File Types: Difference between revisions

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[[*.VP]]
== Binary filetypes ==
<br>[[*.POF]]
[[*.VP]] - Container format used to package all kinds of files for release
<br>[[*.FS2]]
<br>[[*.POF]] - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
<br>[[*.PLR/*.PL2]]
<br>[[*.PLR/*.PL2]] - Store player progress information
<br>[[*.CSG/*.CSS]]
<br>[[*.CSG/*.CSS]] - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
<br>[[*.CS2]]
<br>[[*.CS2]] - Stores campaign progress and scoring data
<br>[[*.IBX]] - Caches model geometry data for fast loading
 
== ASCII/Text filetypes ==
[[*.FS2]] - Mission files
<br>[[*.TBL]] - Store statistics on all kinds of things
* [[armor.tbl]] - Armor system
[[*.TBM]] - Extend table data modularly
<br>[[*.EFF]] - Stores information on animated effects

Revision as of 08:23, 21 July 2005

Binary filetypes

*.VP - Container format used to package all kinds of files for release
*.POF - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
*.PLR/*.PL2 - Store player progress information
*.CSG/*.CSS - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
*.CS2 - Stores campaign progress and scoring data
*.IBX - Caches model geometry data for fast loading

ASCII/Text filetypes

*.FS2 - Mission files
*.TBL - Store statistics on all kinds of things

*.TBM - Extend table data modularly
*.EFF - Stores information on animated effects