Script - Zoom: Difference between revisions
Minor code cleanup |
Now includes progress bar and control sensitivity |
||
| Line 8: | Line 8: | ||
$On Mission Start: | $On Mission Start: | ||
[ | [ | ||
-- Some things to tell the script to do something and some default values | |||
runZoomScript = true | runZoomScript = true | ||
zoomValue = 0.1 | zoomValue = 0.1 | ||
normalFOV = 0.75 | normalFOV = 0.75 | ||
transitionTime = 2 | |||
zooming = false | zooming = false | ||
defaultZoomSet = false | defaultZoomSet = false | ||
cameraSet = false | |||
-- Setting the values to be used in the $On Frame: hook | |||
currentProgr = 0 | |||
zoomEndProgress = 100 | |||
zoomingIn = false | |||
zoomedIn = false | |||
zoomingOut = false | |||
zoomedOut = true | |||
-- Constants for drawing the progress | |||
offset_x = 30 | |||
offset_y = 70 | |||
heigth = 8 | |||
width = 80 | |||
stepWidth = width / 100 | |||
-- Settings for the sensitivity | |||
sensitivity = 0.25 | |||
-- The camera which is used for zooming (is initialized in the first $Key Pressed: hook) | |||
cam = nil | |||
function getProgressString() | |||
local progressString = "Zooming" | |||
if zoomingIn then | |||
progressString = progressString .. " in:" | |||
elseif zoomingOut then | |||
progressString = progressString .. " out:" | |||
elseif zoomedIn then | |||
progressString = "Zoomed in:" | |||
elseif zoomedOut then | |||
progressString = "Zoomed out:" | |||
else | |||
progressString = "Zoomed:" | |||
end | |||
return progressString | |||
end | |||
function handleControls() | |||
if zoomingIn or zoomedIn then | |||
local ci = ba.getControlInfo() | |||
ci.Pitch = ci.Pitch * sensitivity | |||
ci.Heading = ci.Heading * sensitivity | |||
ci.Bank = ci.Bank * sensitivity | |||
end | |||
end | |||
function drawProgress() | |||
progressString = getProgressString() | |||
local stringWidth = gr.getStringWidth(progressString); | |||
gr.drawString(progressString,30,70) | |||
local realOffset_x = offset_x + stringWidth + 10 | |||
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn) | |||
local frameTime = ba.getFrametime() | |||
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr | |||
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth) | |||
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress | |||
if zoomingIn then | |||
currentProgr = currentProgr + thisFrameProg | |||
if currentProgr >= 100 then | |||
currentProgr = 100 | |||
zoomingIn = false | |||
zoomedIn = true | |||
end | |||
elseif zoomingOut then | |||
currentProgr = currentProgr - thisFrameProg | |||
if currentProgr <= 0 then | |||
currentProgr = 0 | |||
zoomedOut = true | |||
zoomingOut = false | |||
zooming = false | |||
end | |||
end | |||
gr.drawString("Current: " .. currentProgr) | |||
gr.drawString("Frame: " .. thisFrameProg) | |||
gr.drawString("Zoom End: " .. zoomEndProgress) | |||
end | |||
] | ] | ||
| Line 18: | Line 104: | ||
$On Mission End: | $On Mission End: | ||
[ | [ | ||
runZoomScript = false | if runZoomScript then | ||
runZoomScript = false | |||
if defaultZoomSet then | |||
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely | |||
end | |||
end | |||
] | |||
$Application: FS2_Open | |||
$On Frame: | |||
[ | |||
if runZoomScript then | |||
if zooming then | |||
handleControls() | |||
drawProgress() | |||
end | |||
end | |||
] | ] | ||
$KeyPress: d | |||
$State: GS_STATE_GAME_PLAY | $State: GS_STATE_GAME_PLAY | ||
$On Key Pressed: | |||
$On Key Pressed: [ | [ | ||
if runZoomScript then | if runZoomScript then | ||
if not cameraSet then | |||
if #gr.Cameras > 0 then | |||
cam = gr.Cameras[1] | |||
end | |||
end | |||
if not zooming then | if not zooming then | ||
plr = hv.Player | plr = hv.Player | ||
if plr:isValid() then | if plr:isValid() then | ||
if cam:isValid() then | |||
if currentProgr > 0 and currentProgr < 100 then | |||
stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed | |||
end | end | ||
zoomEndProgress = 100 | |||
zooming = true | |||
zoomingIn = true | |||
zoomedIn = false | |||
zoomedOut = false | |||
zoomingOut = false | |||
if not defaultZoomSet then | |||
normalFOV = cam.FOV | |||
defaultZoomSet = true | |||
end | |||
zoom = normalFOV * zoomValue | |||
ba.setControlMode(LUA_FULL_CONTROLS) | |||
cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4) | |||
end | end | ||
end | end | ||
| Line 45: | Line 167: | ||
] | ] | ||
$On Key Released: [ | $KeyPress: d | ||
$State: GS_STATE_GAME_PLAY | |||
$On Key Released: | |||
[ | |||
if runZoomScript then | if runZoomScript then | ||
if zooming then | if zooming then | ||
plr = hv.Player | plr = hv.Player | ||
if plr:isValid() then | if plr:isValid() then | ||
if | if cam:isValid() then | ||
if | stepWidth = width / 100 | ||
zoomingIn = false | |||
zoomingOut = true | |||
zoomedIn = false | |||
zoomedOut = false | |||
if currentProgr > 0 then | |||
zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back | |||
end | end | ||
cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4) | |||
ba.setControlMode(NORMAL_CONTROLS) | |||
end | end | ||
end | end | ||
Revision as of 13:20, 17 July 2010
This script enables you to zoom your view so precise aiming is easier.
Table Entry
- To use create an file called zoom-sct.tbm in your date/tables directory and paste the following code into it:
#Conditional Hooks
$Application: FS2_Open
$On Mission Start:
[
-- Some things to tell the script to do something and some default values
runZoomScript = true
zoomValue = 0.1
normalFOV = 0.75
transitionTime = 2
zooming = false
defaultZoomSet = false
cameraSet = false
-- Setting the values to be used in the $On Frame: hook
currentProgr = 0
zoomEndProgress = 100
zoomingIn = false
zoomedIn = false
zoomingOut = false
zoomedOut = true
-- Constants for drawing the progress
offset_x = 30
offset_y = 70
heigth = 8
width = 80
stepWidth = width / 100
-- Settings for the sensitivity
sensitivity = 0.25
-- The camera which is used for zooming (is initialized in the first $Key Pressed: hook)
cam = nil
function getProgressString()
local progressString = "Zooming"
if zoomingIn then
progressString = progressString .. " in:"
elseif zoomingOut then
progressString = progressString .. " out:"
elseif zoomedIn then
progressString = "Zoomed in:"
elseif zoomedOut then
progressString = "Zoomed out:"
else
progressString = "Zoomed:"
end
return progressString
end
function handleControls()
if zoomingIn or zoomedIn then
local ci = ba.getControlInfo()
ci.Pitch = ci.Pitch * sensitivity
ci.Heading = ci.Heading * sensitivity
ci.Bank = ci.Bank * sensitivity
end
end
function drawProgress()
progressString = getProgressString()
local stringWidth = gr.getStringWidth(progressString);
gr.drawString(progressString,30,70)
local realOffset_x = offset_x + stringWidth + 10
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn)
local frameTime = ba.getFrametime()
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth)
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress
if zoomingIn then
currentProgr = currentProgr + thisFrameProg
if currentProgr >= 100 then
currentProgr = 100
zoomingIn = false
zoomedIn = true
end
elseif zoomingOut then
currentProgr = currentProgr - thisFrameProg
if currentProgr <= 0 then
currentProgr = 0
zoomedOut = true
zoomingOut = false
zooming = false
end
end
gr.drawString("Current: " .. currentProgr)
gr.drawString("Frame: " .. thisFrameProg)
gr.drawString("Zoom End: " .. zoomEndProgress)
end
]
$Application: FS2_Open
$On Mission End:
[
if runZoomScript then
runZoomScript = false
if defaultZoomSet then
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely
end
end
]
$Application: FS2_Open
$On Frame:
[
if runZoomScript then
if zooming then
handleControls()
drawProgress()
end
end
]
$KeyPress: d
$State: GS_STATE_GAME_PLAY
$On Key Pressed:
[
if runZoomScript then
if not cameraSet then
if #gr.Cameras > 0 then
cam = gr.Cameras[1]
end
end
if not zooming then
plr = hv.Player
if plr:isValid() then
if cam:isValid() then
if currentProgr > 0 and currentProgr < 100 then
stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed
end
zoomEndProgress = 100
zooming = true
zoomingIn = true
zoomedIn = false
zoomedOut = false
zoomingOut = false
if not defaultZoomSet then
normalFOV = cam.FOV
defaultZoomSet = true
end
zoom = normalFOV * zoomValue
ba.setControlMode(LUA_FULL_CONTROLS)
cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4)
end
end
end
end
]
$KeyPress: d
$State: GS_STATE_GAME_PLAY
$On Key Released:
[
if runZoomScript then
if zooming then
plr = hv.Player
if plr:isValid() then
if cam:isValid() then
stepWidth = width / 100
zoomingIn = false
zoomingOut = true
zoomedIn = false
zoomedOut = false
if currentProgr > 0 then
zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back
end
cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4)
ba.setControlMode(NORMAL_CONTROLS)
end
end
end
end
]
#End