Script - Escort Reticle: Difference between revisions
Updated the script for compatibility |
Now replaces the old script fully |
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| Line 5: | Line 5: | ||
$Application: FS2_Open | $Application: FS2_Open | ||
$On Game Init: | |||
[ | |||
drawReticle = function(ship) | |||
if ship.Team.Name == "Hostile" then gr.setColor(255,50,50,255) | |||
elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255) | |||
elseif ship.Team.Name == "Unknown" then gr.setColor(255,255,0,255) | |||
end | |||
local x | |||
local y | |||
local x1 | |||
local y1 | |||
x,y,x1,y1 = gr.drawTargetingBrackets(ship, true) | |||
gr.drawString(ship.Name, x, y1 + 4) | |||
end | |||
] | |||
$On HUD Draw: | $On HUD Draw: | ||
[ | [ | ||
if hu.HUDDrawn then | |||
if | if mn.EscortShips ~= nil then | ||
NumberEscorted = #mn.EscortShips | |||
for i= 1,NumberEscorted do | |||
escortedship = mn.EscortShips[i] | |||
if escortedship.Position:getScreenCoords() ~= false then | |||
drawReticle(escortedship) | |||
end | |||
end | |||
end | |||
end | end | ||
Revision as of 07:04, 25 January 2010
Function
Creates an additional reticle around all ships in the escort list. This script needs a nightly build revision 5834 or later to work.
Table Entry
#Conditional Hooks $Application: FS2_Open $On Game Init: [ drawReticle = function(ship) if ship.Team.Name == "Hostile" then gr.setColor(255,50,50,255) elseif ship.Team.Name == "Friendly" then gr.setColor(0,255,0,255) elseif ship.Team.Name == "Unknown" then gr.setColor(255,255,0,255) end local x local y local x1 local y1 x,y,x1,y1 = gr.drawTargetingBrackets(ship, true) gr.drawString(ship.Name, x, y1 + 4) end ] $On HUD Draw: [ if hu.HUDDrawn then if mn.EscortShips ~= nil then NumberEscorted = #mn.EscortShips for i= 1,NumberEscorted do escortedship = mn.EscortShips[i] if escortedship.Position:getScreenCoords() ~= false then drawReticle(escortedship) end end end end ] #End