Fire-beam: Difference between revisions
Created page with ' beam-fire Fire a beam weapon from a specified subsystem 1: Ship which will be firing 2: Turret which will fire the beam (note, this turret must have at least 1 beam weapo…' |
→Notes: Made it a bulleted list. |
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3: Ship which will be targeted | 3: Ship which will be targeted | ||
Use add-data to add a specific subsystem to target on the specified target ship | Use add-data to add a specific subsystem to target on the specified target ship | ||
==Notes== | |||
* This SEXP: | |||
** is used for scripted fights, such as the one involving the [[GVD Psamtik|GVD ''Psamtik'']] and the GTCv ''Belisarius'' in [[Surrender, Belisarius!]] | |||
** is affected by the beam's effective range—for example, it cannot be used to fire a BGreen at a target beyond the BGreen's effective range (4000 m) | |||
** is unaffected by beam cooldown, enabling beams with long cooldown times, such as the [[SGreen]], to fire faster than their tabled rate | |||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] | ||
Latest revision as of 07:05, 27 June 2020
beam-fire Fire a beam weapon from a specified subsystem 1: Ship which will be firing 2: Turret which will fire the beam (note, this turret must have at least 1 beam weapon on it) 3: Ship which will be targeted Use add-data to add a specific subsystem to target on the specified target ship
Notes
- This SEXP:
- is used for scripted fights, such as the one involving the GVD Psamtik and the GTCv Belisarius in Surrender, Belisarius!
- is affected by the beam's effective range—for example, it cannot be used to fire a BGreen at a target beyond the BGreen's effective range (4000 m)
- is unaffected by beam cooldown, enabling beams with long cooldown times, such as the SGreen, to fire faster than their tabled rate