Nightmare Bomber: Difference between revisions

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{{User-made Ships|''NB '''Unknown'''''}}
{{User-made Ships|''NB '''Unknown'''''}}


[[Image:nmbomber.jpg|thumb|right|650px|{{PAGENAME}}]]


{{shipimage|image=[[Image:nmbomber.jpg]]|caption=NB Unknown (Nightmare Bomber)}}
==Description:==


==Description:==
===Reciprocity Tech Room Description===
The Nightmare bomber is the most dangerous type of bomber we have ever encountered.  It appears to use a beam weapon on it's front 'prongs', capable of piercing ships hulls and easily penetrating shields..  Although slow and unwieldy, the bombers massive firepower and heavy armour make it a serious threat to even destroyer class ships.  The GTVI is continuing to research into the Nightmare beam technology in an attempt to counteract.


===Tech Room Description===
*"The Nightmare bomber is the most dangerous type of bomber we have ever encountered.  It appears to use a beam weapon on it's front 'prongs', capable of piercing ships hulls and easily penetrating shields..  Although slow and unwieldy, the bombers massive firepower and heavy armour make it a serious threat to even destroyer class ships.  The GTVI is continuing to research into the Nightmare beam technology in an attempt to counteract."


===Credits List===
===Credits List===
*Model by '''Aldo'''
*Model by '''Aldo'''


===Veteran Comments===


==Performance:==
==Performance:==
===Statistics===
===Statistics===
{|
{{Ship_box
|-
|name = Nightmare Bomber
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
|yaw_pitch_roll = 7 - 7 - 7
| style="width:200px" | Bomber
|max_velocity = 20 - 20 - 80 (85)
|-
|rear_velocity = 35
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
|max_ab_velocity = 130.0
| Unknown
|max_ab_duration = 4.29
|-
|hitpoints = 350
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
|shields = 1000
| Unknown
|length = 64
|-
|width = 42.39
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
|height = 33.7
| 80.0 - 85.0 mps
|gun_bank_1 = 2
|-
|missile_bank_1 = 20
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
|missile_bank_2 = 20
| 130.0 mps
|turrets = 1
|-
}}
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| Unknown
|-
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
| 350
|-
| [[Technical_Terms_and_Definitions#Shields|Shields]]
| 1000
|-
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
| 80 m
|}


===Armaments===
===Armaments===
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
{| border=1 cellpadding=4 style="border-collapse: collapse"
{| border=1 cellpadding=4 style="border-collapse: collapse"
Line 60: Line 46:
| 1st
| 1st
| 2
| 2
| [[Nightmare Laser]]
| Nightmare Laser
|- align="center"
|- align="center"
| colspan=3| Compatible Primaries
| colspan=3| Compatible Primaries
|-
|-
| colspan=3| [[Nightmare Laser]]
| colspan=3| Nightmare Laser
|}
|}


*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
Line 79: Line 64:
| 1st
| 1st
| 20
| 20
| [[NBomb]]
| NBomb
|- align="center"
|- align="center"
| 2nd
| 2nd
| 20
| 20
| [[NCluster]]
| NCluster
|- align="center"
|- align="center"
| colspan=3| Compatible Secondaries
| colspan=3| Compatible Secondaries
|-
|-
| colspan=3| [[NBomb]], [[NCluster]]
| colspan=3| NBomb, NCluster
|}
|}


*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
Line 99: Line 83:
| style="width:60px" |Amount
| style="width:60px" |Amount
|- align="center"
|- align="center"
| [[NBeamFighter]]
| NBeamFighter
| 1
| 1
|}
|}




==Gallery==
<gallery mode="packed-hover" heights="300px"></gallery>
==Modding Resources==
:$POF File: nbomber1.pof
:Texture list: nBombside2a;nBombside1a;nBombtopa;nBombBottoma;nBombEndsa;nightmare7A;nBombSide2b;nBombSide1b;nBombtopb;nbombBottomb;nbombEndsb;nBombSide2c;nBombSide1c;nBombtopc;nbombBottomc;nbombEndsc;nBombside2a;nBombside1a;nBombtopa;nBombBottoma;nBombEndsa;damage
===Veteran Comments===
{{comment|}}


==Download link:==
==Download link:==
*Nightmare Shippack: http://www.freespacemods.net/download.php?view.210
*Nightmare shippack:
*NB Bomber (alternate): http://sectorgame.com/f2s/downloads.php?action=downloads&id=346
**[http://www.freespacemods.net/download.php?view.210 Download | FSmods]
*NF Larvae: http://www.freespacemods.net/download.php?view.237
*NF Banshee: http://www.freespacemods.net/download.php?view.238

Latest revision as of 12:17, 7 June 2020

All information related to the Nightmare Bomber is non-canon.
Back to User-made Ships
Nightmare Bomber

Description:

Reciprocity Tech Room Description

The Nightmare bomber is the most dangerous type of bomber we have ever encountered. It appears to use a beam weapon on it's front 'prongs', capable of piercing ships hulls and easily penetrating shields.. Although slow and unwieldy, the bombers massive firepower and heavy armour make it a serious threat to even destroyer class ships. The GTVI is continuing to research into the Nightmare beam technology in an attempt to counteract.


Credits List

  • Model by Aldo


Performance:

Statistics

Name Nightmare Bomber
Yaw, Pitch, Roll 7 - 7 - 7 s
Max Velocity 20 - 20 - 80 (85) ms-1
Rear Velocity 35 ms-1
Max Afterburner Velocity 130.0 ms-1
Max Afterburner Duration 4.29 s
Hitpoints 350 pts
Shields 1000 pts
Length 64 m
Width 42.39 m
Height 33.7 m
Weaponry
Primary weapons
1st bank 2 guns
Secondary weapons
1st bank capacity 20
2nd bank capacity 20
Turrets 1 turrets


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 2 Nightmare Laser
Compatible Primaries
Nightmare Laser
Default Statistics
Bank Capacity Standard Loadout
1st 20 NBomb
2nd 20 NCluster
Compatible Secondaries
NBomb, NCluster
Default Statistics
Turret Type Amount
NBeamFighter 1


Gallery


Modding Resources

$POF File: nbomber1.pof
Texture list: nBombside2a;nBombside1a;nBombtopa;nBombBottoma;nBombEndsa;nightmare7A;nBombSide2b;nBombSide1b;nBombtopb;nbombBottomb;nbombEndsb;nBombSide2c;nBombSide1c;nBombtopc;nbombBottomc;nbombEndsc;nBombside2a;nBombside1a;nBombtopa;nBombBottoma;nBombEndsa;damage


Veteran Comments

Please read the Veteran Comments policy before editing this section.



Download link: