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	<id>https://wiki.hard-light.org/index.php?action=history&amp;feed=atom&amp;title=Ship-guardian-threshold</id>
	<title>Ship-guardian-threshold - Revision history</title>
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	<updated>2026-11-15T21:09:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ship-guardian-threshold&amp;diff=11128&amp;oldid=prev</id>
		<title>Shade: New page:  ship-guardian-threshold      ship-guardian-threshold      Same as ship-guardian, except the lowest possible hull value is specified by the sexp rather than defaulting to 1.      Call with...</title>
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		<updated>2007-08-03T03:06:26Z</updated>

		<summary type="html">&lt;p&gt;New page:  ship-guardian-threshold      ship-guardian-threshold      Same as ship-guardian, except the lowest possible hull value is specified by the sexp rather than defaulting to 1.      Call with...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; ship-guardian-threshold&lt;br /&gt;
     ship-guardian-threshold&lt;br /&gt;
     Same as ship-guardian, except the lowest possible hull value is specified by the sexp rather than defaulting to 1.&lt;br /&gt;
     Call with a threshold of 0 (or use ship-no-guardian) to deactivate.&lt;br /&gt;
 &lt;br /&gt;
     Takes 2 or more arguments...&lt;br /&gt;
     1: Threshold value.&lt;br /&gt;
     2+: Name of ships to make unkillable.&lt;br /&gt;
===Comments===&lt;br /&gt;
There are two main uses of this SEXP over [[ship-guardian]]. First, it can be used to make ships appear less artificially-kept-alive by having their health stop dropping at an earlier (or even [[rand-multiple|random]]) point. Second, some ships are capable of dealing so much damage that they can destroy a ship under standard guardian before it can kick in, which can be averted by having guardian protection kick in earlier.&lt;br /&gt;
[[Category:SCP SEXPs]]&lt;/div&gt;</summary>
		<author><name>Shade</name></author>
	</entry>
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