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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Freespace_2_Sales_Numbers</id>
	<title>Freespace 2 Sales Numbers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Freespace_2_Sales_Numbers"/>
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	<updated>2026-11-15T13:01:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=24130&amp;oldid=prev</id>
		<title>TopAce at 07:54, 21 July 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=24130&amp;oldid=prev"/>
		<updated>2009-07-21T07:54:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:54, 21 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, I would like to put in comparison of what Freespace 2 could have done with satisfactory marketing and hype. I am going to compare it to Age of Empires II: The Age of Kings. In PC Gamer the game was reviewed in the same month as FS2 was, beating FS2 by 1% (FS2 got a 93%, Age got 94%). If you take Age of Kings&amp;#039; sales numbers (469,376 copies sold, earning: $23,468,800) and account that 1% of game differential in there, FS2 could have earned about $23,234,112. Yeah.. that&amp;#039;s what I thought too. I mean, look at those numbers.. it&amp;#039;s a twenty two million dollar price differential due to bad marketing. All I have to say now is: thanks for your time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, I would like to put in comparison of what Freespace 2 could have done with satisfactory marketing and hype. I am going to compare it to Age of Empires II: The Age of Kings. In PC Gamer the game was reviewed in the same month as FS2 was, beating FS2 by 1% (FS2 got a 93%, Age got 94%). If you take Age of Kings&amp;#039; sales numbers (469,376 copies sold, earning: $23,468,800) and account that 1% of game differential in there, FS2 could have earned about $23,234,112. Yeah.. that&amp;#039;s what I thought too. I mean, look at those numbers.. it&amp;#039;s a twenty two million dollar price differential due to bad marketing. All I have to say now is: thanks for your time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VW &lt;/del&gt;Articles]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VolitionWatch &lt;/ins&gt;Articles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=14030&amp;oldid=prev</id>
		<title>TopAce: No need for a header with the same title as the article&#039;s</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=14030&amp;oldid=prev"/>
		<updated>2007-11-17T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;No need for a header with the same title as the article&amp;#039;s&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:39, 17 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Freespace 2 Sales Numbers==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by: Orange - April 14, 2000 for Freespace Watch&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by: Orange - April 14, 2000 for Freespace Watch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=12775&amp;oldid=prev</id>
		<title>Turey at 17:31, 27 September 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=12775&amp;oldid=prev"/>
		<updated>2007-09-27T17:31:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 27 September 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, I would like to put in comparison of what Freespace 2 could have done with satisfactory marketing and hype. I am going to compare it to Age of Empires II: The Age of Kings. In PC Gamer the game was reviewed in the same month as FS2 was, beating FS2 by 1% (FS2 got a 93%, Age got 94%). If you take Age of Kings&amp;#039; sales numbers (469,376 copies sold, earning: $23,468,800) and account that 1% of game differential in there, FS2 could have earned about $23,234,112. Yeah.. that&amp;#039;s what I thought too. I mean, look at those numbers.. it&amp;#039;s a twenty two million dollar price differential due to bad marketing. All I have to say now is: thanks for your time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, I would like to put in comparison of what Freespace 2 could have done with satisfactory marketing and hype. I am going to compare it to Age of Empires II: The Age of Kings. In PC Gamer the game was reviewed in the same month as FS2 was, beating FS2 by 1% (FS2 got a 93%, Age got 94%). If you take Age of Kings&amp;#039; sales numbers (469,376 copies sold, earning: $23,468,800) and account that 1% of game differential in there, FS2 could have earned about $23,234,112. Yeah.. that&amp;#039;s what I thought too. I mean, look at those numbers.. it&amp;#039;s a twenty two million dollar price differential due to bad marketing. All I have to say now is: thanks for your time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:VW &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archives&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:VW &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Articles&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Turey</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=12774&amp;oldid=prev</id>
		<title>Turey: New page: ==Freespace 2 Sales Numbers== by: Orange - April 14, 2000 for Freespace Watch  ===Explanation===  Back on Sunday, March 12, 2000, I wrote this in a news post titled &quot;Freespace 2 Sales Numb...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Freespace_2_Sales_Numbers&amp;diff=12774&amp;oldid=prev"/>
		<updated>2007-09-27T17:31:02Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Freespace 2 Sales Numbers== by: Orange - April 14, 2000 for Freespace Watch  ===Explanation===  Back on Sunday, March 12, 2000, I wrote this in a news post titled &amp;quot;Freespace 2 Sales Numb...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Freespace 2 Sales Numbers==&lt;br /&gt;
by: Orange - April 14, 2000 for Freespace Watch&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
Back on Sunday, March 12, 2000, I wrote this in a news post titled &amp;quot;Freespace 2 Sales Numbers&amp;quot;. It explains about the lack of sales and some things that I believe Interplay could definitely improve upon. I figured this would be helpful someday, so I released this along with Chucker&amp;#039;s editorial.&lt;br /&gt;
&lt;br /&gt;
===Here Goes...===&lt;br /&gt;
&lt;br /&gt;
I was looking through my latest issue of PC Gamer and I noticed that they had the sales numbers from all of the games that won editors choice in 1999. Now here is some data that I gathered: Freespace 2 has sold 26,983 copies earning Volition and Interplay $1,349,150 (box price estimated at $50), Descent 3 did about double that with 52,294 making Outrage and Interplay about $2,614,700 (also at a $50 estimated box price). I think these sales numbers could have been much better for FS2 if Interplay would have actually marketed the game which they OBVIOUSLY didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Now here&amp;#039;s the thing that bugs me the most, games that were marketed very well, but aren&amp;#039;t that good. Two games that I own myself (due to free copies, trust me, I wouldn&amp;#039;t buy them myself) are: Who Wants to be a Millionare and C&amp;amp;C2: Tiberian Sun! Both those games were marketed awesome, but were really poor games. I mean, C&amp;amp;C2 was nothing new from Red Alert and Who Wants to be a Millionare could not have had anything over 100 questions in the game. I remember playing through it three times and on the fourth game I had the same loop of questions again.&lt;br /&gt;
&lt;br /&gt;
Now, I would like to put in comparison of what Freespace 2 could have done with satisfactory marketing and hype. I am going to compare it to Age of Empires II: The Age of Kings. In PC Gamer the game was reviewed in the same month as FS2 was, beating FS2 by 1% (FS2 got a 93%, Age got 94%). If you take Age of Kings&amp;#039; sales numbers (469,376 copies sold, earning: $23,468,800) and account that 1% of game differential in there, FS2 could have earned about $23,234,112. Yeah.. that&amp;#039;s what I thought too. I mean, look at those numbers.. it&amp;#039;s a twenty two million dollar price differential due to bad marketing. All I have to say now is: thanks for your time.&lt;br /&gt;
&lt;br /&gt;
[[Category:VW Archives]]&lt;/div&gt;</summary>
		<author><name>Turey</name></author>
	</entry>
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