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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Disarming_ships</id>
	<title>Disarming ships - Revision history</title>
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	<updated>2026-11-15T20:29:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=31815&amp;oldid=prev</id>
		<title>TopAce: some revision</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=31815&amp;oldid=prev"/>
		<updated>2010-12-10T15:45:27Z</updated>

		<summary type="html">&lt;p&gt;some revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:45, 10 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being ordered to &#039;&#039;&#039;disarm a ship&#039;&#039;&#039; is a common scenario in custom campaigns. Sometimes, however, this task turns out to be confusing. Under a FREDding point of view, disarming a ship means destroying all turrets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target has at its disposal&lt;/del&gt;. Most of the times, however, it&#039;s not clear if the player is supposed to destroy the weapons subsystem or disarm each and all of the turrets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being ordered to &#039;&#039;&#039;disarm a ship&#039;&#039;&#039; is a common scenario in custom campaigns. Sometimes, however, this task turns out to be confusing. Under a FREDding point of view, disarming a ship means destroying all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;turrets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a ship&lt;/ins&gt;. Most of the times, however, it&#039;s not clear if the player is supposed to destroy the weapons subsystem or disarm each and all of the turrets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It&#039;s not clear from the briefing/mission messages/directives&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On rare occasions, taking down only a given number of turrets is enough to cause a breakdown of all weapons systems. This, of course, can only be represented via a wise use of [[SEXP]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On rare occasions, taking down only a given number of turrets is enough to cause a breakdown of all weapons systems. This, of course, can only be represented via a wise use of [[SEXP]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Disarming turrets==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Disarming turrets==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an easy way to script a strike whose intent is disarming a ship. The [[is-disarmed-delay]] SEXP alone is enough to handle this&amp;amp;mdash;it will become true if all turrets of the specified ship are destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an easy way to script a strike whose intent is disarming a ship. The [[is-disarmed-delay]] SEXP alone is enough to handle this&amp;amp;mdash;it will become &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[[&lt;/ins&gt;true&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039; &lt;/ins&gt;if all turrets of the specified ship are destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything has to be clarified during the briefing and/or during the mission. It is very important to tell the player that he has to take down the turrets and &amp;#039;&amp;#039;not&amp;#039;&amp;#039; the weapons subsystem. This will prevent the player from depleting his payload to disable that subsystem, only to find out that he had to take down the turrets instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything has to be clarified during the briefing and/or during the mission. It is very important to tell the player that he has to take down the turrets and &amp;#039;&amp;#039;not&amp;#039;&amp;#039; the weapons subsystem. This will prevent the player from depleting his payload to disable that subsystem, only to find out that he had to take down the turrets instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Payloads are to be planned according to the situation. The number of turret the target may have is various, so it is suggested to rely on a multitude of small weapons, such as the [[GTM Stiletto II|Stiletto II]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Payloads are to be planned according to the situation. The number of turret the target may have is various, so it is suggested to rely on a multitude of small weapons, such as the [[GTM Stiletto II|Stiletto II]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The subsystem disruptor weapon must be given as a default loadout, especially when the relevant orders are absent from the briefing. The player has no idea what will happen in the mission, the initial loadout is an important first clue. If it&#039;s a bonus objective that remains undeclared, then it&#039;s probably better to make Stilettos, Akhetons optional&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Destroying the weapons subsystem==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Destroying the weapons subsystem==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destroying the weapons subsystem on a ship will reduce the aiming capabilities of that ship&amp;#039;s turrets. In theory, taking down that subsystem is not enough to effectively shut down all weapon systems. It&amp;#039;s not rare, however, to disarm a ship with this kind of approach.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destroying the weapons subsystem on a ship will reduce the aiming capabilities of that ship&amp;#039;s turrets. In theory, taking down that subsystem is not enough to effectively shut down all weapon systems. It&amp;#039;s not rare, however, to disarm a ship with this kind of approach.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As always, the player needs to know what he has to do. If the target is the weapons subsystem and not the turrets, the orders must be specific. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to justify this choice, it&#039;s possible to make changes &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plot. A ship diverting all powers through a given turret, a damaged ship or a sabotaged one may be vulnerable to the destruction of the &lt;/del&gt;weapons subsystem&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In order to represent this, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[is-subsystem-destroyed-delay]] SEXP has to be linked with [[turret-lock-all]] or [[turret-lock]] (depending on the situation). Additionally, the advanced [[turret-change-weapon]] SEXP may be used to &quot;downgrade&lt;/del&gt;&quot; weapons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and represent a consistent cut in energy supplies. If a ship has been totally disarmed and doesn&#039;t pose a threat of any kind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it may be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case of [[change-iff|changing its IFF]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As always, the player needs to know what he has to do. If the target is the weapons subsystem and not the turrets, the orders must be specific. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is better &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;destroy &lt;/ins&gt;weapons subsystem&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; phrase instead of &lt;/ins&gt;the &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroy &lt;/ins&gt;weapons,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former is unambiguous&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loadout can be various. Because there&#039;s only one weapons subsystem turret per ship, it&#039;s possible to employ tactics based on the deployment of warheads like the [[Cyclops]]. This depends on the situation and, of course, on the size of that ship. Cruiser-size vessels and below should be disarmed with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary weapons and/or dedicated secondary &lt;/del&gt;weapons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, such as the [[GTM Stiletto II|Stiletto II]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to justify this choice, it&#039;s possible to make changes to the plot. A ship diverting all powers through a given turret, a damaged ship or a sabotaged one may be vulnerable to the destruction of the weapons subsystem. In order to represent this, the [[is-subsystem-destroyed-delay]] SEXP has to be linked with [[turret-lock-all]] or [[turret-lock]] (depending on the situation). Additionally, the advanced [[turret-change-weapon]] SEXP may be used to &quot;downgrade&quot; weapons and represent a consistent cut in energy supplies. If a ship has been totally disarmed and doesn&#039;t pose a threat of any kind, it may be the case of [[change-iff|changing its IFF]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loadout can be various. Because there&#039;s only one weapons subsystem turret per ship, it&#039;s possible to employ tactics based on the deployment of warheads like the [[Cyclops]]. This depends on the situation and, of course, on the size of that ship. Cruiser-size vessels and below should be disarmed with weapons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed primarily against subsystems&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=22980&amp;oldid=prev</id>
		<title>TopAce: formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=22980&amp;oldid=prev"/>
		<updated>2009-06-07T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:48, 7 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Introduction==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being ordered to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;disarm a ship&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;is a common scenario in custom campaigns. Sometimes, however, this task turns out to be confusing. Under a FREDding point of view, disarming a ship means destroying all turrets the target has at its disposal. Most of the times, however, it&#039;s not clear if the player is supposed to destroy the weapons subsystem or disarm each and all of the turrets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being ordered to disarm a ship is a common scenario in custom campaigns. Sometimes, however, this task turns out to be confusing. Under a FREDding point of view, disarming a ship means destroying all turrets the target has at its disposal. Most of the times, however, it&#039;s not clear if the player is supposed to destroy the weapons subsystem or disarm each and all of the turrets.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On rare occasions, taking down only a given number of turrets is enough to cause a breakdown of all weapons systems. This, of course, can only be represented via a wise use of [[SEXP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|SEXPs&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On rare occasions, taking down only a given number of turrets is enough to cause a breakdown of all weapons systems. This, of course, can only be represented via a wise use of [[SEXP]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Disarming turrets==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Disarming turrets==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an easy way to script a strike whose intent is disarming a ship. The [[is-disarmed-delay]] SEXP alone is enough to handle this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;it will become true if all turrets of the specified ship are destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is an easy way to script a strike whose intent is disarming a ship. The [[is-disarmed-delay]] SEXP alone is enough to handle this&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;it will become true if all turrets of the specified ship are destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything has to be clarified during the briefing and/or during the mission. It is very important to tell the player that he has to take down the turrets &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;not&#039;&#039; the weapons subsystem&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: this &lt;/del&gt;will prevent the player from depleting his payload to disable that subsystem, only to find out that he had to take down the turrets instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything has to be clarified during the briefing and/or during the mission. It is very important to tell the player that he has to take down the turrets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;&#039;&#039;not&#039;&#039; the weapons subsystem&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This &lt;/ins&gt;will prevent the player from depleting his payload to disable that subsystem, only to find out that he had to take down the turrets instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Payloads are to be planned according to the situation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: the &lt;/del&gt;number of turret the target may have is various, so it is suggested to rely on a multitude of small weapons, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;the [[GTM Stiletto II|Stiletto II]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Payloads are to be planned according to the situation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;number of turret the target may have is various, so it is suggested to rely on a multitude of small weapons, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &lt;/ins&gt;the [[GTM Stiletto II|Stiletto II]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Destroying the weapons subsystem==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Destroying the weapons subsystem==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destroying the weapons subsystem on a ship will reduce the aiming capabilities of that ship&amp;#039;s turrets. In theory, taking down that subsystem is not enough to effectively shut down all weapon systems. It&amp;#039;s not rare, however, to disarm a ship with this kind of approach.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destroying the weapons subsystem on a ship will reduce the aiming capabilities of that ship&amp;#039;s turrets. In theory, taking down that subsystem is not enough to effectively shut down all weapon systems. It&amp;#039;s not rare, however, to disarm a ship with this kind of approach.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As always, the player needs to know what he has to do. If the target is the weapons subsystem and not the turrets, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the source sending &lt;/del&gt;the orders must &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specify it&lt;/del&gt;. In order to justify this choice, it&#039;s possible to make changes to the plot. A ship diverting all powers through a given turret, a damaged ship or a sabotaged one may be vulnerable to the destruction of the weapons subsystem. In order to represent this, the [[is-subsystem-destroyed-delay]] SEXP has to be linked with [[turret-lock-all]] or [[turret-lock]] (depending on the situation). Additionally, the advanced [[turret-change-weapon]] SEXP may be used to &quot;downgrade&quot; weapons and represent a consistent cut in energy supplies. If a ship has been totally disarmed and doesn&#039;t pose a threat of any kind, it may be the case of [[change-iff|changing its IFF]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As always, the player needs to know what he has to do. If the target is the weapons subsystem and not the turrets, the orders must &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be specific&lt;/ins&gt;. In order to justify this choice, it&#039;s possible to make changes to the plot. A ship diverting all powers through a given turret, a damaged ship or a sabotaged one may be vulnerable to the destruction of the weapons subsystem. In order to represent this, the [[is-subsystem-destroyed-delay]] SEXP has to be linked with [[turret-lock-all]] or [[turret-lock]] (depending on the situation). Additionally, the advanced [[turret-change-weapon]] SEXP may be used to &quot;downgrade&quot; weapons and represent a consistent cut in energy supplies. If a ship has been totally disarmed and doesn&#039;t pose a threat of any kind, it may be the case of [[change-iff|changing its IFF]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loadout can be various. Because there&#039;s only one weapons subsystem turret per ship, it&#039;s possible to employ tactics based on the deployment of warheads like the [[Cyclops]]. This depends on the situation and, of course, on the size of that ship&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: cruiser &lt;/del&gt;size vessels and below should be disarmed with primary weapons and/or dedicated secondary weapons, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;the [[GTM Stiletto II|Stiletto II]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The loadout can be various. Because there&#039;s only one weapons subsystem turret per ship, it&#039;s possible to employ tactics based on the deployment of warheads like the [[Cyclops]]. This depends on the situation and, of course, on the size of that ship&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Cruiser-&lt;/ins&gt;size vessels and below should be disarmed with primary weapons and/or dedicated secondary weapons, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &lt;/ins&gt;the [[GTM Stiletto II|Stiletto II]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=22969&amp;oldid=prev</id>
		<title>Mobius: New article - Disarming ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Disarming_ships&amp;diff=22969&amp;oldid=prev"/>
		<updated>2009-06-07T10:12:19Z</updated>

		<summary type="html">&lt;p&gt;New article - Disarming ships&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Introduction==&lt;br /&gt;
Being ordered to disarm a ship is a common scenario in custom campaigns. Sometimes, however, this task turns out to be confusing. Under a FREDding point of view, disarming a ship means destroying all turrets the target has at its disposal. Most of the times, however, it&amp;#039;s not clear if the player is supposed to destroy the weapons subsystem or disarm each and all of the turrets.&lt;br /&gt;
&lt;br /&gt;
On rare occasions, taking down only a given number of turrets is enough to cause a breakdown of all weapons systems. This, of course, can only be represented via a wise use of [[SEXP|SEXPs]].&lt;br /&gt;
&lt;br /&gt;
==Disarming turrets==&lt;br /&gt;
This is an easy way to script a strike whose intent is disarming a ship. The [[is-disarmed-delay]] SEXP alone is enough to handle this - it will become true if all turrets of the specified ship are destroyed.&lt;br /&gt;
&lt;br /&gt;
Everything has to be clarified during the briefing and/or during the mission. It is very important to tell the player that he has to take down the turrets &amp;#039;&amp;#039;and not&amp;#039;&amp;#039; the weapons subsystem: this will prevent the player from depleting his payload to disable that subsystem, only to find out that he had to take down the turrets instead.&lt;br /&gt;
&lt;br /&gt;
Payloads are to be planned according to the situation: the number of turret the target may have is various, so it is suggested to rely on a multitude of small weapons, like the [[GTM Stiletto II|Stiletto II]].&lt;br /&gt;
&lt;br /&gt;
==Destroying the weapons subsystem==&lt;br /&gt;
Destroying the weapons subsystem on a ship will reduce the aiming capabilities of that ship&amp;#039;s turrets. In theory, taking down that subsystem is not enough to effectively shut down all weapon systems. It&amp;#039;s not rare, however, to disarm a ship with this kind of approach.&lt;br /&gt;
&lt;br /&gt;
As always, the player needs to know what he has to do. If the target is the weapons subsystem and not the turrets, the source sending the orders must specify it. In order to justify this choice, it&amp;#039;s possible to make changes to the plot. A ship diverting all powers through a given turret, a damaged ship or a sabotaged one may be vulnerable to the destruction of the weapons subsystem. In order to represent this, the [[is-subsystem-destroyed-delay]] SEXP has to be linked with [[turret-lock-all]] or [[turret-lock]] (depending on the situation). Additionally, the advanced [[turret-change-weapon]] SEXP may be used to &amp;quot;downgrade&amp;quot; weapons and represent a consistent cut in energy supplies. If a ship has been totally disarmed and doesn&amp;#039;t pose a threat of any kind, it may be the case of [[change-iff|changing its IFF]].&lt;br /&gt;
&lt;br /&gt;
The loadout can be various. Because there&amp;#039;s only one weapons subsystem turret per ship, it&amp;#039;s possible to employ tactics based on the deployment of warheads like the [[Cyclops]]. This depends on the situation and, of course, on the size of that ship: cruiser size vessels and below should be disarmed with primary weapons and/or dedicated secondary weapons, like the [[GTM Stiletto II|Stiletto II]].&lt;br /&gt;
&lt;br /&gt;
[[Category: FRED Tips]]&lt;/div&gt;</summary>
		<author><name>Mobius</name></author>
	</entry>
</feed>