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	<title>Talk:Forcing Directive Failures - Revision history</title>
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	<updated>2026-11-15T15:14:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Forcing_Directive_Failures&amp;diff=11069&amp;oldid=prev</id>
		<title>Shade: New page: Only just noticed the addition here, and I&#039;m afraid it is incorrect. The &quot;not&quot; condition can still be fulfilled at a later time even when one approaches to within 500m of the unknown, and ...</title>
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		<updated>2007-07-30T21:21:09Z</updated>

		<summary type="html">&lt;p&gt;New page: Only just noticed the addition here, and I&amp;#039;m afraid it is incorrect. The &amp;quot;not&amp;quot; condition can still be fulfilled at a later time even when one approaches to within 500m of the unknown, and ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Only just noticed the addition here, and I&amp;#039;m afraid it is incorrect. The &amp;quot;not&amp;quot; condition can still be fulfilled at a later time even when one approaches to within 500m of the unknown, and so the directive will not fail, but simply remain incomplete. This is the reason an article was needed on forcing a failure, as it will not happen with conventional FREDding. Further, the is-event-true SEXP does not work well with directives in its own right, which is a whole other heap of trouble (but not a bug - looked into that and it&amp;#039;s retail behaviour that can&amp;#039;t be changed).&lt;br /&gt;
&lt;br /&gt;
For further info (and, indeed, for the origin of the info in this article), see this forum thread: http://www.hard-light.net/forums/index.php/topic,39074.0.html&lt;br /&gt;
&lt;br /&gt;
For the reasons above, reverting this to the previous version. [[User:Shade|Shade]] 16:21, 30 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Shade</name></author>
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