Destroyed-or-departed-delay: Difference between revisions

m damn automated Wiki formatting
Shade (talk | contribs)
Improved formatting & FRED-ized the look for the sexp example
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You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:
You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:


  -and
  - <span style="color:red">op</span> and
--has-arrived-delay
  - <span style="color:red">op</span> has-arrived-delay
---Ship
      # Ship
---0
      # 0
--not
  - <span style="color:red">op</span> not
---destroyed-or-departed-delay
  - <span style="color:red">op</span> destroyed-or-departed-delay
----Ship
        # Ship
---0
        # 0


where [[has-arrived-delay]] is needed if the given ship isn't present at mission start.
where [[has-arrived-delay]] is needed if the given ship isn't present at mission start.


[[Category:Retail SEXPs]]
[[Category:Retail SEXPs]]

Revision as of 21:18, 15 April 2010

destroyed-or-departed-delay
        Returns true N seconds after all the listed ships or wings have been destroyed or have departed.

Takes 2 or more arguments:
        1:      Delay in seconds after the last ship/wing is destroyed or departed this expression can return true.
        2+:     Name of a ship or wing

Notes

You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:

- op and
 - op has-arrived-delay
      # Ship
      # 0
 - op not
  - op destroyed-or-departed-delay
       # Ship
       # 0

where has-arrived-delay is needed if the given ship isn't present at mission start.