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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Nodemap.tbl</id>
	<title>Nodemap.tbl - Revision history</title>
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	<updated>2026-11-15T20:41:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=67820&amp;oldid=prev</id>
		<title>MjnMixael: Replaced content with &quot;{{SCPUI moved|https://github.com/MjnMixael/SCPUI/wiki/nodemap.tbl}} Category:SCPUI Category:Tables&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=67820&amp;oldid=prev"/>
		<updated>2026-10-28T18:29:27Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;{{SCPUI moved|https://github.com/MjnMixael/SCPUI/wiki/nodemap.tbl}} &lt;a href=&quot;/index.php/Category:SCPUI&quot; title=&quot;Category:SCPUI&quot;&gt;Category:SCPUI&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Tables&quot; title=&quot;Category:Tables&quot;&gt;Category:Tables&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;amp;diff=67820&amp;amp;oldid=66130&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MjnMixael</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=66130&amp;oldid=prev</id>
		<title>MjnMixael at 18:54, 23 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=66130&amp;oldid=prev"/>
		<updated>2025-04-23T18:54:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;amp;diff=66130&amp;amp;oldid=66129&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MjnMixael</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=66129&amp;oldid=prev</id>
		<title>MjnMixael: Created page with &quot;{{SCPUI_table}} {{Tables}} Nodemap.tbl is used by the SCPUI script system to define the node map and its progression within a mod&#039;s Node Map UI screen.  Nodemap.tbl can be...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nodemap.tbl&amp;diff=66129&amp;oldid=prev"/>
		<updated>2025-04-23T18:53:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{SCPUI_table}} {{Tables}} Nodemap.tbl is used by the &lt;a href=&quot;/index.php/SCPUI&quot; class=&quot;mw-redirect&quot; title=&quot;SCPUI&quot;&gt;SCPUI&lt;/a&gt; script system to define the node map and its progression within a mod&amp;#039;s Node Map UI screen.  Nodemap.tbl can be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SCPUI_table}}&lt;br /&gt;
{{Tables}}&lt;br /&gt;
Nodemap.tbl is used by the [[SCPUI]] script system to define the node map and its progression within a mod&amp;#039;s Node Map UI screen.&lt;br /&gt;
&lt;br /&gt;
Nodemap.tbl can be extended with xxx-nmap.tbm.&lt;br /&gt;
&lt;br /&gt;
==Nodemap.tbl==&lt;br /&gt;
*Defines the map options, configuration, and layout.&lt;br /&gt;
*Begins with one of the configuration sections and ends with #End&lt;br /&gt;
&lt;br /&gt;
==#Node Map Icons==&lt;br /&gt;
*Defines the available icons, assigned as Colors for each map system.&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*The name of the icon. Usually a color.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+File Base:====&lt;br /&gt;
*The image file to use for the icon.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==#Node Map Colors==&lt;br /&gt;
*This section is shorthand to define colors used for the nodes attached to each system.&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*The name of the color.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Red:====&lt;br /&gt;
*The red value for the color&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Green:====&lt;br /&gt;
*The green value for the color&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Blue:====&lt;br /&gt;
*The blue value for the color&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==#Node Map Systems==&lt;br /&gt;
*Defines all the systems on the map and their location&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*The name of the system.&lt;br /&gt;
*Must be unique&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Display Name:===&lt;br /&gt;
*The name as displayed to the player.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Hide Label:===&lt;br /&gt;
*Hides the system name if true.&lt;br /&gt;
*Optional, defaults to false&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Description:===&lt;br /&gt;
*The description of the system.&lt;br /&gt;
*Optional, defaults to an empty string&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Controlling Faction:===&lt;br /&gt;
*The name of the controlling faction of the of the system.&lt;br /&gt;
*Optional, defaults to an empty string&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Type Of System:===&lt;br /&gt;
*The type of the system (binary, trinary, etc).&lt;br /&gt;
*Optional, defaults to an empty string&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$X Coordinate:===&lt;br /&gt;
*The X coordinate of the system on the map&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Y Coordinate:===&lt;br /&gt;
*The Y coordinate of the system on the map&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Color:===&lt;br /&gt;
*The Color of the system. Should be one of the Node Map Icons listed in the #Node Map Icons section&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Visible:===&lt;br /&gt;
*Whether or not the system is visible on the map&lt;br /&gt;
*Optional, defaults to true&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Selectable:===&lt;br /&gt;
*Whether or not the system is selectable on the map&lt;br /&gt;
*Optional, defaults to true&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Node:===&lt;br /&gt;
*Defines a node for the system. Each system can have unlimited nodes. Nodes are automatically connected to each other based on these configuration settings.&lt;br /&gt;
*The value should be the node name and must be unique in the entire map. IE: You can have AntaresNode1 and AntaresNode2, etc.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Angle:====&lt;br /&gt;
*The degree where the node should be placed around the system it is attached to&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Color:====&lt;br /&gt;
*The color the node should be drawn with. Should match one of the #Node Map Colors defined above.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Enforce Line Color:====&lt;br /&gt;
*If true, the line color from this node will always attempt to match the color of the node. Hierarchy of the table may change expected behavior.&lt;br /&gt;
*Optional, defaults to false&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Do Not Connect:====&lt;br /&gt;
*If true, there will be no line connecting this node to another node ever.&lt;br /&gt;
*Optional, defaults to false&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Progression:===&lt;br /&gt;
*Begins a progression definition that overrides all previous values based on the mod&amp;#039;s custom progression system.&lt;br /&gt;
*Progression is defined through a UI Topic&lt;br /&gt;
*Progression should return a numeric value. Highest value wins.&lt;br /&gt;
&lt;br /&gt;
====+Description:====&lt;br /&gt;
*The new description to use for this progression.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Append Description:====&lt;br /&gt;
*The string to append to the most recent full description.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Controlling Faction:====&lt;br /&gt;
*The new controlling faction to use for this progression&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Color:====&lt;br /&gt;
*The new color to use. Should be one of the previously defined icons.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Node:====&lt;br /&gt;
*Defines a progression for a specific node. The value should be the name of the node to progress.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=====+Color:=====&lt;br /&gt;
*The new color to use. Should be one of the previously defined colors.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=====+Enforce Line Color:=====&lt;br /&gt;
*The new enforcement value to use.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=====+Do Not Connect:=====&lt;br /&gt;
*The new connection value to use.&lt;br /&gt;
*Optional&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Journal Options&lt;br /&gt;
$Title: XSTR(&amp;quot;Newsroom&amp;quot;, 9284)&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
#Journal Sections&lt;br /&gt;
&lt;br /&gt;
$Name:	Headlines&lt;br /&gt;
$XSTR: 193&lt;br /&gt;
&lt;br /&gt;
$Name:	Editorials&lt;br /&gt;
$XSTR: 194&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
#Journal Entries ;;Languages can be done by creating files with the language shorthand appended. bta1_h01-gr.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Living In Antares&lt;br /&gt;
$XSTR: 195&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: true&lt;br /&gt;
$Short Title: bta1_head01&lt;br /&gt;
$File: bta1_h01.txt&lt;br /&gt;
&lt;br /&gt;
$Name: The Stinging of a Wasp&lt;br /&gt;
$XSTR: 196&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head02&lt;br /&gt;
$File: bta1_h02.txt&lt;br /&gt;
&lt;br /&gt;
$Name: The Stinging of a Wasp Pt.2&lt;br /&gt;
$XSTR: 197&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head03&lt;br /&gt;
$File: bta1_h03.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Hammer of Light Activity Increases&lt;br /&gt;
$XSTR: 198&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head04&lt;br /&gt;
$File: bta1_h04.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Piracy and Smuggling on the Increase&lt;br /&gt;
$XSTR: 199&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head05&lt;br /&gt;
$File: bta1_h05.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Living in a Box&lt;br /&gt;
$XSTR: 200&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head06&lt;br /&gt;
$File: bta1_h06.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Criminal Activity Continues&lt;br /&gt;
$XSTR: 201&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head07&lt;br /&gt;
$File: bta1_h07.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Carnage at Detiula Station&lt;br /&gt;
$XSTR: 202&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head08&lt;br /&gt;
$File: bta1_h08.txt&lt;br /&gt;
&lt;br /&gt;
$Name: Messenger of Death&lt;br /&gt;
$XSTR: 203&lt;br /&gt;
$Group:	Headlines&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_head09&lt;br /&gt;
$File: bta1_h09.txt&lt;br /&gt;
&lt;br /&gt;
$Name: War-Torn and Without Choice&lt;br /&gt;
$XSTR: 204&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: true&lt;br /&gt;
$Short Title: bta1_edit01&lt;br /&gt;
$File: bta1_e01.txt&lt;br /&gt;
$Image: deadcity&lt;br /&gt;
$Caption: Volsinii city after PVN bombardment - year 2330&lt;br /&gt;
$Caption XSTR: 218&lt;br /&gt;
&lt;br /&gt;
$Name: More Casualties, More Tragedies&lt;br /&gt;
$XSTR: 205&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: true&lt;br /&gt;
$Short Title: bta1_edit02&lt;br /&gt;
$File: bta1_e02.txt&lt;br /&gt;
$Image: deathinspace&lt;br /&gt;
$Caption: Debris after GTA attack on civilian transport Retin - 2335/04/25&lt;br /&gt;
$Caption XSTR: 219&lt;br /&gt;
&lt;br /&gt;
$Name: Antares, Or What&amp;#039;s Left Of It&lt;br /&gt;
$XSTR: 206&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: true&lt;br /&gt;
$Short Title: bta1_edit03&lt;br /&gt;
$File: bta1_e03.txt&lt;br /&gt;
$Image: gulnarasun&lt;br /&gt;
$Caption: Gulnara Research Station is often a target of local raiding parties.&lt;br /&gt;
$Caption XSTR: 220&lt;br /&gt;
&lt;br /&gt;
$Name: The Hand Grasping The Suns&lt;br /&gt;
$XSTR: 207&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: true&lt;br /&gt;
$Short Title: bta1_edit04&lt;br /&gt;
$File: bta1_e04.txt&lt;br /&gt;
$Image: militarysun&lt;br /&gt;
$Caption: Some GTA warships are already in Antares preceding the Intrepid&amp;#039;s arrival.&lt;br /&gt;
$Caption XSTR: 221&lt;br /&gt;
&lt;br /&gt;
$Name: Antares&amp;#039; Judgment Begins&lt;br /&gt;
$XSTR: 208&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title:bta1_edit05&lt;br /&gt;
$File: bta1_e05.txt&lt;br /&gt;
$Image: cargoplatform&lt;br /&gt;
$Caption: One of many cargo depots littered around Antares.&lt;br /&gt;
$Caption XSTR: 227&lt;br /&gt;
&lt;br /&gt;
$Name: Blind Spot&lt;br /&gt;
$XSTR: 209&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit06&lt;br /&gt;
$File: bta1_e06.txt&lt;br /&gt;
$Image: krakenstation&lt;br /&gt;
$Caption: Kraken Station, the site of the attack on the Regulus Senators.&lt;br /&gt;
$Caption XSTR: 228&lt;br /&gt;
&lt;br /&gt;
$Name: Facade of the Starscape&lt;br /&gt;
$XSTR: 210&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit07&lt;br /&gt;
$File: bta1_e07.txt&lt;br /&gt;
$Image: hillross&lt;br /&gt;
$Caption: Hillross Station is owned by Exxon-Beckham.&lt;br /&gt;
$Caption XSTR: 232&lt;br /&gt;
&lt;br /&gt;
$Name: Abeyance&lt;br /&gt;
$XSTR: 211&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit08&lt;br /&gt;
$File: bta1_e08.txt&lt;br /&gt;
$Image: afvalk&lt;br /&gt;
$Caption: Antarian security forces have begun painting the emblem of the Antares Federation political party on their hulls.&lt;br /&gt;
$Caption XSTR: 233&lt;br /&gt;
&lt;br /&gt;
$Name: Breadcrumbs and Superposition&lt;br /&gt;
$XSTR: 212&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit09&lt;br /&gt;
$File: bta1_e09.txt&lt;br /&gt;
$Image: afemblem&lt;br /&gt;
$Caption: The official emblem of the Antares Federation political party.&lt;br /&gt;
$Caption XSTR: 234&lt;br /&gt;
&lt;br /&gt;
$Name: The Sleeping Dragon&lt;br /&gt;
$XSTR: 213&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit10&lt;br /&gt;
$File: bta1_e10.txt&lt;br /&gt;
$Image: cardinalpropo&lt;br /&gt;
$Caption: The HLD Cardinal as shown in an HoL propaganda release.&lt;br /&gt;
$Caption XSTR: 235&lt;br /&gt;
&lt;br /&gt;
$Name: The Dragon Awakens&lt;br /&gt;
$XSTR: 214&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit11&lt;br /&gt;
$File: bta1_e11.txt&lt;br /&gt;
$Image: megalith&lt;br /&gt;
$Caption: Security firm Megalith is now operating directly out of Antares Station.&lt;br /&gt;
$Caption XSTR: 236&lt;br /&gt;
&lt;br /&gt;
$Name: Phagocytosis&lt;br /&gt;
$XSTR: 215&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit12&lt;br /&gt;
$File: bta1_e12.txt&lt;br /&gt;
$Image: apoapsis&lt;br /&gt;
$Caption: The AFC Apoapsis is now standing by near Antares Station.&lt;br /&gt;
$Caption XSTR: 237&lt;br /&gt;
&lt;br /&gt;
$Name: The Suns Are Released&lt;br /&gt;
$XSTR: 216&lt;br /&gt;
$Group:	Editorials&lt;br /&gt;
$Visible by Default: false&lt;br /&gt;
$Short Title: bta1_edit13&lt;br /&gt;
$File: bta1_e13.txt&lt;br /&gt;
$Image: antsuns&lt;br /&gt;
$Caption: Antares Major and Minor are our symbols for hope and unity in the future.&lt;br /&gt;
$Caption XSTR: 238&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Tables]]&lt;br /&gt;
[[Category:SCPUI]]&lt;/div&gt;</summary>
		<author><name>MjnMixael</name></author>
	</entry>
</feed>