Self-destruct: Difference between revisions
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self-destruct | |||
This triggers the ship's destruct animation rather | Self destruct (Action operator) | ||
Causes the specified ship(s) to self destruct. | |||
Takes 1 or more arguments... | |||
All: Name of ship to self destruct. | |||
*It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively. | |||
*In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.' | |||
*This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs ([[ship-vanish]]). | |||
*Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct"). | |||
[[Category:Retail SEXPs]] | |||
Latest revision as of 13:13, 31 December 2008
self-destruct Self destruct (Action operator) Causes the specified ship(s) to self destruct. Takes 1 or more arguments... All: Name of ship to self destruct.
- It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively.
- In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.'
- This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs (ship-vanish).
- Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct").