Get-damage-caused: Difference between revisions

Created page with " Get damage caused (Status operator) Returns the amount of damage one or more ships have done to a ship. Takes 2 or more arguments... 1: Ship that has been damaged. 2: N…"
 
m categorization forgotten again
 
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==Notes==
==Notes==
This returns the amount of damage (in percentage) done relative to the ship's default hitpoints. A ship with 1000 default hitpoints will return ''10'' if 100 points of damage were applied. If you raise the ship's hitpoints to 2000 in FRED (Ship Editor --> Special Hitpoints), then 100 points of damage will return ''10'' again, though the actual damage is 5%.
This returns the amount of damage (in percentage) done relative to the ship's default hitpoints. A ship with 1000 default hitpoints will return ''10'' if 100 points of damage were applied. If you raise the ship's hitpoints to 2000 in FRED (Ship Editor --> Special Hitpoints), then 100 points of damage will return ''10'' again, though the actual damage is 5%.
[[Category:SCP SEXPs]]

Latest revision as of 16:00, 15 March 2011

Get damage caused (Status operator)
	Returns the amount of damage one or more ships have done to a ship.

Takes 2 or more arguments...
	1:	Ship that has been damaged.
	2:	Name of ships that may have damaged it.

Notes

This returns the amount of damage (in percentage) done relative to the ship's default hitpoints. A ship with 1000 default hitpoints will return 10 if 100 points of damage were applied. If you raise the ship's hitpoints to 2000 in FRED (Ship Editor --> Special Hitpoints), then 100 points of damage will return 10 again, though the actual damage is 5%.