Fire-beam: Difference between revisions

Created page with ' beam-fire Fire a beam weapon from a specified subsystem 1: Ship which will be firing 2: Turret which will fire the beam (note, this turret must have at least 1 beam weapo…'
 
→Notes: Made it a bulleted list.
 
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  3: Ship which will be targeted
  3: Ship which will be targeted
  Use add-data to add a specific subsystem to target on the specified target ship
  Use add-data to add a specific subsystem to target on the specified target ship
==Notes==
* This SEXP:
** is used for scripted fights, such as the one involving the [[GVD Psamtik|GVD ''Psamtik'']] and the GTCv ''Belisarius'' in [[Surrender, Belisarius!]]
** is affected by the beam's effective range—for example, it cannot be used to fire a BGreen at a target beyond the BGreen's effective range (4000 m)
** is unaffected by beam cooldown, enabling beams with long cooldown times, such as the [[SGreen]], to fire faster than their tabled rate


[[Category:Retail SEXPs]]
[[Category:Retail SEXPs]]

Latest revision as of 07:05, 27 June 2020

beam-fire
	Fire a beam weapon from a specified subsystem
	1:	Ship which will be firing
	2:	Turret which will fire the beam (note, this turret must have at least 1 beam  weapon on it)
	3:	Ship which will be targeted
Use add-data to add a specific subsystem to target on the specified target ship

Notes

  • This SEXP:
    • is used for scripted fights, such as the one involving the GVD Psamtik and the GTCv Belisarius in Surrender, Belisarius!
    • is affected by the beam's effective range—for example, it cannot be used to fire a BGreen at a target beyond the BGreen's effective range (4000 m)
    • is unaffected by beam cooldown, enabling beams with long cooldown times, such as the SGreen, to fire faster than their tabled rate