Template:Secondary weapon: Difference between revisions
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{{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) | {{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) | ||
{{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s | {{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s | ||
{{!}} | |||
}} | |||
|- | |||
{{#if: {{{shockwave|}}}| | |||
{{!}} '''Shockwave radius (inner/outer)''' | |||
{{!}} {{{shockwave}}} m | |||
{{!}} | {{!}} | ||
}} | }} | ||
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{{!}} '''Hitpoints''' | {{!}} '''Hitpoints''' | ||
{{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}} | {{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}} | ||
{{!}} | |||
}} | |||
|- | |||
{{#if: {{{spawn|}}}| | |||
{{!}} '''Spawn count''' | |||
{{!}} {{{spawn}}} | |||
{{!}} | |||
}} | |||
|- | |||
{{#if: {{{children|}}}| | |||
{{!}} style="padding-left: 20px" {{!}} Spawned missile | |||
{{!}} style="padding-left: 20px" {{!}} {{{children}}} | |||
{{!}} | {{!}} | ||
}} | }} | ||
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'''Additional properties''' | '''Additional properties''' | ||
*Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]] | *Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{child|}}}|*Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon [[Weapons.tbl#.22child.22|(child)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{emp|}}}|*Weapon causes an EMP effect on any ship within the blast radius [[Weapons.tbl#.22EMP.22|(EMP)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}{{#if: {{{lockarm|}}}|*Weapon only does full amount of damage when target is locked on [[Weapons.tbl#.22lockarm.22|(lockarm)]]}}{{#if: {{{shockwave|}}}|*The shockwave doubles the damage against any target that takes a direct hit}}{{#if: {{{spawn|}}}|*Weapon creates {{{spawn}}} {{{children}}} upon detonation [[Weapons.tbl#.22Spawn_Name.2CValue.22|(Spawn)]]}}<noinclude> | ||
{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}} | |||
{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}} | |||
{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}} | |||
{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}} | |||
<noinclude> | |||
== Usage == | == Usage == | ||
<pre>{{Secondary_weapon | <pre>{{Secondary_weapon | ||
|table_style = | |table_style = | ||
|name = | |name = | ||
|range = | |range = | ||
|reload = | |reload = | ||
|velocity = | |velocity = | ||
|damage = | |damage = | ||
|armor_damage = | |armor_damage = | ||
|shield_damage = | |shield_damage = | ||
|subsystem_damage = | |subsystem_damage = | ||
|homing_type = | |homing_type = | ||
|homing_cone = | |homing_cone = | ||
|homing_min_time = | |homing_min_time = | ||
|homing_turn = | |homing_turn = | ||
|hitpoints = | |shockwave = | ||
|bomb = | |hitpoints = | ||
|huge = | |bomb = | ||
|big_ship = | |child = | ||
|same_turret_cooldown = | |huge = | ||
|emp = | |||
|big_ship = | |||
|same_turret_cooldown = | |||
|no_dumbfire = | |||
|lockarm = | |||
|spawn = | |||
|children = | |||
}} | }} | ||
</pre> | </pre> | ||
Latest revision as of 12:26, 12 June 2021
| Name | {{{name}}} |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
Usage
{{Secondary_weapon
|table_style =
|name =
|range =
|reload =
|velocity =
|damage =
|armor_damage =
|shield_damage =
|subsystem_damage =
|homing_type =
|homing_cone =
|homing_min_time =
|homing_turn =
|shockwave =
|hitpoints =
|bomb =
|child =
|huge =
|emp =
|big_ship =
|same_turret_cooldown =
|no_dumbfire =
|lockarm =
|spawn =
|children =
}}
Entries in actual page do not have to follow the same order.