Weapon expl.tbl: Difference between revisions

MjnMixael (talk | contribs)
No edit summary
MjnMixael (talk | contribs)
formatting
Line 1: Line 1:
{{TableVersion|6581}}
{{TableVersion|6581}}


The '''weapon_expl.tbl''' defines the effect lods to use for weapon explosion effects.


Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.


This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm


Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
[[Tables|List of Tables]]
*Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
 
This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm


==General Info==
*Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
*Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
**Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)


==General Format==
==General Format==
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
*<nowiki>#</nowiki>'''Start'''
*'''#Start'''
*The list of all weapon effects entries
*The list of all weapon effects entries
*<nowiki>#</nowiki>'''End'''
*'''#End'''





Revision as of 04:47, 19 July 2012

Revision information.....

FSO Revision: 6581
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version


The weapon_expl.tbl defines the effect lods to use for weapon explosion effects.


This table is one of the Modular Tables and can be extended with xxx-wxp.tbm

List of Tables

General Info

  • Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
  • Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
    • Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)

General Format

There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.

  • #Start
  • The list of all weapon effects entries
  • #End


Weapon Effect

$Name:

  • Defines which explosion file this entry is for
  • Syntax: String


$LOD:

  • Defines how many LODs this explosion file has (up to 4)
  • Syntax: Integer, of LODs.


Sample

#Start
$Name:      ExpMissileHit1
$LOD:       3
#End