Talk:Modelling: Difference between revisions

DaBrain (talk | contribs)
New page: '''Time to update the poly and texture values?''' Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for t...
 
Selectah (talk | contribs)
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That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore.
That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore.
And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.
And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.
* You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. [[User:Selectah|Selectah]] 03:15, 26 September 2007 (CDT)

Revision as of 08:15, 26 September 2007

Time to update the poly and texture values?

Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore. And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.

  • You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. Selectah 03:15, 26 September 2007 (CDT)