Template:Secondary weapon: Difference between revisions
m missed range from the example |
m adjusting the template |
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{{#if: {{{armor_damage|}}}| | {{#if: {{{armor_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Armor damage | {{!}} style="padding-left: 20px" {{!}} Armor damage | ||
{{!}} {{{armor_damage}}} | {{!}} style="padding-left: 20px" {{!}} {{{armor_damage}}} | ||
{{!}} | {{!}} | ||
}} | }} | ||
| Line 35: | Line 35: | ||
{{#if: {{{shield_damage|}}}| | {{#if: {{{shield_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Shield damage | {{!}} style="padding-left: 20px" {{!}} Shield damage | ||
{{!}} {{{shield_damage}}} | {{!}} style="padding-left: 20px" {{!}} {{{shield_damage}}} | ||
{{!}} | {{!}} | ||
}} | }} | ||
| Line 41: | Line 41: | ||
{{#if: {{{subsystem_damage|}}}| | {{#if: {{{subsystem_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Subsystem damage | {{!}} style="padding-left: 20px" {{!}} Subsystem damage | ||
{{!}} {{{subsystem_damage}}} | {{!}} style="padding-left: 20px" {{!}} {{{subsystem_damage}}} | ||
{{!}} | {{!}} | ||
}} | }} | ||
| Line 52: | Line 52: | ||
|- | |- | ||
{{#if: {{{homing_cone|}}}| | {{#if: {{{homing_cone|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} | {{!}} style="padding-left: 20px" {{!}} Homing cone | ||
{{!}} {{{homing_cone}}} degrees | {{!}} style="padding-left: 20px" {{!}} {{{homing_cone}}} degrees | ||
{{!}} | {{!}} | ||
}} | }} | ||
|- | |- | ||
{{#if: {{{homing_min_time|}}}| | {{#if: {{{homing_min_time|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} | {{!}} style="padding-left: 20px" {{!}} Minimum lock time | ||
{{!}} {{{homing_min_time}}} s | {{!}} style="padding-left: 20px" {{!}} {{{homing_min_time}}} s | ||
{{!}} | {{!}} | ||
}} | }} | ||
|- | |- | ||
{{#if: {{{homing_turn|}}}| | {{#if: {{{homing_turn|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} | {{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) | ||
{{!}} {{{homing_turn}}} s | {{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s | ||
{{!}} | {{!}} | ||
}} | }} | ||
Revision as of 16:08, 7 June 2010
| Name | {{{name}}} |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
Usage
{{Secondary_weapon
|table_style =
|name =
|range =
|reload =
|velocity =
|damage =
|armor_damage =
|shield_damage =
|subsystem_damage =
|homing_type =
|homing_cone =
|homing_min_time =
|homing_turn =
|hitpoints =
|bomb =
|huge =
|big_ship =
|same_turret_cooldown =
}}
Entries in actual page do not have to follow the same order.