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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=GTF_Erinyes</id>
	<title>GTF Erinyes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=GTF_Erinyes"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;action=history"/>
	<updated>2026-11-15T19:58:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=67309&amp;oldid=prev</id>
		<title>Meganew: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=67309&amp;oldid=prev"/>
		<updated>2026-06-16T09:56:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:56, 16 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Veteran Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Veteran Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Comment|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Comment|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eryines &lt;/del&gt;does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Erinyes &lt;/ins&gt;does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meganew</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=66171&amp;oldid=prev</id>
		<title>Nyctaeus: already released</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=66171&amp;oldid=prev"/>
		<updated>2025-06-16T14:28:28Z</updated>

		<summary type="html">&lt;p&gt;already released&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:28, 16 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding Resources==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Modding Resources==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF &#039;&#039;Erinyes&#039;&#039; in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the upcoming &lt;/del&gt;MediaVPs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4.5.x&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF &#039;&#039;Erinyes&#039;&#039; in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current &lt;/ins&gt;MediaVPs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Retail&amp;#039;&amp;#039;&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Retail&amp;#039;&amp;#039;&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:$POF File: fighter2t-04.pof&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:$POF File: fighter2t-04.pof&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nyctaeus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63885&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63885&amp;oldid=prev"/>
		<updated>2022-08-02T02:10:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:10, 2 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser and equip dual Tempest to compensate for power drain from dual Kayser. Pilots can also forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&amp;#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser and equip dual Tempest to compensate for power drain from dual Kayser. Pilots can also forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&amp;#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63884&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63884&amp;oldid=prev"/>
		<updated>2022-08-01T21:32:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and equip dual Tempest to compensate for power drain from dual Kayser. Pilots can also &lt;/ins&gt;forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63883&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63883&amp;oldid=prev"/>
		<updated>2022-08-01T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/bomber &lt;/ins&gt;and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63882&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63882&amp;oldid=prev"/>
		<updated>2022-08-01T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Pulverizing &lt;/del&gt;their hulls with 4 banks of Maxims &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would deal &lt;/del&gt;immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, pulverizing &lt;/ins&gt;their hulls with 4 banks of Maxims &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing &lt;/ins&gt;immense damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63881&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63881&amp;oldid=prev"/>
		<updated>2022-08-01T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(01 Aug 2022) &lt;/del&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes&#039;s type is Heavy Assault.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63880&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63880&amp;oldid=prev"/>
		<updated>2022-08-01T21:25:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Erinyes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly earned the title heavy assault fighter&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is a reason the &lt;/ins&gt;Erinyes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s type is Heavy Assault&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63879&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63879&amp;oldid=prev"/>
		<updated>2022-08-01T21:23:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:23, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. The Erinyes truly earned the title heavy assault fighter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too much &lt;/ins&gt;in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. The Erinyes truly earned the title heavy assault fighter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63878&amp;oldid=prev</id>
		<title>Bme: /* Veteran Comments */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=63878&amp;oldid=prev"/>
		<updated>2022-08-01T21:22:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Veteran Comments&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:22, 1 August 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot;&gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s worth noting the Erinyes&amp;#039; potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage &amp;#039;&amp;#039;per second&amp;#039;&amp;#039;, from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don&amp;#039;t let one get a bead on you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. The Erinyes truly earned the title heavy assault fighter&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ship]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bme</name></author>
	</entry>
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