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	<title>System map.tbl - Revision history</title>
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	<updated>2026-11-15T12:41:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=System_map.tbl&amp;diff=67822&amp;oldid=prev</id>
		<title>MjnMixael: Replaced content with &quot;{{SCPUI moved|https://github.com/MjnMixael/SCPUI/wiki/system_map.tbl}} Category:SCPUI Category:Tables&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=System_map.tbl&amp;diff=67822&amp;oldid=prev"/>
		<updated>2026-10-28T18:29:50Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;{{SCPUI moved|https://github.com/MjnMixael/SCPUI/wiki/system_map.tbl}} &lt;a href=&quot;/index.php/Category:SCPUI&quot; title=&quot;Category:SCPUI&quot;&gt;Category:SCPUI&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Tables&quot; title=&quot;Category:Tables&quot;&gt;Category:Tables&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hard-light.org/index.php?title=System_map.tbl&amp;amp;diff=67822&amp;amp;oldid=66132&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MjnMixael</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=System_map.tbl&amp;diff=66132&amp;oldid=prev</id>
		<title>MjnMixael: Created page with &quot;{{SCPUI_table}} {{Tables}} System_map.tbl is used by the SCPUI script system to define the system map and its progression within a mod&#039;s System Map UI screen.  System_map....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=System_map.tbl&amp;diff=66132&amp;oldid=prev"/>
		<updated>2025-04-23T20:03:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{SCPUI_table}} {{Tables}} System_map.tbl is used by the &lt;a href=&quot;/index.php/SCPUI&quot; class=&quot;mw-redirect&quot; title=&quot;SCPUI&quot;&gt;SCPUI&lt;/a&gt; script system to define the system map and its progression within a mod&amp;#039;s System Map UI screen.  System_map....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SCPUI_table}}&lt;br /&gt;
{{Tables}}&lt;br /&gt;
System_map.tbl is used by the [[SCPUI]] script system to define the system map and its progression within a mod&amp;#039;s System Map UI screen.&lt;br /&gt;
&lt;br /&gt;
System_map.tbl can be extended with xxx-smap.tbm.&lt;br /&gt;
&lt;br /&gt;
==System_map.tbl==&lt;br /&gt;
*Defines the map options, configuration, and layout.&lt;br /&gt;
*Begins with one of the configuration sections and ends with #End&lt;br /&gt;
&lt;br /&gt;
==#Objects==&lt;br /&gt;
*Defines all of the objects that can be shown on the system map.&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*The name of the object. Must be unique.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Display Name:====&lt;br /&gt;
*The display name for the object.&lt;br /&gt;
*Optional, defaults to Name.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Bitmap:====&lt;br /&gt;
*The bitmap icon to display for the object.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Large Bitmap:====&lt;br /&gt;
*If defined, the closeup view of the object will show this bitmap.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Ship Class:====&lt;br /&gt;
*If defined, the closeup view of the object will show this ship model.&lt;br /&gt;
*Takes precedence over Large Bitmap.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+Description:====&lt;br /&gt;
*The description text for the object.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====+use Tech Description:====&lt;br /&gt;
*Whether or not to use the defined ship class&amp;#039; tech description instead of the plain text description.&lt;br /&gt;
*Optional, defaults to false.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==#Config==&lt;br /&gt;
*This section maps system definitions to missions in the mod&amp;#039;s campaigns.&lt;br /&gt;
&lt;br /&gt;
===$Campaign:===&lt;br /&gt;
*The file name of the campaign to set up a config for.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$Default System:====&lt;br /&gt;
*The default system to display&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$Mission Map:====&lt;br /&gt;
*Begins a map of missions to system definitions&lt;br /&gt;
&lt;br /&gt;
=====+Mission:=====&lt;br /&gt;
*The mission file name to map.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=====+System:=====&lt;br /&gt;
*The system definition to map the mission to.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==#Systems==&lt;br /&gt;
*Defines all the systems that can be displayed. A system includes a stellar objects, stations, ships, etc. Can be localized around a star, planet, or whatever. Systems can link to one another so be careful not to do anything infinitely recursive!&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*The name of the system.&lt;br /&gt;
*Must be unique&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Display Name:===&lt;br /&gt;
*The name as displayed to the player.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Background:===&lt;br /&gt;
*The background image to display behind the map.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Description:===&lt;br /&gt;
*The description of the system. Should be very short text.&lt;br /&gt;
*Optional, defaults to an empty string&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Zoom Out To:===&lt;br /&gt;
*The name of the system to &amp;quot;zoom out&amp;quot; to or go back to. Must be one of the system defines and is validated after parsing.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===$Element:===&lt;br /&gt;
*An element on the map of the system.&lt;br /&gt;
*Systems can have unlimited elements.&lt;br /&gt;
*Must be a unique name.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Object:====&lt;br /&gt;
*The Object from #Objects that this element represents.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Name Override:====&lt;br /&gt;
*The string to override the object&amp;#039;s name with.&lt;br /&gt;
*Optional.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Icon Override:====&lt;br /&gt;
*The icon to override the object&amp;#039;s icon with.&lt;br /&gt;
*Optional.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Selectable:====&lt;br /&gt;
*Whether or not the element is selectable.&lt;br /&gt;
*Optional, defaults to true.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Visible:====&lt;br /&gt;
*Whether or not the element is visible.&lt;br /&gt;
*Optional, defaults to true.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Show Orbit:====&lt;br /&gt;
*Whether or not the element&amp;#039;s orbit is rendered.&lt;br /&gt;
*Optional, defaults to false.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Show New:====&lt;br /&gt;
*Whether or not the element will display as new or not seen if the player has never clicked on it before.&lt;br /&gt;
*Optional, defaults to true.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Show New Persist:====&lt;br /&gt;
*Whether or not the &amp;quot;NEW!&amp;quot; marker will try to persist across elements of the same name across defined Systems.&lt;br /&gt;
*Optional, defaults to true.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Zoom To:====&lt;br /&gt;
*The system to &amp;quot;zoom in&amp;quot; to if possible, such as zoom into local planetary systems from solar systems.&lt;br /&gt;
*Must be a defined System.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Model Rotation Speed:====&lt;br /&gt;
*How fast the ship model will rotate&lt;br /&gt;
*Optional, defaults to 0.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;float&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Model Orientation:====&lt;br /&gt;
*The model orientation as Pitch, Bank, Heading.&lt;br /&gt;
*Optional, defaults to (0,0,0).&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(integer, integer, integer)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Offset:====&lt;br /&gt;
*The elements offset from it&amp;#039;s angle and distance position.&lt;br /&gt;
*Optional, defaults to (0, 0).&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(integer, integer)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Orbits:====&lt;br /&gt;
*The element this element orbits, if any. Must be a defined element in this system.&lt;br /&gt;
*Optional, defaults to nothing.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Orbit Angle:====&lt;br /&gt;
*The angle in degrees this element will be placed in an arc on its orbit.&lt;br /&gt;
*Optional, defaults to 0.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Orbit Distance:====&lt;br /&gt;
*The distance this element&amp;#039;s orbit is from it&amp;#039;s parent.&lt;br /&gt;
*Optional, defaults to 0.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Orbit Width:====&lt;br /&gt;
*The width of the rendered orbit, if rendered.&lt;br /&gt;
*Optional, defaults to 1.&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;integer&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====$+Orbit Color:====&lt;br /&gt;
*The color of the rendered orbit, if rendered.&lt;br /&gt;
*Optional, defaults to (128, 128, 128, 255).&lt;br /&gt;
*Syntax: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(integer, integer, integer, integer)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Objects&lt;br /&gt;
&lt;br /&gt;
$Name: Antares Major &amp;amp; Minor&lt;br /&gt;
$Display Name: XSTR(&amp;quot;Antares Major &amp;amp; Minor&amp;quot;, 4528)&lt;br /&gt;
$Bitmap: nav_star_ant&lt;br /&gt;
$Large Bitmap: ant_suns&lt;br /&gt;
$Description: XSTR(&amp;quot;ANTARES MAJOR AND MINOR: The binary star of the Antares system. Antares Major is a supergiant star, and Antares Minor is its smaller companion. The two stars are bridged by the dangerous Iraklion Corridor.&amp;quot;, 4664)&lt;br /&gt;
&lt;br /&gt;
$Name: Antares I&lt;br /&gt;
$Display Name: XSTR(&amp;quot;Antares I&amp;quot;, 4523)&lt;br /&gt;
$Bitmap: nav_planet_g&lt;br /&gt;
$Ship Class: Planet-Antares1&lt;br /&gt;
$Description: XSTR(&amp;quot;RUDD&amp;#039;S LANDING: The closest planet to Antares Major and Minor, this rocky world is bathed in solar radiation and heat, making it uninhabitable. The only Terran-built structures are automated mines, built deep underground to shelter them from the suns&amp;#039; heat.&amp;quot;, 4659)&lt;br /&gt;
&lt;br /&gt;
#Config&lt;br /&gt;
$Campaign: bta1_m&lt;br /&gt;
+Default System: Antares101&lt;br /&gt;
&lt;br /&gt;
$Mission Map:&lt;br /&gt;
+Mission: bta1_m1_01.fs2&lt;br /&gt;
+System: Antares101&lt;br /&gt;
&lt;br /&gt;
#Systems&lt;br /&gt;
$Name: Antares101&lt;br /&gt;
	$Display Name: XSTR(&amp;quot;Antares System&amp;quot;, 2015)&lt;br /&gt;
	$Background: nav_sys_ant&lt;br /&gt;
	$Description: XSTR(&amp;quot;GTA Controlled&amp;quot;, 4507)&lt;br /&gt;
	$Element:&lt;br /&gt;
		+Object: Antares Major &amp;amp; Minor&lt;br /&gt;
		+Zoom To: Antares101ZoomStars&lt;br /&gt;
	$Element:&lt;br /&gt;
		+Object: Antares I&lt;br /&gt;
		+Show Orbit: true&lt;br /&gt;
		+Model Rotation Speed: 0.5&lt;br /&gt;
		+Model Orientation: (4, 8, 180)&lt;br /&gt;
		+Orbit Angle: 270&lt;br /&gt;
		+Orbit Distance: 127&lt;br /&gt;
		+Orbit Color: (32, 152, 32, 55)&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Tables]]&lt;br /&gt;
[[Category:SCPUI]]&lt;/div&gt;</summary>
		<author><name>MjnMixael</name></author>
	</entry>
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