Template:Beam: Difference between revisions
Adding a field |
→Note: Major error corrected. |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 30: | Line 30: | ||
==Usage== | ==Usage== | ||
<nowiki>{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}</nowiki> | <code><nowiki>{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}</nowiki></code> | ||
Which gives: | |||
{| | {| | ||
|- | |- | ||
| Line 59: | Line 60: | ||
| 10 000 | | 10 000 | ||
|} | |} | ||
==Note== | |||
Beam stats are based on multiple values found in the weapons table file and are calculated as follows: | |||
:'''Range''': [+Range value] | |||
:'''Recharge Time''': [$Fire Wait value] | |||
:'''Beam Lifetime''': [+Life value] | |||
:'''Type''': [+Type value], where | |||
::0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed | |||
:'''Shots''': [+Shots value] | |||
:'''Damage per second''': [$Damage value] x 5.5 | |||
:'''Damage per second (sustained)''': Damage per pulse / Recharge Time | |||
:'''Damage per pulse''': Damage per second x Beam lifetime | |||
[[Category:Templates|Beam]] | [[Category:Templates|Beam]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 09:51, 6 June 2010
| Range | {{{1}}} m |
| Recharge Time | {{{2}}} s |
| Beam Lifetime | {{{3}}} s |
| Type: | {{{4}}} |
| Shots | {{{5}}} |
| Damage per second | {{{6}}} |
| Damage per second (sustained) | {{{7}}} |
| Damage per pulse | {{{8}}} |
Usage
{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}
Which gives:
| Range | 4500 m |
| Recharge Time | 20 s |
| Beam Lifetime | 2 s |
| Type: | Direct |
| Shots | 1 |
| Damage per second | 5 000 |
| Damage per second (sustained) | 455 |
| Damage per pulse | 10 000 |
Note
Beam stats are based on multiple values found in the weapons table file and are calculated as follows:
- Range: [+Range value]
- Recharge Time: [$Fire Wait value]
- Beam Lifetime: [+Life value]
- Type: [+Type value], where
- 0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed
- Shots: [+Shots value]
- Damage per second: [$Damage value] x 5.5
- Damage per second (sustained): Damage per pulse / Recharge Time
- Damage per pulse: Damage per second x Beam lifetime