Hardware Transformation and Lighting: Difference between revisions

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'''Hardware Transformation and Lighting''' is a feature in [[FreeSpace Open]] that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes unconspicuous.
'''Hardware Transformation and Lighting''' is a feature in [[FreeSpace Open]] that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes unconspicuous.
[[Category:Source Code Project]]


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Revision as of 22:23, 22 November 2005

Hardware Transformation and Lighting is a feature in FreeSpace Open that allows users to use high-polygon models in game. The engine also speeds up gameplay, thus the slowdown the higher-quality models would normally cause becomes unconspicuous.