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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Invisible_characters_in_ship_names</id>
	<title>Invisible characters in ship names - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Invisible_characters_in_ship_names"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;action=history"/>
	<updated>2026-11-15T20:36:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=44920&amp;oldid=prev</id>
		<title>Yarn: fixed the non-ASCII characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=44920&amp;oldid=prev"/>
		<updated>2015-11-09T06:14:22Z</updated>

		<summary type="html">&lt;p&gt;fixed the non-ASCII characters&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:14, 9 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¹&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¸&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Â¤ &lt;/del&gt;will appear as blank spaces inside of FS2 (but not [[Portal:FRED|FRED]]).  This fact can be exploited to much benefit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ù&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ø&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;¤ &lt;/ins&gt;will appear as blank spaces inside of FS2 (but not [[Portal:FRED|FRED]]).  This fact can be exploited to much benefit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the [[GTD Aquitaine|&#039;&#039;Aquitaine&#039;&#039;]] has been created, if she leaves or is destroyed, she cannot be created again).  However, it is possible to have the &#039;&#039;Aquitaine&#039;&#039; jump out of the mission, and then later have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AquitaineÂ¤ &lt;/del&gt;jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the [[GTD Aquitaine|&#039;&#039;Aquitaine&#039;&#039;]] has been created, if she leaves or is destroyed, she cannot be created again).  However, it is possible to have the &#039;&#039;Aquitaine&#039;&#039; jump out of the mission, and then later have the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aquitaine¤ &lt;/ins&gt;jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &amp;quot;counter ships&amp;quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned [[SEXP]], so if I simply use the is-cargo-known-delay SEXP, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &amp;quot;counter ships&amp;quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned [[SEXP]], so if I simply use the is-cargo-known-delay SEXP, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Â¤&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¿&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¾&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ãº&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¸&lt;/del&gt;, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Â¤ &lt;/del&gt;departs, when Cargo 2 is scanned, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ã¿ &lt;/del&gt;departs).  Now in the directive I can use the nice and easy percent-ship-departed SEXP with all your counter ships listed underneath it as the condition for the SEXP returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3&amp;amp;mdash;as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;¤&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ÿ&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;þ&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ú&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ø&lt;/ins&gt;, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;¤ &lt;/ins&gt;departs, when Cargo 2 is scanned, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ÿ &lt;/ins&gt;departs).  Now in the directive I can use the nice and easy percent-ship-departed SEXP with all your counter ships listed underneath it as the condition for the SEXP returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3&amp;amp;mdash;as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Table3610|As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages&amp;amp;mdash;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or Aquitaine#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &amp;quot;proper&amp;quot; way to do it.  After all, [[ships.tbl]] and [[weapons.tbl]] entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Table3610|As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages&amp;amp;mdash;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or Aquitaine#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &amp;quot;proper&amp;quot; way to do it.  After all, [[ships.tbl]] and [[weapons.tbl]] entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yarn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=23431&amp;oldid=prev</id>
		<title>Wanderer: changed template to table3610</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=23431&amp;oldid=prev"/>
		<updated>2009-06-14T14:46:13Z</updated>

		<summary type="html">&lt;p&gt;changed template to table3610&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 14 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed SEXP with all your counter ships listed underneath it as the condition for the SEXP returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3&amp;amp;mdash;as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed SEXP with all your counter ships listed underneath it as the condition for the SEXP returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3&amp;amp;mdash;as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Table37&lt;/del&gt;| As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages&amp;amp;mdash;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or Aquitaine#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &quot;proper&quot; way to do it.  After all, [[ships.tbl]] and [[weapons.tbl]] entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Table3610&lt;/ins&gt;|As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages&amp;amp;mdash;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or Aquitaine#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &quot;proper&quot; way to do it.  After all, [[ships.tbl]] and [[weapons.tbl]] entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=19849&amp;oldid=prev</id>
		<title>TopAce at 14:07, 28 December 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=19849&amp;oldid=prev"/>
		<updated>2008-12-28T14:07:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:07, 28 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==The wonders &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invisible &lt;/del&gt;characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in names&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the handy features of FS2 is that its internal font does not support a lot of the high-ASCII &lt;/ins&gt;characters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and just has a blank space instead of the actual symbol.  This means that characters like Ã¹, Ã¸, or Â¤ will appear as blank spaces inside of FS2 (but not [[Portal&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FRED|FRED]]).  This fact can be exploited to much benefit. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like Ã¹, Ã¸, or Â¤ will appear as blank spaces inside of FS2 (but not Fred).  This fact can be exploited to much benefit. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[GTD Aquitaine|&#039;&#039;Aquitaine&#039;&#039;]] &lt;/ins&gt;has been created, if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/ins&gt;leaves or is destroyed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, she &lt;/ins&gt;cannot be created again).  However, it is possible to have the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Aquitaine&#039;&#039; &lt;/ins&gt;jump out of the mission, and then later have the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AquitaineÂ¤ &lt;/ins&gt;jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aquitane &lt;/del&gt;has been created, if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;leaves or is destroyed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;cannot be created again).  However, it is possible to have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aquitane &lt;/del&gt;jump out of the mission, and then later have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AquitaneÂ¤ &lt;/del&gt;jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &quot;counter ships&quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[SEXP]]&lt;/ins&gt;, so if I simply use the is-cargo-known-delay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SEXP&lt;/ins&gt;, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &quot;counter ships&quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sexp&lt;/del&gt;, so if I simply use the is-cargo-known-delay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sexp&lt;/del&gt;, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SEXP &lt;/ins&gt;with all your counter ships listed underneath it as the condition for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SEXP &lt;/ins&gt;returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Table37| As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aquitaine&lt;/ins&gt;#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;proper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;way to do it.  After all, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;ships.tbl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;weapons.tbl&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sexp &lt;/del&gt;with all your counter ships listed underneath it as the condition for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sexp &lt;/del&gt;returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Table37| As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/del&gt;everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aquitane&lt;/del&gt;#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;proper&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/del&gt;way to do it.  After all, ships.tbl and weapons.tbl entries already behave like this. }}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=19846&amp;oldid=prev</id>
		<title>TopAce: The wonders of invisible characters in names moved to Invisible characters in ship names</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=19846&amp;oldid=prev"/>
		<updated>2008-12-28T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php/The_wonders_of_invisible_characters_in_names&quot; class=&quot;mw-redirect&quot; title=&quot;The wonders of invisible characters in names&quot;&gt;The wonders of invisible characters in names&lt;/a&gt; moved to &lt;a href=&quot;/index.php/Invisible_characters_in_ship_names&quot; title=&quot;Invisible characters in ship names&quot;&gt;Invisible characters in ship names&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:03, 28 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>TopAce</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=15859&amp;oldid=prev</id>
		<title>Backslash: /* The wonders of invisible characters in names: */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=15859&amp;oldid=prev"/>
		<updated>2008-04-06T23:13:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The wonders of invisible characters in names:&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 6 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3--as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3--as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Table37| As of 2008.04.06, you can use the # symbol for this purpose.  This has multiple advantages -- everything after the # is invisible, so you can use more descriptive names, like #cargo1, #cargo2, #cargo3 etc, or Aquitane#round2 for example.  More importantly, if these high-ASCII characters ARE ever implemented in FS2 (which may happen someday to allow Unicode and better support the international fans), the previous method would become visible, whereas the # can now be considered the &#039;proper&#039; way to do it.  After all, ships.tbl and weapons.tbl entries already behave like this. }}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Backslash</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=4129&amp;oldid=prev</id>
		<title>Shade: removed category</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=4129&amp;oldid=prev"/>
		<updated>2006-04-13T23:28:30Z</updated>

		<summary type="html">&lt;p&gt;removed category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:28, 13 April 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3--as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3--as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:FRED]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED Tips]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shade</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=3044&amp;oldid=prev</id>
		<title>Shade at 18:54, 13 April 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=3044&amp;oldid=prev"/>
		<updated>2006-04-13T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:54, 13 April 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:FRED]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:FRED Tips]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shade</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=2987&amp;oldid=prev</id>
		<title>Wanderer at 17:28, 3 April 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=2987&amp;oldid=prev"/>
		<updated>2006-04-03T17:28:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 3 April 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The wonders of invisible characters in names:==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The wonders of invisible characters in names:==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like Ã¹, Ã¸, or Â¤ will appear as blank spaces inside of FS2 (but not Fred).  This fact can be exploited to much benefit. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like Ã¹, Ã¸, or Â¤ will appear as blank spaces inside of FS2 (but not Fred).  This fact can be exploited to much benefit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the Aquitane has been created, if he leaves or is destroyed he cannot be created again).  However, it is possible to have the Aquitane jump out of the mission, and then later have the AquitaneÂ¤ jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the Aquitane has been created, if he leaves or is destroyed he cannot be created again).  However, it is possible to have the Aquitane jump out of the mission, and then later have the AquitaneÂ¤ jump in.  In reality, the names are different, but to the player they will look identical.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &amp;quot;counter ships&amp;quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned sexp, so if I simply use the is-cargo-known-delay sexp, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another example is the use of &amp;quot;counter ships&amp;quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned sexp, so if I simply use the is-cargo-known-delay sexp, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3--as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&#039;t even appear on the player&#039;s ship list when he presses F3--as far as he knows, they don&#039;t even exist. Remember to check &quot;No Arrival Music&quot; or you&#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:FRED]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wanderer</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=2824&amp;oldid=prev</id>
		<title>81.182.81.212 at 16:45, 7 June 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Invisible_characters_in_ship_names&amp;diff=2824&amp;oldid=prev"/>
		<updated>2005-06-07T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==The wonders of invisible characters in names:==&lt;br /&gt;
&lt;br /&gt;
One of the handy features of FS2 is that its internal font does not support a lot of the high-ASCII characters, and just has a blank space instead of the actual symbol.  This means that characters like Ã¹, Ã¸, or Â¤ will appear as blank spaces inside of FS2 (but not Fred).  This fact can be exploited to much benefit. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, say I want a ship to jump out and then jump back in later in the mission.  Technically this is impossible, since a ship can only be created once in a mission (i.e. once the Aquitane has been created, if he leaves or is destroyed he cannot be created again).  However, it is possible to have the Aquitane jump out of the mission, and then later have the AquitaneÂ¤ jump in.  In reality, the names are different, but to the player they will look identical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Another example is the use of &amp;quot;counter ships&amp;quot;.  Say I want to give the player a directive to scan 7 of 10 cargo containers.  There is no percent-ships-scanned sexp, so if I simply use the is-cargo-known-delay sexp, I will need to make a very complicated event covering every possible combination that would give me 70% scanned containers and 30% unscanned.  But if I use counter ships, my life becomes much much easier:&lt;br /&gt;
&lt;br /&gt;
First, I place 10 hostile stealth fighters far away from the field of battle, and name them things like Â¤, Ã¿, Ã¾, Ãº, Ã¸, and so on.  Next, I set the departure cue of each one so that it leaves when one of the cargo containers is scanned (i.e. when Cargo 1 is scanned, Â¤ departs, when Cargo 2 is scanned, Ã¿ departs).  Now in the directive I can use the nice and easy percent-ship-departed sexp with all your counter ships listed underneath it as the condition for the sexp returning true.  Meanwhile, because I used high-ASCII characters for names, the ships won&amp;#039;t even appear on the player&amp;#039;s ship list when he presses F3--as far as he knows, they don&amp;#039;t even exist. Remember to check &amp;quot;No Arrival Music&amp;quot; or you&amp;#039;ll have constant battle music playing, even in quiet parts of your mission.&lt;/div&gt;</summary>
		<author><name>81.182.81.212</name></author>
	</entry>
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