summary>
		<author><name>Turey</name></author>
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