Windmills: Difference between revisions

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==Player Comments==
==Player Comments==
''This is one of the most creative mini-campaigns I've ever played and enjoyed. This "real-time tactics" mod has lots of possibilities in this little package, and this was made in the 3.6.10 era. I don't know if it still works in the newer SCP, but I tried updating the campaign for 3.6.12. Also expect a little bit of "Transcend" in Windmills. '' - --[[User:SypheDMar|SDM]] 20:18, 22 February 2013 (UTC)
''This is one of the most creative mini-campaigns I've ever played and enjoyed. This "real-time tactics" mod has lots of possibilities in this little package, and this was made in the 3.6.10 era. I don't know if it still works in the newer SCP, but I tried updating the campaign for 3.6.12. Also expect a little bit of "Transcend" in Windmills. '' --[[User:SypheDMar|SDM]] 20:18, 22 February 2013 (UTC)





Revision as of 20:18, 22 February 2013

General Info

Released: 31st March 2009
Author: Ransom Arceihn
Missions: 4
Requirements: FreeSpace Open

Description

Windmills is a storytelling experiment and a demonstration of tactics-based gameplay in the FreeSpace Open engine.

Related Links

Player Comments

This is one of the most creative mini-campaigns I've ever played and enjoyed. This "real-time tactics" mod has lots of possibilities in this little package, and this was made in the 3.6.10 era. I don't know if it still works in the newer SCP, but I tried updating the campaign for 3.6.12. Also expect a little bit of "Transcend" in Windmills. --SDM 20:18, 22 February 2013 (UTC)