File Types: Difference between revisions
No edit summary |
|||
| Line 1: | Line 1: | ||
[[*.VP]] | == Binary filetypes == | ||
<br>[[*.POF]] | [[*.VP]] - Container format used to package all kinds of files for release | ||
<br>[[*. | <br>[[*.POF]] - Stores model geometry information for all objects in-game (ie ships, asteroids, etc) | ||
<br>[[*. | <br>[[*.PLR/*.PL2]] - Store player progress information | ||
<br>[[*. | <br>[[*.CSG/*.CSS]] - Store campaign progress(CSG)/scoring(CSS) information (Obsolete) | ||
<br>[[*. | <br>[[*.CS2]] - Stores campaign progress and scoring data | ||
<br>[[*.IBX]] - Caches model geometry data for fast loading | |||
== ASCII/Text filetypes == | |||
[[*.FS2]] - Mission files | |||
<br>[[*.TBL]] - Store statistics on all kinds of things | |||
* [[armor.tbl]] - Armor system | |||
[[*.TBM]] - Extend table data modularly | |||
<br>[[*.EFF]] - Stores information on animated effects | |||
Revision as of 08:23, 21 July 2005
Binary filetypes
*.VP - Container format used to package all kinds of files for release
*.POF - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
*.PLR/*.PL2 - Store player progress information
*.CSG/*.CSS - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
*.CS2 - Stores campaign progress and scoring data
*.IBX - Caches model geometry data for fast loading
ASCII/Text filetypes
*.FS2 - Mission files
*.TBL - Store statistics on all kinds of things
- armor.tbl - Armor system
*.TBM - Extend table data modularly
*.EFF - Stores information on animated effects