Nightmare Bomber: Difference between revisions

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| 1st
| 1st
| 2
| 2
| [[Nightmare Laser]]
| Nightmare Laser
|- align="center"
|- align="center"
| colspan=3| Compatible Primaries
| colspan=3| Compatible Primaries
|-
|-
| colspan=3| [[Nightmare Laser]]
| colspan=3| Nightmare Laser
|}
|}


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| 1st
| 1st
| 20
| 20
| [[NBomb]]
| NBomb
|- align="center"
|- align="center"
| 2nd
| 2nd
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| colspan=3| Compatible Secondaries
| colspan=3| Compatible Secondaries
|-
|-
| colspan=3| [[NBomb]], [[NCluster]]
| colspan=3| NBomb, NCluster
|}
|}


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| style="width:60px" |Amount
| style="width:60px" |Amount
|- align="center"
|- align="center"
| [[NBeamFighter]]
| NBeamFighter
| 1
| 1
|}
|}


===Veteran Comments===
===Veteran Comments===

Revision as of 22:07, 28 October 2009

All information related to the Nightmare Bomber is non-canon.
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NB Unknown (Nightmare Bomber)


Description:

Reciprocity Tech Room Description

The Nightmare bomber is the most dangerous type of bomber we have ever encountered. It appears to use a beam weapon on it's front 'prongs', capable of piercing ships hulls and easily penetrating shields.. Although slow and unwieldy, the bombers massive firepower and heavy armour make it a serious threat to even destroyer class ships. The GTVI is continuing to research into the Nightmare beam technology in an attempt to counteract.

Credits List

  • Model by Aldo

Performance:

Statistics

Type Bomber
Manufacturer Unknown
Maneuverability Unknown
Max Velocity 80.0 - 85.0 mps
Max Afterburner Velocity 130.0 mps
Armor Unknown
Hitpoints 350
Shields 1000
Length 80 m

Armaments

Default Statistics
Bank Guns Standard Loadout
1st 2 Nightmare Laser
Compatible Primaries
Nightmare Laser


Default Statistics
Bank Capacity Standard Loadout
1st 20 NBomb
2nd 20 NCluster
Compatible Secondaries
NBomb, NCluster


Default Statistics
Turret Type Amount
NBeamFighter 1

Veteran Comments

Please read the Veteran Comments policy before editing this section.



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