Self-destruct: Difference between revisions

mNo edit summary
mNo edit summary
Line 6: Line 6:




The self-destruct SEXP immediately sets a ships health to zero.
*The self-destruct SEXP immediately sets a ship's health to zero.
This triggers the ship's destruct animation rather then making the ship disappear, if that is what you meant to do, there are better SEXPs.
*This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs ([[ship-vanish]]).
*Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct").


[[Category:Retail SEXPs]]
[[Category:Retail SEXPs]]

Revision as of 17:55, 28 September 2008

self-destruct 
Self destruct (Action operator) 
Causes the specified ship(s) to self destruct. 
Takes 1 or more arguments... 
All: Name of ship to self destruct. 


  • The self-destruct SEXP immediately sets a ship's health to zero.
  • This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs (ship-vanish).
  • Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct").