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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Collateral_Damage</id>
	<title>Collateral Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Collateral_Damage"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;action=history"/>
	<updated>2026-11-15T13:35:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=58896&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Walkthrough */ I&#039;m pretty sure I meant &quot;less than&quot; when I wrote that...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=58896&amp;oldid=prev"/>
		<updated>2019-11-25T04:47:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt; I&amp;#039;m pretty sure I meant &amp;quot;less than&amp;quot; when I wrote that...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:47, 25 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; signals your wing after the Trebuchet threat has passed on. It is concerned that the &amp;#039;&amp;#039;Argus&amp;#039;&amp;#039; may vector in heavier forces, like a bomber wing or warship. Just then, the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; detects another wing of &amp;#039;&amp;#039;Ares&amp;#039;&amp;#039; fighters attempting to gain targeting lock on her. Brie immediately orders you to intercept the fighters, but you are too far away. As you watch, you see numerous subspace wormholes forming all around the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;&amp;amp;mdash;more than you can count. From them emerge countless Eos torpedoes heading directly for the frigate. The torpedoes hit home as the fighter wing jumps out, and the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; is completely and utterly destroyed. Your scan of the debris field returned no survivors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; signals your wing after the Trebuchet threat has passed on. It is concerned that the &amp;#039;&amp;#039;Argus&amp;#039;&amp;#039; may vector in heavier forces, like a bomber wing or warship. Just then, the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; detects another wing of &amp;#039;&amp;#039;Ares&amp;#039;&amp;#039; fighters attempting to gain targeting lock on her. Brie immediately orders you to intercept the fighters, but you are too far away. As you watch, you see numerous subspace wormholes forming all around the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;&amp;amp;mdash;more than you can count. From them emerge countless Eos torpedoes heading directly for the frigate. The torpedoes hit home as the fighter wing jumps out, and the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; is completely and utterly destroyed. Your scan of the debris field returned no survivors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No less than thirty seconds after &lt;/del&gt;this, Command alerts your wing and the &#039;&#039;Ranvir&#039;&#039; that their listening posts have detected a massive subspace transit into the immediate vicinity, and are scrambling reinforcements to assist. The &#039;&#039;Ranvir&#039;&#039; prepares to make another crash-jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Almost immediately following &lt;/ins&gt;this, Command alerts your wing and the &#039;&#039;Ranvir&#039;&#039; that their listening posts have detected a massive subspace transit into the immediate vicinity, and are scrambling reinforcements to assist. The &#039;&#039;Ranvir&#039;&#039; prepares to make another crash-jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And then, they arrive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And then, they arrive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=45648&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Walkthrough */ Not sure how a frigate can go nuts, so I&#039;m re-writing something I wrote in the spur of the moment. Also added a comma because it&#039;s appropriate.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=45648&amp;oldid=prev"/>
		<updated>2016-10-06T15:40:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt; Not sure how a frigate can go nuts, so I&amp;#039;m re-writing something I wrote in the spur of the moment. Also added a comma because it&amp;#039;s appropriate.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:40, 6 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And then, they arrive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And then, they arrive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Three corvettes&amp;amp;mdash;two [[GTCv Chimera|&#039;&#039;Chimera&#039;&#039;-classes]], designated &#039;&#039;Hydra&#039;&#039; and &#039;&#039;Pilum&#039;&#039; and a [[GTCv Bellerophon|&#039;&#039;Bellerophon&#039;&#039;-class]], designated &#039;&#039;Marcus Glaive&#039;&#039;&amp;amp;mdash;emerge a few klicks away and well within beam range. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;&#039;&#039;Ranvir&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loses her composure for a moment before she &lt;/del&gt;sends out the following transmission:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Three corvettes&amp;amp;mdash;two [[GTCv Chimera|&#039;&#039;Chimera&#039;&#039;-classes]], designated &#039;&#039;Hydra&#039;&#039; and &#039;&#039;Pilum&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and a [[GTCv Bellerophon|&#039;&#039;Bellerophon&#039;&#039;-class]], designated &#039;&#039;Marcus Glaive&#039;&#039;&amp;amp;mdash;emerge a few klicks away and well within beam range. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a moment of silence before the &lt;/ins&gt;&#039;&#039;Ranvir&#039;&#039; sends out the following transmission:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Ranvir&#039;&#039; &lt;/del&gt;barely manages to send out this message before the three corvettes charge their frontal beam cannons&amp;amp;mdash;nine in all. As one, and with a sound that could almost make your ears bleed, they annihilate the &#039;&#039;Ranvir&#039;&#039; with their combined firepower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artillery frigate &lt;/ins&gt;barely manages to send out this message before the three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allied &lt;/ins&gt;corvettes charge their frontal beam cannons&amp;amp;mdash;nine in all. As one, and with a sound that could almost make your ears bleed, they annihilate the &#039;&#039;Ranvir&#039;&#039; with their combined firepower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two wings from the 12th Shuduhune arrive on the battlefield just as the frigate disintegrates into a debris field. &amp;#039;&amp;#039;Shuduhune Alpha 1&amp;#039;&amp;#039; identifies herself as Captain Lila Zhiyan and immediately commences a heavy strike attack with her wingmen. Brie gives her a status update before asking her about the rest of her strike force. Her reply: there are none. She and her three wings are given the near-suicidal task of delaying the corvette trio to prevent them from attacking other fleet assets. They are not expected to survive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two wings from the 12th Shuduhune arrive on the battlefield just as the frigate disintegrates into a debris field. &amp;#039;&amp;#039;Shuduhune Alpha 1&amp;#039;&amp;#039; identifies herself as Captain Lila Zhiyan and immediately commences a heavy strike attack with her wingmen. Brie gives her a status update before asking her about the rest of her strike force. Her reply: there are none. She and her three wings are given the near-suicidal task of delaying the corvette trio to prevent them from attacking other fleet assets. They are not expected to survive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=44941&amp;oldid=prev</id>
		<title>General Battuta: added vet comment by vidmaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=44941&amp;oldid=prev"/>
		<updated>2015-11-12T23:04:03Z</updated>

		<summary type="html">&lt;p&gt;added vet comment by vidmaster&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:04, 12 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 0-3 [[GTF Hercules Mark II|GTF &amp;#039;&amp;#039;Hercules Mark II&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 0-3 [[GTF Hercules Mark II|GTF &amp;#039;&amp;#039;Hercules Mark II&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Auriga&amp;#039;&amp;#039; (3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Auriga&amp;#039;&amp;#039; (3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Veteran Comments==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Comment|This mission is sort of a tutorial, albeit of the trial-by-fire type. It shows you three things: 1.) story-wise, you are not going to win all the time. It brings the themes of loss and the grim reality of wartime operations to your attention again. 2.) It shows you the new tactics you will and face see in WiH, first and foremost the subspace strike, but also other tactical maneuvers. And 3.) it demonstrates the lethality of capital ships in Blue Planet, with you being heavily damaged the moment you start the mission without knowing what expects to Serkr Team&#039;s barrage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>General Battuta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=42070&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Notes */ Bark</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=42070&amp;oldid=prev"/>
		<updated>2013-02-17T16:42:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; Bark&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 17 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&amp;#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&amp;#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; sport new pulse weaponry in addition to the normal loadout of a GTCv &amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; sport new pulse weaponry in addition to the normal loadout of a GTCv &amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This is also the first mission in War in Heaven where the &#039;&#039;BALLS OF STEELE&#039;&#039; AI class is used.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strangely enough, the GTCv &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; did not make an appearance in [[Artemis Station]] despite being part of Serkr Team. It did, however, appear in [[Delenda Est]] (without the rest of Serkr team) which may indicate that it commonly goes on individual missions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strangely enough, the GTCv &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; did not make an appearance in [[Artemis Station]] despite being part of Serkr Team. It did, however, appear in [[Delenda Est]] (without the rest of Serkr team) which may indicate that it commonly goes on individual missions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=42069&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Notes */ What happened to BALLS OF STEELE? Did it become BP2-General?</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=42069&amp;oldid=prev"/>
		<updated>2013-02-17T16:42:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; What happened to BALLS OF STEELE? Did it become BP2-General?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:42, 17 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&amp;#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&amp;#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;Cardinal&#039;&#039; and &#039;&#039;Regensburg&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only &lt;/del&gt;sport new pulse weaponry in addition to the normal loadout of a GTCv &#039;&#039;Deimos&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but are also assigned the dreaded &#039;&#039;BALLS OF STEELE&#039;&#039; AI class, the most competent AI class ever made for War in Heaven that can do everything a normal human pilot is capable of and more&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;Cardinal&#039;&#039; and &#039;&#039;Regensburg&#039;&#039; sport new pulse weaponry in addition to the normal loadout of a GTCv &#039;&#039;Deimos&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=33253&amp;oldid=prev</id>
		<title>Logomancer: Added BPArticle template</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=33253&amp;oldid=prev"/>
		<updated>2011-01-23T06:43:44Z</updated>

		<summary type="html">&lt;p&gt;Added BPArticle template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:43, 23 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{BPArticle}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Mission|previous=The Cost of War|next=Post Meridian|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Mission|previous=The Cost of War|next=Post Meridian|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Auriga&amp;#039;&amp;#039; (3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;Auriga&amp;#039;&amp;#039; (3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Blue Planet]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Logomancer</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31531&amp;oldid=prev</id>
		<title>Snail: /* Notes */ hydra is cool</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31531&amp;oldid=prev"/>
		<updated>2010-10-31T13:12:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; hydra is cool&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 31 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Hydra&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pilum&amp;#039;&amp;#039; are normal &amp;#039;&amp;#039;Chimera&amp;#039;&amp;#039;-class corvettes with more powerful weaponry, befitting Captain Tefler&amp;#039;s description of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strangely enough, the GTCv &#039;&#039;Hydra&#039;&#039; did not make an appearance in [[Artemis Station]] despite being part of Serkr Team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Strangely enough, the GTCv &#039;&#039;Hydra&#039;&#039; did not make an appearance in [[Artemis Station]] despite being part of Serkr Team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It did, however, appear in [[Delenda Est]] (without the rest of Serkr team) which may indicate that it commonly goes on individual missions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Total number of forces==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Total number of forces==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Snail</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31530&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Walkthrough */ IT&#039;S A REMOTE-CONTROLLED DEVICE THAT WILL DETONATE REMOTELY.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31530&amp;oldid=prev"/>
		<updated>2010-10-31T12:00:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt; IT&amp;#039;S A REMOTE-CONTROLLED DEVICE THAT WILL DETONATE REMOTELY.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 31 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mission begins with Brie yelling an order to turn hard left and hit afterburners as you jump right into the flak and AAA range of the &amp;#039;&amp;#039;Cho&amp;#039;&amp;#039;, an [[GTC Aeolus|&amp;#039;&amp;#039;Aeolus&amp;#039;&amp;#039;-class cruiser]]. As you recover, you see the two missing frigates on your escort list and radar being besieged by three [[GTCv Deimos|&amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;-class corvette]]s. The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; is able to hold off the &amp;#039;&amp;#039;Idomeneus&amp;#039;&amp;#039; on its own, but because of the corvette, it is unable to assist the less powerful &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, which is under attack from the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; some ten klicks away because of considerable damage to her navigation systems. Brie attempts to call the &amp;#039;&amp;#039;Solaris&amp;#039;&amp;#039; for reinforcements, but he realises that there is massive jamming in place, preventing anyone from requesting outside help.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mission begins with Brie yelling an order to turn hard left and hit afterburners as you jump right into the flak and AAA range of the &amp;#039;&amp;#039;Cho&amp;#039;&amp;#039;, an [[GTC Aeolus|&amp;#039;&amp;#039;Aeolus&amp;#039;&amp;#039;-class cruiser]]. As you recover, you see the two missing frigates on your escort list and radar being besieged by three [[GTCv Deimos|&amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;-class corvette]]s. The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; is able to hold off the &amp;#039;&amp;#039;Idomeneus&amp;#039;&amp;#039; on its own, but because of the corvette, it is unable to assist the less powerful &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, which is under attack from the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; some ten klicks away because of considerable damage to her navigation systems. Brie attempts to call the &amp;#039;&amp;#039;Solaris&amp;#039;&amp;#039; for reinforcements, but he realises that there is massive jamming in place, preventing anyone from requesting outside help.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Ranvir&#039;&#039; will chase the &#039;&#039;Idomeneus&#039;&#039; off eventually, and the &#039;&#039;Cho&#039;&#039; will follow suit not too long after. Almost immediately, Brie alerts you and Kassim about a wing of [[GTF Aurora|&#039;&#039;Aurora&#039;&#039;-class fighters]] setting up a subspace missile strike on the &#039;&#039;Ranvir&#039;&#039;. The &#039;&#039;Ranvir&#039;&#039; acknowledges this transmission. As &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;bears down on the two corvettes attacking the &#039;&#039;Akula&#039;&#039;, the subspace missiles&amp;amp;mdash;numerous Eos torpedoes&amp;amp;mdash;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrive from subspace&lt;/del&gt;. Intercept as many as you can. This will be followed soon after by a wing of four [[GTB Artemis D.H.|&#039;&#039;Artemis D.H.&#039;&#039; bombers]]. Destroy them quickly, as they pack numerous Cyclops torpedoes that will whittle away at the &#039;&#039;Ranvir&#039;&#039;&#039;s hull if left unchecked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;Ranvir&#039;&#039; will chase the &#039;&#039;Idomeneus&#039;&#039; off eventually, and the &#039;&#039;Cho&#039;&#039; will follow suit not too long after. Almost immediately, Brie alerts you and Kassim about a wing of [[GTF Aurora|&#039;&#039;Aurora&#039;&#039;-class fighters]] setting up a subspace missile strike on the &#039;&#039;Ranvir&#039;&#039;. The &#039;&#039;Ranvir&#039;&#039; acknowledges this transmission. As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the frigate &lt;/ins&gt;bears down on the two corvettes attacking the &#039;&#039;Akula&#039;&#039;, the subspace missiles&amp;amp;mdash;numerous Eos torpedoes&amp;amp;mdash;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warp in&lt;/ins&gt;. Intercept as many as you can. This will be followed soon after by a wing of four [[GTB Artemis D.H.|&#039;&#039;Artemis D.H.&#039;&#039; bombers]]. Destroy them quickly, as they pack numerous &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[GTM Cyclops|&lt;/ins&gt;Cyclops torpedoes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;that will whittle away at the &#039;&#039;Ranvir&#039;&#039;&#039;s hull if left unchecked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the added firepower of the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039;, both the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; are eventually forced to jump out. As the battlefield falls silent, the jamming clears, and the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; finally make contact with Second Fleet HQ. HQ plots an exit path for both ships, as they are still capable of making a jump to subspace under their own power if given proper navigation coordinates and enough time to recharge their jump drives. The two frigates follow HQ&amp;#039;s instructions, with the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, well over eight klicks ahead of the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039;, taking point.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the added firepower of the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039;, both the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; are eventually forced to jump out. As the battlefield falls silent, the jamming clears, and the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039; finally make contact with Second Fleet HQ. HQ plots an exit path for both ships, as they are still capable of making a jump to subspace under their own power if given proper navigation coordinates and enough time to recharge their jump drives. The two frigates follow HQ&amp;#039;s instructions, with the &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, well over eight klicks ahead of the &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039;, taking point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31503&amp;oldid=prev</id>
		<title>Snail: /* Notes */ the ranvir switches back to apocalypses later, it didn&#039;t run out, it switched to hydras because of range</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31503&amp;oldid=prev"/>
		<updated>2010-10-27T16:36:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; the ranvir switches back to apocalypses later, it didn&amp;#039;t run out, it switched to hydras because of range&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 27 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;Ranvir&#039;&#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The intent here is to show that the &#039;&#039;Ranvir&#039;&#039; has run out of Apocalypse missiles, and has to resort to secondary loadouts&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &#039;&#039;Ranvir&#039;&#039; uses the Hydra Torpedo in this mission. This was originally necessary because the Apocalypse (the standard capital ship missile of the UEF) didn&#039;t have the turn radius to reliably engage the corvette. In-universe, the Hydra is a swarm weapon that is designed to penetrate thick point defenses by saturating the enemy with missiles, but at the cost of lower overall damage output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; not only sport new pulse weaponry in addition to the normal loadout of a GTCv &amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;, but are also assigned the dreaded &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class, the most competent AI class ever made for War in Heaven that can do everything a normal human pilot is capable of and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; not only sport new pulse weaponry in addition to the normal loadout of a GTCv &amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;, but are also assigned the dreaded &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class, the most competent AI class ever made for War in Heaven that can do everything a normal human pilot is capable of and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is also the first mission in War in Heaven where the &amp;#039;&amp;#039;BALLS OF STEELE&amp;#039;&amp;#039; AI class is used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Snail</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31501&amp;oldid=prev</id>
		<title>IssMneur: /* Walkthrough */ Typo fix.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Collateral_Damage&amp;diff=31501&amp;oldid=prev"/>
		<updated>2010-10-27T16:07:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Walkthrough: &lt;/span&gt; Typo fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:07, 27 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Walkthrough==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can only pilot the [[UEF Uhlan|UEF &#039;&#039;Uhlan&#039;&#039;]] in this mission. As with the previous mission, the default loadout should suffice, but feel free to change your loadout as you see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can only pilot the [[UEF Uhlan|UEF &#039;&#039;Uhlan&#039;&#039;]] in this mission. As with the previous mission, the default loadout should suffice, but feel free to change your loadout as you see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mission begins with Brie yelling an order to turn hard left and hit afterburners as you jump right into the flak and AAA range of the &amp;#039;&amp;#039;Cho&amp;#039;&amp;#039;, an [[GTC Aeolus|&amp;#039;&amp;#039;Aeolus&amp;#039;&amp;#039;-class cruiser]]. As you recover, you see the two missing frigates on your escort list and radar being besieged by three [[GTCv Deimos|&amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;-class corvette]]s. The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; is able to hold off the &amp;#039;&amp;#039;Idomeneus&amp;#039;&amp;#039; on its own, but because of the corvette, it is unable to assist the less powerful &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, which is under attack from the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; some ten klicks away because of considerable damage to her navigation systems. Brie attempts to call the &amp;#039;&amp;#039;Solaris&amp;#039;&amp;#039; for reinforcements, but he realises that there is massive jamming in place, preventing anyone from requesting outside help.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This mission begins with Brie yelling an order to turn hard left and hit afterburners as you jump right into the flak and AAA range of the &amp;#039;&amp;#039;Cho&amp;#039;&amp;#039;, an [[GTC Aeolus|&amp;#039;&amp;#039;Aeolus&amp;#039;&amp;#039;-class cruiser]]. As you recover, you see the two missing frigates on your escort list and radar being besieged by three [[GTCv Deimos|&amp;#039;&amp;#039;Deimos&amp;#039;&amp;#039;-class corvette]]s. The &amp;#039;&amp;#039;Ranvir&amp;#039;&amp;#039; is able to hold off the &amp;#039;&amp;#039;Idomeneus&amp;#039;&amp;#039; on its own, but because of the corvette, it is unable to assist the less powerful &amp;#039;&amp;#039;Akula&amp;#039;&amp;#039;, which is under attack from the &amp;#039;&amp;#039;Cardinal&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Regensburg&amp;#039;&amp;#039; some ten klicks away because of considerable damage to her navigation systems. Brie attempts to call the &amp;#039;&amp;#039;Solaris&amp;#039;&amp;#039; for reinforcements, but he realises that there is massive jamming in place, preventing anyone from requesting outside help.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IssMneur</name></author>
	</entry>
</feed>