Player-use-ai: Difference between revisions
New page: player-use-ai player-use-ai Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments. ===Comments=== Locks the player's controls and places the ship und... |
m Added a comment plus a reference to the newly created Player-not-use-ai article. |
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Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments. | Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments. | ||
===Comments=== | ===Comments=== | ||
Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship. | Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship. | ||
This SEXP is extremely useful for cutscenes since it allows to plan the player's spacecraft movements. In very complex missions featuring in-mission cutscenes, player-use-ai can be used to "freeze" the player's spacecraft during the in-mission cutscene and then "reactivate" it using [[Player-not-use-ai]]. | |||
[[Category:SCP SEXPs]] | [[Category:SCP SEXPs]] | ||
Latest revision as of 14:27, 14 March 2009
player-use-ai
player-use-ai
Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments.
Comments
Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship.
This SEXP is extremely useful for cutscenes since it allows to plan the player's spacecraft movements. In very complex missions featuring in-mission cutscenes, player-use-ai can be used to "freeze" the player's spacecraft during the in-mission cutscene and then "reactivate" it using Player-not-use-ai.