Template:Secondary weapon: Difference between revisions

Wanderer (talk | contribs)
m missed range from the example
m →Usage: Forgot to update this
 
(14 intermediate revisions by 2 users not shown)
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{{#if: {{{armor_damage|}}}|
{{#if: {{{armor_damage|}}}|
{{!}} style="padding-left: 20px" {{!}} Armor damage
{{!}} style="padding-left: 20px" {{!}} Armor damage
{{!}} {{{armor_damage}}}
{{!}} style="padding-left: 20px" {{!}} {{{armor_damage}}}
{{!}}
{{!}}
}}
}}
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{{#if: {{{shield_damage|}}}|
{{#if: {{{shield_damage|}}}|
{{!}} style="padding-left: 20px" {{!}} Shield damage
{{!}} style="padding-left: 20px" {{!}} Shield damage
{{!}} {{{shield_damage}}}
{{!}} style="padding-left: 20px" {{!}} {{{shield_damage}}}
{{!}}
{{!}}
}}
}}
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{{#if: {{{subsystem_damage|}}}|
{{#if: {{{subsystem_damage|}}}|
{{!}} style="padding-left: 20px" {{!}} Subsystem damage
{{!}} style="padding-left: 20px" {{!}} Subsystem damage
{{!}} {{{subsystem_damage}}}
{{!}} style="padding-left: 20px" {{!}} {{{subsystem_damage}}}
{{!}}
{{!}}
}}
}}
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|-
|-
{{#if: {{{homing_cone|}}}|
{{#if: {{{homing_cone|}}}|
{{!}} style="padding-left: 20px" {{!}} '''Homing cone'''
{{!}} style="padding-left: 20px" {{!}} Homing cone
{{!}} {{{homing_cone}}} degrees
{{!}} style="padding-left: 20px" {{!}} {{{homing_cone}}} degrees
{{!}}
{{!}}
}}
}}
|-
|-
{{#if: {{{homing_min_time|}}}|
{{#if: {{{homing_min_time|}}}|
{{!}} style="padding-left: 20px" {{!}} '''Minimum lock time'''
{{!}} style="padding-left: 20px" {{!}} Minimum lock time
{{!}} {{{homing_min_time}}} s  
{{!}} style="padding-left: 20px" {{!}} {{{homing_min_time}}} s  
{{!}}
{{!}}
}}
}}
|-
|-
{{#if: {{{homing_turn|}}}|
{{#if: {{{homing_turn|}}}|
{{!}} style="padding-left: 20px" {{!}} '''Turn rate (360 degress)'''
{{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress)
{{!}} {{{homing_turn}}} s
{{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s
{{!}}
}}
|-
{{#if: {{{shockwave|}}}|
{{!}} '''Shockwave radius (inner/outer)'''
{{!}} {{{shockwave}}} m
{{!}}
{{!}}
}}
}}
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{{!}} '''Hitpoints'''
{{!}} '''Hitpoints'''
{{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}}
{{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}}
{{!}}
}}
|-
{{#if: {{{spawn|}}}|
{{!}} '''Spawn count'''
{{!}} {{{spawn}}}
{{!}}
}}
|-
{{#if: {{{children|}}}|
{{!}} style="padding-left: 20px" {{!}} Spawned missile
{{!}} style="padding-left: 20px" {{!}} {{{children}}}
{{!}}
{{!}}
}}
}}
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'''Additional properties'''
'''Additional properties'''
*Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]
*Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{child|}}}|*Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon [[Weapons.tbl#.22child.22|(child)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{emp|}}}|*Weapon causes an EMP effect on any ship within the blast radius [[Weapons.tbl#.22EMP.22|(EMP)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}{{#if: {{{lockarm|}}}|*Weapon only does full amount of damage when target is locked on [[Weapons.tbl#.22lockarm.22|(lockarm)]]}}{{#if: {{{shockwave|}}}|*The shockwave doubles the damage against any target that takes a direct hit}}{{#if: {{{spawn|}}}|*Weapon creates {{{spawn}}} {{{children}}} upon detonation [[Weapons.tbl#.22Spawn_Name.2CValue.22|(Spawn)]]}}<noinclude>
{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}
{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}
{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}
{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}
<noinclude>


== Usage ==
== Usage ==
<pre>{{Secondary_weapon
<pre>{{Secondary_weapon
|table_style =
|table_style =  
|name =  
|name =  
|range =  
|range =  
|reload =
|reload =  
|velocity =
|velocity =  
|damage =
|damage =  
|armor_damage =
|armor_damage =
|shield_damage =
|shield_damage =  
|subsystem_damage =
|subsystem_damage =  
|homing_type =
|homing_type =  
|homing_cone =
|homing_cone =  
|homing_min_time =
|homing_min_time =  
|homing_turn =
|homing_turn =
|hitpoints =
|shockwave =  
|bomb =
|hitpoints =  
|huge =
|bomb =
|big_ship =
|child =  
|same_turret_cooldown =
|huge =
|emp =  
|big_ship =  
|same_turret_cooldown =
|no_dumbfire =
|lockarm =
|spawn =
|children =
}}
}}
</pre>
</pre>

Latest revision as of 12:26, 12 June 2021

Name {{{name}}}

Additional properties

Usage

{{Secondary_weapon
|table_style = 
|name = 
|range = 
|reload = 
|velocity = 
|damage = 
|armor_damage =
|shield_damage = 
|subsystem_damage = 
|homing_type = 
|homing_cone = 
|homing_min_time = 
|homing_turn = 
|shockwave = 
|hitpoints = 
|bomb = 
|child = 
|huge = 
|emp = 
|big_ship = 
|same_turret_cooldown = 
|no_dumbfire = 
|lockarm = 
|spawn =
|children =
}}

Entries in actual page do not have to follow the same order.