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	<title>Set-object-position - Revision history</title>
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	<updated>2026-11-15T12:34:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hard-light.org/index.php?title=Set-object-position&amp;diff=11150&amp;oldid=prev</id>
		<title>Shade: New page:  set-object-position      set-object-position      Instantaneously sets an object&#039;s spatial coordinates.Takes 4 arguments...      1: The name of an object.      2: The new X coordinate.   ...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Set-object-position&amp;diff=11150&amp;oldid=prev"/>
		<updated>2007-08-04T23:01:53Z</updated>

		<summary type="html">&lt;p&gt;New page:  set-object-position      set-object-position      Instantaneously sets an object&amp;#039;s spatial coordinates.Takes 4 arguments...      1: The name of an object.      2: The new X coordinate.   ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; set-object-position&lt;br /&gt;
     set-object-position&lt;br /&gt;
     Instantaneously sets an object&amp;#039;s spatial coordinates.Takes 4 arguments...&lt;br /&gt;
     1: The name of an object.&lt;br /&gt;
     2: The new X coordinate.&lt;br /&gt;
     3: The new Y coordinate.&lt;br /&gt;
     4: The new Z coordinate.&lt;br /&gt;
===Comments===&lt;br /&gt;
Intra-mission jumping is one use for this SEXP, and is quite straight-forward in its simplest implementation as all that&amp;#039;s really needed is to set the new position of the player ship upon triggering. More advanced use would include use of cutscene SEXPs and [[warp-effect]] to display a more proper jump sequence, and perhaps even a limited choice of destinations for the player. Actual typing-in of coordinates by the player is theoretically possible, but is cumbersome and error-prone in the extreme.&lt;br /&gt;
[[Category:SCP SEXPs]]&lt;/div&gt;</summary>
		<author><name>Shade</name></author>
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