Distance: Difference between revisions

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Important comment added - distance should be widely used in departure cues by replacing are-waypoints-done-delay
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==Comments==
==Comments==
Commonly used to determine if a ship is close enough to a node to warp out.
Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using [[are-waypoints-done-delay]] may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.
 
[[Category:Retail SEXPs]]
[[Category:Retail SEXPs]]

Revision as of 21:07, 3 April 2009

Distance (Status operator)
        Returns the distance between two objects.  These objects can be either a ship, a wing, or a waypoint.
Returns a numeric value.  Takes 2 arguments...
        1:     The name of one of the objects.
        2:     The name of the other object.

Comments

Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using are-waypoints-done-delay may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.