Ship-subsys-guardian-threshold: Difference between revisions

Created page with ' ship-subsys-guardian-threshold Same as ship-guardian-threshold, but works on subsystems. Call with a threshold of 0 to deactivate. Takes 3 or more arguments... 1: Thresh…'
 
note: when threshold > current health
 
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  2: Ship housing the subsystem(s).
  2: Ship housing the subsystem(s).
  3+: Subsystems to make unkillable.
  3+: Subsystems to make unkillable.
==Notes==
*If the threshold value is higher than the subsystem's health, it behaves like a [[ship-invulnerable]] for subsystems.


[[Category:SCP SEXPs]]
[[Category:SCP SEXPs]]

Latest revision as of 23:20, 25 November 2020

ship-subsys-guardian-threshold
	Same as ship-guardian-threshold, but works on subsystems.
Call with a threshold of 0 to deactivate.

Takes 3 or more arguments...
	1:	Threshold value.
	2:	Ship housing the subsystem(s).
	3+:	Subsystems to make unkillable.

Notes

  • If the threshold value is higher than the subsystem's health, it behaves like a ship-invulnerable for subsystems.